EQ2 Harvest trouble

phineas01

Active Member
I've been reading everything I could find but after I set up my path for harvesting and run the script all my character does is back up a couple feet and do a 180. It will keep doing this until I end the script.

Any one have some advice?
 

abbadon

Active Member
harvest pather

Are you sure you are identifying a start and finish point? If so, did you do a loop and drop your finish right next to your start?

Did you start a path and then save it and then come back to change it later and not clear out the starting points?

Is this your first time using it or did it just stop working after creating a new path?
 

phineas01

Active Member
abbadon said:
Are you sure you are identifying a start and finish point? If so, did you do a loop and drop your finish right next to your start?

Did you start a path and then save it and then come back to change it later and not clear out the starting points?

Is this your first time using it or did it just stop working after creating a new path?
Start and finish points defined, I know they're good because one time I didn't define the finish point and it wouldn't run at all.

Brand new path, no new points added or anything like that.

Yes it is my first time using it.

The start and finish are almost right on top of each other, could that be a problem?
 

abbadon

Active Member
Start / finish

I would put your start and finish at opposite ends of your path. You don't need to create the loop yourself. You can define how your toon walks the path via the UI. I don't think it likes the two points being very close together.
 

phineas01

Active Member
abbadon said:
I would put your start and finish at opposite ends of your path. You don't need to create the loop yourself. You can define how your toon walks the path via the UI. I don't think it likes the two points being very close together.
Ok, tried that just a few minutes ago and same problem. There happened to be a ? near by when I started it this time and it harvested it but after that it just bugged out again.
 

Akku

Active Member
you play on english client ?
if you play on the german one for exaple you have to change the run forward commando from the standart key to another. num lock key dont work on the german client because it has another name
 

abbadon

Active Member
just remembered

I just remembered that a lot of my original problems came from not changing the keymappings in the script. At the top I think they have num lock for forward, s for back and a and d for strafe l/r. I personally use a and d for turns and q/e for strafe.


Another thought is did you use ama's installer for the latest scripts? The original harvest bot had problems that you are talking about associated with the moveto vs fastmove routines. You can't use the script in the first post of the release thread. You need to look further down where there have been some improvments made.

If you didn't use ama's installer download the script from this thread:

http://www.isxgames.com/forums/showthread.php?t=110

Make sure you get the one from the very last post.
 

phineas01

Active Member
abbadon said:
I just remembered that a lot of my original problems came from not changing the keymappings in the script. At the top I think they have num lock for forward, s for back and a and d for strafe l/r. I personally use a and d for turns and q/e for strafe.


Another thought is did you use ama's installer for the latest scripts? The original harvest bot had problems that you are talking about associated with the moveto vs fastmove routines. You can't use the script in the first post of the release thread. You need to look further down where there have been some improvments made.

If you didn't use ama's installer download the script from this thread:

http://www.isxgames.com/forums/showthread.php?t=110

Make sure you get the one from the very last post.
Ok, feel a little silly now. Not sure which did it but I set my EQ2 keymap to default (had a couple keys changed) and changed the scripts run forward key from numlock to w.

Now I just need to get my character to stop trying to run up walls. I'm sure I can figure that out though :)

Thanks for the help.
 

abbadon

Active Member
great

Glad to here that your problems are somewhat solved. Just fyi numlock is the correct key for moving forward. It is the default in the script and what I use so it should not effect you adversly. As far as running up walls it is all a matter of pathing and setting your limits in the UI. There is a UI section for the distance from your path to roam. If you narrow that down it may alleviate the wall problems.

Good luck.
 
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