Discussion in 'Script Releases' started by dauser, Jul 28, 2011.

  1. dauser

    dauser Well-Known Member

    Messages:
    24
    Edit - LOOK AT BELOW POSTS FOR UPDATES


    Firstly all credits goto "Da_Teach" this has been built based on his NPCBot script.


    It supports hardeners
    It supports shield boosters
    It supports Missles

    Syntax for running - run clear 20000

    The above will target and kill all enteties listed within a 20k meters range.

    Before using this to run any missions check that your targets are listed in the targets area. Open clear.iss with notepad and look for the following.

    Code (Text):

            PriorityTargets:Insert["Dire Guristas"]
            PriorityTargets:Insert["Arch Angel"]
            PriorityTargets:Insert["Sansha's Loyal"]
            PriorityTargets:Insert["Dire Pithi Arrogator"]
            PriorityTargets:Insert["Dire Pithi Imputor"]
            PriorityTargets:Insert["Dire Pithi Invader"]
            PriorityTargets:Insert["Dire Pithi Infiltrator"]
            PriorityTargets:Insert["Pithum Nullifier"]
            PriorityTargets:Insert["Pithum Annihilator"]
            PriorityTargets:Insert["Berserker"]
            PriorityTargets:Insert["Demon"]
            PriorityTargets:Insert["Spider"]
            PriorityTargets:Insert["Strain Render Alvi"]
            PriorityTargets:Insert["Elite Federation Manica"]
           
           
            FriTargets:Insert["Centii"]
            FriTargets:Insert["Corpii "]
            FriTargets:Insert["Beast"]
            FriTargets:Insert["Alvi"]
            FriTargets:Insert["Federation Manica"]
            FriTargets:Insert["Federation Matara"]
            FriTargets:Insert["Elite Federation Matara"]
            FriTargets:Insert["Rogue Drone"]
           
           
            MedTargets:Insert["Centum"]
            MedTargets:Insert["Centior"]
            MedTargets:Insert["Torturer"]
            MedTargets:Insert["Mutilator"]
            MedTargets:Insert["Slaughterer"]
            MedTargets:Insert["Devil"]
            MedTargets:Insert["Fiend"]
            MedTargets:Insert["Daemon"]
            MedTargets:Insert["Behemoth"]
            MedTargets:Insert["Centatis"]
            MedTargets:Insert["Centus"]
            MedTargets:Insert["Alvum"]
            MedTargets:Insert["Alvior"]
            MedTargets:Insert["Alvatis"]
            MedTargets:Insert["Federation Libertus"]
            MedTargets:Insert["Federation Arcus"]
            MedTargets:Insert["Federation Pelekus"]
            MedTargets:Insert["Federation Praktor Auxilia"]
            MedTargets:Insert["Elite Federation Mentes"]
            MedTargets:Insert["Elite Federation Quadrieis"]
            MedTargets:Insert["Federation Praktor Bearcus"]
            MedTargets:Insert["Elite Federation Praktor Arx"]
            MedTargets:Insert["Federation Praktor Arx"]
       
            BsTargets:Insert["Lord"]
            BsTargets:Insert["Alvus"]
            BsTargets:Insert["Federation Covinus"]
            BsTargets:Insert["Preserver"]
            BsTargets:Insert["Federation Praktor Praeses"]
            BsTargets:Insert["Federation Praktor Magister"]
            BsTargets:Insert["Federation Praktor Phanix"]
            BsTargets:Insert["Federation Praktor Navis"]


            MisTargets:Insert["Transport"]
            MisTargets:Insert["Tower Sentry"]
            MisTargets:Insert["Federation Praktor Hexeris"]


    Priority Targets will be targetted first followed by Frigate Targets followed by Medium Targets Followed by Battleship Targets followed by Mission Targets.

    You can use this to handle triggers. Generally the trigger will be the biggest ship in the room. So as an example lets say i have a room full of Medium Targets. And 2 of these are Trigger targets. I would simple add the triggers to the BStargets. This way it would clear all the medium targets it can then move onto the BS thus killing the trigger and spawning the next set.

    If anyone can provide a function for making Drones engage your current target i will add drone support. Currently i am able to deploy and recall them and that is about it.

    Unfortunately i am a noob and do not know how to accomplish string manipulation nor error catching in lavishscript. So this script is not perfect will only work with the correct parametters.

    I might add support for other weapons and modules. But i will not be adding any flee support. The reason behind me making this is for use with my Mircfleet script. Basically it enables you to control your chars from Mirc via chat commands. This will have a flee command built into it. I could release this now. But i would prefer to add some additional features so it is more complete before i do so.


    Feel free to dis my shit programming i am aware that it is not great :)


    TODO:
    Add drone support
    Catch errors

    Attached Files:

    Last edited: Jul 30, 2011
  2. dauser

    dauser Well-Known Member

    Messages:
    24
    Updated

    Now has less waits.

    Now has drone support but exspect to lose them - so use T1 drones :p

    Attached Files:

  3. dauser

    dauser Well-Known Member

    Messages:
    24
    updated

    fixed reloading

    Attached Files:

  4. dauser

    dauser Well-Known Member

    Messages:
    24
    Update

    Updated Targets List
    Will now only shield boost if capacitor percent is above 10 percent
    will now stop shield boosting if capacitor drops below 5 percent

    Attached Files:

  5. guardian

    guardian Member

    Messages:
    52
    id love to try this, but i find the flee part of evebot incredibly key to have in effect

    can u add this to the "public" version?

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