Rather than make a new topic entirely, I'd put my question here:
I'm using the craft bot where you start it just by typing "craft" in the console. I've only been using it for a day or two, so bear with me.
I was crafting in Qeynos and I noticed that with one crafter (alchemist), it likes...
Well, I just made a patch for myself that fixes my problem. But, it sounds like your issue is a little different.
When the script notices that the step it is on is NOT the cool utility/quality pump one, I tell it to do highCost moves instead. So, when I hit my problem when the script was...
There is an issue with T5 combines where the AI is selecting a less than savory ability.
The issues comes where the quality step (the good utility one where we have 6 buttons to use) comes in the same stage as the new station ability (75ap progress moderate or 50ap quality low).
The...
There a way to tell the script to give more weight to using utilities than other skills? On T5 recipes, it will spam the "new" station skill which is 50AP, quality low until it is nearly out of AP and then it will fail. Whereas on a T4 recipe (before I dinged) it would happily use utilities...
Not to reply to my own post, but I found the problem with "trivials" I think. The sliders don't correspond to the recipe difficulty (from the best that I can tell). The still correspond to the tier (amount of AP)
Very Easy = 2000AP
Easy = 2500
Mod = 3000
Dif = 3500
My trivials were...
I'm still seeing the issue where trivials complete to C instead of A. Sliders could be all at 100% or some variation of that. I don't think there is a slider for "trivial" and it doesn't appear to use any of the other sliders.
Well the problem is two-fold. Some recipes claim that they need utilities that they never use. I know treatment is on recipe requirement list for outfitters, but is never used. So, if the player doesn't keep X stacks of treatment glued into their inventory, taking up all that extra space...
What I've been doing for a couple weeks is opening VGCraftBot.iss in a text editor, and searching for "supplyneeded" (don't match case).
I comment out all calls to that function (place a ; in front of it). There was some new one added that is in an if/else clause. I comment out that entire...
Any chance there can be a hard-limit quality value added to the UI/script? If quality > 75, progress only?
Doesn't matter where those sliders are set, it will sometimes run to 65% and finish with 800 points or it will run to 100% quality and fail. And if there is a happy spot to put the...
Is there a more definitive...um... definition of how these sliders work. I was doing very easy / trivial single combines for boat parts. I would finish with 1500+ AP and B grades. I tried moving min quality up to 900+... no difference.
From what I can tell... the higher that progress...
Another issue I see is that on T5 stuff, the bot pushes quality to 100%... and invariably runs out of AP before it can finish.
My settings for 3500 are:
MinQ = 255
APLimit = 51
MaxQ = 54
My understanding is that the script is supposed to stop pushing quality @ 54. But, it uses up...
One performance issue:
Add more of the "default ingredients" on table setup.
An older version (.992 I think) used to add two of some of the default ingredients. This new version doesn't. I run out of cleaner/solvent when the bot tries to push quality using those utilities very often, about...
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