Keeping the source files over here instead of ismods.
History
Version 2.52 by Karye
Fixed a bug causing spells to be interupted occasionally
EQ2Bot.iss Version 2.51 Updated: 01/08/07 by karye
Fixed a bug with ranged combat movement
Fixed a bug with chest looting
Added a new paramater to CastSpellRange and CastSpell
, (castwhilemoving) this allows combat arts
to be casted while moving.
Improved the reaction time of FastMove to detect
stuck movement. This should result in a more
natural posistioning for melee in close quarters.
Doubled the Array size of Pre, Current, Post Actions.
Their respective size is now 40 40 20.
Removed some unused legacy code.
;2.50 changes
;-Fixed a bug with CastSpellRange returning a non numeric value. It will
;now return -1 if its unable to cast the spell
;-Improved spell casting loop effeciency creating
;less delay between spell cast on slower systems
;-Fixed a bug with the refresh paramater of the CastSpellRange function
;-Removed waitfor events in function CastSpell for TOOFARAWAY
;and CANTSEETARGET so they can be handled by appropriate atomic triggers
;-Will no longer change target to cast spells if implied target
;is the spell target.
;2.45 changes
;removed all colons from eq2echo commands to be compatible with lu27 changes
;removed unused harvest tabs from UI interface
2.44 changes
;fixed a bug during combat of named npcs.
;2.43 changes
;fixed a bug in npc type filter.
;2.42 changes by karye
;Fixed a non maintank agro detection bug.
;Fixed bug in Main Tank IsDead detection
;Fixed a bug with attacking non agro npcs during combat
;Fixed a bug with attacking players during combat
;Fixed a bug with attacking charmed group members
;Fixed some auto face and targeting bugs during combat
;Improved speed when changing targets when assisting the MA
;fixed a bug with scouts moving into melee during class script ranged combat
;fixed a bug with characters greater than 50 not using new spells/arts after leveling without requring a eq2bot.iss restart
;Conjuror and Necromancer pets will now set deffensive/offensive stance appropriately when the player is the MainTank
;Fixed bug with long ranged combat and assisting
;fixed a crash to desktop bug when dead
;fixed many possible bugs when moving and having self targeted
;Improved speed of posistioning for rear,front, flank attacks
;fixed bug in flank posistioning. It will no longer consider the rear and the flank the same scouts rejoice
;fixed a bug that caused bot not to buff when mobs were near by but not agro
;fixed a bug that caused bot to reengage a mob after zoning/evacing
;fixed a bug with stutered movement in 2.41
;Set script to run at turbo 1000 to improve casting time between combat arts/spells.
;fixed bug where bot would pull with auto pull turned off
;posistion type ranged (3) will now check the range on your range weapon for max distance.
2.41 by Karye
-Fixed some possible movment bugs
-Fixed bug with call to HaveAgro
-Fixed crash bug if harvesting / gathering while eq2bot is running
-Assisting bots will no longer remain idle while a kill target is engaged but not yet at assist health.
-Fixed crash bug with some posistion changes
-Fixed start up error of a calculation with a {
History
Version 2.52 by Karye
Fixed a bug causing spells to be interupted occasionally
EQ2Bot.iss Version 2.51 Updated: 01/08/07 by karye
Fixed a bug with ranged combat movement
Fixed a bug with chest looting
Added a new paramater to CastSpellRange and CastSpell
, (castwhilemoving) this allows combat arts
to be casted while moving.
Improved the reaction time of FastMove to detect
stuck movement. This should result in a more
natural posistioning for melee in close quarters.
Doubled the Array size of Pre, Current, Post Actions.
Their respective size is now 40 40 20.
Removed some unused legacy code.
;2.50 changes
;-Fixed a bug with CastSpellRange returning a non numeric value. It will
;now return -1 if its unable to cast the spell
;-Improved spell casting loop effeciency creating
;less delay between spell cast on slower systems
;-Fixed a bug with the refresh paramater of the CastSpellRange function
;-Removed waitfor events in function CastSpell for TOOFARAWAY
;and CANTSEETARGET so they can be handled by appropriate atomic triggers
;-Will no longer change target to cast spells if implied target
;is the spell target.
;2.45 changes
;removed all colons from eq2echo commands to be compatible with lu27 changes
;removed unused harvest tabs from UI interface
2.44 changes
;fixed a bug during combat of named npcs.
;2.43 changes
;fixed a bug in npc type filter.
;2.42 changes by karye
;Fixed a non maintank agro detection bug.
;Fixed bug in Main Tank IsDead detection
;Fixed a bug with attacking non agro npcs during combat
;Fixed a bug with attacking players during combat
;Fixed a bug with attacking charmed group members
;Fixed some auto face and targeting bugs during combat
;Improved speed when changing targets when assisting the MA
;fixed a bug with scouts moving into melee during class script ranged combat
;fixed a bug with characters greater than 50 not using new spells/arts after leveling without requring a eq2bot.iss restart
;Conjuror and Necromancer pets will now set deffensive/offensive stance appropriately when the player is the MainTank
;Fixed bug with long ranged combat and assisting
;fixed a crash to desktop bug when dead
;fixed many possible bugs when moving and having self targeted
;Improved speed of posistioning for rear,front, flank attacks
;fixed bug in flank posistioning. It will no longer consider the rear and the flank the same scouts rejoice
;fixed a bug that caused bot not to buff when mobs were near by but not agro
;fixed a bug that caused bot to reengage a mob after zoning/evacing
;fixed a bug with stutered movement in 2.41
;Set script to run at turbo 1000 to improve casting time between combat arts/spells.
;fixed bug where bot would pull with auto pull turned off
;posistion type ranged (3) will now check the range on your range weapon for max distance.
2.41 by Karye
-Fixed some possible movment bugs
-Fixed bug with call to HaveAgro
-Fixed crash bug if harvesting / gathering while eq2bot is running
-Assisting bots will no longer remain idle while a kill target is engaged but not yet at assist health.
-Fixed crash bug with some posistion changes
-Fixed start up error of a calculation with a {
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