Coercer T9 files needed

bob_the_builder

Well-Known Member
Here is my mana refresh check.


Code:
function RefreshPower()
{
	declare tempvar int local
	declare MemberLowestPower int local
	
	;Check Main Tanks power and Mana Cloak if < 80
	if ${Actor[${MainTankID}].Power}<80 && ${Me.InCombat}
		call CastSpellRange 354 0 0 0 ${Actor[PC,ExactName,${MainTankPC}].ID}
	
	;Transference line out of Combat
	if ${Me.ToActor.Health}>50 && ${Me.ToActor.Power}<50 && !${Me.InCombat}
		call CastSpellRange 309

	;Transference Line in Combat
	if ${Me.ToActor.Health}>60 && ${Me.ToActor.Power}<45 && ${Me.InCombat}
		call CastSpellRange 309
	
	if ${Me.Group}
	{
		tempvar:Set[1]
		MemberLowestPower:Set[0]
		do
		{
			if ${Me.Group[${tempvar}].ToActor.Power}<100 && ${Me.Group[${tempvar}].ToActor.Distance}<30 && ${Me.Group[${tempvar}].ToActor(exists)}
			{
				if ${Me.Group[${tempvar}].ToActor.Power}<=${Me.Group[${MemberLowestPower}].ToActor.Power}
					MemberLowestPower:Set[${tempvar}]
			}
		}
	while ${tempvar:Inc}<=${Me.GroupCount}
	}
	
	;Channel if group member is below 30 and we are in combat and manaflow isnt ready and it isn't the MT
	if ${Me.Grouped} && ${Me.InCombat} && ${Me.Group[${MemberLowestPower}].ToActor.Power}<30 && ${Me.Group[${MemberLowestPower}].ToActor.Distance}<30
	{
		if  ${Me.Group[${MemberLowestPower}].ToActor.ID}!=${Actor[pc,ExactName,${MainTankPC}].ID} && !${Me.Ability[${SpellType[310]}].IsReady}
			call CastSpellRange 310 0 0 0 ${Me.ID}
	}
	
	;;;; Mana Flow
	if ${Me.Grouped} && ${Me.Group[${MemberLowestPower}].ToActor.Power}<60 && ${Me.Group[${MemberLowestPower}].ToActor.Distance}<30
		call CastSpellRange 390 0 0 0 ${Me.Group[${MemberLowestPower}].ToActor.ID}	
		
	;;;; Canabalize Thoughts
	;if ${Me.Grouped} && ${Me.InCombat} && ${Me.Group[${MemberLowestPower}].ToActor.Power}<90
		;call CastSpellRange 51 0 0 0 ${KillTarget}

	call CommonPower
		
}
 
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