I have been having a issue with the harvest aggro detection, where it would mid fight run off thinking it was out of combat. I was able to fix it with adding a additional check to see if actor was in combat
I changed
while ${MobCheck.Detect} || ${Me.ToActor.Health}<90
to
while ${MobCheck.Detect} || ${Me.ToActor.Health}<90 || ${Me.ToActor.InCombatMode}
and all is well, if someone could add this to SVN it would definatly help.
I changed
while ${MobCheck.Detect} || ${Me.ToActor.Health}<90
to
while ${MobCheck.Detect} || ${Me.ToActor.Health}<90 || ${Me.ToActor.InCombatMode}
and all is well, if someone could add this to SVN it would definatly help.