Bj_movement_setuppattern

Kiech

Active Member
Hi bj I am a little confused how this works, when I tried it I put in the cords of my tank then did pattern it wouldn't take group roles so used all .When I hit button my guys moved ok but then when I moved tank from spot.
My chars tried too run back too spot where I set up original cords of tank.Is this script meant too only be a one time use kind of thing where you have too enter x y z cords every time you use it in a different loc?.
 

Sunomi

Senior Member
I set it up myself today in Fountains and it appears you'll need to create an MCP button for each encounter since it's based on hardcoded coordinates.
 

bjcasey

ISX Specialist
It is not based on hard coded coordinates. Everything is relative based on the coordinates you put in and the group role. An example of an actual button I use is below:

Code:
all
star
${Me.X}
${Me.Y}
${Me.Z}
7
This places them into the star pattern (looks like a circle with GR1 in the middle) with a rough distance between them of 7m. It is all relative to who ever presses the MCP button and their location.
 

Yahaoola1

Member
I set this up exactly this way and each time I hit the mcp button the entire team take off and runs into a wall. As I move them around its like they are trying to get to a certain location. The only way out is to his pause and let the team die. Reloading the bots just seems to have them run some place else till they run into another wall. Most curious. Even after I revive they want to run to whatever that given spot is.
 
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