Discussion in 'OgreBot' started by thunderdragonx, Nov 25, 2010.

  1. thunderdragonx

    thunderdragonx Member

    Messages:
    34
    Here's my setup

    SK - Tank (T3)
    Wizard - Dps (T3,T2)
    Illy - Utility (T1)
    Troub - Utility (T1)
    Inquis - Heals (T1,T2)
    Mystic - Heals (T3)

    Should I tweak my setup or does this look good?
  2. insanitywiz

    insanitywiz Active Member

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    470
    Nothing wrong with it, personally I would take a coercer over an illy atm.
  3. Kannkor

    Kannkor Ogre

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    2,937
    I personally prefer a warlock to wizard, but in the grand scheme of things, that is VERY minor.

    I also prefer a Coe to an Illy, but again, that's minor. Overall, very good setup.
  4. canoppener

    canoppener Active Member

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    84
    I personally would drop a healer and run a warlock or maybe a scout dps.
  5. insanitywiz

    insanitywiz Active Member

    Messages:
    470
    Until well geared a second healer is preferable to an extra dps, at least IMO. It lets you get through shit faster due to having the ability to do bigger pulls, and get your AOE's on more mobs at once.

    But then, if you are going for an AOE spec, a warlock is a better choice then a wiz.
  6. zandokan

    zandokan Active Member

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    107
    Yeah id change the inquis for a bring but nice grp anyhow.
  7. eddie43302

    eddie43302 Active Member

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    422
    I run 2x groups and here is my setup
    Pally,illy,wizard,conjuror,troub,inquis

    2nd group is

    Bruiser,swash,assasin,2x dirge,warden, this group has a backup defiler all t3 in case shit happens lol....all of these are on seperate account to cause i like to box x2 raids and x4 raids... can currently clear labs..destruction.almost all palace. do couple ud named..can take out some contested..

    Both groups are full sf t3 but chest piece and has all ud jewlery etc... but groups can finish any zone in the game.. the bruiser can tank in 6pc t3 dps gear he also has 6 pc t3 def gear to.. bruiser is pushing around 37k health in group setup and around 58% uncontested block in tank gear with almost 12k mit.
    Last edited: Nov 27, 2010
  8. zandokan

    zandokan Active Member

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    107
    Any zone? WOW can u do ZUA HM with them?
  9. eddie43302

    eddie43302 Active Member

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    422
    yes i can.and recently acquired a nice 6pc t3 ranger to add to my 2nd group but the ranger script seems to be bugging out...
  10. primalz

    primalz Active Member

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    482
    bugging out in what way? rangers no different than any other class except for what you setup yourself [ca cast order, named ca, etc].
  11. eddie43302

    eddie43302 Active Member

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    422
    the ranger script you... it does nothing but casts temp buffs and autoattacks.. i got the latest one from the svn.. it comes on and runs back so that it can fire its arrows and does nothing else. and im talking about eq2 bot. but the actual thread was talking about what classes you box not what program so it shouldnt matter.
  12. Plavok

    Plavok Active Member

    Messages:
    72
    I'm currently building a second group with some spare and new chars (on the same accounts as my main group). I have decided to go with a Zerker tank. I got great flexibility on the healers, but I'm not quite sure what to do with the other chars. I have a Dirge, Illu, Necro, Assassin and Swashbuckler and I thought about the following setup:

    - Zerker
    - Healer
    - Dirge
    - Illu
    - Assassin
    - Necro

    I am extremely happy with my main group that is a caster group and I'm a bit worried about adding melee. On the other hand I would prefer to keep the Dirge and not betray him to Troub. And I would also have to level up another mage class if I'd go with another caster group.

    Do you think the setup above would work well with ogre? My goal is to clear easier zones and PR with it.

    Thx!
  13. insanitywiz

    insanitywiz Active Member

    Messages:
    470
    I haven't put together a Necro setup on ogre yet, but I don't know why it wouldn't work. If you know your classes well, i think the only one that would have any difficulty on Ogre is ranger, due to the mix of melee and ranged combat it has to do to really shine.

    In other words, there is no reason at all that setup won't work for pretty much anything in the game, other then single grouping SF raid content.
  14. Kannkor

    Kannkor Ogre

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    2,937
    Rangers have special coding to make them work :) However.. rangers are at a HUGE disadvantage once you start killing fast or doing AE fights, because the more you switch targets, the more you move. The more you move, the more CAs you interupt of them.

    If you're going to do a melee group, I'd go all out melee. (It seems you like the 1 priest setup), so I'd do the following:

    Tank, priest, chanter (I like Coe, but I'm sure Illy would be fine), dirge, assassin, melee - Maybe the swash?

    I say that because your necro loses the benefits of not having a necro, and a swash gains from having a dirge. I try not to mix my types.
  15. Plavok

    Plavok Active Member

    Messages:
    72
    great feedback, thx!

    i am using a coercer in my main group and the illu is just another char i would like to put to use. i agree with the missing troub for the necro, but he would benefit from time warp and other temporary illu buffs. and maybe after the xpac the scout pet (as per official posting).

    the reason i was leaning towards necro vs swashi was also that i was able to get him some raid loot already while its harderbto get scout loot for 3 more scouts (dirge, assa and swash).

    guess i will just have to finish leveling them all and then try out if necro is ineffective with the dirge.

    thx again!
  16. Kevinshp

    Kevinshp Well-Known Member

    Messages:
    798
    I'd go brig with the bebuff of the brig the assassin would go off. swashys make mobs not hit the tank as hard brigs make group hit mobs harder.
  17. rakhirbfp

    rakhirbfp Active Member

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    8
    Quick question: Why Coercer over Illy?

    I hear this a lot but never looked into the Coercer buffs to really find out why.
  18. insanitywiz

    insanitywiz Active Member

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    470
    Coercer brings more to the table honest, not the least of which is a vastly superior mana regen. They also do far more DPS at the moment. Illy's spend way too much time casting and recasting their oceans of temporary buffs.
  19. Kannkor

    Kannkor Ogre

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    2,937
    I also prefer Coe over Illy.

    As insan said, mana regen cannot be matched by anyone. Once you start getting some gear, you're talking 30% group mana regen every 30 seconds or so off of ONE spell.

    Personal DPS is quite a bit higher.

    Group 15% cast haste (instead of TC for 1 person).

    Group DPS buff (useful for melee toons).

    5% Crit bonus for 2 people in the group (or 3 if you drop a diff buff).

    I'm not saying Illys don't have a lot of nice buffs, and a TON of temp group buffs.

    Personal preference I guess.
  20. Kevinshp

    Kevinshp Well-Known Member

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    798
    you can give 3 plus the coercer 5% crit bonus I drop the int buff and the mit buff. I never use either even when raiding.
  21. Pygar

    Pygar EQ2Bot Specialist

    Messages:
    907
    My old 6 box:
    Guard
    Defiler
    Warden
    Dirge
    Coercer
    Swash

    My new 6 box:
    Paladin
    Defiler
    Warden
    Dirge
    Illy
    Ranger

    My goals with both remain the same, to 6 box x4 content. I would swap warden for inq and illy for coercer, but the way my toons are currently distributed between accounts does not allow for that.
  22. wolfppo

    wolfppo Active Member

    Messages:
    323
    Guardian
    Swashy
    Inquiz
    Mystic
    Dirge
    Coercer

    Do about 80k to 90k on most names atm but a few of my toons are lacking gear real bad but finaly got the Coercer in raids and getting some good stuff.
  23. Kevinshp

    Kevinshp Well-Known Member

    Messages:
    798
    Thats my group set up exactly would love to see your swashy and dirge ca's

    My dirge still has TSO t4 gear and does 5 to 7 k my swashy does 20 to 38k but he has T3 gear coercer does 20 to 38 as well hes my main raider anc gear distruptor almost has enough to gear dirge.
  24. Deugar

    Deugar Active Member

    Messages:
    91
    So should i change this up some? My Options are:
    bezerker
    coercer
    templar or inquisiter?
    defiler or mystic?
    warlock or wizard?
    dirge or troubador?

    i am pretty much locked on the bezerker and coercer. But others options just need AA and gear.
    One on left is what i am using now.
  25. insanitywiz

    insanitywiz Active Member

    Messages:
    470
    It really does depend on what you are doing with them.

    For instances, i would go Inq, Defiler, Warlock, Troub
    For raids, i would go Temp, Defiler, Warlock, Dirge
  26. Kannkor

    Kannkor Ogre

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    2,937
    I'd definitely go with troub over dirge. Your casters lose a TON of dps from a dirge compared to troub.
  27. primalz

    primalz Active Member

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    482
    yeah but its really just one caster. its actually a tight melee group except for the fish-out-of-water warlock.

    no, coercers dont count as casters hush.
  28. tarbasch

    tarbasch Active Member

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    205
    Ill jump in also with my setup, almost up to 50k dps but i dont really raid and just run dungeons for gear and marks for the moonfield gear. Got about half of it.
    My Setup. Any suggestions are appreciated :)

    Zerker
    Defiler
    Inquisitor
    Troubador
    Wizard
    Necro
  29. Kannkor

    Kannkor Ogre

    Messages:
    2,937
    Coe's are so casters with a troub! Such fast casting makes really good use of their procs.

    Tarb - No bard makes me cry, other than that it's a fine group.
  30. Deugar

    Deugar Active Member

    Messages:
    91
    So i should swap out the warlock for something else like maybe a swashy?

    Granted I usually only do instances that i can handle alone.
    Last edited: Dec 14, 2010
  31. tarbasch

    tarbasch Active Member

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    205

    Troubadors are not bards no more?? :)
  32. Kannkor

    Kannkor Ogre

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    2,937
    lol.. I think with my head on Coercers.. I read the troub as a coe...

    Assuming power isn't an issue for you on the longer/more difficult fights, I don't see an issue with it. Or hate. I love my chanters personally.
  33. tarbasch

    tarbasch Active Member

    Messages:
    205
    My power regen seems pretty good i dont have any issue with running 0om, longest fight for me that i can do is the crazy Nox biatch in VC but im blowing through that now, about ready to go back to palace again, could not get passed the 2nd named (group of named horned goats) before, should be able to now or soon hopefully. I do however have a Coercer mid 50s on the Inq account, will prob level him more next double exp weekend.
  34. Kevinshp

    Kevinshp Well-Known Member

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    798
    In trub group on raids my coercer gets 50 k
  35. Deugar

    Deugar Active Member

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    91
    Seems like I have issues getting gear. So far have only been able to get defencive gear for the Bezerker and gear for my coercer.

    That Said, to create a instance dps group (not caster group)

    Bezerker
    Coercer
    plate/leather healer (Warden?)
    chain healer (defiler?)
    bard(Dirge)
    smugler(Swashy)

    So what classes should i go with? My guess is in the ()

    Mayeb after the mergers I will be able to buy t1/2 gear.
  36. macker0407

    macker0407 Active Member

    Messages:
    262
    Assuming instance gear, you'll want an inquisitor over a warden. Wardens are great when you need raw HPS, but as a secondary healer(the defiler will be primary) they're pretty poor. The inquisitor will give you more DPS, both as a character and by boosting the group DPS via Fanatical Devotion(you'd be surprised how much DPS this lands up adding), Act of War and Fanaticism.

    I'm not a huge fan of non-ranged DPS, so my vote for the final slot would be either necro or warlock. If you want a melee DPS character, I'd be more inclined to go with an Assassin or Ranger for sheer raw DPS, as the utility the other scouts bring isn't hugely useful for most group play.
  37. Kannkor

    Kannkor Ogre

    Messages:
    2,937
    I'm with macker pretty much.

    Get a plate and chain healer. Together (especially when not raid geared) makes instances a TON easier.

    Inq are MUCH better for dps, whereas Templars are better for surviviability. I'd probably say Inq are the better choice (because of dps and 2 group cures, and group heal on a stupid low reuse).

    As for your last 2 slots, IMO, go:
    Troub/Warlock
    Or Dirge/Assassin
    Which ever pure DPS you get, keep their respective correct bard (dirge with melee, troub with caster).

    Reason I say assassin over ranger, is rangers are still too annoying and "broken" (IMO). Reason I say broken, is their abilities are VERY long casting (when compared to an assassin, their counter part) and a lot of them are interupttable. Annoying because when botting, there is no easy way to tell which ones you can move for and which ones you can't (other than hardcoding them), then you need to manage your movement (staying at around 11 meters and behind) with casting.
    Refilling arrows isn't THAT big of a deal, but I still add it to the annoyance list.
    I had my ranger doing pretty well on single target mobs, or mobs with a lot of HPS, when it's get placed then beat away, but as soon as it became larger amounts of mobs where you would tab through them for AE damage, the ranger started dropping while the assassin didn't drop a whole lot.

    In the end, if you are doing instances, good chance you'll end up doing larger and larger pulls as you get gear, so I'd probably consider a warlock/troub combo. Absolutely nothing will beat a warlock on AE fights. However, if you really want your melee, I'd go dirge/assassin.
  38. Deugar

    Deugar Active Member

    Messages:
    91
    I keep changing up my group mainly because the person i group with most of the times runs a SK/Fury/Troub so I want to bring to that group. But once we both get full groups going i want to be able to bring a group to a raid and survive.

    When i posted my current group someone stated the warlock did not fit. So ok, then what should I replace him with?

    Zerker (90/250) t1/2 gear
    Coercer (90/250) t1/2 gear
    plate or leather healer ( what i have on that account all lvl 90)
    troub or dirge (what i have on that account)
    mystic/defiler or roll a new toon
    warlock/wizard/necro or roll a new toon.

    I dont mind rolling toons and leveling them. after lvl 50 they are easy enough to finish out. But want a solid group that works well in OGRE.
  39. insanitywiz

    insanitywiz Active Member

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    470
    Warlock fits fine in that group, though I would stick with defiler over mystic.
  40. Kannkor

    Kannkor Ogre

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    2,937
    I don't see anything wrong with warlock, I'd recommend using the troub if you are going to use the warlock however (as opposed to the dirge).
  41. Deugar

    Deugar Active Member

    Messages:
    91
    So go with:

    zerker
    coercer
    templar
    defiler
    warlock
    troub
  42. Kannkor

    Kannkor Ogre

    Messages:
    2,937
    Honestly, that's the best possible group in the entire world! (Or it's exactly what I use, one of the 2!).
  43. Kevinshp

    Kevinshp Well-Known Member

    Messages:
    798
    not quite that zerker is meh betray to a guard
  44. Kannkor

    Kannkor Ogre

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    2,937
    hahahahaha...

    I thought they removed guards from the game?
  45. tarbasch

    tarbasch Active Member

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    205
    For those of you guys that have Inquisitors on your teams im assuming you use them like I do, as DPS and backup heals, and I also assume your using 2 handers, my question is what 2 hander are you using and where did u get it. Mine is still using the one form the mark vender in Painel so I am looking for an upgrade.
  46. macker0407

    macker0407 Active Member

    Messages:
    262
    The two-hander from Marus is the best balance of melee DPS and blue stats, as far as instance drops go. There's also a legendary 2-hander from one of the other Vigilant zones that's got better melee stats, but it lacks blues apart from crit, IIRC.
  47. pelly

    pelly Member

    Messages:
    43
    Looking for some feedback. I'm running Ogrebot and currently using 5 accounts - looking to fill 6th now. I box for instances and x2 primarily - not on x4 raids.

    My setup:

    Pally (T1)
    Defiler (T1/Mark)
    Coe (T2/T3)
    Dirge (T1/Mark)
    Wiz (T1)

    Most are mastered out and 250 AA's. Getting 65-75K group dps atm.

    I have a Fury (T1/Mark) on Dirge Acount and Brigand (T2/T3) on Coe Account as well, but prefer to run Dirge/Coe to them when I box. Both Fury and Brig are mastered out with 250 AA.

    I can transfer Fury or Brig, but don't think either compliments my setup well, so was thinking of Troub or Inq as a 6th. Leaning towards Troub to boost overall dps for coe and wiz.

    I can level to 200 AA and 90 and equip in Heroic gear in a few days so I am not worried too much about having to grind out another toon if it gives me a better setup.

    Thoughts?
  48. bjcasey

    bjcasey ISX Specialist

    Messages:
    1,052
    Templar for more survivability or Inquisitor for more dps. Personally, I'd choose templar since I know that the harder SF instances do require some survivability and I like to error on the side of caution.
  49. Kevinshp

    Kevinshp Well-Known Member

    Messages:
    798
    the fury really wouldn't be bad as he helps your wizard and you can have tortoise shell and the dirge can go full dps spec. Also your wiz would get the int buff and your pally the sta buff. you could always transfer and if you don't like then I would betray the dirge to trub and get a loc
  50. blackee

    blackee Active Member

    Messages:
    243
    How is your VC damage on your bards? Mine is crap.

    Question: did you add MO/VC to the CA tab, or use the "dirge" tab?

    Question: what have you done to increase your deeps on VC (besides pot/crit bon/haste, etc)?
  51. insanitywiz

    insanitywiz Active Member

    Messages:
    470
    Mines so-so, and I put it in the CA tab. The Dirge tab I believe will just cast it whenever it's up, so you get a lot of debuffs and such.

    Personally, I would love to see a "post cast" or a forced order tab, where you can put a strict casting order which could be called from the CA tab. It's not a big enough deal to me to pester Kannkor over that much however.
  52. Kannkor

    Kannkor Ogre

    Messages:
    2,937
    My troub is decently geared, T3 armor but no UFD hardmode loot. He can put out 30-45k VCs.

    I put RO on the CA tab, but left VC on the troub tab.

    On my CA tab, I have:
    Debuffs
    RO
    Damage spells

    That way he debuffs, casts ro, then does damage. Then cast VC when it's available.
  53. Sunomi

    Sunomi Active Member

    Messages:
    188
    I'm considering trying my hand at 6-boxing now that I've had a chance to play around with Ogre Bot. I used to run 4-box back in T8 with this setup and had great success in instances:

    Zerker
    Dirge
    Warden
    Brig

    Now I am considering:
    Zerker
    Coercer
    Dirge
    Defiler
    Inquis
    Brig

    Any suggestions on whether I should swap the Brig for an Assassin? Reason I ask is I have a 80 Brig and 80 Ranger. Since I don' t have a plate healer I'd have to start from scratch and could level an assassin at the same time. Or, I could take my Brig to 90 with my defiler and level the inquis from scratch.

    I like the idea of a pure mage group for sheer aoe dps but I'd have to level a temp and a troub while leveling my t8 warlock. I have the Zerker/Dirge/Coercer and Warden (if I used him) ready to roll now. I also have a 80 SK and Bruiser I could swap out for the Zerker if I wanted to mix things up.
  54. Kevinshp

    Kevinshp Well-Known Member

    Messages:
    798
    I would roll the assassan you'll get much more dps than you will with the brig or a swashy if you betrayed. Inquiz it great to have as well.
  55. Kannkor

    Kannkor Ogre

    Messages:
    2,937
    Sadly... I have started to conform to the general population...

    I started leveling an SK to take over for my zerk. There are just too many bonuses the SK brings over the zerk. I will lose a little bit of AE dps on the SK over the Zerk on large AOE fights, but it isn't much. Gain a TON of single target DPS, and gain buffs for the entire group that raise DPS.

    You said if you went caster group.. you'd have to level a temp..? What does a temp have to do with a caster group?

    Overall your group is fine either way. If going melee, I would use an ass over a brig.
  56. Kevinshp

    Kevinshp Well-Known Member

    Messages:
    798
    NOOOO don't go to the dark side
  57. Sunomi

    Sunomi Active Member

    Messages:
    188
    I was assuming because of the increase in HP/Buffs as well as the thinking that if Inquis are better for melee groups, Temps could be better or Mage groups. I'm probably wrong with that assumption as I've never played a plate healer and I've been out of game for a while. If I wanted to rock a mage group and throw my SK into the mix over my zerker, would it be more beneficial to have a defiler/inquis or a defiler/temp? I was also considering the temp because of sanctuary for big pulls, etc..
  58. Kevinshp

    Kevinshp Well-Known Member

    Messages:
    798
    A fury is best for mage group as they have a sta and int buffs so could betray your warden
  59. Sunomi

    Sunomi Active Member

    Messages:
    188
    Hmm....I was once a fury back in the old pre-t8 days. However, after reading some more on the new aa lines (just got back into the game), I am thinking about sticking it out with a pure melee group. I've never been too keen on playing a mage class and I have the majority of what I need already somewhat built.

    If I rock:
    Zerker
    Coercer
    Dirge
    Defiler
    Inquis
    Assassin

    I should be able to tear ass through some decent instances and well...PR :dazed:
  60. Kannkor

    Kannkor Ogre

    Messages:
    2,937
    IMO, in a instance setup, there is absolutely no place for a druid. The only possible exception I may make, is if you want to run 1 priest, but you can't, so you have a druid fill in temporary while you get better gear.

    Templar/Inq - Templar has stoneskin for the tank, and sancturary for the group. Inq has DPS buffs for the group and 2 group cures. That's the basic differences. I recently betrayed my Temp to Inq, and loving it. Inq epic is so fucking OP.

    Rest of your group seems good.
  61. Kevinshp

    Kevinshp Well-Known Member

    Messages:
    798
    He said mage group and a fury is great for mages but anyway . Have you posted your inquz setup on your Faq yet would like to compaire mine?

    I run Guard yes Guard hes been mine from 30days before launch of eq2 lol
    dirge
    swashy
    mystic but in mid of betraying him to dif
    coercer
    Inquz

    Would love a assassan to replace my swashy but bah too lasy to level one.
  62. blackee

    blackee Active Member

    Messages:
    243
    I run
    Zerk (or monk/SK)
    Inq
    Defiler
    Coercer
    Swash

    I started to get AAs again on my SK, but the wierdest thing happens when I play him...the game gets really jumpy/laggy. It appears to only happen when he is logged in.

    Is anyone else seeing wierd anomalies while playing an SK?
  63. Plavok

    Plavok Active Member

    Messages:
    72
    Actually, I never associated the problem with my SK that is my main tank toon, but I do get this behaviour after a certain amount of time. I box the SK on the same machine as another account (rest of the toons are on a second machine) and both accounts would get affected. Once I unload isxeq2 on both instances and restart it, the behavious is back to normal, until the problem occurs again.

    I will focus on checking whether the same thing happens when I play the Pally and report back.
  64. insanitywiz

    insanitywiz Active Member

    Messages:
    470
    I play both a Pally and an SK heavily, and don't see any difference in lag/jerkiness.
  65. khaliss

    khaliss Member

    Messages:
    12
    I currently 5-box tried 6 initially, but my Q6600-based gaming PC doesn't have enough cores & only 6GB memory and FPS suffered too much. Think I should use my laptop for the 5th/6th toons LOL.

    Here's my setup:
    Guard
    Templar
    Inquis
    Brigand
    Warlock
    Wiz (6th toon, but temporarily retired him because I wanted to play on only one PC)

    I'm still leveling up (mid 30s), but I'd like to make sure I have the correct setup before continuing... am restricted to playing those classes because I'm only paying for one gold account on the main (guard). so got a couple of questions:

    1.) what's with the guard hate? lol... I was thinking of using a berserker, but I wanted the highest possible mitigation on the tank, and from brief research, I thought the guard would be the best for this.
    2.) What would you change on this setup if you are restricted to the F2P classes
    3.) this is more of a non-game question, but some of you who 6 box actually pay for 6 accounts? WOW :)
  66. Kannkor

    Kannkor Ogre

    Messages:
    2,937
    Having an inq and templar seems worthless.. however if you are restricted to those healers only...
    Guardian is good for raw tanking.. but what are you going to be doing that you need THAT much tanking? Raid mobs?
    IMO...
    Tank
    Priest
    Priest
    Bard
    Chanter
    DPS

    And yes, many of us pay for 6 accounts. For me personally, I enjoy botting my own instances.
  67. bjcasey

    bjcasey ISX Specialist

    Messages:
    1,052
    I agree with Kannkor's suggestion and also share his enthusiasm for botting his own instances. It's really sad when I decide to not bot something and actually run with people how bad some people are. If I can bot one healer to keep me up and 2 actual healers can't then they need to learn to push buttons better.
  68. morbidbc

    morbidbc Member

    Messages:
    19
    thats one of my main reasons for gettin more accounts bad pug players lol.
    i use this setup atm but plannin on makin some changes
    zerk
    inq
    dirge
    swash
    troub
    a little limited by avaiable toons atm but im plannin on adding an illy to the mix soon i know the coercer is probly better but i just like the illy better for no real reason. two of thw accounts are friends so i dont have em all the time.
    dps wise i love this setup i can manage aroudn 25-30k single target with the zerk swahs isnt as well geared does 20-28k inq,dirge,troub all do around 15-20k each.
  69. khaliss

    khaliss Member

    Messages:
    12
    I'd love to setup a more cohesive 6-box, but the problem is the free2play accounts are restricted to the following classes:
    guardian, berserker, swash, brigand, inquis, templar, wizard, warlock

    -EDIT- just found out that I can unlock classes if I upgrade to silver using "SOE cash". Darn, SOE knows how to make money lol

    ^^ Oops I think that might not be true =X
    Last edited: Feb 23, 2011
  70. tarbasch

    tarbasch Active Member

    Messages:
    205
    I personally love the Defiler and Inquisitor combo for healers. Kannkor is right having both Inq and temp in a 6 man group is a waste, u get so many more buffs and bonuses having 2 different class types.
  71. khaliss

    khaliss Member

    Messages:
    12
    I got my laptop running so I should be able to 6-box now. But I got a friend who can't box, and he probably wants to roll a paladin or shadowknight. Do you get a xp penalty if you setup like 7 toons in a raid "group"?

    Anyway, here is the group composition I'm thinking about:

    1.) tank: Berserker (going to betray my guard)
    2.) Inquisitor
    3.) Defiler
    4.) Dirge
    5.) Coercer
    6.) Paladin or SK (will be played by my friend as offtank/dps)

    Any other suggestions?

    Since I can 6-box now, I wanted to retain my warlock or brigand, but not sure if it is possible to get group quests done when you have 7 in a raid group.

    -EDIT- which is more essential for the group above.... Coercer, Dirge, and/or Defiler? (if you can only have 2 out of the 3), considering my friend will be playing a Paladin (I think he doesn't like the idea of an SK).
    Last edited: Feb 25, 2011
  72. khaliss

    khaliss Member

    Messages:
    12
  73. khaliss

    khaliss Member

    Messages:
    12
    Well, I might end up keeping the guardian after all... been reading the forums, and as it turns out, berserkers got the biggest nerf bat among the warrior classes, then SK, lastly pallys. Guardians actually came out slightly better, so it seems they are not total garbage anymore :)
  74. blackee

    blackee Active Member

    Messages:
    243
    I am having tankage issues...I have a monk (full red slot def/off gear), zerker with some red gear, and an SK with some red gear...all lvl 90/250+ AAs. I am having troubles with a few of the "easier" named.

    Gear-wise, the monk is the best.

    1. monk/zerk/SK
    2. Defiler
    3. Inq
    4. Swash
    5. Coercer.

    Willing to change up everything...thoughts?
  75. Kevinshp

    Kevinshp Well-Known Member

    Messages:
    798
    Should add a 6th toon a dirge to the mix also how are your other toons geared crit chance is huge now

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