Better handling of Mercenaries.

Rooster

Active Member
I've been three-boxing for a while, and have recently introduced 3 mercs to bring me to a group of 6. I'm finding an issue with Mercs being treated the same as regular pets - the forced retargetting using the /pet backoff and /pet attack commands.

I play the tank. One of my Mercs is an assassin. I set him to follow my healer. Where the issue arises is if I'm fighting multiple mobs. The tank will stand in the middle and attack mobs, but if they are dying quickly, then the assassin spends all his time running back to the healer (because the healer script commanded "pet backoff"), then back to the battle area (pet attack). It also happens if I'm retargetting a lot.

If the healer script would just leave him to it, he's stay the battle area, take the assist target from the tank (as selected in the merc dropbox), and actually contribute some DPS.

I experienced another issue when soloing with a healer and a tank Merc. The tank merc would turn off his "protect himself" and "protect me" settings, and the healer would be left to solo stuff, due to the "pet backoff" command.

I think what makes it worth treating them different to regular pets is that they have the "assist" control on the merc screen, and their script takes care of assisting. Regular pets however, need to have their target controlled by their master (which Ogrebot does a great job of btw). That "forced targetting" seems to be doing more harm than good for Mercenaries, and isn't necessary.

If the script was prevented from sending pet commands (maybe just not using the 'backoff' command) if the pet is a merc, we'd get better performance out of our Mercenaries when using Ogrebot.

What do you think? Worth considering?
 
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