Recent content by jackwade

  1. J

    EQ2 Crashing on ISX Update.

    Oh i see. Is that available somewhere? I don't have any way to roll it back.
  2. J

    EQ2 Crashing on ISX Update.

    ISXEQ2 loads and begins to patch. It wants to update from May 23rd version to an even more recent may 23rd version. I can get the exact update numbers if anyone thinks its a point of interest. It says it completes the update, immediately crashing EQ2. It obviously does not complete the...
  3. J

    VGBot --Beta testers wanted

    Kram real feedback for you: The bot currently chases mobs when they run. This makes casters get killed. Can you make this script more caster friendly? Casters have no reason to close the distance on a runner. Make a variable to flag as a spell caster. Also, the bot is not respecting the...
  4. J

    VGBot --Beta testers wanted

    Kram just a suggestion to add stability. I think its Antiadd that makes you face the add temporarily. It causes a lot of spell interrupts, sometimes resulting in death if you get caught in a loop. This seems to happen when an add is nearby.
  5. J

    VGBot --Beta testers wanted

    Thanks very much. Appreciate the help and script. Looking forward to the waypoint implementation, will be great for efficiency
  6. J

    VGBot --Beta testers wanted

    I saw that check and those variables. It is being ignored and appears to only be looking to satisfy one of those variables. I.e. if HP is fine, energy doesnt matter. The check says to look at HP and energy. If one is satisfied it continues. Correct? So I tried changing the line to && to see...
  7. J

    VGBot --Beta testers wanted

    Im looking for suggestions on why my bot refuses to roam or close distance with mobs? I can set pull distance to 10, and my bot just stands there at base camp failing to pull anything because its out of range. It will not close the distance to mobs. It will not wander from basecamp. Again, it...
  8. J

    VGBot --Beta testers wanted

    I wish I had your problem. My bot isn't roaming at all.
  9. J

    VGBot --Beta testers wanted

    Define "ignoring" more? What I mean is, the bot will only attack mobs in its spell range (25 feet). If a mob is outside its spell range, it will not target/seek it. It will sit in basecamp and only attack respawns in its 25 foot range. I can describe it in greater detail if you need to me...
  10. J

    VGBot --Beta testers wanted

    * Version 0.3 (beta) -- 2/25/2007 Not sure what the issue is then. The energy check must not be ultimate. Something is telling it to pull everything in range regardless of energy. I am sure of this. Any idea on my other issue Kram? The bot returning to basecamp and not roaming/seeking...
  11. J

    VGBot --Beta testers wanted

    Will test that shortly. That is a good point. Still doesn't solve the fact the bot will pull anything in pull range without resting. Why is rest period being overrided? And how can I fix it? Update: to answer your question tsumari, the corpse can be disappeared and the bot still will...
  12. J

    VGBot --Beta testers wanted

    Just did some more testing. 2 things. Bot has intelligence issues. It skips heal checks if ALREADY in the process of casting a spell. With 3 second cast time spells this makes it very difficult to survive any encounter. Could someone please help with this? I just need the bot to cancel spell...
  13. J

    VGBot --Beta testers wanted

    Another bigger issue. Bot kills one mob then stands around. Does not roam or proceed to nearest available mob.
  14. J

    VGBot --Beta testers wanted

    Is there a way to reduce the wait time between casts? The bot is waiting too long between nukes and heal checking. I havent been able to successfully run it due to this (bloodmage, very weak. need to fight quickly and cast despoil's immediately). Does anyone have a snippet to make the bot...
  15. J

    Looking for scripts

    I dont have the time or the desire. Id rather pay someone else for their time.
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