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    LavishNav for VGCraftBot

    A quick pathing issue. I've noticed sometimes if you run to where the taskmaster is, and he starts moving before you get there, then it can cause issues. This is most obvious when he goes outside a tent or door or something. You go to the spot where he was, stop, then turn and try to path...
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    VGCraftBot -- feedback thread (Archive)

    Yep, seems to be working nicely for the most part. A few AI related issues: If in the first bracket of two actions, the ingrediant action that is used to boost quality is present, it will tend to pump this to the Max quality level because there are still plenty of AP left, seeing as it's the...
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    Krambot 1.2g feedback

    Can someone go through exactly how i'd just make this script harvest trees, without any other additions? I've tried making the target "tree" and "dry" but it just runs straight past them and loops around.
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    VGCraftBot -- feedback thread (Archive)

    Yea I get the 'stop in front of work station' thing often too. He stops just outside of range and wn't move closer witout manula intervention. EDIT: Also, it is becoming irritating watching the bot do progress+quality actions on the fourth and fifth actions after it has already reached the...
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    There was a patch today and vgcraftbot isn't working...

    It says 'it needs an update' and you're asking what's wrong?
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    VGCraftBot -- feedback thread (Archive)

    Yea same deal as what I was getting.
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    VGCraftBot -- feedback thread (Archive)

    Ok deleting the action file worked to fix the problem, but i'm still having a few pathing issues. It will say 'cannot find path to table' before opening it, and then sometimes it will walk within a few feet of the work order guy and not open any menu, saying there's no path to him. I tried...
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    VGCraftBot -- feedback thread (Archive)

    Same issue here. With .993 running, it pushes pure progress and no quality.
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    Is there a bot that just harvests?

    Basically i'm interested in running through lower level zones harvesting. I'm not looking to get involved in fights, but idealy the bot would attack if something started whacking on him. I don't have a lot of time, so I haven't been able to set up farmbot or krambot to see whether their...
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    VGCraftbot -- Feedback Thread (Archived 2007/04/09)

    Another thing i'd like to see. The ability to not open up supply bags automatically. This would be good for two reasons: 1) Your inventory would likely not fill quite as quickly in the short term 2) There is some debate as to the most effective way to get rewards from your packs, and...
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    VGCraftbot -- Feedback Thread (Archived 2007/04/09)

    The script has a few issues running WOs where there is an ingrediant step right at the end, with the final finishing step. Because this step doesn't need a full bar of progress to finish, I don't think the AI is currently calculating it properly I've also found it using the action that...
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    VGCraftbot -- Feedback Thread (Archived 2007/04/09)

    The hailing fix works to some degree, but if you're going to implement it, you need to make it so a different mechanism for opening the crafting table is used from the one to talk to the taskmaster. It looks really suspect that you hail the table every time you use it.
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    VGCraftbot -- Feedback Thread (Archived 2007/04/09)

    My movement paths are all screwed up. He runs to the first vendor fine. Then does a wierd spin and winds up in the corner and can't get out.
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    VGCraftbot -- Feedback Thread (Archived 2007/04/09)

    Ok, fairly basic problem and i'm sure i'm missing something intrinsic, but I can't get this to work at all. I've unzipped the folders to my innerspace/scripts/ directory. I've run the game via IS, opened the console, typed 'run vgcraftbot'. It says it's patching, downloads a newer version, then...
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