Someone had a bad Friday the 13th.... When I say the pathing is fine I mean it takes the correct routes when pathing, it just doesn't seem to click the door. Clicking doesn't seem like "pathing" to me in a technical sense.
And yes in first person and it's still an issue. I may try...
Thanks! I know just where you are talking about. I've run by it a few times and was actually thinking about it as I was posting. Does the task master stay within the fence?
Xeon did you already put in the code to check if the repair merchant is set to NONE? Even with the recent updates I'm still having problems with having no Repair merchant set.
For anyone else who is still having this problem, I just edited craft-items.iss file and changed this around...
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