EQ@Harvest modification help, please

Voltstorm

Active Member
I have been trying to work out how to make the Harvester start over (as it where) when a toon dies. I can get it to detect the death and set the "NavigationPoint" to the closests way point (I think) but I am not able to get it to break out of moveto code without putting a bunch of bad programming in - any assistance in getting EQ2Harvest to ....

1) clear what it is doing and look for the nearest way point on character death
2) effectively pause if the character has Revived Sickness


Thanks in advance!
 
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