EQ2Craft Pathing Problems

Airess

Active Member
I've had a problem with the Crafter running to and from places with any sence of accuracy. In Fprt_Tradeskill01 the pathing is wide enough that sometimes I end up on the stairs, on the counter, Behind the counter, or what not. Generally unless I get stuck behind the counter its not a concern. But when pathing to the workstations sometimes it pathes too far and puts me behind the table. From that point after finishing the writ it will stop moving, begin targeting the writ table, through 2 floors directly above the workshop.

The pathing takes it between 2 of the workstations and only has problems doing this from the first work station. Anyone have any ideas on how to eliminate the inaccuracy, or get it to select only pathing to the second workstation? :dunce:
 

averad

Active Member
This issue has also been occurring in Neriak.

Sometimes it makes it though a Rush Order and gets stuck right after getting a second task. Other times it fails mid run getting stuck changing stations or beeing to far away.
 

[40oz]

Active Member
I've also noticed this. I've been looking at constructing a more detailed XML for Neriak, but it's very tedious work and I haven't gotten too far on it.

It also complains about not using LavishNav in the console and using a deprecated navigation command. I'm trying to figure out how I'd go about updating the code for this, but the /craft command doesn't have a typical .iss file like I'm used to, so I'm at a loss here.
 

darkejo1

Active Member
Update Navigational Path

I had the same issue in Qyenos. I would recommend updating your files using the SVN. Then, the only navigational file you'll have to update is inside this directory. Hope this helps.


PHP:
InnerSpace-Scripts-EQ2Craft-Navigational Paths
 

[40oz]

Active Member
I check the SVN at least weekly. I'm currently testing with ones I pulled down this morning and still having issues. I'll toy with it, I'm getting the hang of the navigational paths it may just need more points defined to better find paths or some such. We'll see.

Edit:

Okay; I'm slowly narrowing down the issues in Neriak. I'm stuck on one though. The most common problem I have is a "No complete path found." I have no clue how to troubleshoot this. It's always when coming from either the wholesaler or writ givers which happen to be right next to each other. I've tried moving their points around a little bit but haven't found any one that works better than the originals. Anyone else happen to take a stab at it?
 
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paco2000

Active Member
I have also had this problem and along with this problem upon accepting the Rush Order... when it starts to process the recipes for it... It will constantly loop the processing and bug... Has anyone else encountered this or should I make a new post about this problem as it is a little different but came along when the pathing problem did for me.

Edit: Sorry didn't clarify, but the processing loop doesn't ALWAYS happen but it will, in which I have to quit the craftbot and retry.
 
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jondough

Active Member
Edit:

Nevermind, I just saw the release notes, I was seeing the bouncing and I need to adjust the script on my end.
 
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ajeati

Active Member
3.0 seems to work best for me in Queynos side.

I haven't tried anywhere else.

So far its running smooth at 3.0 on all my toons I have tried.
 
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