Currently leveling a tailor and must have added 100+ recipes to customwrits.xml
Had an idea....when the script cannot find a recipe , I found that 99% of the time , the only problem is the recipe calls for 'Pristine blah blah blah' when the recipe is just 'blah blah blah' (You get the idea).
Going through the customwrits file I reckon we could cut this to maybe a just a couple of entries for tailors.
When the recipe is not found and the name in the script is pre-fixed with the word 'Pristine ' , instead of asking for the customwrits.xml to be added to , could the script cut off the 'Pristine ' and try to re-scan the recipe list.
Then if it's not found exit with the 'add to customwrits' message.
99 times out of a hundred the script would then find the correct tailoring recipe on it's own.
The same would also work for Armoursmiths as they have the same thing , items with the pristine pre-fix etc.
Just an idea.
Had an idea....when the script cannot find a recipe , I found that 99% of the time , the only problem is the recipe calls for 'Pristine blah blah blah' when the recipe is just 'blah blah blah' (You get the idea).
Going through the customwrits file I reckon we could cut this to maybe a just a couple of entries for tailors.
When the recipe is not found and the name in the script is pre-fixed with the word 'Pristine ' , instead of asking for the customwrits.xml to be added to , could the script cut off the 'Pristine ' and try to re-scan the recipe list.
Then if it's not found exit with the 'add to customwrits' message.
99 times out of a hundred the script would then find the correct tailoring recipe on it's own.
The same would also work for Armoursmiths as they have the same thing , items with the pristine pre-fix etc.
Just an idea.