Help: 2 - craftbot / writ issues...

distortion71

Active Member
I'm very new to this program, love it so far but I'm having a couple of problems...

First of all, the super noob issue:
Can you resize the default UI window sizes? My crafting UI piece is enormous and stretches beyond the top of my window. I cannot click it anywhere to move it, so I've just had to suck it up and deal with it always being in the middle of my screen. It's extremely annoying because I can't simply click the "x" on that window to close it.

Second problem:
Writs... I'm very nervous about using this program, so I would much rather use it in the privacy of my Guild Hall. I spent a couple of days looking over the forums and feel like the pathing script I made using EQ2Nav is pretty solid. I've compared it to others posted here, and also the pre-made ones for FP/Qeynos crafting zones. Whenever I start the script, my charecter finds the quest giver and picks up the writ perfectly. After that, he starts doing a backwards/sideways/mooonwalk/crabwalk jig. I always move sideways or backwards into a random wall, and always go every direction but the direction I want. If I manualy direct the charecter to the crafting station, he targets and begins crafting just fine.
I'm sure my script that I wrote isn't perfect and out of frustration I headed to a qeynos crafting instance to try some writs there. Well, after visitng every single crafting instance in Qeynos I have come to the conclusion that something is just wrong with my craftbot. In every instance, the charecter acts/moves the exact same way it does in the guild hall..... WHY?! I have not edited/changed anything in the Qeynos Nav Scripts, and I'm not getting an error message of any kind whatsoever to clue me into what the deal is.


I hope all of this made sense and someone can shed some light. Hopefully it's just a dumb oversite by me.... I'm about 2 days into this, so don't be too harsh on me :dazed:
 

Nuprecon

Active Member
i'm guessing your "auto run" key is not "num lock"
Line 58 of
\InnerSpace\Scripts\EQ2Navigation\EQ2Nav_Lib.iss

should contain your correct auto run key.
 

distortion71

Active Member
i'm guessing your "auto run" key is not "num lock"
Line 58 of
\InnerSpace\Scripts\EQ2Navigation\EQ2Nav_Lib.iss

should contain your correct auto run key.
You sir/ma'am are my hero. As I thought, everything I had written was fine... just simply added NUM LOCK to my auto run keys in game, and now i'm up and running! Thanks again!

...so any word on the resizing of windows? ...I sure would like to be able to move this crafting screen around.
 

Nuprecon

Active Member
You sir/ma'am are my hero. As I thought, everything I had written was fine... just simply added NUM LOCK to my auto run keys in game, and now i'm up and running! Thanks again!

...so any word on the resizing of windows? ...I sure would like to be able to move this crafting screen around.
At the moment it will take some one to hard code the changes... so i'm going to guess "Some one will look into it" but don't be holding your breath for the change.

I would recomend not playing in such a low res tbh... what are you running 600x460?
 

Valerian

ISX Specialist
...so any word on the resizing of windows? ...I sure would like to be able to move this crafting screen around.

are you running at 800x600? The craft UI is currently 433x720, which might be why you are having such issues.

I actually just realized what kind of issues craft can have with lower resolutions, and will be working to streamline the ui in the near future.
 

Valerian

ISX Specialist
There is a new version of the Craft UI available in the Experimental SVN. Feel free to copy it over and give it a try. It will be moved to the ISXEQ2 patcher after a few more people test it for major bugs.
 

distortion71

Active Member
I found the fix. I just re-sized it in the UI xml file, dragged it down, and resized it back to normal...

Somehow, I got the top clickable pannel of my UI piece outside of the window and could not get it back down. It fits perfectly normally, just could not get it to move.

Thanks for the help though guys, the quick responses are much appreciated. I'm going to give the new version a try right now!
 

Nuprecon

Active Member
I found the fix. I just re-sized it in the UI xml file, dragged it down, and resized it back to normal...

Somehow, I got the top clickable pannel of my UI piece outside of the window and could not get it back down. It fits perfectly normally, just could not get it to move.

Thanks for the help though guys, the quick responses are much appreciated. I'm going to give the new version a try right now!
if you move craft off the screen you can always:

with craft open, type in the console "run uireset"
 
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