Cheat sheet for all the methods and members of the isxAion classes.
Includes all changes in isxAionChanges.txt up to isxAion-20130626.0193
Member return types are listed after the member.
Methods are listed starting with a : ... ie :Use is a method.
Ability : AbilityInfo means that Ability class inherits all the methods and members of AbilityInfo.
Includes all changes in isxAionChanges.txt up to isxAion-20130626.0193
Member return types are listed after the member.
Methods are listed starting with a : ... ie :Use is a method.
Ability : AbilityInfo means that Ability class inherits all the methods and members of AbilityInfo.
Code:
Top Level Objects
Aion
ChainSkillWindow
CharSelectWindow
ConversationWindow
CraftingWindow
EULAWindow
Entity
ISXAion
LoginWindow
LootWindow
Me (character)
PINWindow
QuestionWindow
Radar
RessurectionFromOthersWindow
SelfRessurectionWindow
TeleportWindow
Classes
Ability : AbilityInfo
Cooldown float
IsReady bool
Level int
ReadyIn float
:Use
AbilityInfo
CastTime float
Description string
GetFieldValue[fieldName] int/float/string
ID int
Name string
AbyssRank
DeathPenalty int
DropPoints int
ID int
PointsRequired int
Rank int
Aion
AbilityInfo[abilityID] AbilityInfo
Bearing[ToX, ToY] float
Bearing[FromX, FromY, ToX, ToY] float
BlockingAntiAFK bool
GetLocalizedString[stringIdentifier] string
HeadingTo[ToX, ToY] float
HeadingTo[FromX, FromY, ToX, ToY] float
ItemInfo[itemID] ItemInfo
Is3DRenderingDisabled bool
LocationLink string
LocationLink[X, Y] string
LocationLink[ZoneID, X, Y] string
NPCInfo[subTypeID] NPCInfo
ZoneID uint
:BlockAntiAFK
:Disable3DRendering
:GetEntities[args]
:Set3DRendering[count, frequency]
Buff
AbilityID uint
AbilityInfo AbilityInfo
CasterID uint
Duration float
Name string
Type int
ChainSkill : AbilityInfo
IsExpired bool
TimeVisible float
Character : Entity
Ability[index] Ability
Ability[abilityID] Ability
Ability[abilityName] Ability
CastTimeSoFar float
DP int
DP[pct] float
Equipment Inventory
Equipment[index] InventoryItem
Equipment[id, itemID] InventoryItem
Equipment[itemName] InventoryItem
Equipment[NameContains, partialName] InventoryItem
FlightTime float
FlightTime[pct] float
Following Entity
FollowingID uint
Group Group
Group[index] GroupMember
Group[name] GroupMember
Inventory Inventory
Inventory[index] InventoryItem
Inventory[id, itemID] InventoryItem
Inventory[itemName] InventoryItem
Inventory[NameContains, partialName] InventoryItem
IsCasting bool
IsFollowing bool
IsGathering bool
Kinah int
MaxCubeSlots int
MaxDP int
MaxFlightTime float
MaxMP int
MaxXP int
MP int
MP[pct] float
NumAbilities int
OnFastTrackServer bool
OpenCubeSlots int
SpecialCube Inventory
SpecialCube[index] InventoryItem
SpecialCube[id, itemID] InventoryItem
SpecialCube[itemName] InventoryItem
SpecialCube[NameContains, partialName] InventoryItem
UsedCubeSlots int
Warehouse Inventory
Warehouse[index] InventoryItem
Warehouse[id, itemID] InventoryItem
Warehouse[itemName] InventoryItem
Warehouse[NameContains, partialName] InventoryItem
XP int
XP[pct] float
:ChangeWeapon
:Characters
:ClearTarget
:ClickTarget
:ClickTarget[No Interaction]
:Fall
:Fall[tap]
:Follow
:Follow[playerID]
:InviteToGroup[playerName]
:Land
:Logout
:MentorTarget
:Move[direction] (Forward, Backward, Left, Right, LeftForward, RightForward, LeftBackward, RightBackward)
:Move[direction, tap] (Forward, Backward, Left, Right, LeftForward, RightForward, LeftBackward, RightBackward)
:Quit
:Rise
:Rise[tap]
:StopAutoFollow
:StopMentoring
:StopMoving
:TakeOff
:ToggleCombat
:ToggleResting
Entity : NPCInfo
AbyssRank AbyssRank
Buff[index] Buff
Buff[id, abilityID] Buff
CanAttack bool
CanChat bool
CanGather bool
CanShop bool
Class string
Distance float
EntityID int
GatherData GatherData
Heading float
HeadingTo float
HP int
HP[pct] float
IsAggro bool
InCombat bool
IsCorpse bool
IsCrafting bool
IsFalling bool
IsFlying bool
IsFriendly bool
IsGliding bool
IsInFlightTransport bool
IsLootable bool
IsMentor bool
IsMoving bool
IsResting bool
IsSoaring bool
IsUsable bool
Legion string
Level int
Location Point3f
LocationLink string
MaxHP int
NumBuffs int
OffersNewQuest bool
OffersNewQuestNextLevel bool
Pet Entity
QuestComplete bool
QuestInProgress bool
Radius float
Speed float
Target Entity
Type string
ValidDistance float
WhereLink string
X float
Y float
Z float
:DoTarget
:Follow
EquipmentItem : ItemInfo
Cooldown float
IsReady bool
ItemInfo ItemInfo
Quantity int
ReadyIn float
Reuse float
:Use
GatherData
AerialAdj
CaptchaRate
HarvestCount int
HarvestSkill string
ID int
FailureAdj
Material[number] string
NormalRate[number] int
SkillLevel int
SourceType string
SuccessAdj int
Group
Leader Entity
LeaderID uint
Size int
GroupMember
FlightTime int
InFlight bool
LinkDead bool
MaxFlightTime int
MaxMP Int
MP int
OutOfRange bool
Inventory
Size int
Used int
InventoryItem : ItemInfo
Cooldown float
IsReady bool
ItemInfo ItemIfno
Quantity int
ReadyIn float
Reuse float
:Use
ISXAion
IsIgnoringChatsWithInvalidChars bool
IsLoading bool
IsReady bool
NumRadars int
Version string
:IgnoreChatsWithInvalidChars
:RefreshRefreshDataFiles
:RebuildDB
ItemInfo
Description string
GetFieldValue[fieldName] int/float/string
ID int
LongDescription string
Name string
ListItem
Index int
ItemInfo ItemInfo
IsAvailable bool
Quantity int
NPCInfo
AIName string
AbyssNPCType string
Altitude int
AmmoSpeed int
ArtifactID int
AttackRange int
AttackRate int
BindstoneCapacity int
BindstoneType string
BindstoneUseCount int
CombatRunSpeed float
CursorType string
Description string
DiskType string
FXCType string
GameLanguage string
GiveItemProc bool
HPGaugeLevel int
ID int
MagicalSkillBoost int
NPCType string
Name string
NormalRunSpeed float
NormalWalkSpeed float
QuestAIName string
RemoveItemOption bool
Scale int
SensoryRange int
SpawnAnimation string
SubTypeID int
TalkingDistance int
Tribe string
UIRaceType string
UIType string
Undetectable bool
UserAnimation string
Radar
CustomFilter[index] string
ClippingTextOn float
ClipRadiusOn float
CustomFilter[name] bool
MaxZDiff float
MinZDiff float
Name name
NumCustomFilters int
RotationOn float
ShowingAggroNPCs bool
ShowingBirds bool
ShowingBugs bool
ShowingChairs bool
ShowingCraftingTables bool
ShowingFish bool
ShowingLabels bool
ShowingMe bool
ShowingMilestones bool
ShowingNPCs bool
ShowingPCs bool
ShowingPets bool
ShowingPortals bool
ShowingObjects bool
ShowingRandomAmbientSounds bool
ShowingResources bool
ShowingSpecials bool
ShowingSoundSpots bool
ShowingUnknowns bool
Size int
ZAxisClippingOn bool
:ClipRadius
:ClipText
:FilterAggroNPCs
:FilterBirds
:FilterBugs
:FilterChairs
:FilterCraftingTables
:FilterFish
:FilterMe
:FilterMilestones
:FilterNPCs
:FilterObjects
:FilterPCs
:FilterPets
:FilterPortals
:FilterRandomAmbientSounds
:FilterResources
:FilterSoundSpots
:FilterSpecials
:FilterUnknowns
:SetCustomFilter[filter]
:Rotation
:SetSize[size]
:ShowLabels
:ZAxisClipping
:ZoomIn[distance]
:ZoomOut[distance]
SpecialCubeItem : ItemInfo
Cooldown float
ItemInfo ItemInfo
IsReady bool
Quantity int
ReadyIn float
Reuse float
:Use
WarehouseItem : ItemInfo
Cooldown float
IsReady bool
ItemInfo ItemInfo
Quantity int
ReadyIn float
Reuse float
UI Classes
AionButton : AionWidget
AionEditBox : AionWidget
AionUIText : AionWidget
Raw string
AionWidget
IsEnabled bool
IsOpen bool
Text string
Type string
:LeftClick
:SetText[text]
AionWindow
IsOpen bool
ChainSkillWindow : AionWindow
SkillsVisible int
Skill[index] ChainSkill
Skill[id] ChainSkill
CharSelectWindow : AionWindow
Start AionButton
Character[id] AionButton
Character[name] AionButton
ConversationWindow : AionWindow
NumResponses int
Response[index] AionButton
Response[label] AionButton
NumButtons int
Button[index] AionButton
Button[label] AionButton
Dialog AionUIText
:EnableAllButtons
CraftingWindow : AionWindow
CraftAll AionButton
Product ListItem
RequiredMaterial[index] ListItem
WorkOrderList AionWidget
EULAWindow : AionWindow
Accept AionButton
LoginWindow : AionWindow
Account AionEditBox
Password AionEditBox
OK AionButton
LootItem : ItemInfo
Index int
Quantity int
ItemInfo ItemInfo
LootWindow : AionWindow
LootCount int
Loot[index] LootItem
Button1 AionButton
PINWindow : AionWindow
Number[#] AionButton
OK AionButton
Cancel AionButton
QuestionWindow : AionWindow
Button1 AionButton
Button2 AionButton
Text AionUIText
RessurectionFromOthersWindow : AionWindow
Text AionUIText
Accept AionButton
Decline AionButton
SelfRessurectionWindow : AionWindow
Text AionUIText
Accept AionButton
Decline AionButton
TeleportWindow : AionWindow