Recent content by CyberTech

  1. CyberTech

    EVEBot Commit: CyberTech

    Bug #1602 (Resolved): Hauler - ICE Ore Bug https://forge.isxgames.com/issues/1602#change-1635
  2. CyberTech

    EVEBot Commit: CyberTech

    Bug #1592 (Resolved): Ore Not being Transferred from Ore Hangar to Station Resolved with Inventory system rewrite https://forge.isxgames.com/issues/1592#change-1634
  3. CyberTech

    EVEBot Commit: gfeitosa

    Feature - Enhancement #2144: Improve short-cycle behavior 7 - Also It seems that the timer as it deactivates both mining lasers at the same time. Activating lasers as a group will only see the need for one active timer at any time. This will make implementation take a lot less work...
  4. CyberTech

    EVEBot Commit: gfeitosa

    Feature - Enhancement #2144: Improve short-cycle behavior 6 - It will also eliminate the issue of boot entering a loop of trying to mine 2 OOR asteroids and wasting hours/All Day going back and forth trying to distribute lasers between 2 OOR rocks, https://forge.isxgames.com/issues/2144#change-1629
  5. CyberTech

    EVEBot Commit: CyberTech

    Bug #1592 (In Progress): Ore Not being Transferred from Ore Hangar to Station https://forge.isxgames.com/issues/1592#change-1628
  6. CyberTech

    EVEBot Commit: CyberTech

    Bug #1594 (Rejected): User Configs Not Saving/ Loading https://forge.isxgames.com/issues/1594#change-1626
  7. CyberTech

    EVEBot Commit: CyberTech

    Bug #1606 (Resolved): eve.GetBuddies is depreciated https://forge.isxgames.com/issues/1606#change-1625
  8. CyberTech

    EVEBot Commit: gfeitosa

    Feature - Enhancement #2144 (New): Improve short-cycle behavior Currently, the only function supported is short-cycle only when rock is already low. The bot does not know when the rock gets low because the survey scan data is static. This can be fixed by activating the survey scanner at the end...
  9. CyberTech

    EVEBot Commit: CyberTech

    Feature - Enhancement #2138 (Resolved): Ability for miner to use Survey Scanner. https://forge.isxgames.com/issues/2138#change-1621
  10. CyberTech

    EVEBot Commit: gfeitosa

    Feature - Enhancement #2141: Please Fix Orca Mode. 3 - Please add UI field for the user to define a timer "in seconds" between boost activation. WHY: Because the module cycle is 60 seconds BUT the boost duration can last up to 130 seconds. https://forge.isxgames.com/issues/2141#change-1619
  11. CyberTech

    EVEBot Commit: gfeitosa

    Feature - Enhancement #2141 (New): Please Fix Orca Mode. Please fix the following isues: &lt;li&gt;Issue: Orca Start boosting at the station Please make it Start to boost at the belt and, after the command for the bots to warp to master </li> <li>Issue: Orca Picks an asteroid and slow boat...
  12. CyberTech

    EVEBot Commit: saridd

    Bug #2159 (New): Orca Loot Wrecks The orca loot wrecks function does not loot the wreck. It sucessfully targets and tractors the wreck and opens the wreck but doesn't loot the wreck. The bot will cycle between the open wreck and fleet hangar and never actually loot the wreck...
  13. CyberTech

    EVEBot Commit: saridd

    Bug #2161 (New): Orca going to warp when leaving station When the orca leaves the station for the first time after the script has been run, it won't jump into warp. It travels at full speed until user intervention, whereby if I stop the ship the bot then immediatley takes it into warp and away...
  14. CyberTech

    EVEBot Commit: saridd

    Feature - New #2160 (New): Ocra Salvage Could we please have a salvage routine added to when the Orce tractors and loots wrecks. https://forge.isxgames.com/issues/2160
  15. CyberTech

    EVEBot Commit: Defectuous

    Bug #2182 (New): Broadcast function seems to cause higher than normal cpu usage and often freezes game clients. While using evebot(Mining), if you start them via broadcast, out of saying two one of the clients always seems to spike and sometimes freeze. The machine I was doing this on only runs...
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