Another Pathing question(s).

alphazero

Active Member
I am trying to expand my knowledge, and possibilities with this amazing untility. I know how to make paths to harvest thats a no brainer at this point. But i am kinda confused on what to do with the whole instance thing.

My original thought was make the path at the start of the zone, then click in, and it would record that. That, needless to say, was ineffective for me. So, my 2nd idea was to add in the pathing script, the Actor[zone_to_zone]:doubleclick. I dont think that will work, but that is the only other thing i see remotly working. Atleast without getting technical and writing up a script that works in conjunction with multiple path files. :)

Which leads me to my last question. If i were to hack and slash at the EQ2harvester.iss and add in there something like (among other things)

{
if ${World.Equal[zone]}
{
do
{
wait 5
echo Trying to zone you in...
; hopefully 1st option then it zones in.
EQ2UIPage[popup,ZoneTeleporter].Child[list,DestinationList]:HighlightRow[1]
EQ2:ConfirmZoneTeleporterDestination
if ${EQ2.Zoning}
{
; EQ2 zones
do
{
if !${EQ2.Zoning}
{
;in instance
break
}
}
while 1>0
break
}
}
while 1>0
}
else
{
eq2echo You didnt do it right. Back to square one.
}
}
Would that work for the zone? or should i stick with the Actor command?
 
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