Discussion in 'Scripts (LavishScript)' started by Amadeus, Jan 28, 2009.

  1. Amadeus

    Amadeus The Maestro Staff Member

    Messages:
    8,270
    This is the new discussion thread for VGCraft (previously known as VGCraftBot.)

    Since Xeon is MIA, I have moved all of the files to the official SVN repository and released a new .zip file on a new release thread, found here:
    http://www.isxgames.com/forums/showthread.php?t=3085 . After downloading and installing that ZIP file (as described on that thread), be sure that you update regularly via SVN.

    If you wish to help update and/or make improvements to vgcraft (and feel confident in your lavishscript/isxvg skills), send me an email and I will give you SVN access to upload files.


    Update - February 1, 2009
    This is the one and only crafting bot for ISXVG as of February 1, 2009. It has been renamed "VGCraft" (previously it was called VGCraftBot).

    Everyone already using vgcraftbot should follow the instructions here to reinstall and then update their copy of VGCraftBot to VGCraft.
  2. Amadeus

    Amadeus The Maestro Staff Member

    Messages:
    8,270
    Zip File updated on 1.27.2009
    1. Several minor issues fixed
    2. Work Orders aren't completely fixed, but they're MUCH better now. VGCraftbot will now do a better job of handling some work orders that have different names from the recipes crafted to fulfill them.
  3. Amadeus

    Amadeus The Maestro Staff Member

    Messages:
    8,270
    Does the program not take into account for "Recipe Upgrades"? I just got an upgrade for my Artificer, and although I can make 5 "Planks" at a time, when I go into that section of the code and try to make 100 at a time, it still tries to make them 1 at a time.

    Does the code not support it, or am I just missing something? When I do it by hand, I have an option of making 1, 3, or 5 Planks at a time.

  4. Amadeus

    Amadeus The Maestro Staff Member

    Messages:
    8,270
    Update - February 1, 2009
    This is the one and only crafting bot for ISXVG as of February 1, 2009. It has been renamed "VGCraft" (previously it was called VGCraftBot).

    Everyone already using vgcraftbot should follow the instructions here to reinstall and then update their copy of VGCraftBot to VGCraft.
  5. Amadeus

    Amadeus The Maestro Staff Member

    Messages:
    8,270
    The ISXVG update today (version 0076) should fix a lot of issues with vgcraft not recognizing items in the inventory, etc.
  6. scorpion1666

    scorpion1666 Active Member

    Messages:
    22
    Anybody else having issues with it going back to a point (NPC or table) after mapping it and it being way to far away and unable to utilize the NPC or table? I'm curious.
  7. Nidec

    Nidec Active Member

    Messages:
    8
    Ya I have been having the same issue. I go from the Taskmaster to the the supplier/trainer then goes back to the Taskmaster to work.
  8. scorpion1666

    scorpion1666 Active Member

    Messages:
    22
    I did try to delete my old saves and old path files. Then restarted everything over from InnerSpace and remapped out the path. Still same issue. I'm trying to play with the other pieces of the pathing, but still having an issue where it doesn't go back to the same spot I mapped out (I was on top of the table and it still doesn't get close enough). I might be using that incorrectly, but moved it back to the default.
  9. Amadeus

    Amadeus The Maestro Staff Member

    Messages:
    8,270
    There is a setting in the UI (under the move tab) for you to set the distance from things you should be within. I usually change it to '2' (I don't have the exact name right now.)

    Also, you guys are using the very latest version from SVN, right? I've updated everything most every day. And, I've been using it regularly in multiple locations without any problems.

    However, I will say that if, for ANY reason, you're unable to craft a script (ie, you don't have the right materials, the right tools, the wrong bench, etc..) the script will just run around over and over again ....so, make sure all of your ducks are in a row.
  10. Nidec

    Nidec Active Member

    Messages:
    8
    Ya after the proplems I was having yesterday I went back and reinstalled everything. I have the most up to date SVN script.
  11. scorpion1666

    scorpion1666 Active Member

    Messages:
    22
    I'm about to try it out again (and use the suggested distance). I update the SVN everytime before I use the script. =D
  12. mortifer

    mortifer Active Member

    Messages:
    29
    I have this same issue. The bot get's supplies then runs back to another point (WO NPC or repair NPC or supply NPC) to work and either find its self to the work station after doing a back up dance and saying there is a collision problem or exits vgcraft.

    He also sometimes just stands at the WO NPC after getting 1 or 3 WO and doesn't do anything but stand there.

    Sorry I don't have any outputs to post I will get them sometime later.
  13. Amadeus

    Amadeus The Maestro Staff Member

    Messages:
    8,270
    Take a look at the debug file and see if anything there provides clues as to why it's not doing anything (don't post the whole thing though because it's HUGE). It should be in /innerspace/Scripts/vgcraft/save/CHARNAME/xxcraft-output.txt
  14. mortifer

    mortifer Active Member

    Messages:
    29
    Here is the end of my output after the bot ran for almost an hour. It ran fine following the path i mapped then started the collision thing. I'm not sure why it can't find the work station sometimes. This happens no matter where i set up the bot.

    10:38:23::VGCraft:: CleanUpInventory Called
    10:38:25::VGCraft:: Determining if items need repairing
    10:38:25::VGCraft:: Done Sell/Buy, moving back to Craft Station
    10:38:25::VGCraft:: MoveAlongPath called
    10:38:25::VGCraft:: Move to Crafting Station: Artificer Sculpting Table
    10:38:25::VG:MovePath called: Artificer Sculpting Table
    10:38:25::bNav:MovetoWP: Found Path to auto-4993079B-94.Ocean Watch with 19 hops from auto-49930BD1-95.Ocean Watch
    10:38:26::VGCraft:: (58):(thestra) :: [thestra][<pcname>Hydd</link>]: 24
    10:38:29::VGCraft:: CheckCollision 92867.000000,90799.828125,26383.238281 = TRUE
    10:38:29::VG:MoveTargetPath called: Nyandir Winstar :: 730144440564
    10:38:29::bNav: X: 92760.000000 Y: 90778.000000 Z: 26538.710938
    10:38:29::bNav: Names: 283 :: 363
    10:38:29::bNav:MovetoTargetName: Found Path to auto-499312A5-100.Ocean Watch with 18 hops from auto-4993079B-93.Ocean Watch
    10:38:30::VGCraft:: (58):(thestra) :: [thestra][<pcname>Surtane</link>]: k
    10:38:32::VG:MoveTargetPath: END
    10:38:32::MoveTargetPath returned 'END'
    10:38:32::VGCraft:: CheckCollision 92867.000000,90799.828125,26383.238281 = TRUE
    10:38:33::TargetCloseObject: Artificer Sculpting Table
    10:38:33::VG:TargetCloseObject: Target(exists): Artificer Sculpting Table
    10:38:33::VGCraft:: Moving to Found Target
    10:38:33::*ERROR* - VG:MoveToTarget: CheckCollision to Target returned true!
    10:38:33::*ERROR* - VG:MoveToTarget: Trying to move around it....
    10:38:36::*ERROR* - VG:MoveToTarget: There is still a collision... let's see if we've targeted the wrong thing...
    10:38:36::*ERROR* - VG:MoveToTarget: Couldn't find any thing within range that is collision free -- the path file for this area should probably be redone more carefully.
    10:38:36::VG:MoveToTarget: Couldn't find any thing within range that is collision free -- the path file for this area should probably be redone more carefully.
    10:38:36::VG:Total Crafting XP gained: 381924 in 00:57:02
    10:38:36::=================================================
    10:38:36::CraftingLevel :
    10:38:36::XP: XP%:
    10:38:36::Crafting XP gained: 381924 in 00:57:02
    10:38:36::Factions: Qalian Artisans: 1957 - Thestra Artisans: 5438 - Kojan Artisans: NULL
    10:38:36::Total Copper Spent: 160
    10:38:36::Total Copper Made: 7390
    10:38:36::Total Recipes Done: 40
    10:38:36::Failed Recipes: 1
    10:38:36::Sucessful Work Orders: 6
    10:38:36::Failed Work Orders: 0
    10:38:36::=================================================
    10:38:36::VGCraft has ended
  15. Amadeus

    Amadeus The Maestro Staff Member

    Messages:
    8,270
    I have something simlar happening in one of the Thestra locations as well ..and I'm not sure what it is ...it might just be a rock on the ground or something odd.

    I'm not sure there is anything else I can do. Try picking a different place to do WOs.
  16. mortifer

    mortifer Active Member

    Messages:
    29
    here is my observation. My bot gets work orders then heads to the workstation. But he doesn't target the workstation right away. he runs all the way to the workstation only to turn around and head back to the last thing he targeted, usually the WO NPC or Supply NPC. Once at the WO/Supply NPC he targets the workstation but can't find the workstation. Then does the collision dance until he rights himself back on the path to the workstation or quits.

    I'm pretty sure this is a targeting issue. I can target the wrong work station while he is running and he will go to that. I can target the correct workstation and he doesn't run back to the supply or wo npc. Edit: Maybe this is just the nature of the "Only Use Defined Locations" boxed when checked. I will play with it some more and try a clean install if I can't find out what's wrong.
    Last edited: Feb 11, 2009
  17. scorpion1666

    scorpion1666 Active Member

    Messages:
    22
    Suggested distance worked out, thank you and sorry for the stupid part on my end for not thinking about that....

    I use the defined location and it does the same thing. I turned it off and no problems after that.
  18. Allblacks

    Allblacks Active Member

    Messages:
    80
    Weathered Leather

    Having a problem with weathered leather recipies just stopping 1/2 way though, the weird thing is they dont actually fail at any given point its just random, anyone else seeing anything similar. ( weathered leather being the only recipe since the change from vgcraftbot, previously worked a treat )

    Allblacks
  19. Amadeus

    Amadeus The Maestro Staff Member

    Messages:
    8,270
    Again, check the log files that I mentioned before and see what is last in that file. I can't guess otherwise.

    But, I can tell you that nothing was changed from vgcraftbot to vgcraft other than the name ..lol. That and some other little things..but nothing related to the process of crafting.
  20. MstrGareth

    MstrGareth Active Member

    Messages:
    88
    I got around this error in .Net by adjusting the locations being compared for collision, just add a little to each locations Z value to account for collisions that a character can normally walk over.
  21. Allblacks

    Allblacks Active Member

    Messages:
    80
    VGCRAFT discussion thread closed so posting here

    AM,
    here is a copy out of the log that shows what going wrong wth VGCRAFT, this was happening while doing a few stacks of weatherd, probably got 1 -2 out of 3 failures....

    Code (Text):
     
    Ingredients:
    (1) Weathered Hide
     
    Enhancements:
     
    Attuning Crystals
     
    Utilities:
    Softener
    Cure
     
    Tools:
    Ruler
    Scraper
    Brush
    Knife
     
     
     
    Description:
     
    This recipe creates leather from raw materials.
    18:50:21::VGCraft:: action Five Leather Bundles cost 0 AP
    18:50:21::VGCraft:: Five Leather Bundles with progress 0%
    18:50:26::VGCraft:: action Minor Application cost 50 AP
    18:50:26::VGCraft:: Minor Application with progress 4%
    18:50:29::VGCraft:: action Minor Application cost 50 AP
    18:50:29::VGCraft:: Minor Application with progress 5%
    18:50:31::VGCraft:: action Minor Application cost 50 AP
    18:50:31::VGCraft:: Minor Application with progress 4%
    18:50:34::VGCraft:: action Minor Application cost 50 AP
    18:50:34::VGCraft:: Minor Application with progress 5%
    18:50:37::VGCraft:: action Minor Application cost 50 AP
    18:50:37::VGCraft:: Minor Application with progress 0%
    18:50:41::VGCraft:: action Minor Application cost 102 AP
    18:50:41::VGCraft:: Minor Application with progress 0%
    18:50:44::VGCraft:: action Minor Application cost 50 AP
    18:50:44::VGCraft:: Minor Application with progress 4%
    18:50:46::VGCraft:: action Minor Application cost 50 AP
    18:50:46::VGCraft:: Minor Application with progress 0%
    18:50:49::VGCraft:: action Minor Application cost 60 AP
    18:50:49::VGCraft:: Minor Application with progress 0%
    18:50:52::VGCraft:: action Minor Application cost 50 AP
    18:50:52::VGCraft:: Minor Application with progress 4%
    18:50:52::VGCraft:: action Minor Application cost 0 AP
    18:50:52::VGCraft:: Minor Application with progress 0%
    18:50:54::===================== Weathered Leather Ended Early: Out of AP! ======================
    18:50:57::===================== New Recipe Started ======================
    18:50:57::Name: Weathered Leather
    18:50:57::Description: Recipe Skill: Material Preparation
     
    As you can see its showing out of AP when there are hundreds left when it aborts.


    Allblacks
  22. Amadeus

    Amadeus The Maestro Staff Member

    Messages:
    8,270
    And this only happens with weathered leather?

    Hmm...well, I'm playing a tailor so I will eventually get there; however, I didn't write the script so it won't be easy for me to figure out what isn't working without having a way of recreating the problem. If it were happening all of the time for everyone, I could probably fix it.
  23. Amadeus

    Amadeus The Maestro Staff Member

    Messages:
    8,270
    Also -- on the front UI page there is a setting marked 2000, 2500, 3000, and 3500 ...I ASSUME you're supposed to click on the one that indicates how many action points you get for every recipe.

    Are you making sure that you are doing that?
  24. Allblacks

    Allblacks Active Member

    Messages:
    80
    I'll check with other recipies later tonight and give you some feedback.

    Allblacks
  25. Allblacks

    Allblacks Active Member

    Messages:
    80
    OK this time it was happening with mature firegrass, it also seems, now looking back on my Weathered as well, that its randomally making "B" grade items as well. This happened with the mature firegrass bolts last night and going back to my leathersmith it looks to have happened then as well. Definatly checked all settings and amounts of consumables, will run some more checks tonight
  26. Amadeus

    Amadeus The Maestro Staff Member

    Messages:
    8,270
    Did you make sure on that front page of the UI that you are selectng the proper amount of AP points you have total? (ie, 2500 instead of 2000) ....I don't think it 'saves'.
  27. Allblacks

    Allblacks Active Member

    Messages:
    80
    I dont think it matters for recipies, though i did put it on 3500, in the HUD it still selects the level of the recipe, in my case last night 2500. Still ave to do some more tests, going to make a bunch of lower level armor today and see what happens.
  28. Allblacks

    Allblacks Active Member

    Messages:
    80
    Ok just filed on Tox cases, 1st one decided that Grade "D" was good enough even though it was set to 1000/1000, 2nd one dumped out at the second section, been trying to upload the dumps but the forum program keeps saying i have 5 embeded codes i nthe message even though there are no html just a dump from the vgcraft program, ahhh well ill keep trying.

    fyi, i have a crafter in all 6 types at 50 so im not a total twit using the old Vgcraftbot
  29. Allblacks

    Allblacks Active Member

    Messages:
    80
    Code (Text):



    07:23:27:: =============================================================
    07:23:27:: =============        Dump Done          =====================
    07:23:27:: =============================================================
    07:23:27::VGCraft:: Recipe: Toxophilite's Ammo Case
    07:23:28::VG:ChooseAction: testProg vs Qual:   0 :: 1
    07:23:28::InRecovery is TRUE
    07:23:28::InRecovery is TRUE
    07:23:29::InRecovery is TRUE
    07:23:29::InRecovery is TRUE
    07:23:29::InRecovery is TRUE
    07:23:30::InRecovery is TRUE
    07:23:30::VGCraft:: (0):() :: You start to work on the ingredient.
    07:23:30::VGCraft:: (0):() :: Weathered Leather Bundle stack changed: 14
    07:23:30::CA:
    07:23:30::State: 3
    07:23:30::Progress: 0.000000
    07:23:30::Quality: -1
    07:23:30::AP Used: 25
    07:23:30::CA: Success
    07:23:30::State: 3
    07:23:30::Progress: 0.000000
    07:23:30::Quality: -1
    07:23:30::AP Used: 25
    07:23:30::CA: Recipe section 1 complete.
    07:23:30::State: 3
    07:23:30::Progress: 0.000000
    07:23:30::Quality: -1
    07:23:30::AP Used: 25
    07:23:30::VG:ChooseAction: testProg vs Qual:   2 :: 19
    07:23:30::VGCraft:: Lose Qual: Material Smoothing :: 250
    07:23:30::InRecovery is TRUE
    07:23:31::InRecovery is TRUE
    07:23:31::InRecovery is TRUE
    07:23:31::InRecovery is TRUE
    07:23:32::InRecovery is TRUE
    07:23:32::InRecovery is TRUE
    07:23:32::CA:
    07:23:32::State: 3
    07:23:32::Progress: 0.000000
    07:23:32::Quality: 188
    07:23:32::AP Used: 175
    07:23:32::CA: Excellent!
    07:23:32::State: 3
    07:23:32::Progress: 17.460318
    07:23:32::Quality: 188
    07:23:32::AP Used: 175
    07:23:33::VGCraft:: updateASQuality: 213 :: Accurate Tailoring
    07:23:33::VGCraft:: updateASQuality added: 213.000000 :: Accurate Tailoring
    07:23:33::VG:ChooseAction: testProg vs Qual:   -1 :: 22
    07:23:33::VGCraft:: Lose Qual: Material Smoothing :: 250
    07:23:34::InRecovery is TRUE
    07:23:34::InRecovery is TRUE
    07:23:34::InRecovery is TRUE
    07:23:35::InRecovery is TRUE
    07:23:35::InRecovery is TRUE
    07:23:35::InRecovery is TRUE
    07:23:35::CA:
    07:23:35::State: 3
    07:23:35::Progress: 17.460318
    07:23:35::Quality: 401
    07:23:35::AP Used: 325
    07:23:35::CA: Excellent!
    07:23:35::State: 3
    07:23:35::Progress: 33.333332
    07:23:35::Quality: 401
    07:23:35::AP Used: 325
    07:23:36::STEP GRAYED OUT -- 3 :: 1345
    07:23:36::STEP GRAYED OUT -- 3 :: 1345
    07:23:36::STEP GRAYED OUT -- 3 :: 1345
    07:23:36::STEP GRAYED OUT -- 3 :: 1345
    07:23:36::VG:ChooseAction: testProg vs Qual:   7 :: -4
    07:23:36::STEP GRAYED OUT -- 3 :: 1345
    07:23:36::STEP GRAYED OUT -- 3 :: 1345
    07:23:36::STEP GRAYED OUT -- 3 :: 1345
    07:23:36::STEP GRAYED OUT -- 3 :: 1345
    07:23:36::VG:ChooseAction: testProg vs Qual:   7 :: -4
    07:23:36::VGCraft:: (78):() :: You may not choose a crafting action at this time.
    07:23:37::InRecovery is TRUE
    07:23:37::InRecovery is TRUE
    07:23:37::InRecovery is TRUE
    07:23:38::InRecovery is TRUE
    07:23:38::InRecovery is TRUE
    07:23:38::CA:
    07:23:38::State: 3
    07:23:38::Progress: 33.333332
    07:23:38::Quality: 614
    07:23:38::AP Used: 450
    07:23:38::CA: Moderate
    07:23:38::State: 3
    07:23:38::Progress: 55.952381
    07:23:38::Quality: 614
    07:23:38::AP Used: 450
    07:23:39::STEP GRAYED OUT -- 3 :: 1345
    07:23:39::STEP GRAYED OUT -- 3 :: 1345
    07:23:39::STEP GRAYED OUT -- 3 :: 1345
    07:23:39::STEP GRAYED OUT -- 3 :: 1345
    07:23:39::VG:ChooseAction: testProg vs Qual:   7 :: -4
    07:23:39::STEP GRAYED OUT -- 3 :: 1345
    07:23:39::STEP GRAYED OUT -- 3 :: 1345
    07:23:39::STEP GRAYED OUT -- 3 :: 1345
    07:23:40::STEP GRAYED OUT -- 3 :: 1345
    07:23:40::VG:ChooseAction: testProg vs Qual:   7 :: -4
    07:23:40::VGCraft:: (78):() :: You may not choose a crafting action at this time.
    07:23:40::InRecovery is TRUE
    07:23:40::InRecovery is TRUE
    07:23:41::InRecovery is TRUE
    07:23:41::InRecovery is TRUE
    07:23:41::InRecovery is TRUE
    07:23:41::CA:
    07:23:41::State: 3
    07:23:41::Progress: 55.952381
    07:23:41::Quality: 614
    07:23:41::AP Used: 500
    07:23:41::CA: Fair
    07:23:41::State: 3
    07:23:41::Progress: 66.666664
    07:23:41::Quality: 614
    07:23:41::AP Used: 500
    07:23:42::===================== Toxophilite's Ammo Case Ended Early: Out of AP! ======================
    07:23:43::VGCraft:: CraftBot Paused
    07:23:44::VGCraft:: (78):() :: Select the recipe you wish to use.
    07:23:45::VGCraft:: CraftBot Stopped
    07:23:45::VG:Total Crafting XP gained: 0 in 00:02:36
    07:23:45::=================================================
    07:23:45::CraftingLevel : 50
    07:23:45::XP: 53268235   XP%: 100
    07:23:45::Crafting XP gained: 0 in 00:02:36
    07:23:45::Factions:  Qalian Artisans: 10816 - Thestra Artisans: 17814 - Kojan Artisans: 4526
    07:23:45::Total Copper Spent: 0
    07:23:45::Total Copper Made: 0
    07:23:45::Total Recipes Done: 1
    07:23:45::Failed Recipes: 1
    07:23:45::Sucessful Work Orders: 0
    07:23:45::Failed Work Orders: 0
    07:23:45::=================================================
     
  30. Amadeus

    Amadeus The Maestro Staff Member

    Messages:
    8,270
    Well, the problem is that vgcraft is exactly like vgcraftbot other than the visual things that are obvious ...the actual "internal" workings are unchanged.

    And, since I can't recreate the problems and since the original author is not here, I'm not sure how to rectify it.

    If you were able to tell me specifically what was failing ..and/or if there were members of particular datatypes that were incorrect or reporting the wrong things, then I could fix it. But otherwise, you may have to wait until I get a crafter high enough to see it myself.
  31. Allblacks

    Allblacks Active Member

    Messages:
    80
    Ok then ill just have to wait untill you get the crafter, at the moment the application use for making gear out of recipies is unreliable in the extreme, ill try to get some more dumps, just deleted my \user_name directory to see if blowing away all the .xml codes might help
  32. Amadeus

    Amadeus The Maestro Staff Member

    Messages:
    8,270
    It is not unreliable at lower levels, so we need to see what that is happening only at higher levels. I have no problems in the 20s.
  33. Allblacks

    Allblacks Active Member

    Messages:
    80
    Here is another different example, showing the fault must either be in the brains of the application or im multiple places, this one sat at the last part of the recipie and just kept trying to add quality untill i stopped it and completed it manually

    Code (Text):
    Required Grade: A

    Ingredients:

    (6) Weathered Bundle



    Utilities:

    Cleaner

    Softener



    Tools:

    Brush

    Shears

    Needle

    Ruler



    Description:

    A recipe for leather ammo cases.
    07:49:30::VGCraft:: action Accurate Tailoring cost 150 AP
    07:49:30::VGCraft:: Accurate Tailoring with progress 18%
    07:49:33::VGCraft:: action Accurate Tailoring cost 150 AP
    07:49:33::VGCraft:: Accurate Tailoring with progress 14%
    07:49:35::VGCraft:: action Intense Designing cost 125 AP
    07:49:35::VGCraft:: Intense Designing with progress 23%
    07:49:38::VGCraft:: action Intense Designing cost 125 AP
    07:49:38::VGCraft:: Intense Designing with progress 10%
    07:49:44::VGCraft:: action Intense Designing cost 100 AP
    07:49:44::VGCraft:: Intense Designing with progress 0%
    07:49:46::VGCraft:: action Powder Cleaning cost 100 AP
    07:49:46::VGCraft:: Powder Cleaning with progress 0%
    07:49:49::VGCraft:: action Powder Cleaning cost 100 AP
    07:49:49::VGCraft:: Powder Cleaning with progress 0%
    07:49:51::VGCraft:: action Powder Cleaning cost 100 AP
    07:49:51::VGCraft:: Powder Cleaning with progress 0%
    07:49:54::VGCraft:: action Heavy Washing cost 125 AP
    07:49:54::VGCraft:: Heavy Washing with progress 22%
    07:49:59::VGCraft:: action Complete Softening cost 125 AP
    07:49:59::VGCraft:: Complete Softening with progress 33%
    07:50:02::VGCraft:: action Complete Softening cost 125 AP
    07:50:02::VGCraft:: Complete Softening with progress 16%
    07:50:05::VGCraft:: action Straight Stitch cost 75 AP
    07:50:05::VGCraft:: Straight Stitch with progress 32%
    07:50:05::VGCraft:: action Straight Stitch cost 0 AP
    07:50:05::VGCraft:: Straight Stitch with progress 0%
    07:50:13::VGCraft:: action Artful Stitching cost 50 AP
    07:50:13::VGCraft:: Artful Stitching with progress 0%
    07:50:16::VGCraft:: action Artful Stitching cost 50 AP
    07:50:16::VGCraft:: Artful Stitching with progress 0%
    07:50:19::VGCraft:: action Artful Stitching cost 50 AP
    07:50:19::VGCraft:: Artful Stitching with progress 0%
    07:50:22::VGCraft:: action Artful Stitching cost 50 AP
    07:50:22::VGCraft:: Artful Stitching with progress 0%
    07:50:24::VGCraft:: action Artful Stitching cost 50 AP
    07:50:24::VGCraft:: Artful Stitching with progress 0%
    07:50:27::VGCraft:: action Artful Stitching cost 50 AP
    07:50:27::VGCraft:: Artful Stitching with progress 0%
    07:50:32::VGCraft:: action Artful Stitching cost 100 AP
    07:50:32::VGCraft:: Artful Stitching with progress 0%
    07:50:35::VGCraft:: action Artful Stitching cost 50 AP
    07:50:35::VGCraft:: Artful Stitching with progress 0%
    07:50:38::VGCraft:: action Artful Stitching cost 50 AP
    07:50:38::VGCraft:: Artful Stitching with progress 0%
    07:50:40::VGCraft:: action Artful Stitching cost 50 AP
    07:50:40::VGCraft:: Artful Stitching with progress 0%
    07:50:43::VGCraft:: action Artful Stitching cost 50 AP
    07:50:43::VGCraft:: Artful Stitching with progress 0%
    07:51:10::VGCraft::      Quality: 1000
    07:51:10::===================== Toxophilite's Ammo Case Finished ======================
     
  34. Allblacks

    Allblacks Active Member

    Messages:
    80
    Ill go make some gear for a level 20 - 30 leather wearer and see if i notice any fault, would it be advisable to completly delete vgcraft and reinstall it ?
  35. Allblacks

    Allblacks Active Member

    Messages:
    80
    Did a complet deletion and reinstall, unfortunatly it's still there, this is a dump of the random drop as you can see this time it just dropped in seconds

    Code (Text):
    08:05:30::VGCraft:: action  cost 0 AP
    08:05:30::VGCraft::  with progress 0%
    08:05:51::===================== New Recipe Started ======================
    08:05:51::Name: Toxophilite's Ammo Case
    08:05:51::Description: Recipe Skill: Outfitting



    Required Grade: A

    Ingredients:

    (6) Weathered Bundle



    Utilities:

    Cleaner

    Softener



    Tools:

    Brush

    Shears

    Needle

    Ruler



    Description:

    A recipe for leather ammo cases.
    08:05:57::VGCraft:: action Ammo Case cost 25 AP
    08:05:57::VGCraft:: Ammo Case with progress 0%
    08:05:59::VGCraft:: action Accurate Tailoring cost 150 AP
    08:05:59::VGCraft:: Accurate Tailoring with progress 19%
    08:06:00::VGCraft:: action Accurate Tailoring cost 0 AP
    08:06:00::VGCraft:: Accurate Tailoring with progress 0%
    08:06:02::VGCraft:: action Accurate Tailoring cost 150 AP
    08:06:02::VGCraft:: Accurate Tailoring with progress 14%
    08:06:03::VGCraft:: action Tuck cost 0 AP
    08:06:03::VGCraft:: Tuck with progress 0%
    08:06:05::===================== Toxophilite's Ammo Case Ended Early: Out of AP! ======================
     
  36. Allblacks

    Allblacks Active Member

    Messages:
    80
    Ok tried making some still armour, all was going well untill the 3rd item, at that point i had heaps of AP left, it has me stumped off to find vgcraftbot i think this is getting costly


    Code (Text):
    Ingredients:

    (2) Raider's Stiff Bundle

    (2) Elder's Stiff Bundle

    (2) Defender's Stiff Bundle

    (2) Observer's Stiff Bundle



    Secondary Component:

    Double Layered Cloth Padding



    Enhancements:

    Resonance Powder



    Utilities:

    Solvent



    Tools:

    Needle

    Ruler

    Shears

    Brush



    Description:

    A medium armor recipe for leather shoulder segments.
    08:09:25::VGCraft:: action Stylistic Brushing cost 150 AP
    08:09:25::VGCraft:: Stylistic Brushing with progress 13%
    08:09:27::VGCraft:: action Stylistic Brushing cost 150 AP
    08:09:27::VGCraft:: Stylistic Brushing with progress 15%
    08:09:30::VGCraft:: action Stylistic Brushing cost 150 AP
    08:09:30::VGCraft:: Stylistic Brushing with progress 3%
    08:09:33::VGCraft:: action Intricate Designs cost 150 AP
    08:09:33::VGCraft:: Intricate Designs with progress 17%
    08:09:41::VGCraft:: action Intricate Designs cost 135 AP
    08:09:41::VGCraft:: Intricate Designs with progress 0%
    08:09:43::VGCraft:: action Straight Stitch cost 75 AP
    08:09:43::VGCraft:: Straight Stitch with progress 15%
    08:09:46::VGCraft:: action Full Priming cost 125 AP
    08:09:46::VGCraft:: Full Priming with progress 24%
    08:09:54::VGCraft:: action Complete Removal cost 125 AP
    08:09:54::VGCraft:: Complete Removal with progress 73%
    08:09:59::VGCraft::      Quality: 1000
    08:09:59::===================== Kojani Stiff Shoulder Segment Finished ======================
    08:10:11::===================== New Recipe Started ======================
    08:10:11::Name: Kojani Stiff Waist Segment
    08:10:11::Description: Recipe Skill: Leatherworking



    Ingredients:

    (1) Raider's Stiff Bundle

    (1) Elder's Stiff Bundle

    (1) Defender's Stiff Bundle

    (1) Observer's Stiff Bundle



    Secondary Component:

    Double Layered Cloth Padding



    Enhancements:

    Resonance Powder



    Utilities:

    Cleaner



    Tools:

    Brush

    Shears

    Needle

    Ruler



    Description:

    A medium armor recipe for leather waist segments.
    08:10:29::VGCraft:: action Accurate Tailoring cost 150 AP
    08:10:29::VGCraft:: Accurate Tailoring with progress 15%
    08:10:32::VGCraft:: action Accurate Tailoring cost 150 AP
    08:10:32::VGCraft:: Accurate Tailoring with progress 15%
    08:10:35::VGCraft:: action Accurate Tailoring cost 150 AP
    08:10:35::VGCraft:: Accurate Tailoring with progress 3%
    08:10:38::VGCraft:: action Accurate Tailoring cost 93 AP
    08:10:38::VGCraft:: Accurate Tailoring with progress 0%
    08:10:41::VGCraft:: action Intense Designing cost 125 AP
    08:10:41::VGCraft:: Intense Designing with progress 21%
    08:10:43::VGCraft:: action Intense Designing cost 65 AP
    08:10:43::VGCraft:: Intense Designing with progress 0%
    08:10:46::VGCraft:: action Intense Designing cost 125 AP
    08:10:46::VGCraft:: Intense Designing with progress 11%
    08:10:49::VGCraft:: action Powder Cleaning cost 100 AP
    08:10:49::VGCraft:: Powder Cleaning with progress 0%
    08:10:52::VGCraft:: action Heavy Washing cost 125 AP
    08:10:52::VGCraft:: Heavy Washing with progress 22%
    08:10:59::VGCraft:: action Steady Needlework cost 75 AP
    08:10:59::VGCraft:: Steady Needlework with progress 65%
    08:11:04::VGCraft::      Quality: 1000
    08:11:04::===================== Kojani Stiff Waist Segment Finished ======================
    08:11:20::===================== New Recipe Started ======================
    08:11:20::Name: Kojani Stiff Wrist Segment
    08:11:20::Description: Recipe Skill: Leatherworking



    Ingredients:

    (2) Raider's Stiff Bundle

    (2) Elder's Stiff Bundle

    (2) Defender's Stiff Bundle

    (2) Observer's Stiff Bundle



    Secondary Component:

    Double Layered Cloth Padding



    Enhancements:

    Resonance Powder



    Utilities:

    Cleaner



    Tools:

    Ruler

    Needle

    Shears

    Brush



    Description:

    A medium armor recipe for leather wrist segments.
    08:11:32::===================== New Recipe Started ======================
    08:11:32::Name: Kojani Stiff Wrist Segment
    08:11:32::Description: Recipe Skill: Leatherworking



    Ingredients:

    (2) Raider's Stiff Bundle

    (2) Elder's Stiff Bundle

    (2) Defender's Stiff Bundle

    (2) Observer's Stiff Bundle



    Secondary Component:

    Double Layered Cloth Padding



    Enhancements:

    Resonance Powder



    Utilities:

    Cleaner



    Tools:

    Ruler

    Needle

    Shears

    Brush



    Description:

    A medium armor recipe for leather wrist segments.
    08:11:47::VGCraft:: action Full Priming cost 0 AP
    08:11:47::VGCraft:: Full Priming with progress 0%
    08:11:50::VGCraft:: action Full Priming cost 125 AP
    08:11:50::VGCraft:: Full Priming with progress 38%
    08:11:52::VGCraft:: action Brief Adjustment cost 50 AP
    08:11:52::VGCraft:: Brief Adjustment with progress 11%
    08:11:53::VGCraft:: action Wash Clean cost 0 AP
    08:11:53::VGCraft:: Wash Clean with progress 0%
    08:11:55::=====================[COLOR="Red"] Kojani Stiff Wrist Segment Ended Early: Out of AP! ======================[/COLOR]08:11:58::===================== New Recipe Started ======================
    08:11:58::Name: Kojani Stiff Wrist Segment
    08:11:58::Description: Recipe Skill: Leatherworking



    Ingredients:

    (2) Raider's Stiff Bundle

    (2) Elder's Stiff Bundle

    (2) Defender's Stiff Bundle

    (2) Observer's Stiff Bundle



    Secondary Component:

    Double Layered Cloth Padding



    Enhancements:

    Resonance Powder



    Utilities:

    Cleaner



    Tools:

    Ruler

    Needle

    Shears

    Brush



    Description:

    A medium armor recipe for leather wrist segments.
  37. Allblacks

    Allblacks Active Member

    Messages:
    80
    Tried with a blacksmith

    Ok tried again with a blacksmith and making Iron Sheets ( 20 - 30 Level ) at the moment im running about about a 30% fail rate due to both early stop due to out of ap error or failing to complete to grade A here's a dump. Its the same fault as before the other times any ideas people >>>>>

    Code (Text):

    12:32:58::Name: Iron Sheet
    12:32:58::Description: Recipe Skill: Metallurgy



    Ingredients:

    (1) Iron Ore



    Enhancements:

    Attuning Powder



    Utilities:

    Fuel



    Tools:

    Stoker

    Rasp

    Skimmer

    Stirring Rod





    Description:

    This recipe creates sheets from raw resources.
    12:34:41::===================== New Recipe Started ======================
    12:34:41::Name: Iron Sheet
    12:34:41::Description: Recipe Skill: Metallurgy



    Ingredients:

    (1) Iron Ore



    Enhancements:

    Attuning Powder



    Utilities:

    Fuel



    Tools:

    Stoker

    Rasp

    Skimmer

    Stirring Rod





    Description:

    This recipe creates sheets from raw resources.
    12:34:49::VGCraft:: action Smelter Inferno cost 125 AP
    12:34:49::VGCraft:: Smelter Inferno with progress 39%
    12:34:52::VGCraft:: action Smelter Inferno cost 125 AP
    12:34:52::VGCraft:: Smelter Inferno with progress 10%
    12:34:54::VGCraft:: action Advanced Burning cost 100 AP
    12:34:54::VGCraft:: Advanced Burning with progress 0%
    12:34:57::VGCraft:: action Advanced Burning cost 100 AP
    12:34:57::VGCraft:: Advanced Burning with progress 0%
    12:35:00::VGCraft:: action Advanced Burning cost 100 AP
    12:35:00::VGCraft:: Advanced Burning with progress 0%
    12:35:02::VGCraft:: action Advanced Burning cost 100 AP
    12:35:02::VGCraft:: Advanced Burning with progress 0%
    12:35:03::VGCraft:: action Advanced Burning cost 0 AP
    12:35:03::VGCraft:: Advanced Burning with progress 0%
    12:35:06::VGCraft:: action Advanced Burning cost 100 AP
    12:35:06::VGCraft:: Advanced Burning with progress 0%
    12:35:08::VGCraft:: action Fuel Burning cost 75 AP
    12:35:08::VGCraft:: Fuel Burning with progress 22%
    12:35:09::VGCraft:: action Fuel Burning cost 0 AP
    12:35:09::VGCraft:: Fuel Burning with progress 0%
    12:35:11::===================== Iron Sheet Ended Early: Out of AP! ======================
    12:35:13::===================== New Recipe Started ======================
    12:35:13::Name: Iron Sheet
    12:35:13::Description: Recipe Skill: Metallurgy

     
  38. wizeone

    wizeone Active Member

    Messages:
    8
    i have noticed with the updated version that it is ignoring the min quality setting and trying to go for max all the time, some times running it out of ap.

    on other cases it will do one of a batch of 5 then move on to the next work order.

    Code (Text):

    08:38:07::VGCraft:: (19):() :: You gain 18187 (Rest Bonus: 4715) crafting experience!
    08:38:07::VGCraft:: (7):() ::
    08:38:07::VGCraft:: (78):() :: Your crafting session ends.
    08:38:07::===================== Batch of Weathered Sword Grips Finished ======================
    08:38:07::VGCraft:: DoLoot called
    08:38:07::VGCraft:: (38):() :: You have looted <item=1049210:904761478::0:5:1:0:32:>Batch of Weathered Sword Grips</link>.
    08:38:08::Targeting: Outfitter Fitting Table
    08:38:09::VGCraft:: (78):() :: Select the recipe you wish to use.
    08:38:09::VGCraft:: Called SupplyNeeded
    08:38:09::VG:recipe requires: Solvent :: 40 :: 40
    08:38:09::VG:recipe requires: Softener :: 40 :: 40
    08:38:09::VGCraft:: SN: There is no refining recipe for 'Batch of Vielthread Gloves' OR 'Batch of Vielthread Gloves'
    08:38:09::VGCraft:: SN: There is no refining recipe for 'Set of Thickened Vielthread Mantles' OR 'Set of Thickened Vielthread Mantles'
    08:38:10::VGCraft:: StationRecipeSelect called: 3 :: 117
    08:38:11::VGCraft:: SRS: There is no refining recipe for 'Batch of Vielthread Gloves' OR 'Batch of Vielthread Gloves'
    08:38:11::VGCraft:: SRS: There is no refining recipe for 'Set of Thickened Vielthread Mantles' OR 'Set of Thickened Vielthread Mantles'
    08:38:11::VG:SRS: No Work Order recipes found
    08:38:11::VGCraft:: No usable recipes found!
    08:39:16::VGCraft:: (78):() :: Crafting recipe selected: Batch of Weathered Sword Grips
    08:39:16::Refining:DoSetup -- Table Setup started
     
    not sure why the log is showing refining on everything. but anyways.
  39. Amadeus

    Amadeus The Maestro Staff Member

    Messages:
    8,270
    Ok -- first thing, the only thing of any use is the shit that comes from the debug file (ie, the file that gets overwritten every time you use vgcraft) ...not the stats file.

    Secondly, I just updated vgcraft on the SVN to spew some more stuff to try and figure it out. However, what I can tell you is that vgcraft is trying to do something, and the "You may not choose a crafting action at this time." message is coming across the screen ..which is causing it to give up.

    So -- update from SVN and then try it. Also, try turning OFF the 'correct complications' option...I think that might be why you all have problems and I do not (if you're using it anyway).

    Otherwise, do one recipe ...then open the debug file and copy the last bit of it where the recipe was actually being crafted so I can see what's going on.


    ---

    And, as a sidenote, I'm fairly sure that if vgcraft is not working, then vgcraftbot will be doing the same thing. I keep telling you guys that I did not change anything other than the name of the damn thing -- so, if something new is broken, it was probably broken by a VG patch, not the changing of the vgcraft script name.
  40. Allblacks

    Allblacks Active Member

    Messages:
    80
    OK did update and still getting erros, turning off fix complications now on some weathered hide to teest, here is a dump from the output file

    Code (Text):
    08:05:15::VGCraft:: Recipe: Kojani Weathered Leather Hand Wraps
    08:05:25::InRecovery is TRUE
    08:05:25::InRecovery is TRUE
    08:05:25::InRecovery is TRUE
    08:05:25::InRecovery is TRUE
    08:05:26::InRecovery is TRUE
    08:05:26::InRecovery is TRUE
    08:05:26::InRecovery is TRUE
    08:05:27::VGCraft:: (0):() :: You start to work on the ingredient.
    08:05:27::VGCraft:: (0):() :: Cavalier's Weathered Leather Bundle stack changed: 4
    08:05:27::CA:
    08:05:27::State: 3
    08:05:27::Progress: 0.000000
    08:05:27::Quality: -1
    08:05:27::AP Used: 25
    08:05:27::CA: Success
    08:05:27::State: 3
    08:05:27::Progress: 0.000000
    08:05:27::Quality: -1
    08:05:27::AP Used: 25
    08:05:27::CA: Recipe section 1 complete.
    08:05:27::State: 3
    08:05:27::Progress: 0.000000
    08:05:27::Quality: -1
    08:05:27::AP Used: 25
    08:05:27::VG:ChooseAction: testProg vs Qual:   -1 :: 22
    08:05:27::VGCraft:: Lose Qual: Material Smoothing :: 250
    08:05:27::InRecovery is TRUE
    08:05:28::InRecovery is TRUE
    08:05:28::InRecovery is TRUE
    08:05:28::InRecovery is TRUE
    08:05:29::InRecovery is TRUE
    08:05:29::InRecovery is TRUE
    08:05:29::InRecovery is TRUE
    08:05:29::CA:
    08:05:29::State: 3
    08:05:29::Progress: 0.000000
    08:05:29::Quality: 188
    08:05:29::AP Used: 175
    08:05:29::CA: Excellent!
    08:05:29::State: 3
    08:05:29::Progress: 17.857143
    08:05:29::Quality: 188
    08:05:29::AP Used: 175
    08:05:30::VGCraft:: updateASQuality: 218 :: Accurate Tailoring
    08:05:30::VGCraft:: updateASQuality added: 218.375000 :: Accurate Tailoring
    08:05:30::VG:ChooseAction: testProg vs Qual:   -1 :: 22
    08:05:30::VGCraft:: Lose Qual: Material Smoothing :: 250
    08:05:30::InRecovery is TRUE
    08:05:30::InRecovery is TRUE
    08:05:31::InRecovery is TRUE
    08:05:31::InRecovery is TRUE
    08:05:31::InRecovery is TRUE
    08:05:32::InRecovery is TRUE
    08:05:32::CA:
    08:05:32::State: 3
    08:05:32::Progress: 17.857143
    08:05:32::Quality: 406
    08:05:32::AP Used: 325
    08:05:32::CA: Excellent!
    08:05:32::State: 3
    08:05:32::Progress: 33.333332
    08:05:32::Quality: 406
    08:05:32::AP Used: 325
    08:05:32::STEP GRAYED OUT -- 3 :: 1345
    08:05:32::STEP GRAYED OUT -- 3 :: 1345
    08:05:32::STEP GRAYED OUT -- 3 :: 1345
    08:05:32::STEP GRAYED OUT -- 3 :: 1345
    08:05:32::VG:ChooseAction: testProg vs Qual:   -1 :: 22
    08:05:33::InRecovery is TRUE
    08:05:33::InRecovery is TRUE
    08:05:33::InRecovery is TRUE
    08:05:34::InRecovery is TRUE
    08:05:34::InRecovery is TRUE
    08:05:34::InRecovery is TRUE
    08:05:35::CA:
    08:05:35::State: 3
    08:05:35::Progress: 33.333332
    08:05:35::Quality: 617
    08:05:35::AP Used: 475
    08:05:35::CA: Excellent!
    08:05:35::State: 3
    08:05:35::Progress: 50.793652
    08:05:35::Quality: 617
    08:05:35::AP Used: 475
    08:05:35::VGCraft:: updateASQuality: 240 :: Intricate Designs
    08:05:35::VGCraft:: updateASQuality added: 209.750000 :: Intricate Designs
    08:05:35::STEP GRAYED OUT -- 3 :: 1345
    08:05:35::STEP GRAYED OUT -- 3 :: 1345
    08:05:35::STEP GRAYED OUT -- 3 :: 1345
    08:05:35::STEP GRAYED OUT -- 3 :: 1345
    08:05:35::VG:ChooseAction: testProg vs Qual:   0 :: 21
    08:05:35::InRecovery is TRUE
    08:05:35::InRecovery is TRUE
    08:05:36::InRecovery is TRUE
    08:05:36::InRecovery is TRUE
    08:05:36::InRecovery is TRUE
    08:05:37::InRecovery is TRUE
    08:05:37::InRecovery is TRUE
    08:05:37::CA:
    08:05:37::State: 3
    08:05:37::Progress: 50.793652
    08:05:37::Quality: 857
    08:05:37::AP Used: 625
    08:05:37::CA: Excellent!
    08:05:37::State: 3
    08:05:37::Progress: 66.666664
    08:05:37::Quality: 857
    08:05:37::AP Used: 625
    08:05:37::STEP GRAYED OUT -- 2 :: 1341
    08:05:37::STEP GRAYED OUT -- 3 :: 1345
    08:05:37::STEP GRAYED OUT -- 2 :: 1341
    08:05:37::STEP GRAYED OUT -- 3 :: 1345
    08:05:37::STEP GRAYED OUT -- 2 :: 1341
    08:05:37::STEP GRAYED OUT -- 3 :: 1345
    08:05:37::STEP GRAYED OUT -- 2 :: 1341
    08:05:37::STEP GRAYED OUT -- 3 :: 1345
    08:05:38::VG:ChooseAction: testProg vs Qual:   14 :: -18
    08:05:38::STEP GRAYED OUT -- 2 :: 1341
    08:05:38::STEP GRAYED OUT -- 3 :: 1345
    08:05:38::STEP GRAYED OUT -- 2 :: 1341
    08:05:38::STEP GRAYED OUT -- 3 :: 1345
    08:05:38::STEP GRAYED OUT -- 2 :: 1341
    08:05:38::STEP GRAYED OUT -- 3 :: 1345
    08:05:38::STEP GRAYED OUT -- 2 :: 1341
    08:05:38::STEP GRAYED OUT -- 3 :: 1345
    08:05:38::VG:ChooseAction: testProg vs Qual:   14 :: -18
    08:05:38::VGCraft:: (78):() :: You may not choose a crafting action at this time.
    08:05:38::InRecovery is TRUE
    08:05:39::InRecovery is TRUE
    08:05:39::InRecovery is TRUE
    08:05:39::InRecovery is TRUE
    08:05:40::InRecovery is TRUE
    08:05:40::CA:
    08:05:40::State: 3
    08:05:40::Progress: 66.666664
    08:05:40::Quality: 1000
    08:05:40::AP Used: 750
    08:05:40::CA: Moderate
    08:05:40::State: 3
    08:05:40::Progress: 88.888885
    08:05:40::Quality: 1000
    08:05:40::AP Used: 750
    08:05:41::STEP GRAYED OUT -- 2 :: 1341
    08:05:41::STEP GRAYED OUT -- 3 :: 1345
    08:05:41::STEP GRAYED OUT -- 2 :: 1341
    08:05:41::STEP GRAYED OUT -- 3 :: 1345
    08:05:41::STEP GRAYED OUT -- 2 :: 1341
    08:05:41::STEP GRAYED OUT -- 3 :: 1345
    08:05:41::STEP GRAYED OUT -- 2 :: 1341
    08:05:41::STEP GRAYED OUT -- 3 :: 1345
    08:05:41::VG:ChooseAction: testProg vs Qual:   14 :: -18
    08:05:41::InRecovery is TRUE
    08:05:41::InRecovery is TRUE
    08:05:42::InRecovery is TRUE
    08:05:42::InRecovery is TRUE
    08:05:42::InRecovery is TRUE
    08:05:43::InRecovery is TRUE
    08:05:43::InRecovery is TRUE
    08:05:43::CA:
    08:05:43::State: 3
    08:05:43::Progress: 88.888885
    08:05:43::Quality: 1000
    08:05:43::AP Used: 800
    08:05:43::CA: Fair
    08:05:43::State: 3
    08:05:43::Progress: 99.206352
    08:05:43::Quality: 1000
    08:05:43::AP Used: 800
    08:05:43::STEP GRAYED OUT -- 2 :: 1341
    08:05:43::STEP GRAYED OUT -- 3 :: 1345
    08:05:43::STEP GRAYED OUT -- 2 :: 1341
    08:05:43::STEP GRAYED OUT -- 3 :: 1345
    08:05:43::STEP GRAYED OUT -- 2 :: 1341
    08:05:43::STEP GRAYED OUT -- 3 :: 1345
    08:05:43::STEP GRAYED OUT -- 2 :: 1341
    08:05:43::STEP GRAYED OUT -- 3 :: 1345
    08:05:43::VG:ChooseAction: testProg vs Qual:   14 :: -18
    08:05:44::InRecovery is TRUE
    08:05:44::InRecovery is TRUE
    08:05:44::InRecovery is TRUE
    08:05:45::InRecovery is TRUE
    08:05:45::InRecovery is TRUE
    08:05:45::InRecovery is TRUE
    08:05:46::InRecovery is TRUE
    08:05:46::CA: Damaged Tool
    08:05:46::State: 3
    08:05:46::Progress: 99.206352
    08:05:46::Quality: 1000
    08:05:46::AP Used: 850
    08:05:46::VGCraft:: (78):() :: New complication: Damaged Tool!
    08:05:46::CA: Fair
    08:05:46::State: 3
    08:05:46::Progress: 91.269844
    08:05:46::Quality: 1000
    08:05:46::AP Used: 850
    08:05:46::STEP GRAYED OUT -- 1 :: 1402
    08:05:46::STEP GRAYED OUT -- 2 :: 1341
    08:05:46::STEP GRAYED OUT -- 3 :: 1345
    08:05:46::CheckComplications() called
    08:05:46::Complictions Found: 1
    08:05:46::Corrections Found: 1
    08:05:46::VGCraft:: in corrective action
    08:05:47::InRecovery is TRUE
    08:05:47::InRecovery is TRUE
    08:05:47::InRecovery is TRUE
    08:05:48::InRecovery is TRUE
    08:05:48::InRecovery is TRUE
    08:05:48::InRecovery is TRUE
    08:05:49::CA:
    08:05:49::State: 3
    08:05:49::Progress: 91.269844
    08:05:49::Quality: 1000
    08:05:49::AP Used: 910
    08:05:49::VGCraft:: (78):() :: Complication has been removed: Damaged Tool
    08:05:49::CA: Excellent!
    08:05:49::State: 3
    08:05:49::Progress: 91.269844
    08:05:49::Quality: 1000
    08:05:49::AP Used: 910
    08:05:49::CheckComplications() called
    08:05:49::Complictions Found: 0
    08:05:49::Corrections Found: 0
    08:05:49::STEP GRAYED OUT -- 1 :: 1402
    08:05:49::STEP GRAYED OUT -- 2 :: 1341
    08:05:49::STEP GRAYED OUT -- 3 :: 1345
    08:05:49::STEP GRAYED OUT -- 1 :: 1402
    08:05:49::STEP GRAYED OUT -- 2 :: 1341
    08:05:49::STEP GRAYED OUT -- 3 :: 1345
    08:05:49::STEP GRAYED OUT -- 1 :: 1402
    08:05:49::STEP GRAYED OUT -- 2 :: 1341
    08:05:49::STEP GRAYED OUT -- 3 :: 1345
    08:05:49::STEP GRAYED OUT -- 1 :: 1402
    08:05:49::STEP GRAYED OUT -- 2 :: 1341
    08:05:49::STEP GRAYED OUT -- 3 :: 1345
    08:05:49::===================== Kojani Weathered Leather Hand Wraps Ended Early: Out of AP! ======================
    08:05:50::VGCraft:: CraftBot Paused
    08:05:54::VGCraft:: CraftBot Stopped
    08:05:54::VG:Total Crafting XP gained: 0 in 00:06:09
    08:05:54::=================================================
    08:05:54::CraftingLevel : 50
    08:05:54::XP: 53268235   XP%: 100
    08:05:54::Crafting XP gained: 0 in 00:06:09
    08:05:54::Factions:  Qalian Artisans: 10816 - Thestra Artisans: 17814 - Kojan Artisans: 4526
    08:05:54::Total Copper Spent: 0
    08:05:54::Total Copper Made: 0
    08:05:54::Total Recipes Done: 3
    08:05:54::Failed Recipes: 1
    08:05:54::Sucessful Work Orders: 0
    08:05:54::Failed Work Orders: 0
    08:05:54::=================================================
     
  41. Allblacks

    Allblacks Active Member

    Messages:
    80
    OK this dump was done with no fix complication on VGcraft, same problem

    Code (Text):
    08:21:47::ID: 1492
    08:21:47::Name: Weathered Leather
    08:21:47::Description: Recipe Skill: Material Preparation



    Ingredients:

    (1) Weathered Hide



    Enhancements:

    Attuning Crystals



    Utilities:

    Softener

    Cure



    Tools:

    Ruler

    Scraper

    Brush

    Knife



    Description:

    This recipe creates leather from raw materials.
    08:21:47::Stage1Name: Ingredient
    08:21:47::Stage2Name: Preparing
    08:21:47::Stage3Name: Curing
    08:21:47::Stage4Name: Bundling
    08:21:47::ActionPointsTotal: 3500
    08:21:47::ProgressBarPct: 0.000000
    08:21:47::NumUses: -1
    08:21:47::IsWorkOrder: FALSE
    08:21:47::IsRefining: TRUE
    08:21:47::IsFinishing: FALSE
    08:21:47::StepCount: 8
    08:21:47:: =============================================================
    08:21:47:: =============================================================
    08:21:47::Stage 1:Name: Ingredient
    08:21:47::Stage 1:Index: 1
    08:21:47::Stage 1:StepCount: 1
    08:21:47:: =============================================================
    08:21:47::Stage 2:Name: Preparing
    08:21:47::Stage 2:Index: 2
    08:21:47::Stage 2:StepCount: 3
    08:21:47:: =============================================================
    08:21:47::Stage 3:Name: Curing
    08:21:47::Stage 3:Index: 3
    08:21:47::Stage 3:StepCount: 3
    08:21:47:: =============================================================
    08:21:47::Stage 4:Name: Bundling
    08:21:47::Stage 4:Index: 4
    08:21:47::Stage 4:StepCount: 1
    08:21:47:: =============================================================
    08:21:47::Step 1:Name: Hide
    08:21:47::Step 1:Description: This process refines hide into leather.
    08:21:47::Step 1:AvailActionsCount: 3
    08:21:47::Step 1:AvailAction 1:Name: Three Leather Bundles
    08:21:47::Step 1:AvailAction 1:ActionPointCost: 25
    08:21:47::Step 1:AvailAction 1:Description: This action creates leather bundles out of hide or components.

    Item: (3) Weathered Hide
    08:21:47::Step 1:AvailAction 2:Name: Five Leather Bundles
    08:21:47::Step 1:AvailAction 2:ActionPointCost: 25
    08:21:47::Step 1:AvailAction 2:Description: This action creates leather bundles out of hide or components.

    Item: (5) Weathered Hide
    08:21:47::Step 1:AvailAction 3:Name: Leather Bundle
    08:21:47::Step 1:AvailAction 3:ActionPointCost: 25
    08:21:47::Step 1:AvailAction 3:Description: This action creates a leather bundle out of hide or a component.

    Item: (1) Weathered Hide
    08:21:47:: =============================================================
    08:21:47::Step 2:Name: Prepare
    08:21:47::Step 2:Description: Preparing raw materials cleans and readies them to be used in products.
    08:21:47::Step 2:AvailActionsCount: 6
    08:21:47::Step 2:AvailAction 1:Name: Winnowing Stroke
    08:21:47::Step 2:AvailAction 1:ActionPointCost: 125
    08:21:47::Step 2:AvailAction 1:Description: This tool technique cleans the material at a moderate pace

    Attribute Used: Finesse

    Skill Used: Material Processing Tools

     

    Progress: Moderate

    Quality: Low

    Tool Type Required: Ruler
    08:21:47::Step 2:AvailAction 2:Name: Clean Cut
    08:21:47::Step 2:AvailAction 2:ActionPointCost: 125
    08:21:47::Step 2:AvailAction 2:Description: This ability cuts up the material, removing undesirable parts

    Attribute Used: Finesse

    Skill Used: Material Processing Tools

     

    Progress: Low

    Quality: Moderate

    Tool Type Required: Scraper
    08:21:47::Step 2:AvailAction 3:Name: Quality Cleaning
    08:21:47::Step 2:AvailAction 3:ActionPointCost: 150
    08:21:47::Step 2:AvailAction 3:Description: This action scrapes the material clean with a moderate amount of effort

    Attribute Used: Finesse

    Skill Used: Material Processing Tools

     

    Progress: High

    Quality: Low

    Tool Type Required: Ruler
    08:21:47::Step 2:AvailAction 4:Name: Rub Down
    08:21:47::Step 2:AvailAction 4:ActionPointCost: 150
    08:21:47::Step 2:AvailAction 4:Description: This action brushes and cleans the material

    Attribute Used: Finesse

    Skill Used: Material Processing Tools

     

    Progress: Low

    Quality: High

    Tool Type Required: Scraper
    08:21:47::Step 2:AvailAction 5:Name: Prepare Material
    08:21:47::Step 2:AvailAction 5:ActionPointCost: 75
    08:21:47::Step 2:AvailAction 5:Description: This is a basic action that cuts and prepares raw materials

    Attribute Used: Finesse

    Skill Used: Material Processing Tools

     

    Progress: Moderate

    Tool Type Required: Ruler
    08:21:47::Step 2:AvailAction 6:Name: Razor Edge
    08:21:47::Step 2:AvailAction 6:ActionPointCost: 100
    08:21:47::Step 2:AvailAction 6:Description: This action uses the scraper to delicately clean the material

    Attribute Used: Finesse

    Skill Used: Material Processing Tools

     

    Progress: Low

    Quality: Low

    Tool Type Required: Scraper
    08:21:47:: =============================================================
    08:21:47::Step 3:Name: Softener
    08:21:47::Step 3:Description: Softener is used to make materials comfortable and safe to wear.
    08:21:47::Step 3:AvailActionsCount: 4
    08:21:47::Step 3:AvailAction 1:Name: Soften Material
    08:21:47::Step 3:AvailAction 1:ActionPointCost: 75
    08:21:47::Step 3:AvailAction 1:Description: This is a basic application of softener.
     

    Attribute Used: Reasoning

    Skill Used: Material Processing Utilities



    Progress: Moderate

    Item Required: Softener (1)
    08:21:47::Step 3:AvailAction 2:Name: Minor Application
    08:21:47::Step 3:AvailAction 2:ActionPointCost: 50
    08:21:47::Step 3:AvailAction 2:Description: This applies a small amount of softener to the material that increases quality.

    Attribute Used: Reasoning

    Skill Used: Material Processing Utilities

     

    Progress: Very Low

    Quality: Very Low

    Item Required: Softener (1)
    08:21:47::Step 3:AvailAction 3:Name: Extra Softener
    08:21:47::Step 3:AvailAction 3:ActionPointCost: 100
    08:21:47::Step 3:AvailAction 3:Description: This action adds a large amount of softener to the process.
     

    Attribute Used: Reasoning

    Skill Used: Material Processing Utilities



    Progress: High

    Item Required: Softener (2)
    08:21:47::Step 3:AvailAction 4:Name: Complete Softening
    08:21:47::Step 3:AvailAction 4:ActionPointCost: 125
    08:21:47::Step 3:AvailAction 4:Description: This action can almost complete the process with a single application.

    Attribute Used: Reasoning

    Skill Used: Material Processing Utilities

     

    Progress: Very High

    Item Required: Softener (2)
    08:21:47:: =============================================================
    08:21:47::Step 4:Name: Stretch
    08:21:48::Step 4:Description: Stretching raw hide is needed to produce quality leather.
    08:21:48::Step 4:AvailActionsCount: 6
    08:21:48::Step 4:AvailAction 1:Name: Stretch
    08:21:48::Step 4:AvailAction 1:ActionPointCost: 75
    08:21:48::Step 4:AvailAction 1:Description: A stretching technique that is essential to tanning hide.

    Attribute Used: Ingenuity

    Skill Used: Material Processing

     

    Progress: Moderate
    08:21:48::Step 4:AvailAction 2:Name: Quick Stretching
    08:21:48::Step 4:AvailAction 2:ActionPointCost: 100
    08:21:48::Step 4:AvailAction 2:Description: A quick, but imperfect, stretching technique.

    Attribute Used: Ingenuity

    Skill Used: Material Processing

     

    Progress: High
    08:21:48::Step 4:AvailAction 3:Name: Careful Stretching
    08:21:48::Step 4:AvailAction 3:ActionPointCost: 50
    08:21:48::Step 4:AvailAction 3:Description: A very slow but progresive stretching method.

    Attribute Used: Ingenuity

    Skill Used: Material Processing

     

    Progress: Low
    08:21:48::Step 4:AvailAction 4:Name: Intense Stretching
    08:21:48::Step 4:AvailAction 4:ActionPointCost: 125
    08:21:48::Step 4:AvailAction 4:Description: This method of streching is physically draining, but extremely potent.

    Attribute Used: Ingenuity

    Skill Used: Material Processing

     

    Progress: Very High
    08:21:48::Step 4:AvailAction 5:Name: Leisurely Stretching
    08:21:48::Step 4:AvailAction 5:ActionPointCost: 75
    08:21:48::Step 4:AvailAction 5:Description: This low-effort stretching action provides a small amount of both progress and quality.

    Attribute Used: Ingenuity

    Skill Used: Material Processing

     

    Progress: Low

    Quality: Very Low
    08:21:48::Step 4:AvailAction 6:Name: Quality Stretching
    08:21:48::Step 4:AvailAction 6:ActionPointCost: 150
    08:21:48::Step 4:AvailAction 6:Description: This technique insures a steady amount of both progress and quality.

    Attribute Used: Ingenuity

    Skill Used: Material Processing

     

    Progress: Moderate

    Quality: Moderate
    08:21:48:: =============================================================
    08:21:48::Step 5:Name: Cure
    08:21:48::Step 5:Description: Curing agents are necessary in turning hide into leather.
    08:21:48::Step 5:AvailActionsCount: 6
    08:21:48::Step 5:AvailAction 1:Name: Cure Hide
    08:21:48::Step 5:AvailAction 1:ActionPointCost: 75
    08:21:48::Step 5:AvailAction 1:Description: This is a basic application of a curing agent.

    Attribute Used: Reasoning

    Skill Used: Material Processing Utilities

     

    Progress: Moderate

    Item Required: Cure (1)
    08:21:48::Step 5:AvailAction 2:Name: Slow Tanning
    08:21:48::Step 5:AvailAction 2:ActionPointCost: 100
    08:21:48::Step 5:AvailAction 2:Description: While not as effective as some curing methods, this does increase quality a little bit and requires only a fair amount of effort.

    Attribute Used: Reasoning

    Skill Used: Material Processing Utilities

     

    Quality: High

    Item Required: Cure (2)
    08:21:48::Step 5:AvailAction 3:Name: Leather Forming
    08:21:48::Step 5:AvailAction 3:ActionPointCost: 125
    08:21:48::Step 5:AvailAction 3:Description: This ability applies a large amount of curing agent.

    Attribute Used: Reasoning

    Skill Used: Material Processing Utilities

     

    Progress: Very High

    Item Required: Cure (2)
    08:21:48::Step 5:AvailAction 4:Name: Tanning Process
    08:21:48::Step 5:AvailAction 4:ActionPointCost: 100
    08:21:48::Step 5:AvailAction 4:Description: This enhanced ability uses extra amounts of curing agents for a little bit of quality.
     

    Attribute Used: Reasoning

    Skill Used: Material Processing Utilities



    Progress: Moderate

    Quality: Very Low

    Item Required: Cure (2)
    08:21:48::Step 5:AvailAction 5:Name: Quality Curing
    08:21:48::Step 5:AvailAction 5:ActionPointCost: 150
    08:21:48::Step 5:AvailAction 5:Description: This action increases quality a small amount while adding progress.
     

    Attribute Used: Reasoning

    Skill Used: Material Processing Utilities



    Progress: High

    Quality: Low

    Item Required: Cure (3)
    08:21:48::Step 5:AvailAction 6:Name: Superior Curing
    08:21:48::Step 5:AvailAction 6:ActionPointCost: 200
    08:21:48::Step 5:AvailAction 6:Description: This action uses a large amount of cure to increase quality.
     

    Attribute Used: Reasoning

    Skill Used: Material Processing Utilities



    Progress: Very High

    Quality: Moderate

    Item Required: Cure (3)
    08:21:48:: =============================================================
    08:21:48::Step 6:Name: Alter
    08:21:48::Step 6:Description: Altering the materials will make sure they are prepared properly for finishing.
    08:21:48::Step 6:AvailActionsCount: 5
    08:21:48::Step 6:AvailAction 1:Name: Snap Adjustment
    08:21:48::Step 6:AvailAction 1:ActionPointCost: 75
    08:21:48::Step 6:AvailAction 1:Description: This action uses a tool to perform basic alterationKnife

    Attribute Used: Finesse

    Skill Used: Material Processing Tools

     to perform basic alteration

    Progress: Moderate

    Tool Type Required: Brush
    08:21:48::Step 6:AvailAction 2:Name: Measured Altering
    08:21:48::Step 6:AvailAction 2:ActionPointCost: 50
    08:21:48::Step 6:AvailAction 2:Description: This action pushes through the process quickly, but the measurements are not always accurate

    Attribute Used: Finesse

    Skill Used: Material Processing Tools

     

    Progress: High

    Quality Loss: Low

    Tool Type Required: Knife
    08:21:48::Step 6:AvailAction 3:Name: Dedicated Work
    08:21:48::Step 6:AvailAction 3:ActionPointCost: 150
    08:21:48::Step 6:AvailAction 3:Description: This action smoothes the cleaned material with heatIron

    Attribute Used: Finesse

    Skill Used: Material Processing Tools

     

    Progress: Very High

    Quality: Very Low

    Tool Type Required: Brush
    08:21:48::Step 6:AvailAction 4:Name: Alter Material
    08:21:48::Step 6:AvailAction 4:ActionPointCost: 150
    08:21:48::Step 6:AvailAction 4:Description: This action uses a tool to perfrom quality alterationAlter

    Attribute Used: Finesse

    Skill Used: Material Processing Tools

     

    Progress: Low

    Quality: High

    Tool Type Required: Knife
    08:21:48::Step 6:AvailAction 5:Name: Calculated Altering
    08:21:48::Step 6:AvailAction 5:ActionPointCost: 50
    08:21:48::Step 6:AvailAction 5:Description: This action measures quickly with the ruler with no loss of quality

    Attribute Used: Finesse

    Skill Used: Material Processing Tools

     

    Progress: Low

    Tool Type Required: Brush
    08:21:48:: =============================================================
    08:21:48::Step 7:Name: Analyze
    08:21:48::Step 7:Description: Analyzing examines your work carefully for flaws and imperfections.
    08:21:48::Step 7:AvailActionsCount: 2
    08:21:48::Step 7:AvailAction 1:Name: Assess
    08:21:48::Step 7:AvailAction 1:ActionPointCost: 75
    08:21:48::Step 7:AvailAction 1:Description: This action takes a moderate analysis of the material.

    Attribute Used: Ingenuity

    Skill Used: Material Processing

     

    Progress: Moderate
    08:21:48::Step 7:AvailAction 2:Name: Value
    08:21:48::Step 7:AvailAction 2:ActionPointCost: 50
    08:21:48::Step 7:AvailAction 2:Description: This action tries to determine the best place to work on the material and get the best quality out of it.

    Attribute Used: Ingenuity

    Skill Used: Material Processing

     

    Quality: Low
    08:21:48:: =============================================================
    08:21:48::Step 8:Name: Bundle
    08:21:48::Step 8:Description: A finishing process that bundles the material.
    08:21:48::Step 8:AvailActionsCount: 4
    08:21:48::Step 8:AvailAction 1:Name: Bind Material
    08:21:48::Step 8:AvailAction 1:ActionPointCost: 100
    08:21:48::Step 8:AvailAction 1:Description: A finishing action that rolls the material into a bundle.


    08:21:48::Step 8:AvailAction 2:Name: Bundle
    08:21:48::Step 8:AvailAction 2:ActionPointCost: 0
    08:21:48::Step 8:AvailAction 2:Description: A quick, inefficient bundling method.

    Quality Loss: Moderate

     
    08:21:48::Step 8:AvailAction 3:Name: Tie-Up
    08:21:48::Step 8:AvailAction 3:ActionPointCost: 50
    08:21:48::Step 8:AvailAction 3:Description: A quick action that that rolls the material into a bundle, usually damaging it.

    Quality Loss: Low


    08:21:48::Step 8:AvailAction 4:Name: Careful Bundling
    08:21:48::Step 8:AvailAction 4:ActionPointCost: 150
    08:21:48::Step 8:AvailAction 4:Description: A slow bundling method that is very delicate with the material.

    Quality: Low


    08:21:48:: =============================================================
    08:21:48:: =============        Dump Done          =====================
    08:21:48:: =============================================================
     
  42. Allblacks

    Allblacks Active Member

    Messages:
    80
    Ok one last dump then im done, there were no complications in this one, as you can see got about 3 decisions into the recipe and dumped, sorry but i have no more ideas i give up:confused:


    Code (Text):
    08:33:07::VGCraft:: Recipe: Kojani Weathered Leather Hand Wraps
    08:33:12::VGCraft:: (58):(Qalia) :: [Qalia][<pcname>Tanking</link>]: BoD grp needs more to join pst
    08:33:17::InRecovery is TRUE
    08:33:17::InRecovery is TRUE
    08:33:17::InRecovery is TRUE
    08:33:18::InRecovery is TRUE
    08:33:18::InRecovery is TRUE
    08:33:18::InRecovery is TRUE
    08:33:19::VGCraft:: (0):() :: You start to work on the ingredient.
    08:33:19::VGCraft:: (0):() :: Cavalier's Weathered Leather Bundle stack changed: 8
    08:33:19::CA:
    08:33:19::State: 3
    08:33:19::Progress: 0.000000
    08:33:19::Quality: -1
    08:33:19::AP Used: 25
    08:33:19::CA: Success
    08:33:19::State: 3
    08:33:19::Progress: 0.000000
    08:33:19::Quality: -1
    08:33:19::AP Used: 25
    08:33:19::CA: Recipe section 1 complete.
    08:33:19::State: 3
    08:33:19::Progress: 0.000000
    08:33:19::Quality: -1
    08:33:19::AP Used: 25
    08:33:19::VG:ChooseAction: testProg vs Qual:   6 :: 13
    08:33:19::VGCraft:: Lose Qual: Material Smoothing :: 250
    08:33:19::VG:ChooseAction: testProg vs Qual:   3 :: 16
    08:33:19::VGCraft:: Lose Qual: Material Smoothing :: 250
    08:33:20::VGCraft:: (78):() :: You may not choose a crafting action at this time.
    08:33:20::InRecovery is TRUE
    08:33:20::InRecovery is TRUE
    08:33:20::InRecovery is TRUE
    08:33:21::InRecovery is TRUE
    08:33:21::InRecovery is TRUE
    08:33:21::CA:
    08:33:21::State: 3
    08:33:21::Progress: 0.000000
    08:33:21::Quality: 188
    08:33:21::AP Used: 175
    08:33:21::CA: Excellent!
    08:33:21::State: 3
    08:33:21::Progress: 30.158730
    08:33:21::Quality: 188
    08:33:21::AP Used: 175
    08:33:22::VGCraft:: updateASQuality: 148 :: Accurate Tailoring
    08:33:22::VGCraft:: updateASQuality added: 148.000000 :: Accurate Tailoring
    08:33:22::VG:ChooseAction: testProg vs Qual:   3 :: 16
    08:33:23::VG:ChooseAction: testProg vs Qual:   3 :: 16
    08:33:23::VGCraft:: (78):() :: You may not choose a crafting action at this time.
    08:33:23::InRecovery is TRUE
    08:33:23::InRecovery is TRUE
    08:33:24::InRecovery is TRUE
    08:33:24::InRecovery is TRUE
    08:33:24::InRecovery is TRUE
    08:33:25::CA:
    08:33:25::State: 3
    08:33:25::Progress: 30.158730
    08:33:25::Quality: 336
    08:33:25::AP Used: 225
    08:33:25::CA: Poor
    08:33:25::State: 3
    08:33:25::Progress: 33.333332
    08:33:25::Quality: 336
    08:33:25::AP Used: 225
    08:33:25::===================== Kojani Weathered Leather Hand Wraps Ended Early: Out of AP! ======================
    08:33:26::VGCraft:: CraftBot Paused
    08:33:32::VGCraft:: CraftBot Stopped
    08:33:32::VG:Total Crafting XP gained: 0 in 00:02:15
    08:33:32::=================================================
    08:33:32::CraftingLevel : 50
    08:33:32::XP: 53268235   XP%: 100
    08:33:32::Crafting XP gained: 0 in 00:02:15
    08:33:32::Factions:  Qalian Artisans: 10816 - Thestra Artisans: 17814 - Kojan Artisans: 4526
    08:33:32::Total Copper Spent: 0
    08:33:32::Total Copper Made: 0
    08:33:32::Total Recipes Done: 0
    08:33:32::Failed Recipes: 1
    08:33:32::Sucessful Work Orders: 0
    08:33:32::Failed Work Orders: 0
    08:33:32::=================================================
     
  43. maras

    maras Active Member

    Messages:
    51
    I leveled a toon using mainly this craftbot - so far I reached 41. Most times full autobotted, but 90%+ I had the screen in view (using another PC nearby).
    Overall the results of the bot were very well. Never had such "early break" like Allblacks wrote about.

    Observations/Problems/Questions:
    1. Movement problems (solved for me)
    After handling is done at a certain position (supply NPC, Taskmaster, craft station, ..) the system checks for LOS. If it gets no LOS, it does a few steps back/side. This is a very bad idea - because exactly these steps often put the toon out of path, if the space around the location is limited.
    In my local code I turned this "stepping" off. I programmed pathes between all needed NPCs and locations, stepping back or side is not neccesary at all. The toon had reached its location through pathing (maybe by moving around obstacles) - he will be able to get back the same way without extra any steps in a random direction.

    2. Remedies for "good" complication (solved for me)
    Most complications won't get fixed, if they contain any bonus. In some cases this is not a good idea.
    Example: There is complication with tool progress bonus and efficiency/AP penalty. If no tool step is open, it is bad at all. And even if such tool step is open, most times letting the complication running hurts more then it helps. Because the tool step could be used for building quality - and rushing through it without quality gain is bad.
    In my local code I turned on fixing for this "tool progress bonus comp" everytime.

    3. Using wrong progress actions (still checkng code for solution)
    If the bot got more then 1 progress actions, he uses the strongest most times. He doesn't check, if a smaller action would be enough.
    Example: because of some complications 2 steps are open by only a few pixels. The basic 75 AP actions (moderate progress) would be enough. 170 AP are left, so normally no problem. But the bot uses a much stronger action at the first step (125 AP very high progress) - recipe fails because of missing AP for the last step.

    The bot should analyse what action is really needed for the left progress.

    AMADEUS: In the beginning of the game the standard craft UI only showed progress for the whole actual stage. If I read the documentation (Wiki) right, the value in question would be "refiningrecipe.ProgressBarPct" (= stage progress). Since a very early official patch the game give us information about the progress of each single step ontop of stage progress (= progress for all steps and the whole stage, each as single % value). This data is (or at least seams) missing in ISXVG. Without this information we can't optimize progress actions. Could you please point me to the right value (if it already exists) or otherwise add it to ISXVG interface ?

    4. No use of Min Qual (not a big problem most times)
    As already mentioned this value seems to have no influence.

    5. AP progress ratio/value (need input)
    Could someone explain the math behind this value ? I understand, that I have to lower it, if recipes fail. And I should rise it, if I get to small quality. But what are the calculations behind ? Same thing - there is a value for it in the HUD (AP vs ...) - what does it mean ?
    Last edited: Feb 23, 2009
  44. r3dz83

    r3dz83 Active Member

    Messages:
    1
    Ive been running this script for some time now. have 1 of my toons all way to 50 crafting. i had no problems at all getting this toon to this level.
    However ive started on a new toon and ran into a problem which has previously been describe by maras.

    Quote:
    1. Movement problems (solved for me)
    After handling is done at a certain position (supply NPC, Taskmaster, craft station, ..) the system checks for LOS. If it gets no LOS, it does a few steps back/side. This is a very bad idea - because exactly these steps often put the toon out of path, if the space around the location is limited.
    In my local code I turned this "stepping" off. I programmed pathes between all needed NPCs and locations, stepping back or side is not neccesary at all. The toon had reached its location through pathing (maybe by moving around obstacles) - he will be able to get back the same way without extra any steps in a random direction.


    The craftstation im using is behind a wall from the utilitys npc. basically im having this LoS problem with it. usually it will do a few paces back then right and its sorted but its locking out alot recently. Ive tried re-mapping many times now to try work around it but to no avail atm.

    Maras u stated that you turned this code off?
    Im sorry im a complete nab when it comes to these scripts could u explain how i can accomplish this?
  45. maras

    maras Active Member

    Messages:
    51
    File craft-move.iss
    function MoveToTarget()
    Line 258 (this could be something different, depending on other changes made)

    Look for:
    call ErrorOut "VG:MoveToTarget: Trying to move around it...."
    face
    VG:ExecBinding[movebackward]
    wait 5
    VG:ExecBinding[movebackward,release]
    wait 2
    VG:ExecBinding[strafeLeft]
    wait 5
    VG:ExecBinding[strafeLeft,release]

    if ${VG.CheckCollision[${Me.Target.X},${Me.Target.Y},${Me.Z}](exists)}
    {
    VG:ExecBinding[movebackward]
    wait 5
    VG:ExecBinding[movebackward,release]
    wait 2
    VG:ExecBinding[strafeRight]
    wait 5
    VG:ExecBinding[strafeRight,release]
    }


    Disable this part by deleting or commenting it out.
    Second Line (face) is needed.

    So maybe replace the whole text by:
    call ErrorOut "VG:MoveToTarget: Not stepping around. Just moving along path...."
    face


    (Old code New code)
  46. Allblacks

    Allblacks Active Member

    Messages:
    80
    Anyone havea copy of the old vgcraftbot zip file, this version just does not work for me and it seems it wont be fixed so i thought i would go back to the older working version.
  47. Amadeus

    Amadeus The Maestro Staff Member

    Messages:
    8,270
    You can believe what you like ...but the old version will do the exact same thing as this one. If it's bugged, it's because there is probably some member/method that is being used from the extension that is incorrect and it takes someone that knows crafting AND the script (ie, the script author) very well to figure out what it is.

    The old release threads should still be on the boards though with the old vgcraftscript thing ....though, I don't know if any of it works at all.

    I will say that I fixed several things in vgcraftbot that were major fucked up as I went through it. It might have been good for some people, but it would have failed in many instances.

    ----

    The one thing I did adjust was the fact that it continually hits a wall or something that keeps it from going to its destination, it will try and go aorund..then eventually try to find an alternative target ..and try to go to it instead.

    However, absolutely zero things were changed to how the actual "crafting" was done with the script. So, my best guess is that vgcraftbot will have the same bugs as vgcraft with regard to recipes ending early. But, if you find out that it is different, let me know and I'll try to track it down. I searched through everything to find instances of "vgcraftbot" to see if it might be a UI thing not being read correctly ..but I have not found anything to lead me to believe there is a bug in vgcraft as far as the scripting is concerned.

    I will say too that *NO ONE* is ever going to be looking at vgcraftbot ...so, if you use it, and someday it breaks completely, no one is going to be able to help you. However, if you took the time to actually learn lavishscript and debug vgcraft yourself and find the problems (yes, it takes HOURS to learn lavishscript and HOURS to debug shit ..that's how it works) ...then, you will know that things can stay working in the future. I can promise you though that I will delete any new threads about "bugs" or anything on any crafting script other than vgcraft. (unless it is something new released by a new author). Vgcraftbot is dead.
  48. BackseatScripter

    BackseatScripter Active Member

    Messages:
    20
    Old Version of VGCraftBot

    I've found that if you replace the following files from VGCraft folder:

    craft-move.iss
    craft-moveto.iss

    with the ones from VGCraftbot-1.11 (attached), then it seems to resolve the issues with pathing.



    Actually ignore the above, tried it in another zone and it doesn't well at all.

    I'll definately try more mapping...up until now I've just been running between the key locations several times in mapping mode. I didn't think to do the areas outside the direct paths.

    Attached Files:

    Last edited: Feb 28, 2009
  49. Amadeus

    Amadeus The Maestro Staff Member

    Messages:
    8,270
    Ok -- the problem sounds like you guys aren't making enough of a pathing file for the area you're in -- it's not a script problem. You need to run to/from all your major points that you create -- tHEN just run around all over the area so that everything is mapped!

    The old vgcraftbot does NOT handle obstacles very well at all -- and I warn you all about using it. You may not like the script shutting down -- but everytime I used the old version I would come back to the computer after a while and find my character banging his head against a wall LOOKING like a bot. So, that's why I made the changes.

    After I made the changes I would come back and find the script had "quit" ...then, I would add more or adjust the pathing file ...and try again -- takes a few times, but eventually you can get it worked out perfectly -- and that's a MUCH better solution than what was in the movement files before.

    But anyway -- you all need to fucking adjust and take a fucking pill and calm the fuck down. It's like the world is falling just because something isn't working perfectly ....calm down, take a breath, explain the problem or look at some way to fix it. Going back to the old script is not the right answer because you're going back to a product that will eventually break forever and no one is going to ever help you. It's best to slow down, learn lavsishcript ,and figure out what is wrong with the new one. Take some ownership and actually OPEN the .iss files and LEARN what you're using. Innerspace and ISXVG are not intended for "average" computer users and/or gamers ...you're supposed to take the time to be familiar with the language and so forth ..not just be a script "user". If one or two of you that Know crafting very well would just stop botting for a few days, actually get into the script file and figure out what it's doing and then figure out what it's NOT doing properly ...this could all be fixed. My problem is that I understand the scripting, but I don't really know the crafting system that well so I don't know where things aren't working properly. For my level 25 character vgcraft works PERFECTLY for every locations that I've PROPERLY mapped -- so, I can't help you all.
  50. Allblacks

    Allblacks Active Member

    Messages:
    80
    Quite possibly true AM but without the old version im not going to know, that why i wanted the old version to see if the bug is there, i know that i was doing recipe perfectly before the change, with he old version i can see if the fault stay or goes then we can move on to a kown fault with something that changed in the game mechanics, i have tried all 6 of my crafters and on journeyman level reecipies i have the same faults appearing.
  51. Abigor09

    Abigor09 Active Member

    Messages:
    7
    I too am experiencing these problems. I've mapped the area out several times for several minutes but it continues to say objects are in the way when there is nothing there. Eventually it moves around back and forth then goes, but like I stated, there is nothing around it.

    I am also getting the drops after step 1 during work orders. This seems completely random and is usually back to back when it happens.
  52. BillyBob

    BillyBob Active Member

    Messages:
    15
    Any way to remove or reset the recipes vgcraft flagged as not a usable recipe? I some how got most of them on my smith flagged this way.
  53. F-Sharp

    F-Sharp Active Member

    Messages:
    27
    I don't see anyone else mentioning this particular problem, so here goes:

    I was previously running VGCraftbot on my current machine, but had not run it since last August. So when I upgraded to VGCraft, I ripped out everything from the old VGCraftbot, including deleting the folder and all .iss files.

    Then I installed Tortoise/SVN and ISXVG, and then reinstalled VGCraft per directions. I right-clicked and updated the folder via the SVN icon, and then logged in a character and remapped the crafting area. Work orders, buying utilities, etc., all are working fine.

    The only problem I am having is with recipes--there is no scrollbar in the VGCraft recipes dialog, therefore I cannot scroll to find the recipe I want to make.

    Suggestions?
  54. Schleppy

    Schleppy Active Member

    Messages:
    1
    Go to this thread by Amadeus:

    http://www.isxgames.com/forums/showthread.php?t=2901

    The problem you are having is "Due to the changes recently made to innerSpace with regard to how UIs are 'skinned'".

    After you manually patch ISXVG, next time you run the game it'll automatically update and you'll have your scroll bars back.
  55. F-Sharp

    F-Sharp Active Member

    Messages:
    27
    Thank you, I will try that. :)

    EDIT: Thanks again, worked like a charm.
    Last edited: Mar 11, 2009
  56. penguinx0r

    penguinx0r Active Member

    Messages:
    1
    Perhaps this is occurring because I'm pants-on-head-retarded, but I'm having a nasty problem with VGCraft. When I first started it up, it worked perfectly, but it now refuses to do anything but "Very Difficult" recipes, regardless of what I tell it to do. It picks up the WO for the difficulty I originally select, then it runs over to the respective crafting station, targets it, opens the recipe screen...

    And that's it.

    Then it decides it hates me, and it returns to the WO NPC, abandons the old WO, and picks up three Very Difficult one's that it then tries to fill.
  57. Allblacks

    Allblacks Active Member

    Messages:
    80
    VGcraft has been doing really strange things for a while now, i wouldnt hold my breath the app is pretty well broken.
  58. F-Sharp

    F-Sharp Active Member

    Messages:
    27
    While I have not been experiencing the "wierd" stuff the previous couple posters described, and in fact, Vgcraft was working perfectly for me up until last evening ...

    Anyway, since this morning's patch it is failing to run at all.

    When I load ISXVG it says ISXVG is loaded, no errors or anything out of the ordinary. And yes, I did install the new version that works with the latest version of InnerSpace (obviously, because otherwise it wouldn't have been running yesterday!).

    When I try to load Vgcraft, it says:

    Could not open file F:\Program Files\InnerSpace\Scripts\vgcraft for preprocessing
    Preprocessing failed on F:\Program Files\InnerSpace\Scripts\vgcraft
    Failed to parse script 'F:\Program Files\InnerSpace\Scripts\vgcraft'
    RunScript 'vgcraft' failed


    And yes, I did try updating the Vgcraft folder with TortoiseSVN, but still get the same message quoted above.

    To repeat and emphasize, everything was running fine yesterday. Vgcraft ran for several hours without a hitch. This problem only began today, after this morning's patch.
  59. skumby

    skumby Active Member

    Messages:
    5
    It failed to pre-parse because a lot of the commands used are specific to isxvg and it hasn't been updated for the current patch yet so isn't loading correctly. Give Amadeus some time to do the update and it should be working as usual, which with vgcraft does leave a little bit to be desired but it's way better than grinding WOs by hand.
  60. F-Sharp

    F-Sharp Active Member

    Messages:
    27
    Thanks, Skumby, I wondered if that might not be the case ... even though it says ISXVG is loaded.
  61. scorpion1666

    scorpion1666 Active Member

    Messages:
    22
    Don't know if anybody else noticed this, but for some reason after it's finished talking to an NPC and says it wants to go back to the crafting station, it still has the NPC you were previously interacting with selected/targetted. It then runs your path you mapped out, goes to the crafting station, then turns around and runs back to the NPC still selected if you didn't run far enough away for it to auto-deselect for you and then runs back to the craft station due to it finally selecting/targetting the crafting station. This happens with not just the station, but with anything it's interacting with and the next thing it tries to interact with. Possibly it is missing or is now requiring it to deselect what you were interacting with and select/target what you are going to interact with before proceeding?
    Pathing has gotten strange more so lately like something was updated either with VG or the Innerspace to ISXVG pathing in regards to this script. Been noticing it more so the last couple of months. Then again, I'm not sure it's just me. I did delete my old maps and still having same thing happen.
  62. CaffeineBoy

    CaffeineBoy Active Member

    Messages:
    3
    Having same issue

    I am recently/sporadically having this same issue, any fix or thoughts on a fix? (started seeing this about the time IS was upgraded.

  63. MstrGareth

    MstrGareth Active Member

    Messages:
    88
    enhance the output to show what the current available AP is at each step. Its possible the value ends up being Null or Zero and craftbot believes the AP are used up (if so surrounding it with a sanity check to make sure no there is no more then a 300ap reduction from the last successful action).

    Also check the text response atoms, something may be seeing one craft text reply and setting the wrong value.

    I will try and skim some of the lavish scripting to see if I can locate the problem, but I have minimal experience with the scripting language so dunno....
  64. cybris

    cybris Active Member

    Messages:
    59
    Well found this section of code in VGCraft.iss

    This was one of the exceptions when Vanguard issused the
    "You may not choose a crafting action at this time." message therfore the vgcraft code was setting the value of available AP to zero and ending the recipe. So in this section of code in vgcraft.iss

    Code (Text):
    else
            {
                ; For now just set OoAP, as it will work the same way
                cState:Set[CS_ACTION_OOAP]
                pState:Set[CS_ACTION_OOAP]
            }      
     
    I changed it to this.

    Code (Text):
    else
            {
                ; For now just set OoAP, as it will work the same way
                ;cState:Set[CS_ACTION_OOAP]
                ;pState:Set[CS_ACTION_OOAP]
            }      
     
    No more dumps when I have plenty of AP.
    Although I do still get the messages at least it finishes the recipe.
  65. Allblacks

    Allblacks Active Member

    Messages:
    80
    Cybis,

    You Sir are a legend, this isnt perfect but it certainly fixes my problems with recipies stopping 1/2 way through for no reason. did 100's of combins yesterday without a single problem.
  66. Shortankard

    Shortankard Active Member

    Messages:
    4
    is anyone else having problems with SVN today?

    I keep getting an error when I try to update. Better question have there been any updates since Feb 17th?
  67. mordacai

    mordacai Active Member

    Messages:
    39
    I haven't had to use this script for quite sometime having finished all my crafters a long time ago, but having to be 50/50/50/500 as a requirement for some guild applications I have had to dust off VGcraft. The movement problem of always doubling back to to the previous target after its already been there looks horrible,wastes time & screams bot.
    I can't read/write scripts but this fix works for me in VGcraft.iss
    at around line 1724

    Code (Text):
                            ; No? Then back to work!
                            ; Next Target will be Craft Station
                            cTarget:Set[${cStation}]
                            nextDest:Set[${destStation}]
                        }
    I added a simple VGExecute "/cleartargets" so it looks like this
    Code (Text):
                            ; No? Then back to work!
                            ; Next Target will be Craft Station
                            cTarget:Set[${cStation}]
                            nextDest:Set[${destStation}]
                        }
        VGExecute "/cleartargets"
    That seemed to fix the problem of doubling back to the taskmaster after receiving new work orders, now to fix that pesky resupply routine, so then at around line 1933
    Code (Text):
                cTarget:Set[${cStation}]
                nextDest:Set[${destStation}]
                cState:Set[CS_MOVE]
    got changed to
    Code (Text):
                cTarget:Set[${cStation}]
                nextDest:Set[${destStation}]
                cState:Set[CS_MOVE]
        VGExecute "/cleartargets"
    And then to make the transition from Finishing to refining
    around line 1749 add VGExecute "/cleartargets"
    Code (Text):
        call ErrorOut "VGCraft:: No more Refining Work Orders, switching to Finishing"
                                    UIElement[FinishingFrame@Move@Craft Main@CraftBot]:Show
                                    UIElement[RefiningCheck@Move@Craft Main@CraftBot]:UnsetChecked
                                    UIElement[RefiningFrame@Move@Craft Main@CraftBot]:Hide
                                    wait 10
                                    setupFinishing
                                    doRefining:Set[FALSE]
                                    wait 20
                                    cState:Set[CS_MOVE]
    VGExecute "/cleartargets"
    Then at around line 1772 add VGExecute "/cleartargets"
    Code (Text):
        call ErrorOut "VGCraft:: No more Finishing Work Orders, switching to Refining"
                                    UIElement[RefiningFrame@Move@Craft Main@CraftBot]:Show
                                    UIElement[FinishingCheck@Move@Craft Main@CraftBot]:UnsetChecked
                                    UIElement[FinishingFrame@Move@Craft Main@CraftBot]:Hide
                                    wait 10
                                    setupRefining
                                    doRefining:Set[TRUE]
                                    wait 20
                                    cState:Set[CS_MOVE]
    VGExecute "/cleartargets"
    probably not the proper way to make it work, but yeah it works.
    Last edited: May 25, 2009
  68. Shortankard

    Shortankard Active Member

    Messages:
    4
    I got it to work it was a problem with my firewall mangling some of the packets from the svn source.

    mordacai, how detailed is your pathing? I'm also just dusting it off again, but I don't seem to remember that issue provided I had sufficient pathing recorded so that it could always find a good direct path to the new target.
  69. mordacai

    mordacai Active Member

    Messages:
    39
    I reverted my changes and did as you suggested, I mapped the hell out of an area, it did not make a difference to the problem I was having, I have spoken to another vgcraft user tonight, they said they have had this proplem since they started using vgcraft. Mine is a very crude fix I admit.
    But I am interested to know if any other users have had the same problem as me, also Scorpion1666 is descibing the same problem, are there any others out there?
  70. Allblacks

    Allblacks Active Member

    Messages:
    80
    Though i have no idea why, this may help adding more information to the problem ( or it may just confuse people more ), it just so happened that when we had the last updates i had rebuilt a new pc. So in effect i had to reinstall ISX/innerspace on 2 seperate pc's.

    On one pc it works flawlessly, paths, no problems etc, unfortunatly on the 2nd computer it seems to find objects in the way, dosent want to move from crafting station to the repair or work order PC. I have yet to delete and rebuild by installation on the 2nd pc as yet.

    < Shrug >
  71. Lazytown1776

    Lazytown1776 Active Member

    Messages:
    3
    Hello all. Been using this wonderful program for years now, and have managed to overcome most all annoying quirks with it.... however got one that I dont really see mentioned here so I assume everyone but me knows how to fix.

    Some of my Work Orders dont seem to be auto selected. For example: If Batch of SUPERCOOLXP is the next WO on the list, and its one of the "bugged" WO's, VGCraft will simple not select it, close out of the WO selection menu and hang. If I manually select it myself it will work fine, and once those WO's are done it will proceed to select the others fine. Anyone know a fix for this?
  72. scorpion1666

    scorpion1666 Active Member

    Messages:
    22
    I tried the exact same Mordacai (specially since I rebuild a new computer) and had the same results. Thanks for looking at the coding as my life has been a little hectic and finally through with all the mandatory testing for my job that I needed to take I'll start trying to dig in with the rest of ya'll.
    I figured it would be simple mordacai in the way you did it. I was thinking it just needed the current target cleared and it would start working fine.
    I haven't seen or heard of your problem yet Lazytown1776...
  73. darcon

    darcon Active Member

    Messages:
    5
    Hi everyone,

    I just loaded everything, am in game, program works, but when I type "run vgcraft" minus the quotes I get an error. The error is

    Could not open Could not open file C:\Program Files (x86)\InnerSpace\Scripts\vgcraft for preprocessing
    Preprocessing failed on C:\Program Files (x86)\InnerSpace\Scripts\vgcraft
    Failed to parse script 'C:\Program Files (x86)\InnerSpace\Scripts\vgcraft'
    RunScript 'vgcraft' failed

    Any ideas on how to get it working?
  74. scorpion1666

    scorpion1666 Active Member

    Messages:
    22
  75. darcon

    darcon Active Member

    Messages:
    5
    Not seeing WOs after they cycle.

    Hey everyone,

    Just started using vgcraft, and it works very well. No real issues once you get it setup and comfortable with it. There is one thing happening, and I'm not sure if there is a solution.

    Once he starts crafting he grabs 3 batches, does them, then the next 3 and so on until they run out. After depleting most of the WOs I can see that the WOs have come back and are on the list, but the bot does not see them. If I shutdown vgcraft and restart it he sees them all again and starts the process over, but is there a way or a setting to choose to make sure he starts grabbing the WOs again as they appear on the list?

    Not a major deal, but it would allow him to keep going instead of needing to stop every 45 mins or so to restart vgcraft.

    Thanks in advance for any help.

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