FBBot 1.02 Beta (March 22-07)
Please check the docs directory for detailed help...
Feedback goes here:
http://www.isxgames.com/forums/showthread.php?t=799
IMPORTANT NOTICE:
If you use this UI be sure to load the VGSkin.xml file in the FBBot directory and replace the C:\games\Vanguard\VGUIAssets\Shells\Default\Textures with the location of your VG directory.
Extract the files into your /script directory then type "run fbbot" into the is console. If you place it in a subdirectory remember to add your subdirectory path.
Now, onto with what this is:
This is a Bot wrapper.. What is a bot wrapper you ask? Simple it contains all of the basic functionality that you would want in a bot.
If you have ever seen - WoWGlider, WoWBot, !WoWSharp etc, then you know what this does.
The UI will do everything for you, except for actual combat. People need to code custom combat plugins for each class. I have included a custom cleric combat plug in so people can base combat scripts off of that one. There is also a basic template included that you can use as a starting point.
UI will navigate, repair when needed and navigate back to the hunting grounds. It will then proceed to patrol the area, and when it finds something in targeting range it will proceed to call the combat routines. It will then resume once combat is completed.
Please check the docs directory for detailed help...
Feedback goes here:
http://www.isxgames.com/forums/showthread.php?t=799
IMPORTANT NOTICE:
If you use this UI be sure to load the VGSkin.xml file in the FBBot directory and replace the C:\games\Vanguard\VGUIAssets\Shells\Default\Textures with the location of your VG directory.
Extract the files into your /script directory then type "run fbbot" into the is console. If you place it in a subdirectory remember to add your subdirectory path.
Now, onto with what this is:
This is a Bot wrapper.. What is a bot wrapper you ask? Simple it contains all of the basic functionality that you would want in a bot.
If you have ever seen - WoWGlider, WoWBot, !WoWSharp etc, then you know what this does.
The UI will do everything for you, except for actual combat. People need to code custom combat plugins for each class. I have included a custom cleric combat plug in so people can base combat scripts off of that one. There is also a basic template included that you can use as a starting point.
UI will navigate, repair when needed and navigate back to the hunting grounds. It will then proceed to patrol the area, and when it finds something in targeting range it will proceed to call the combat routines. It will then resume once combat is completed.
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