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		<title>isxGames Forums</title>
		<link>http://www.isxgames.com/forums/</link>
		<description>InnerSpace (Inner Space) extensions for bots for popular mmorpg games such as EverQuest 2, Vanguard and EVE Online.</description>
		<language>en</language>
		<lastBuildDate>Sun, 20 May 2012 00:26:50 GMT</lastBuildDate>
		<generator>vBulletin</generator>
		<ttl>60</ttl>
		<image>
			<url>http://www.isxgames.com/forums/images/darkvision/misc/rss.png</url>
			<title>isxGames Forums</title>
			<link>http://www.isxgames.com/forums/</link>
		</image>
		<item>
			<title>/loc</title>
			<link>http://www.isxgames.com/forums/showthread.php/5873-loc?goto=newpost</link>
			<pubDate>Tue, 15 May 2012 19:59:31 GMT</pubDate>
			<description>Can someone tell me why the /loc commmand never works when running isxeq2?</description>
			<content:encoded><![CDATA[<div>Can someone tell me why the /loc commmand never works when running isxeq2?</div>

]]></content:encoded>
			<category domain="http://www.isxgames.com/forums/forumdisplay.php/2-General-Discussion">General Discussion</category>
			<dc:creator>blackx</dc:creator>
			<guid isPermaLink="true">http://www.isxgames.com/forums/showthread.php/5873-loc</guid>
		</item>
		<item>
			<title>Forced Patch 5/15/2012</title>
			<link>http://www.isxgames.com/forums/showthread.php/5872-Forced-Patch-5-15-2012?goto=newpost</link>
			<pubDate>Tue, 15 May 2012 15:38:28 GMT</pubDate>
			<description>Today is an unforced / forced patch. 
 
Please run your patchers one time this morning and patiently wait for an isxeq2 update. 
 
Updates take 12-72...</description>
			<content:encoded><![CDATA[<div>Today is an unforced / forced patch.<br />
<br />
Please run your patchers one time this morning and patiently wait for an isxeq2 update.<br />
<br />
Updates take 12-72 hours.  The expected downtime for this patch is 12 hours.</div>

]]></content:encoded>
			<category domain="http://www.isxgames.com/forums/forumdisplay.php/2-General-Discussion">General Discussion</category>
			<dc:creator>Pygar</dc:creator>
			<guid isPermaLink="true">http://www.isxgames.com/forums/showthread.php/5872-Forced-Patch-5-15-2012</guid>
		</item>
		<item>
			<title>Game Issues</title>
			<link>http://www.isxgames.com/forums/showthread.php/5871-Game-Issues?goto=newpost</link>
			<pubDate>Tue, 15 May 2012 15:07:19 GMT</pubDate>
			<description>Anyone else having game issues? logged in this mornign getting black screen on 2 differenct pcs.. when i load ogre bot sometimes it just freezes the...</description>
			<content:encoded><![CDATA[<div>Anyone else having game issues? logged in this mornign getting black screen on 2 differenct pcs.. when i load ogre bot sometimes it just freezes the game . i had to restart 2 times today cause my games locked up.. never had this issues before? could this be a non forced update?</div>

]]></content:encoded>
			<category domain="http://www.isxgames.com/forums/forumdisplay.php/2-General-Discussion">General Discussion</category>
			<dc:creator>eddie43302</dc:creator>
			<guid isPermaLink="true">http://www.isxgames.com/forums/showthread.php/5871-Game-Issues</guid>
		</item>
		<item>
			<title>Ogre Updating everytime it loads</title>
			<link>http://www.isxgames.com/forums/showthread.php/5870-Ogre-Updating-everytime-it-loads?goto=newpost</link>
			<pubDate>Tue, 15 May 2012 08:54:49 GMT</pubDate>
			<description>I just reinstalleds win 7 on my computer, now everytime I try to load isxogre it start updating again all the files. When finish updating I type Ogre...</description>
			<content:encoded><![CDATA[<div>I just reinstalleds win 7 on my computer, now everytime I try to load isxogre it start updating again all the files. When finish updating I type Ogre or Ogre Craft it won t work:<br />
<br />
Loading Ogrebot (Embedded)...<br />
Buffer:OgreBot:1 Illegal statement outside of function definition: <br />
 <br />
After definition: apperars a square symbol I can t copy paste<br />
<br />
Y tryed with ISXOgre:Repatch[1] and upload all again, and nothing, y type ogre and same error. I quit eq2 and enter again, ext isxogre start updating all again and after finish type Ogre and same error again.<br />
<br />
Any Idea ?</div>

]]></content:encoded>
			<category domain="http://www.isxgames.com/forums/forumdisplay.php/45-OgreBot">OgreBot</category>
			<dc:creator>Tiamtt07</dc:creator>
			<guid isPermaLink="true">http://www.isxgames.com/forums/showthread.php/5870-Ogre-Updating-everytime-it-loads</guid>
		</item>
		<item>
			<title>Kannkor out of town until May 22nd</title>
			<link>http://www.isxgames.com/forums/showthread.php/5869-Kannkor-out-of-town-until-May-22nd?goto=newpost</link>
			<pubDate>Mon, 14 May 2012 23:43:22 GMT</pubDate>
			<description><![CDATA[I'm heading out of town until around May 22nd. I won't have access to a computer at all, but I will have my phone. I don't plan on checking it other...]]></description>
			<content:encoded><![CDATA[<div>I'm heading out of town until around May 22nd. I won't have access to a computer at all, but I will have my phone. I don't plan on checking it other than in the evenings. If you have an account question, email me. If you have a support question etc, post it here or ask in IRC. Otherwise I'll assist when I return.</div>

]]></content:encoded>
			<category domain="http://www.isxgames.com/forums/forumdisplay.php/45-OgreBot">OgreBot</category>
			<dc:creator>Kannkor</dc:creator>
			<guid isPermaLink="true">http://www.isxgames.com/forums/showthread.php/5869-Kannkor-out-of-town-until-May-22nd</guid>
		</item>
		<item>
			<title><![CDATA[Simple script, can't make it work]]></title>
			<link>http://www.isxgames.com/forums/showthread.php/5868-Simple-script-can-t-make-it-work?goto=newpost</link>
			<pubDate>Mon, 14 May 2012 21:41:35 GMT</pubDate>
			<description><![CDATA[Code: 
--------- 
function main() 
{ 
  ISXEQ2:ResetInternalVendingSystem 
  echo ${Vendor.Broker[1].Name} 
} 
--------- 
This script always return...]]></description>
			<content:encoded><![CDATA[<div><div class="bbcode_container">
	<div class="bbcode_description">Code:</div>
	<hr /><code class="bbcode_code">function main()<br />
{<br />
&nbsp; ISXEQ2:ResetInternalVendingSystem<br />
&nbsp; echo ${Vendor.Broker[1].Name}<br />
}</code><hr />
</div>This script always return me &quot;NULL&quot; :(<br />
Broker is selected, list is populated. I've even disabled the ProfitUI - still nothing.<br />
<br />
Also it is strange, that with the broker window opened it returns me Vendor.IsMerchant = True and Vendor.IsBroker = False. However, Vendor.Merchant[1].Name is also NULL.<br />
<br />
Any ideas what is wrong?</div>

]]></content:encoded>
			<category domain="http://www.isxgames.com/forums/forumdisplay.php/13-Tutorials-Questions-and-Answers">Tutorials, Questions and Answers</category>
			<dc:creator>Beresta</dc:creator>
			<guid isPermaLink="true">http://www.isxgames.com/forums/showthread.php/5868-Simple-script-can-t-make-it-work</guid>
		</item>
		<item>
			<title>Run Behind (mainly for Assassins)</title>
			<link>http://www.isxgames.com/forums/showthread.php/5867-Run-Behind-(mainly-for-Assassins)?goto=newpost</link>
			<pubDate>Mon, 14 May 2012 21:33:05 GMT</pubDate>
			<description>This script will run up to a mob and position behind it once. 
 
It is wonderful when your backstab stops working because someone turned the mob and...</description>
			<content:encoded><![CDATA[<div>This script will run up to a mob and position behind it once.<br />
<br />
It is wonderful when your backstab stops working because someone turned the mob and you can't tell one from the other among all of the adds!<br />
<br />
I suggest you make a hotkey that does <b>/run behind</b> and bind that to a key or mouse button. Then just klick it every time you need to re-position.<br />
<br />
<ul><li style="">If you are close enough to melee it will only strife to re-position behind the mob.</li><li style="">If you have a PC on target and his target is in combat you will run up and position behind his target (you can lazy-assist).</li><li style="">If you hit Esc and have no target it will immediately stop moving.</li></ul><br />
<br />
Some movement routines are shamelessly stolen from eq2bot.<br />
<br />
/Devis</div>


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			<li>
	<img class="inlineimg" src="http://www.isxgames.com/forums/images/attach/iss.gif" alt="File Type: iss" />
	<a href="http://www.isxgames.com/forums/attachment.php?attachmentid=1791&amp;d=1337031082">behind.iss</a> 
(7.4 KB)
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			<category domain="http://www.isxgames.com/forums/forumdisplay.php/4-Script-Releases">Script Releases</category>
			<dc:creator>devis</dc:creator>
			<guid isPermaLink="true">http://www.isxgames.com/forums/showthread.php/5867-Run-Behind-(mainly-for-Assassins)</guid>
		</item>
		<item>
			<title>Weakness (For Assassins)</title>
			<link>http://www.isxgames.com/forums/showthread.php/5866-Weakness-(For-Assassins)?goto=newpost</link>
			<pubDate>Mon, 14 May 2012 21:17:33 GMT</pubDate>
			<description><![CDATA[Exploit Weakness is a wonderful DPS-boost but I got somewhat tired of missing deadly AE's or important raid messages because there are too many...]]></description>
			<content:encoded><![CDATA[<div>Exploit Weakness is a wonderful DPS-boost but I got somewhat tired of missing deadly AE's or important raid messages because there are too many things to look for.<br />
<br />
This script is real simple; it will monitor when Detect Weakness is up and queue Exploit Weakness.<br />
<br />
I have tested it for a few weeks and it works quite nicely. Just start it when you log on and keep it active. I have not yet experienced any issues with always having it active.<br />
<br />
/Devis</div>


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			<legend>Attached Files</legend>
			<ul>
			<li>
	<img class="inlineimg" src="http://www.isxgames.com/forums/images/attach/iss.gif" alt="File Type: iss" />
	<a href="http://www.isxgames.com/forums/attachment.php?attachmentid=1790&amp;d=1337030182">weakness.iss</a> 
(725 Bytes)
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			<category domain="http://www.isxgames.com/forums/forumdisplay.php/4-Script-Releases">Script Releases</category>
			<dc:creator>devis</dc:creator>
			<guid isPermaLink="true">http://www.isxgames.com/forums/showthread.php/5866-Weakness-(For-Assassins)</guid>
		</item>
		<item>
			<title>Starting Group Progression</title>
			<link>http://www.isxgames.com/forums/showthread.php/5865-Starting-Group-Progression?goto=newpost</link>
			<pubDate>Mon, 14 May 2012 18:27:14 GMT</pubDate>
			<description>I have left EQ2 but now am seriously considering coming back and creating a bot group. My question is where to start getting gear. My group will be a...</description>
			<content:encoded><![CDATA[<div>I have left EQ2 but now am seriously considering coming back and creating a bot group. My question is where to start getting gear. My group will be a SK, Inq, Lock, Illy, Troub, and Def. I am currently leveling them now and should be at lvl 90 in a few days. Where should I look to begin getting them gear? I have looked in other threads and did find the following progression: <br />
<br />
Heroic progression goes like this:<br />
<br />
Contested Skyshrine --&gt; Covenant District --&gt; Lyceum --&gt; Dracur Prime --&gt; Underdepths<br />
<br />
My bet this is for an established group. I will just beginning will crappy gear. I intend to use OgreBot with this group. Any and all help is appreciated. If I have left out anything let me know. I could be over looking something as I am just beginning.<br />
<br />
Thanks</div>

]]></content:encoded>
			<category domain="http://www.isxgames.com/forums/forumdisplay.php/2-General-Discussion">General Discussion</category>
			<dc:creator>davebob35</dc:creator>
			<guid isPermaLink="true">http://www.isxgames.com/forums/showthread.php/5865-Starting-Group-Progression</guid>
		</item>
		<item>
			<title>Client lag upon combat (using Ogre)</title>
			<link>http://www.isxgames.com/forums/showthread.php/5864-Client-lag-upon-combat-(using-Ogre)?goto=newpost</link>
			<pubDate>Mon, 14 May 2012 13:22:54 GMT</pubDate>
			<description><![CDATA[1 PC - 2 Clients (i.melee, ii.healer) 
Both clients in different instances of Dracur Prime : Sevalak Awakened 
 
When melee see's %t @ 99% it begins...]]></description>
			<content:encoded><![CDATA[<div>1 PC - 2 Clients (i.melee, ii.healer)<br />
Both clients in different instances of Dracur Prime : Sevalak Awakened<br />
<br />
When melee see's %t @ 99% it begins to assist, this instantly causes my client to lag (really bad) but fps remains the same ~45fps.<br />
<br />
The other client (ii.healer) continues to operate fine.<br />
<br />
Ran debug during this, and it kept trying to cast everything it is setup to do. One thing that I did notice that seemed odd was the debug message:<br />
&quot;spell x is queued (Which is weird because it is already queued)&quot;<br />
- another quirky thing i noticed during the lag was the autoattack melee bar would start, then around 10% of the bar scrolling across (10% of being able to complete a autoattack) it would refresh back to 0% and then would finally complete the hit (the melee ability was not toggling on/off during the refresh)<br />
When combat was finished my client was ~10% behind the raids already killed %t. Once my client finally see's the mob death it goes through a super fast forward buff/movement period, and then i catch upto the raid, then repeat the beginning of this post.<br />
<br />
NOTEs: <br />
- This problem I am facing is not an issue when I am in my own raid of 12 bots.<br />
- Raiding various instances at the sametime (using OgreMCP, Uplink: 6 PC's, 12 bots)<br />
- This has only been a issue since Skyshrine was released (started ~2weeks ago) <br />
- Closed 2nd client ii.healer, problem continued<br />
- Ran ogre spell, restarted ogre, problem continued<br />
- Relogged melee, problem continued<br />
- Disabled chains....<br />
- Disabled force named CA....<br />
....<br />
Frustratedasfuckfully yours,<br />
Bbally</div>

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			<category domain="http://www.isxgames.com/forums/forumdisplay.php/45-OgreBot">OgreBot</category>
			<dc:creator>crunked</dc:creator>
			<guid isPermaLink="true">http://www.isxgames.com/forums/showthread.php/5864-Client-lag-upon-combat-(using-Ogre)</guid>
		</item>
		<item>
			<title>Feature Request: Cast spell on hate %</title>
			<link>http://www.isxgames.com/forums/showthread.php/5863-Feature-Request-Cast-spell-on-hate?goto=newpost</link>
			<pubDate>Mon, 14 May 2012 02:26:11 GMT</pubDate>
			<description><![CDATA[It would be great if we could add a hate option to the priority tab, where ogre would cast a dehate (Evasive Maneuvers" for example if my hate is >...]]></description>
			<content:encoded><![CDATA[<div>It would be great if we could add a hate option to the priority tab, where ogre would cast a dehate (Evasive Maneuvers&quot; for example if my hate is &gt; 80%  (would also have it cast that useless Evade VII).<br />
<br />
I'm sure many classes could use this.</div>

]]></content:encoded>
			<category domain="http://www.isxgames.com/forums/forumdisplay.php/45-OgreBot">OgreBot</category>
			<dc:creator>Somedirge</dc:creator>
			<guid isPermaLink="true">http://www.isxgames.com/forums/showthread.php/5863-Feature-Request-Cast-spell-on-hate</guid>
		</item>
		<item>
			<title>OgreCraft not counting materials correctly</title>
			<link>http://www.isxgames.com/forums/showthread.php/5862-OgreCraft-not-counting-materials-correctly?goto=newpost</link>
			<pubDate>Sat, 12 May 2012 13:28:31 GMT</pubDate>
			<description>While doing the crafting quests in WL, I had a number of problems with OC not correctly counting materials I had in my inventory.  For example, on...</description>
			<content:encoded><![CDATA[<div>While doing the crafting quests in WL, I had a number of problems with OC not correctly counting materials I had in my inventory.  For example, on the last quest in the series, you are given 8 &quot;a slab of granite&quot; to craft &quot;A Ritual Totem&quot;.  Each item requires 2 granite, and 4 are needed.  So when I selected the recipe in OC, and set the quantiy to 4,  OC only reports 7 granites being available, when in fact there are 8.</div>

]]></content:encoded>
			<category domain="http://www.isxgames.com/forums/forumdisplay.php/45-OgreBot">OgreBot</category>
			<dc:creator>mistahmikey</dc:creator>
			<guid isPermaLink="true">http://www.isxgames.com/forums/showthread.php/5862-OgreCraft-not-counting-materials-correctly</guid>
		</item>
		<item>
			<title>OgreOther:FreeportFaction</title>
			<link>http://www.isxgames.com/forums/showthread.php/5861-OgreOther-FreeportFaction?goto=newpost</link>
			<pubDate>Sat, 12 May 2012 03:44:13 GMT</pubDate>
			<description>Does the freeport faction script still work with the new open zone freeport?  I need to betray, again.</description>
			<content:encoded><![CDATA[<div>Does the freeport faction script still work with the new open zone freeport?  I need to betray, again.</div>

]]></content:encoded>
			<category domain="http://www.isxgames.com/forums/forumdisplay.php/45-OgreBot">OgreBot</category>
			<dc:creator>blackee</dc:creator>
			<guid isPermaLink="true">http://www.isxgames.com/forums/showthread.php/5861-OgreOther-FreeportFaction</guid>
		</item>
		<item>
			<title>Bots just stop attacking</title>
			<link>http://www.isxgames.com/forums/showthread.php/5860-Bots-just-stop-attacking?goto=newpost</link>
			<pubDate>Fri, 11 May 2012 16:32:28 GMT</pubDate>
			<description><![CDATA[I've noticed recently in SkyShrine some of my bots will just stop doing anything in combat.  I don't know if this is a bug or something I am just...]]></description>
			<content:encoded><![CDATA[<div>I've noticed recently in SkyShrine some of my bots will just stop doing anything in combat.  I don't know if this is a bug or something I am just doing wrong.  I will try to describe what I am seeing as best I can.<br />
<br />
Initially, all six bots will be working for 15+ minutes as I run through an instance.  Then, I will notice that bot X will have almost zero DPS.  (This never seems to happen to my tank or healers though a friend says his healers will sometimes refuse to heal anyone but I haven't seen it).  The next fight I watch the bot and he just stands there doing nothing, or will cast one CA/spell and then do nothing.<br />
<br />
He isn't stunned, all his CAs/spells are lit up.<br />
I've checked the Debug info, and he isn't trying to buff someone or stuck on that.  Most times I see the 'mainloop' debug running, but nothing else shows up (no attempted CA messages, etc).  A few rare times I don't even see the 'mainloop' processing happening either.<br />
The bot still follows me and seems to respect campspots.<br />
I haven't changed any settings or done any uplink settings since it was working.<br />
The bot has the right assist and implied target.<br />
<br />
Once, I clicked the implied target, it changed, the bot changed it back to its normal assist, and then the bot started casting and all was good.  (The target it changed back to (the assist) was the same one it had before).<br />
<br />
Other times, I reload ogre (type 'ogre' in the console) and the bot starts behaving again.  Sometimes this doesn't work.<br />
<br />
A few times I completely loaded/unloaded the ogre extension, and this corrected it.  Sometimes this hasn't worked.<br />
<br />
Finally, I will completely log the character out and load them back in and this has always corrected the issue (the bot starts casting again).  Well...until it happens again.<br />
<br />
Any idea what is going on?  Am I doing something wrong?<br />
<br />
<br />
Classic Coke</div>

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			<category domain="http://www.isxgames.com/forums/forumdisplay.php/45-OgreBot">OgreBot</category>
			<dc:creator>ClassicCoke</dc:creator>
			<guid isPermaLink="true">http://www.isxgames.com/forums/showthread.php/5860-Bots-just-stop-attacking</guid>
		</item>
		<item>
			<title>Bots facing the wrong way after joust in</title>
			<link>http://www.isxgames.com/forums/showthread.php/5859-Bots-facing-the-wrong-way-after-joust-in?goto=newpost</link>
			<pubDate>Fri, 11 May 2012 15:43:54 GMT</pubDate>
			<description><![CDATA[I am not sure if this is a bug or not. 
 
I've started noticing a few times I will send the bots to joust in and it will run in correctly behind the...]]></description>
			<content:encoded><![CDATA[<div>I am not sure if this is a bug or not.<br />
<br />
I've started noticing a few times I will send the bots to joust in and it will run in correctly behind the mob, but then it faces the wrong way ( ie the mob and bot are back to back ).<br />
<br />
I turned on 'face mob in combat' but I don't remember having to have this on before for jousting in.<br />
<br />
Is having to turn on the 'face mob in combat' normal?  Or does it not matter for melee if you aren't facing the right direction?<br />
<br />
Thanks,<br />
<br />
Classic Coke</div>

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			<category domain="http://www.isxgames.com/forums/forumdisplay.php/45-OgreBot">OgreBot</category>
			<dc:creator>ClassicCoke</dc:creator>
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