Bruiser UPDATE!(Work in Progress)

mysticdrew

Active Member
I've been working on the bruiser script, and will continue to do so. If you want something added or if something is broken let me know.

Here is the first update to bruiser.iss

-Fixed proper usage of stances.(Offense, Defense, Mixed)
-Now uses Brutality and Manhandle buffs.
-Will now use Devastation Fist in emergency situations.(Work in Progress)
-Adding more attacks to the attack routine.(Work in Progress)
 

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capilot

Active Member
Cool, so you have or will be going through each spell / ca called in the script and validate it exists in the Spell list..? That would be awesome, one less file I need to work on.

If you need any help please let me know.
 

mistrornge

Active Member
Thank you for your effort mystic.
Things I have noticed....
The bruiser defensive buff (Shrug Off) pull down does not appear to work. Though you can select a group member it will not actually buff anyone.
Is it possible to change the casting of Lightning Fists to a combat cast? It seems to cast whenever I am invisible (which is usually when there are 20 mobs around me). Or perhaps a checkbox to choose to cast it. Either would work better I should think.
Any way to make it so when you "Enable Offensive Mode" he will try to go around the mobs back? The reason being most of the newer armor items will increase agro if the brawler is in front of the mob and lower it if they are behind the mob. I seem to get agro on the bruiser over my chosen tank because of this. Obviously in Defensive mode the opposite would be appropriate.

Just some thoughts to improve the script.
Thanks again.
 

mysticdrew

Active Member
Cool, so you have or will be going through each spell / ca called in the script and validate it exists in the Spell list..? That would be awesome, one less file I need to work on.

If you need any help please let me know.
I've started that yes, like the stance buffs it was pointing to were not in the spell list.
 

mysticdrew

Active Member
Thank you for your effort mystic.
Things I have noticed....
The bruiser defensive buff (Shrug Off) pull down does not appear to work. Though you can select a group member it will not actually buff anyone.
Is it possible to change the casting of Lightning Fists to a combat cast? It seems to cast whenever I am invisible (which is usually when there are 20 mobs around me). Or perhaps a checkbox to choose to cast it. Either would work better I should think.
Any way to make it so when you "Enable Offensive Mode" he will try to go around the mobs back? The reason being most of the newer armor items will increase agro if the brawler is in front of the mob and lower it if they are behind the mob. I seem to get agro on the bruiser over my chosen tank because of this. Obviously in Defensive mode the opposite would be appropriate.

Just some thoughts to improve the script.
Thanks again.
I'll look into it, I'm not a very high level bruiser atm and havnt done much for grouping, I'll be working on this as I progress through levels.

I was thinking about getting something in there for going to the back of the mob when in a group.
 

mistrornge

Active Member
Perhaps a checkbox for myth that activates it if the bruiser drops below 30% and Ignore Pain isn't up. Myth is called Gorynn's Fist. It does a heal and makes caster parry all attacks for 10 secs called Unyielding Resolve.
 

mistrornge

Active Member
Have you had a chance to look at the Stance button on the Class tab? I was wondering because mine does not seem to work. I have tried changing from offensive to defensive with no change. I remove the current stance and it still does not buff. Also I removed the "Enable Offensive Mode" and "Enable Defensive Mode" in case those influenced it somehow. Nothing causes it to buff the selected stance.
 

mysticdrew

Active Member
Have you had a chance to look at the Stance button on the Class tab? I was wondering because mine does not seem to work. I have tried changing from offensive to defensive with no change. I remove the current stance and it still does not buff. Also I removed the "Enable Offensive Mode" and "Enable Defensive Mode" in case those influenced it somehow. Nothing causes it to buff the selected stance.
it does work now, but you need to stop and start the bot so it changes. You might need to cancel your currant buff by hand. I'll look into fixing it so it will cancel and cast automaticly. I havnt had much time to test it
 

mistrornge

Active Member
I have been playing him for a bit and it seems like he is casting Divide and Conquer off the bat. If he is in offensive and is not the tank that is near death. My tank then has to fight for agro back. Can be painful.
If the "Taunt" button is not selected the bot shouldn't cast single, group or other taunt type spells. Is there a way to tie these spells to this selector button?
 
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