I see you added some event triggers to isxeq2. I've tried to get them to fire to no avail...
I got the following code off this board in an example somewhere and created a simple script, but the function never seems to call.. what am i missing out on?
function main()
{
variable...
If one where to create an object...
objectdef sample
{
function fun1()
{
}
}
from your main... how do you call that function?
I've tried 20 combo's of the following with no luck....
variable sample eObject
call eObject.fun1
call eObject:fun1
nothing seems to find it.. can you...
I'm pretty sure i had isxeq2 loaded, but I sure won't sware to it as i was in and out of game alot working on this... so it's possible.
so something like this your saying would set up a command in eq2 that is executable from a chat window by typing "/hello"
alias /hello "some action ..."
Can it be implemented from a script?
where I could type in /whaterver in my eq2 chat window and have it execute some trigger or alias or what erver?
I've tried using aliases, but they seem to only work on text in the command window.
Whilei I'm at it...
Is there some equilivent to...
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