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    EQ2Bot Tank&Assist mode doesn't fight unless auto-pull is on

    Quick fix if you are running character without a pet is to set 'PULL WITH PET'. Im running my berserker like so, that way I can manually pull and then the bot does the rest. //b
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    berserker.iss typo

    Im sorry if this became double post, I accidentally posted in the 'Scripts Releases' forum. Anyways, there is a typo in the berserker.iss that cripples all defensive stuff at line 279 in latest SVN. if ${DeffensiveMode} Remove an 'f' from DeffensiveMode and all defensive skills fire...
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    Troubador.xml typo

    With the latest SVN, troubador.xml have a typo wich is why 'Buff Haste' on Class tab isn't working when you are lv56+. Line 122, mis-spelled spell. Attaching corrected troubador.xml //b
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    Anyone having problems with Named ??

    Im on a NON-PVP server. Anything else that will help you narrow it down?
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    Anyone having problems with Named ??

    No, I didn't have ignore checked. The only checked boxes I have are Automatically Pull, Engage in Melee Combat and the Loots boxes. There is some weirdness going on about botting 'some' of the Nameds, this is happening across my 2 friends computers as well (in same group). Bots just...
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    Anyone having problems with Named ??

    Bot does nothing against Broog, the Banished in SS. Anyone got some idea whats doing this?? //b
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    Anyone having problems with Named ??

    Please make a separate thread for the looting you described. No need to mix bug threads up! :) //b
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    Updated CustomWrits.xml?

    Does anyone have updated versions of CustomWrits.xml that they like to share? I just realized it would take a few hours at least to go through all my crafters and update the custom writ file manually... //benrangel
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    Anyone having problems with Named ??

    I can second this with my Berserker MT. Tried with Siphon as well. Only uses melee, no skills are used automatically, I have to manually click them. This behaviour is not for all the named, but for some, but right now I can only recall one other that the bot doesnt react to and that is...
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    Optimal PoF harvesting

    Mmm yeah, I used another bot a long time ago. Their path coding looked something like this, with the third value being roaming distance for that waypoint. Worked really good, actually. waypoint1 = 906, -562, 35 waypoint2 = 952, -562, 35 waypoint3 = 996, -575, 45 waypoint4 = 1014...
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    Updated Radar Window!

    Thank you thank you thank you. Any way to remove the 'border'? I think this superscript has been long overdue for an update. *applause* //benrangel
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    Craft 6.3

    After upgrade to 6.3 and isxeq2 'B' version I get some odd behavior on the craftbot. If I try to add more than 1 recepie at a time, it hangs on 'Processing recepie...' and starts to close my open windows one by one with a second delay. Like bag6, paus, bag5, paus, bag 4 etc etc.... like its...
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    Craft 6.3

    I'm no expert on SVN, in fact I suck utterly and have never had much luck figuring out any versioning software, (it looks simple enough, and I think I understand the theory...in practice I just never seem to be able to set things up right) but shouldn't you be using a branch or a fork or a prong...
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    Assassin Class File

    Hello, just adding my personal clarification of this problem, hope it helps you sort it out, Pygar! Scenario: 1 Berserker-bot, 1 Assassin-bot, 1 Troubador-bot plus 2 other bots with varying classes. When the Berserker-bot initiates with melee instead of pulling with arrow, fight goes as...
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    Forced patch?

    Hello, has there been a new forced patch today that require us to wait for a new modified everquest2.exe? Cause mine stopped working today :eek: //b
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    Problem with CraftingBot 6.2

    I start out at crafting station, stove & keg, target station and beginning batch. The toon runs to the fuelvendor upstairs and stashes up, then downstairs to the broker and stashed the harvests. Instead of going back to the stove & keg it stand there and produces this message in game console...
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