Recent content by sumdumgai

  1. sumdumgai

    temp

    The problem isn't when you have work orders, its when you dont. So it cycles the whole list. Since the workorders always seem to be the last ones (I assume because they are the last you received), it might just work to only run through the last few? If I have workorders, it goes quick, but...
  2. sumdumgai

    VGCraftbot -- Feedback Thread (Archived 2007/04/09)

    The problem isn't when you have work orders, its when you dont. So it cycles the whole list. Since the workorders always seem to be the last ones (I assume because they are the last you received), it might just work to only run through the last few? If I have workorders, it goes quick, but...
  3. sumdumgai

    temp

    I'm sorry Xeon, I feel pretty dumb. I was going through the code today, and realized that it goes through the whole list of recipes one by one, checking for work orders. I then began thinking that perhaps it was a delay issue as you suggested before. So, I let it sit there, walked away for a...
  4. sumdumgai

    VGCraftbot -- Feedback Thread (Archived 2007/04/09)

    I'm sorry Xeon, I feel pretty dumb. I was going through the code today, and realized that it goes through the whole list of recipes one by one, checking for work orders. I then began thinking that perhaps it was a delay issue as you suggested before. So, I let it sit there, walked away for a...
  5. sumdumgai

    temp

    The Recipes window comes up in under half a second. Once I expand the Primary Components, it takes about 3 seconds to load the list of those recipes. About 1.5 to load the Secondarys when I expand it. Those delays to not come up until actually expanding the list however.
  6. sumdumgai

    VGCraftbot -- Feedback Thread (Archived 2007/04/09)

    The Recipes window comes up in under half a second. Once I expand the Primary Components, it takes about 3 seconds to load the list of those recipes. About 1.5 to load the Secondarys when I expand it. Those delays to not come up until actually expanding the list however.
  7. sumdumgai

    temp

    Hey Xeon, It does the same thing for me. I turned on debug info and it appears its just running straight to the forge(in my case). I start the script near the forge, sometimes it just walks straight to it, interacts and pauses. Other times, it walks backward through the whole path (from...
  8. sumdumgai

    VGCraftbot -- Feedback Thread (Archived 2007/04/09)

    Hey Xeon, It does the same thing for me. I turned on debug info and it appears its just running straight to the forge(in my case). I start the script near the forge, sometimes it just walks straight to it, interacts and pauses. Other times, it walks backward through the whole path (from...
  9. sumdumgai

    VGCraftBot -- Beta Testers wanted

    In the VGCraftUI.xml it appears you left out the onKeyboardExit event to set woFuel1. So when someone inputs their fuels, the first one doesn't take. The second one does however.
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