Recent content by Digi

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    Orbiting and MWDing

    it is not, you have to manually edit it in, youd have to change the distances anyway
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    New Looting Function in Ship.iss (Pre Beta)

    When Complete and Working, You pass it a Wrecks Entity ID and it loots it! function LootWreck(int64 EntityID) { variable int64 EntityID variable index:item ContainerCargo variable entity entityToLoot = ${Entity[${EntityID}]} variable int i = 1 variable int temp = 0...
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    Orbiting and MWDing

    function Fight() { Ship:Deactivate_Cloak while ${Ship.IsCloaked} { wait 1 } ;Ship:Offline_Cloak ;Ship:Online_Salvager ; Reload the weapons -if- ammo is below 30% and they arent firing Ship:Reload_Weapons[FALSE] ; Activate the weapons, the modules class checks...
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    Orbiting and MWDing

    This is a Snippet for the fight function to make it fly a short ranged ship that needs to MWD into range to be effective, I was testing with a Blaster Diemos and with some help from Val i got it working pretty flawlessly function Fight() { Ship:Deactivate_Cloak while...
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