Fixes to make mounting work.
In Act_GUI_Utility.iss fix the if statement in function shouldimount()
if ${Domount} && !${Pawn[${Me}].IsMounted} && ${Pawn[exactname,${followpawn}].IsMounted} && !${Me.InCombat}
Then in vga.iss just add that function ("call shouldimount") to...
Wanted to test out the Itemmodifier info:
http://vg.isxgames.com/wiki/index.php?title=Itemmodifier_%28Data_Type%29
So did a quick hit'n'run script to test it out, but it returns weird and faulty information.
function main()
{
variable int i = 1
echo...
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