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    HOWTO: Utilizing EQ2Navigation

    prob in the mid to low 20s... i was able to set it up in a room of a t3 guild hall and had no issues (except where the the sewing table was made my guy run down the stairs....was pretty funny but i just put a wall up to block off the stairs)....but in this t2 hall it just seems like im...
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    HOWTO: Utilizing EQ2Navigation

    i did, i deleted the file and re did it just running to each station....my toon still runs in reverse until it hits a wall then after a few seconds of it running backwards into the wall it will usually run forward, and if it runs close enough to the crafting station it will start crafting....and...
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    HOWTO: Utilizing EQ2Navigation

    ahh ok yea....what i did was run a big circle when i added all the F2 spots.....then ran back and forth to each spot, then ran all over the rest of the room.....i was sure it was something i did, just didn't know what....as far as fixing it....can i just delete that file? or is there a way to...
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    HOWTO: Utilizing EQ2Navigation

    ok first let me say thanx, i don't know what i did the first few times but i guess i was over thinking it....i got the bot to work and run around the crafting room of the guild hall. now for the new problem, it seems that the bot like to send my toon ALL over where i mapped. when i start it...
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    HOWTO: Utilizing EQ2Navigation

    ok very cool man thanx, im guessing maybe i didn't fill in all the extra space because i did everything including all the points (though i moved slightly at each spot just in case) and it wouldn't work for me...ill try it again. just to clarify though 1 i don't have to do anything to the...
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    HOWTO: Utilizing EQ2Navigation

    let me start by saying i'm not a programmer, though i do work in the computer field and can usually pick up things pretty quickly, but creating a nav layout in my guild hall is kicking my ass....so i figured i would just ask some (of what you guys will probably think are dumb) questions here. i...
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