Furious

Zandros

Script Author: VGA
I have written a small external script that will catch whenever FURIOUS is up. It will set the variable FURIOUS to TRUE/FALSE which you can check within your script.

Code:
/*
FURIOUS v1.0
by:  Zandros, 21 June 2009

Description:
Runs in the background and sets the global variable FURIOUS to TRUE/FALSE

Parameters:  None

Example Code:

; If FURIOUS is down the Attack 
if !${FURIOUS}
	call Attack

; If FURIOUS is up then Heal
if ${FURIOUS}
	call Heal

External Routines that must be in your program:  None

Variables to use in your program: FURIOUS
*/

;===================================================
;===         Variables                          ====
;===================================================
variable(global) bool FURIOUS = FALSE

;===================================================
;===         Main program                       ====
;===================================================
function main()
{
	echo "[vg][${Time}] --> FURIOUS started"

	;-------------------------------------------
	; Start our Event
	;-------------------------------------------
	Event[VG_OnIncomingText]:AttachAtom[ChatEvent]

	;-------------------------------------------
	; Loop this until we exit out or use 'endscript FURIOUS'
	;-------------------------------------------
	while ${Me(exists)}
	{
		if !${Me.InCombat} || ${Me.Target.Type.Equal[Corpse]} || !${Me.Target(exists)}
		{
			FURIOUS:Set[FALSE]
		}
		waitframe
	}
}

;===================================================
;===         Executed at end of program         ====
;===================================================
function atexit()
{
	;-------------------------------------------
	; Remove our event
	;-------------------------------------------
	Event[VG_OnIncomingText]:DetachAtom[ChatEvent]

	echo "[vg][${Time}] --> FURIOUS ended"
}

;===================================================
;===         Atoms - ChatEvent                  ====
;===================================================
atom(script) ChatEvent(string Text, string ChannelNumber, string ChannelName)
{
	;-------------------------------------------
	; Set FURIOUS to TRUE if we receive this message
	;-------------------------------------------
	if ${Text.Find[becomes FURIOUS]}
	{
		FURIOUS:Set[TRUE]
	}

	;-------------------------------------------
	; Set FURIOUS to FALSE if we receive this message
	;-------------------------------------------
	if ${Text.Find[is no longer FURIOUS]}
	{
		FURIOUS:Set[FALSE]
	}
}
 

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