Recent content by 2BoxingFiend

  1. 2BoxingFiend

    Spell Exports..

    sk posting
  2. 2BoxingFiend

    Updated Spell List Files POST GU52

    removed duplicate entry of plaguebringer and used the one of the number for thunderclap Error:No such 'settingset' member 'Set' @LavishSettings[EQ2Bot].FindSet[Character].FindSet[${Me.SubClass}].Set[BuffVenemousProc]:Clear is the error with the gui
  3. 2BoxingFiend

    Updated Spell List Files POST GU52

    SK and Illy -- modified to include TSO end abilities
  4. 2BoxingFiend

    EQ2Bot Requests for Requests

    add to templar and fury an on tell cast function, like the one you have in dirge for bladedance. for templar it would be Sanctuary, and for fury it would be Tortoise Shell tnx
  5. 2BoxingFiend

    VGCraftHelper - Comments Thread

    feature request under the craft tab to make real items, can you add a drop down menu to add catalyst
  6. 2BoxingFiend

    Stardog's Melee Bot Discussion Thread

    i love your healbot script, i use it with my cleric although, when i enable the "assist/fight" mode, the bot tends to wander 10m away from the fight then run back and forth till it finds a location it likes. as to running the healbot for the dread knight, it seems that the bot does not...
  7. 2BoxingFiend

    Stardog's Melee Bot Discussion Thread

    dread knight and cleric also, is there a way to have the cleric follow, assist, heal and buff out side of group as a powerleveler per say tnx
  8. 2BoxingFiend

    Stardog's Melee Bot Discussion Thread

    is there a way to not require the hunting ground path, so i can use the bot while in group?
  9. 2BoxingFiend

    VGCraftBot -- feedback thread (Archive)

    in version .9997, when turning in WOs. It seems that the taskmasters move much faster now. Thus, prior to looting the reward, the bot will "hail" him again to turn in another WO overriding the previous reward that has yet to be looted.
  10. 2BoxingFiend

    VGCraftBot Settings & Skills/Atributes

    Since the 20s, based upon the original instruction of severals versions ago. Xeon recommended that: Skills be distributed as: 28 station / 36 tools / 36 utilities and Attributes be distributed as: 28 problem solving & ingenuity / 22 finese & reasoning these ratio has helped since, the...
  11. 2BoxingFiend

    VGCraftbot -- Feedback Thread (Archived 2007/04/09)

    The new version is much better as it now uses more tool quality actions. I was parsing through craft-actionlogic.iss and I think if we start with High Quality + Low Progress first, then finish out the progress bar before utility kicks the bot would be able to push for grade A on moderate and...
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