Search results

  1. D

    Kbot -- Discussion

    Sorry I am sorry that I had to stop work on kbot back in 2007, it was as much fun and a challenge for me as playing VG ever was. When I left to take a break as my wife was about to have our 3rd child and first boy I had hoped to come back to it. To make a very long story short, after a two...
  2. D

    KBot v3.27

    Thanks for taking over my baby Xeon Thanks for taking over my baby Xeon... I took it over from Kram when he left and got it as far as I could before I left the game. It couldn't be in better hands now. ~Denthan
  3. D

    EVEBot Discussion Thread

    Mining Drones Tsumari figured this out but I have not seen a post. The UI seems to be the issue. Evebotgui.xml is not updating evebot.xml to TRUE on left click. <Setting Name="Use Mining Drones">FALSE</Setting> <checkbox name='cbMiningDrones'> <X>10</X> <Y>90</Y>...
  4. D

    EVEBot Feature Requesting

    Priority Mining I would like to see having one type of roid as the primary (like Massive is for me) and then when all belts are out of that starting on other types. Right now I have the xml edited so all I look for is Massive but by 8 PM EST I stop mining because all the Massive is gone...
  5. D

    Denthan's Wife gives birth!

    Born 5/9/07 @ 11:08 AM Weight 8 lbs 10 oz Length 21" Head 14" (already got the big head!) Chest 14 1/2" Ryan is our 3rd and last :) 2 girls and now a boy First Cries (Video 1) Pic 2 Pic 5
  6. D

    Port UI Problems

    Port UI from Krambot Below is a copy of the Port UI I use with Krambot, it uses the VGSkin.xml so you may need to call that in your .iss This one has been working flawless so if it doesn't help then the issue is not Port.xml but something else ;) Denthan
  7. D

    Krambot v2 Feedback

    Fixes Milamber, I have found a way to resolve both these issue and when the next beta is released I think you will find it much more friendly in those areas.
  8. D

    Krambot v2 to be released

    Released It has been released. There are some bugs still so consider this a high level beta. You can find it here And the Feedback thread is here
  9. D

    Krambot v2 Feedback

    Good Feedback so far If the target is beyound your maxpullrange but less than your pullrange it will check for adds between you and the target and in a radius of the taget = aggrorange. However once you start running to the target if any of that changes, spawn pop, target is moving away from...
  10. D

    Krambot v2 Feedback

    !!! Krambot v2 Beta 2!!! This release adds the use of both Waypoints and bNav AutoMapping, New ConDot checking, Sprint/Afterburner, script now stops when "Quit" is clicked instantly, improved pulling function, where you die is logged and you can port back to it with a click on "Return to TS"...
  11. D

    Krambot v2

    !!! Krambot v2 !!! Final -- Pluss Beta 2.1 I have been home a lot on FMLA trying to help my wife who has been put on bedrest. She is 8 months with child and it has been rough on her and now with both of us not bring in any income it is getting tight on the family. The good news is I was...
  12. D

    Krambot v2 to be released

    Thanks for the suggestions Thanks for the suggestions, I am always trying to improve Krambot, but like the old adage goes, go with what you know. I know basic scripting, I know how to play a monk and what a script needs for that class, I know I don't want to try and morph Krambot into...
  13. D

    Krambot v2 to be released

    With the help of XeonX and Karye I hope to have a new Krambot tested and ready for release in the next 2 weeks. Things to look forward to: LavishNav Waypoint System!!!! Same great melee combat system that is easy to use. Port UI System Krambot will now log where you die so with the...
  14. D

    Krambot 1.2g feedback

    If for some reason the Krambot now is not working for harvesting try the first one. You can find it here Whrip, You are leaving out some code, what are your variables that you have added to the top of the script. Please post them in your suggestion Denthan
  15. D

    Krambot 1.2g feedback

    I tried adding a Reactive Chain function when I was working on it, that just slowed the script down so I just put the RCs after the CCs since the crits are more important. Denthan
  16. D

    Denthan's Melee Krambot 1.2 Feedback

    I am glad some feel the 3 weeks I put into Krambot to make it better was useful. Thanks, Denthan
  17. D

    Denthan's Melee Krambot 1.2 Feedback

    * Version 1.2f * Major code cleanup to help the script run up to 50% faster (this will be my last update to Krambot. I feel I have taken it as far as my skill level will allow)
  18. D

    Denthan's Melee Krambot 1.2 Feedback

    Use Chains for that.
  19. D

    Denthan's Melee Krambot 1.2 Feedback

    Not just XML The XML is not really the issue for me, it is the way he has the code written in the script. I have read the script to the point of almost having it memorized and I simplely do not know a good way to change the way the waypoint system works. If someone wants to take it upon...
  20. D

    Denthan's Melee Krambot 1.2 Feedback

    Changes to 1st Post Please see the first post if you have not read it lately as I have tried to put more information in it to help those with setup issues. Denthan
Top Bottom