Hi All.
New to the forums but an old school developer. I have made some modifications to the evebot miner script to add an option for mining as a group. In lower sec systems it means you can deliver a bigger punch to the NPC rats.
The behaviour is very similar in function to the Orca delivery mode. At the moment you have to be in a fleet but I may have a look to see if this can be optional. There are two new check boxes added to the miner tab (Group Mode, Group Master). You can just check each instance and the bots will vote amongst themselves who will be the Master or anchor point for the group. If you want to have one particular bot be the master then check Group Master for that instance in place of Group Mode.
This should work for all delivery methods other than Orca as the script excludes that as a unique behaviour. Your miners should spread out over the belt a bit more than in the Orca mode grouping. All of the existing behaviours are unchanged such as avoiding other players etc.
the attached patch file was taken from the Stable branch, enjoy and let me know what you think or any improvements
Cheers
New to the forums but an old school developer. I have made some modifications to the evebot miner script to add an option for mining as a group. In lower sec systems it means you can deliver a bigger punch to the NPC rats.
The behaviour is very similar in function to the Orca delivery mode. At the moment you have to be in a fleet but I may have a look to see if this can be optional. There are two new check boxes added to the miner tab (Group Mode, Group Master). You can just check each instance and the bots will vote amongst themselves who will be the Master or anchor point for the group. If you want to have one particular bot be the master then check Group Master for that instance in place of Group Mode.
This should work for all delivery methods other than Orca as the script excludes that as a unique behaviour. Your miners should spread out over the belt a bit more than in the Orca mode grouping. All of the existing behaviours are unchanged such as avoiding other players etc.
the attached patch file was taken from the Stable branch, enjoy and let me know what you think or any improvements
Cheers
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