Craftbot problem with doors

alcor75

Well-Known Member
Hello, this is my first post and i hope to not say somethink to much stupid.
I-m running the craft bot, wanderful script let me say, as like all the script coming with the release, my problem is that since a cuple of days my script is unable to open the 2 doors on the path to the 'Stove & Keg', at the begin (almost a mouth ago) it was running wanderfull, it was able to open the 2 doors, then somethink uppened (i think it uppen since the last forced patch) and now it run to the door and is not able to open it, it get stuk at the door, then it try to reset and try the path again and again but every time it get stuk at the door.
I-ve tryed a search but with no luck, so i hope someone can point me to the right direction, like tell me where to finde a documentation for the path file (is the only place where i see someting relater to open a door)

Thx all
Alcor75.
 
Last edited:

bezon666

Active Member
Umm

Yeah same problem here, and its driving me insane.
Works perfect on FP side but in Q crafting instance it just wont open the doors.
Ive gone through the files trying to figure out if its a change of commands, like a change to Trigger default action, or if i have changed one of my keybindings.
Hope someone comes up with some info on this, meanwhilst ill just whack away in FP instead :)

peace:cool:
 

ownagejoo

Well-Known Member
I checked this today and it does happen, I am not sure why, but Blazer is going to have to fix it as the actual craft script is embedded in the isxeq2 dll.

I am going to do more investigation now and try to figure out why.


Ownagejoo
 

ownagejoo

Well-Known Member
Well figured out what the problem is, looks like SOE took the name completely off the door, so radar shows a "object" there but with no label.

Looks like the script will have to be modified to click on the object and not look for a name.

Ownagejoo
 

bezon666

Active Member
Aha!

Yeah i can see that now, i dont like when they change things like dat :)

Hmm lets just hope i can figure out what to change in script, im not
even at lvl 1 c++ wise :)
 

ownagejoo

Well-Known Member
You can't fix it, the script for crafting is inside the isxeq2.dll and only Amadeus or Blazer can fix it. I have been trying to get ahold of Blazer on IRC, but he is not on lately.

OAJ
 

bezon666

Active Member
Aha, oki then :) Well i only work at one instance usually so i can click the 2 doors when hes running up to it for now...
 
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