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  1. D

    New Looting Function in Ship.iss (Pre Beta)

    When Complete and Working, You pass it a Wrecks Entity ID and it loots it! function LootWreck(int64 EntityID) { variable int64 EntityID variable index:item ContainerCargo variable entity entityToLoot = ${Entity[${EntityID}]} variable int i = 1 variable int temp = 0...
  2. D

    Orbiting and MWDing

    This is a Snippet for the fight function to make it fly a short ranged ship that needs to MWD into range to be effective, I was testing with a Blaster Diemos and with some help from Val i got it working pretty flawlessly function Fight() { Ship:Deactivate_Cloak while...
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