When attacked while in the middle of harvesting a resource, the bot does not defend itself. I think the problem is that keeps the resource targeted for the whole time.
It also often skips resources. I think what's happening is that it'll come to way point and if there are no mobs to kill, it...
Few requests, if you find them appropriate for scope of your script:
- Cancel all trade requests
- Cancel all buffs cast on your
- Log out from VG when ported/recieve a GM tell.
Just heads up:
http://www.vanguardcrafters.com/forums/viewtopic.php?t=4431
The fixes were mentioned before, just reiterating that bot might need to have to cancel buffs, stop or even log out when ported/recieve a tell from GM, cancel all trade requests, and perhaps some general ramdomness...
I suggest following slight modification for the logic for picking right correction. Here Tools slightly better than Utilities and both preffered over any Station action:
if ( ${Refining.Correction[${tstep}].AvailAction[${substep}].Description.Find[Tools]} )
actionTypeBonus:Set[8]...
Pause behavior:
Right now pausing and resuming only work reliably in the middle of crafting, when you're tied to the station. It would be nice though to be able to pause reliably at the predefined stage not in the middle of crafting, go on to do your stuff, than get back to the stage and...
Here's a little kickstart function I use instead, does not waste any APs:
function kickStart()
{
variable int stepcount
variable string stepName
variable int lastStep
stepcount:Set[1]
do
{
stepName:Set[${Refining.CurrentRecipe.Step[${stepcount}].Name}]
if...
LoL, Xeon, I like your bot, but can you slow down on auto-update or make it optional? As soon as I put in my regular fixes, there's a new version that overwrites them :)
LoL, Xeon, I like your bot, but can you slow down on auto-update or make it optional? As soon as I put in my regular fixes, there's a new version that overwrites them :)
Xeon,
Here's a bit of info that can be used when figuring true action cost with action cost penalties active:
1. AP cost penalty multiplies the action AP cost by:
very low penalty: 1.1
low: 1.2
moderate: 1.3
high: 1.4
have not seen very high, wild guess it will be 1.5
2. If...
I vote for extra tab with manual selection. There're crafting gear that rises "parent skills" which will boost ALL 3 finishing skills above 1, like diplo buff. Plus extra flexibility always a bonus.
Oh, and I still haven't actually tried your new bot, still running old Hendrix distro that I...
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