Discussion in 'Script Releases' started by Herculezz, Apr 30, 2012.

  1. Herculezz

    Herculezz ISX Specialist

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    Handles the toon with the wand and the golem for Dozekar the cursed. Read coments in iss file for instructions. Thanks

    put both files in your innerpace/scripts foler and run golem from console

    This does not require OgreBot, But if you have i would recommend not running it on the toon use are running this. it will cast the Golems abilities for you so its not needed. You can run ogre on the other toons fine tho.

    P.S. Thanks to Kannkor for help with this BTW!!

    5-1-12 Updated to Ver 2A - Changlog in the iss
    5-3-12 Updated to Ver 3A - Changlog in the iss
    5-3-12 Updated to Ver 4A - Changlog in the iss
    5-10-12 Updated to Ver 5A - Changelog in the iss (Both files changed in this Version you must replace both in order for the script to function)

    Attached Files:

    Last edited: May 10, 2012
  2. dwdavis2

    dwdavis2 Member

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    Thanks for this. It worked perfectly for me, letting me ignore my robot/bard so I could babysit my fighter on the adds.
  3. eddie43302

    eddie43302 Active Member

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    Wow Really ill have to try it out..
  4. eddie43302

    eddie43302 Active Member

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    Holy crap batman.. i literally afked that fight with the script i didnt even touch the controls once.. i set my toons up far away put in there targeting the name of the adds.. let my troub run the script and sat back and watch it pown... WOW thanks...
  5. Herculezz

    Herculezz ISX Specialist

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    YW and if any yall every have any suggestions i can change it up as needed!!
  6. eddie43302

    eddie43302 Active Member

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    this is totally off topic but is anyone else now seem to be getting "not an enemy" on some of my toons i get that and the bot stops casting for a little bit.. is slowing my dps way down. i have no clue why its doing it now..
  7. insanitywiz

    insanitywiz Senior Member

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    You are casting a CA/Spell on a target that is not an enemy. Stop that. :D

    Check your buffs/Priority and see if you have something placed incorrectly. If you mean on this fight specifically, stop targeting the golem or NPC!
  8. insanitywiz

    insanitywiz Senior Member

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    470
    A suggestion would be to have the golem auto face target after he gets to his camp spot, otherwise you lose out on auto attack damage, and that fight is long enough as it is.
  9. Kevinshp

    Kevinshp Well-Known Member

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    if your talking about the golem its a bug you have to change targets then back to golem. if its not that fight then have no clue.
  10. Herculezz

    Herculezz ISX Specialist

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    Both fixes Implemented!! Enjoy!!
  11. insanitywiz

    insanitywiz Senior Member

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    Hmm, do you have it facing the mob, or facing an XYZ loc? Because it seems to be facing the middle of the arena, which is fine when you first pull him, however if he knockbacks he will often end up to one side of you.
  12. Herculezz

    Herculezz ISX Specialist

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    I will look into this, I never got around to testing it after coding the face dozekar as i was working on another script.
  13. Herculezz

    Herculezz ISX Specialist

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    Ya that was my bad i missed a pair of ""'s should be fixed now!!
  14. speedycerv

    speedycerv Active Member

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    I don't think that the golem should be casting cas ever, look at the damage they do vs the auto attack. Huge difference. Auto does about 200k and the cas usually miss and if they don't they don't cast before the auto attack hits.
  15. pr517

    pr517 Active Member

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    118
    I agree about taking out the long CAs, but there is one in there that is instant cast and it is supposed to be a taunt/rescue. So you might as well keep mashing that one!
  16. Herculezz

    Herculezz ISX Specialist

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    Added the ability to toggle the spaming of each of the 3 abilities individually to the UI, They are defaulted to TRUE but defaults can be changed very easily, Check changelog in the iss
  17. miscreant1637

    miscreant1637 Member

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    18
    Gave this a try for the first time and having nothing but bad luck. Everything goes smooth til right about 40% and doesn't survive the next switch over. There is a good chance I am doing something wrong, have tried several different locations. Though most of the locs I pick wind up making us wipe a lot faster. If anyone has any locs that they use or any info that might help would be greatly appreciated. If I were a little more beastly would just tank and spank, but I am just happy that I can survive the adds with a little time to dps the name in between.
  18. insanitywiz

    insanitywiz Senior Member

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    If you are having a problem with it, then you should not be DPSing the named, at all. Let the script take care of it all, and keep your toons well away from his aoe.
  19. miscreant1637

    miscreant1637 Member

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    My bad had been running dozer for like an hour when I posted that, do fine with the adds it's the toon running the golem that doesn't survive the switch at around 40%. I switched over to him and seems like he doesn't want to move back to his spot around then. It would prolly be better if I just switched to him around then and ran it rest of the way, but dozer taunts off my zerker and he doesn't pick up adds like he should. I just think I am not finding the sweet spot for placement.
  20. Tantroth

    Tantroth Active Member

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    60
    The way I do it, I let the golem.iss take dozekar to the back. I set my group up in the little alcove, from entering dozekars area you turn right and the first little square area is where i set up. I have no issues snapping up the adds as soon as they get close, but I also run dozekar.iss on the tank, using the target adds function of it. you can do the same thing with ogre bots auto target as well, just have ranged enabled to toss something to get initial agro. Also, you can mez the adds too, as a troub, which helps out as well.

    If I do it with others, I have the guy doing the golem set up in that alcove instead of the group, and move the group to the back. The guy with the golem tanks dozekar either against one of the entry pillars, or more commonly the pillar directly across from the alcove. Everyone seems to do it a little differently, but maybe my way might help you out some.
  21. TheHaydens

    TheHaydens Member

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    66
    Awesome Script, this is how I get my "Doz" Heads...

    [Open Script]
    But do not run (yet)
    Set the group up infront of the left pillar (Facing the Name) right near the entrance, but against the pillar
    Don't let anyone "Auto move" stay up against the pillar at all times (of course spin him but stay in range!!)
    Setup "Joist positions" on 2 spots so "middle of both points" are right in the middle of pillar
    ^^This is so that after every wave (joist to Point A+B and they are back to in the middle of pillar in case of knock-backs)

    "Turn on" the Golem.iss script and ensuring you hit the mob (With the script-er) first before going in!!!
    "/target Blood" + "/target dread" (being spammed by the Tank)
    once you have a target "/target_Nearest_NPC" and have encounter Taunt being spammed (Very important)
    ^^ Sometimes they fly in so fast and sometimes your /target is the back one = deaths, make sure u use /target nearest command

    kill adds / joist points A+B / spam targeting macro .. repeat

    I have killed him roughly 18 times with my bot groups (Wife and I have 37 - 90's collectively, so we have a lot of heads still to get) and this script has helped and will continue to help out a lot.. Flawless script, you my friend saved me many headaches!!
  22. nyder

    nyder Well-Known Member

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    38
    Okay, ran your script, and it stressed me out and i was a dick to peeps in vent. thanks.! =)

    anyways, you need to change the Y position to say Z position, since that is what you use. Really fucking confusing.

    Also, why does your suit wearing toon keep moving closer to the mob? Seriously, it says "lock" and the toon does everything but stay locked in 1 position.

    Okay, after running it successfully, my suit wearer started at your starting position and end up by the bridge up to the dragon area by the end.
    Last edited: Jun 23, 2012
  23. Kevinshp

    Kevinshp Well-Known Member

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    835
    Then don't use it works great for me! Do you turn off other bots while running g it?
  24. bob_the_builder

    bob_the_builder Well-Known Member

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    this and dozekar.iss = come back in 30 minutes and loot/mute. Id only ask that you can time between atacks (golem.iss) and add the taunt spell as a seperate radio button... so 4 radio buttons as apposed to the 3 now; for the aoe taunt.
  25. thebomb09

    thebomb09 Member

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    4

    Just a quick Thanks for this script. It makes life so much easier with that fight!
  26. Kevinshp

    Kevinshp Well-Known Member

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    835
    is Dozekar.iss another script becides this one and if so what does it do?
  27. bob_the_builder

    bob_the_builder Well-Known Member

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    675
    Yes its another script (link below).

    Basically it does this:

    HTML:
    http://www.isxgames.com/forums/attachment.php?attachmentid=1785&d=1336508151
    Page 8 of the DOV thread by macker0407
    HTML:
    http://www.isxgames.com/forums/showthread.php/5810-Destiny-of-Velious-Part-2-Heroic-Instances/page8?highlight=dozekar
     
  28. bob_the_builder

    bob_the_builder Well-Known Member

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    675
    With golem.iss and dozekar.iss the fight is AFkable (the full 30 minute stupid retard fight)...
  29. Kannkor

    Kannkor Ogre

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    I personally use Ogre AutoTarget, since it will always snag the nearest one.
  30. insanitywiz

    insanitywiz Senior Member

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    470
    I use Ogre Auto target with a HP switch at 95%, make sure I tag them all with my tank basically.
  31. Herculezz

    Herculezz ISX Specialist

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    This is also what i do Ogre Auto Target plus my script = complete afk of this fight TBH, I've actually changed the location of the campspot for the golem a little for me so my group can get some ranged dps on dozekar makes the fight alot quicker at about 6 mins
  32. TheBigBlue

    TheBigBlue Member

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    3
    The golem is supposed to move to a campspot on it's own? Mine stands where it spawns but seems to be changing direction away from Dozekar and then back to him at a fast rate. Am I missing something? I'm not using ogre on the golem character.
  33. bob_the_builder

    bob_the_builder Well-Known Member

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    675
    Yes the golem script should move your toon from the far west side of the lair (entrance) to the north/east corner to fight.

    If you walk into the lair and move just to the right (south) in the entrance that is where the non-golem should spawn (your toon). After you run golem (ogre and eq2bot stopped) engage the golem and your toon should pop into golem form and run due east and fight the dragon there.

    Rinse and repeat

    http://maps.eq2interface.com/map.php?zone_id=685
  34. TheBigBlue

    TheBigBlue Member

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    3
    Thank you for the fast reply. I tried setting my keyboard language to english because I was getting a Press: Could not parse key combination 'up ' in the console. It works now. What a cool script! :)
  35. darthead

    darthead Active Member

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    3
    Where is the link to Dozekar.iss you referenced above? I do not see it anywhere in the thread.

    NM I found it.
    Last edited: Aug 28, 2012
  36. Darumaonikage

    Darumaonikage Member

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    10
    Its there i just looked i went to the second url and scrolled about halfway down the page and its there
  37. Kevinshp

    Kevinshp Well-Known Member

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    the very first post!
  38. darthead

    darthead Active Member

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    3
    Everything works great except I am having same problem....golem toon is jittering back and forth and will not move in any direction. I have to manually move him to the lock spot...which is not asy considering the bot is very jittery (it will only face one direction no matter if I try and manually turn). It looks like the script may have different keys for movement that is not being recognized.
    Any suggestions on what I can look at or how I can perhaps change the movement keys to match script? I am not running any other bot program on that toon.

    Thanks
  39. Herculezz

    Herculezz ISX Specialist

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    333
    The only key my script uses at all is the UP Arrow Key. The easiest way to fix your issue would be to make the game use the UP arrow key to mvoe forward either as the main or secondary option. If that is not something you are willing to do then open Dozekar.iss file in any text editor (I prefer notepad++) and change the word up in lines 87, 107, 166, and 186 to whatever key you use to move forward most likely the w key.
  40. fl0pster

    fl0pster Active Member

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    80
    is this still working? everytime i engage dozekar it crashes my eq2 client.

    /edit..

    everytime i use my bstlord it crashes.. works great for my other classes.


    prob something to do with the class?
    Last edited: Dec 24, 2012
  41. Herculezz

    Herculezz ISX Specialist

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    333
    I've honestly never tried it on my beastlord as I always have my dirge do it cause I wanted my BL to tear it up!! But if I find some time I will try to take a look as see if I can replicate the issue and provide a fix. I'm currently putting the finishing touches on a Gablin Ticket game automation script which I will release in the next day or so, so prolly after that.
  42. tarbasch

    tarbasch Active Member

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    218
    Sorry to resurrect this thread but I was having some issues trying to down Dozekar x4 last night, the script moves people back and forth during red text but I didn't see where it would move people away from the raid when Cursed Flames gets cast on someone causing it to wipe my raid because they are all bunched together. Also how were you guys dealing with the assassin? lotta stuff going on in this fight for me doing it solo with 12 toons but imo it should be doable i think im just missing something, thanks
  43. Kannkor

    Kannkor Ogre

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    3,629
    This script is for the heroic version, has nothing to do with x4 at all...
  44. tarbasch

    tarbasch Active Member

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    218
    Doh, its under the raid section on the ogre wiki so I though it was for the raid version, my bad haha

    Dozekar the Cursed: EM
    Setup near -1213 -1046, -17
    CS-JI-JO then JO
    In group or raid chat type: set up for Dozekar
    Script will run group back and forth during red text
  45. bjcasey

    bjcasey ISX Specialist

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    1,421
    That is what you do for the X4, but this script "Golem" has nothing to do with the X4 fight. From what you posted it doesn't mention this script at all.

    Question: Does the x4 have the ability to use the "Golem Robot Suit"? Answer: No.
  46. tarbasch

    tarbasch Active Member

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    Sorry if my post was confusing, I was asking about the x4 version the whole time.
    I just posted my question in this thread because it was relating to Dozekar and I did not see any other thread about it.

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