Isxbjeve - Astro Bot Open Beta

bjcasey

ISX Specialist
Hello Everyone,

Astro Bot is now ready for free open beta testing of Mining and Hauling. Starting in June, 2016 I started over from scratch. I was not pleased with how Astro Bot was progressing and felt that a fresh start was in order. It is my fault for being too ambitious at the start. I wanted to please everyone, but feel that I ended up pleasing nobody.

I fully intend to do things right this time around and will be phasing in new tasks as I feel the previous tasks have been completed. This means that the ratting and mission features of the previous version will cease to exist if you choose to upgrade to the new version until I am able to add them back in.

Download the self extracting installer:

Preferred Link to the new patcher.

Use the 2 links below if the new patcher above fails:
Live Build - Download Here
Test Build - Download Here

NOTE: Innerspace Session 1 (IS1) is the ONLY session used for updating from the patcher and accepting new Terms of Service.

Username: ISXBJEVE
Password: FREETRIAL

*NOTE: Username and password are both case sensitive.

Follow the installation instructions: http://www.bjscripts.com/home/index.php/list-of-walkthroughs/182-isxbjeve-installation-walkthrough

Other Helpful Links:
FAQ: http://forge.isxgames.com/projects/bjscripts-eve/knowledgebase/articles
Walkthrough Using Astro Bot: http://www.bjscripts.com/home/index.php/list-of-walkthroughs/187-isxbjeve-using-astro-bot
List of ISXBJEVE Commands: ISXBJEVE Commands
BJ Scripts Forum: http://www.bjscripts.com/home/index.php/forum/index
Bug Reports & Feature Requests (uses ISXGames login information): http://forge.isxgames.com/projects/bjscripts-eve
Ways to Contact Me: http://www.bjscripts.com/home/index.php/contact-me

Please remember that Astro Bot is NOT a complete product yet and that things are very likely to change as beta progresses. Not all things may be working as intended, but with your help/feedback we can make this a great script for this community.

Thanks for your help,

bjcasey
 
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bjcasey

ISX Specialist
Current Task Progress (Updated 1/8/18):
Roles:
  • Role - Mining (90% Complete) - Remaining (Better Anom Support, Jetcan Suport, Bug Fixes/New Feature Requests)
  • Role - Hauling (95% Complete) - Remaining (Bug Fixes/New Feature Requests)
  • Role - Missions (Courier) (0% Complete)
  • Role - Freighter (0% Complete)
  • Role - Missions (Mining) (0% Complete)
  • Role - Missions (Combat) (0% Complete)
  • Role - Ratting (0% Complete)
  • Role - Escort (PVP Fleet Assist) (0% Complete)
  • Role - Salvaging (0% Complete)
Core Functions:

  • Fleeing (80% Complete) - Remaining (Flee to Bookmark and return bookmark, Flee on low ammo, Flee on capital spawn)
  • Navigation (70% Complete) - Remaining (Bookmark Support)
  • Inventory Management (70% Complete)
  • Looting (50% Complete) - Remaining (Looting of wrecks)
  • Fleet Communication (40% Complete)
  • Combat (20% Complete)
  • Bookmarking (0% Complete)
 
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bjcasey

ISX Specialist
Default Profiles:

Default Profiles are available on the patcher and are located in ../AstroBot/Saves/Profiles/Exported/.

To load a default profile, load AstroBot and navigate to the Admin Page - Page 1. On the top right, you will see Import Profile. Choose a profile to import from the combo box and press the Import button.

Imported Profiles are now part of that characters saved profile and can be selected from profile selection combo box on the bottom of the UI.

*NOTE: All exported profiles do not contain aliases or region/constellation/system names (Navigation Route). After importing a profile, you may need to adjust any names to match your desired outcome.

Common places that may need to have names added include but are not limited to:

  • Aliases Page
  • Navigation Page - Navigation Route
  • Whitelist Page
Version 1.024e

ABProfile_Orca - Mining Foreman - Fleet - bjcasey
ABProfile_Hulk - Mining - Fleet - bjcasey
ABProfile_Obelisk - Hauling - Fleet - bjcasey

Version 1.012

ABProfile_Default_MiningBarge_Mining_SelfSelection.xml
 
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xseth

Member
First off well done developing new bot for eve that was much awaited!
Also great to have an open beta, but... I'm stuck at launch with it where it authenticates successfully and then I get a message "BJ Scripts' Terms of Service must be accepted before ISXBJEVE will be allowed to run. If you disagree with the Terms of Service or have any questions, please email bjcasey@bjscripts.com".
Now the only time terms and conditions was prompted to be accepted was at instalation, I have accepted and that is it. But there is no other prompt, just add the login info. Is this a bug? Or should I do something else? There is nothing to sugest how to solv this in your instructions
 

bjcasey

ISX Specialist
First off well done developing new bot for eve that was much awaited!
Also great to have an open beta, but... I'm stuck at launch with it where it authenticates successfully and then I get a message "BJ Scripts' Terms of Service must be accepted before ISXBJEVE will be allowed to run. If you disagree with the Terms of Service or have any questions, please email bjcasey@bjscripts.com".
Now the only time terms and conditions was prompted to be accepted was at instalation, I have accepted and that is it. But there is no other prompt, just add the login info. Is this a bug? Or should I do something else? There is nothing to sugest how to solv this in your instructions
I think we discussed/resolved this in IRC, but take a look at the installation walkthrough: http://www.bjscripts.com/home/index...eve-installation-walkthrough?showall=&start=5

Solution: The ToS can be accepted on Innerspace Session # 1 (IS1).
 
Nice work!

Maybe my error but, on Courrier missions I often get the following:

"My active mission counter [2] has exceeded the number active missions [1]. Pausing...."

This ^ and yet only 1 mission selected?
 

bjcasey

ISX Specialist
Nice work!

Maybe my error but, on Courrier missions I often get the following:

"My active mission counter [2] has exceeded the number active missions [1]. Pausing...."

This ^ and yet only 1 mission selected?
Thanks! It's coming along nicely.

Is there anything else above it? That line just states why it's pausing, not why the mission counter might be too high.
 
"A mission file has been found for this mission, but there are not any steps for your level. -- SKIPPING MISSION"
"My active mission counter [2] has exceeded the number active missions [1]. Pausing...."
 

bjcasey

ISX Specialist
Okay, that's easy for you to fix yourself and is part of the beta process.

Alpha Testing consisted of my testers creating the mission step files and then sending them to me. With the number of missions available across all of the levels, we obviously weren't able to get all of them. I would really appreciate you completing the creation of that mission file for the level you are trying to complete it at and then emailing me your file so that I can add it to the patcher.

How to create a mission file: https://www.bjscripts.com/home/inde...192-isxbjeve-astro-bot-creating-mission-files

Once you are happy with the file, email it to: bjcasey@bjscripts.com

Just remember to send it before you patch again, as the patcher will overwrite your changes. I should probably consider changing the missions files to only download if they don't exist. Any thoughts on that?

Thanks for your help!
 
No problem. I've since moved on but when I hit a future 'out of step' mission I shall do as you say above and forward the file.
 

xseth

Member
Ok I do not know what am I doing wrong, but it doesnot warp to anomalies. It just would not do that.
I have it enabled and difficulty is set 1 to 10 ( so all)
I have tried haveing route points and haveing none. It warps to belts if I set it as rout but completely ignores the anomalies (the once were you can just warp to directly without scanning) Any advice?

Also grouped modules doesnot seem to work (guns for example) edit : guns fire after refreshing modules and setting thei use rulles. So you cannot re group them without needing to re configure the bot. Well no biggie
 
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xseth

Member
Also awaiting an updtae/anser regarding warping to anomalies. It doesnto seem to work. Played with difficulies and so on, it is cycling asteroid belts nicely killin rats but ignores anomalies. Debuging doesnot show that it even scans for them at the moment.
 

bjcasey

ISX Specialist
Also awaiting an updtae/anser regarding warping to anomalies. It doesnto seem to work. Played with difficulies and so on, it is cycling asteroid belts nicely killin rats but ignores anomalies. Debuging doesnot show that it even scans for them at the moment.
I replied to the email you sent me. It is supposed to be scanning for anoms. I'll try to find time this coming weekend to double check.
 

bjcasey

ISX Specialist
I would like to bump this thread and have people notice that I have updated the first 2 posts.

Astro Bot - Mining Bot contains large mining improvements over the previous version.

Key Features:

*Intelligent mining crystal use
*Survey Scanner use
*Solo and Flee Modes with active bot communication across the Innerspace Uplink on a single computer.
*Customizable design allows you to configure defensive modules like hardeners or boosters.
*Player detection and flee system.

*AutoLogin Script
*Intel Gathering Script (Local chat scanner) - With locations added when possible.

General Feedback can be posted here: https://www.isxgames.com/f/forums/bjscripts.73/
Specific Bugs or Feature Requests should be posted here: http://forge.isxgames.com/projects/astrobot/issues
 
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Sanerrr

Active Member
tested the updated mining script, works perfectly, not had a single crash, at the moment it seems to me the best bot, no need any settings in the game, running in the background
 

Soulrebel

New Member
tested the updated mining script, works perfectly, not had a single crash, at the moment it seems to me the best bot, no need any settings in the game, running in the background
Can you share your config file please? For me it still doesn't work. :/
 

Soulrebel

New Member
i changed my settings to and removed distance values from my modules. Now mining works, it also selects and approaches new asteroids once the old ones are depleted.

It warps back into station but than doesn't do anything. There is definitely a problem with inventory handling, only inventory i added is "ore hold 99".
Fleeing also seems to have some issues, i only put "is criminal" which should trigger if there is rats.
 

bjcasey

ISX Specialist
i changed my settings to and removed distance values from my modules. Now mining works, it also selects and approaches new asteroids once the old ones are depleted.

It warps back into station but than doesn't do anything. There is definitely a problem with inventory handling, only inventory i added is "ore hold 99".
Fleeing also seems to have some issues, i only put "is criminal" which should trigger if there is rats.
.IsCriminal does not trigger on rats as the rats aren't criminals, they are hostiles. Only PC's can be criminals.

Try adding all of your cargo holds. Example: My hulk has a Cargo Hold and an Ore Hold, so I have both defined on the Inventory page. I have not yet seen an issue with it transferring ore to the station.
 

Soulrebel

New Member
.IsCriminal does not trigger on rats as the rats aren't criminals, they are hostiles. Only PC's can be criminals.

Try adding all of your cargo holds. Example: My hulk has a Cargo Hold and an Ore Hold, so I have both defined on the Inventory page. I have not yet seen an issue with it transferring ore to the station.
I already tried and added every inventory with "99". So i should only add cargo and ore hold?
 

Soulrebel

New Member
I'm just trying to think why it isn't working for you. I typically don't assign values to cargo holds that my ship doesn't have.
The only thing that doesn't work is, if it is back in station and can't manage to somehow get the correct inventory value and doesn't transfer the ore into the station hold.

Is there a possibility to write a logfile?
 

bjcasey

ISX Specialist
You can copy and paste from the Innerspace console. It tells you in there how much of what it is trying to transfer and from where to where.

Please excuse my ignorance, but are there different clients for different languages? I believe you said that you were a non-native english speaker. Or does everyone use the same game client?
 

Soulrebel

New Member
You can copy and paste from the Innerspace console. It tells you in there how much of what it is trying to transfer and from where to where.

Please excuse my ignorance, but are there different clients for different languages? I believe you said that you were a non-native english speaker. Or does everyone use the same game client?

I am playing with english client.

So after starting the bot, it opens the inventory and then the console Looks like this:

Code:
18:30:08: Loading Astro Bot - Release Date: 2016.09.16, Version Number: 1.000A
18:30:09: EVENTS DEBUG: TriggerDockUnDock -- Enter
18:30:09: [Buffer:AstroBot_Main]: Waiting for pause routine to complete.
18:30:11: EVENTS DEBUG: TriggerDockUnDock -- Enter
18:30:37: [Buffer:AstroBot_Main]: Finished waiting for pause routine to complete.
IsOpen: !FALSE
IsOpen: !FALSE
IsOpen: !FALSE
IsOpen: !FALSE
IsOpen: !FALSE
IsOpen: !FALSE
IsOpen: !FALSE
IsOpen: !FALSE
IsOpen: !FALSE
"IsOpen: !FALSE" spam continues in the console, even if i "pause" the bot. Even if the bot is paused and i close my ships inventory, it directly opens it again.

Do i Need special Interface or general client Settings or something?
 
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bjcasey

ISX Specialist
I am playing with english client.

So after starting the bot, it opens the inventory and then the console Looks like this:

Code:
18:30:08: Loading Astro Bot - Release Date: 2016.09.16, Version Number: 1.000A
18:30:09: EVENTS DEBUG: TriggerDockUnDock -- Enter
18:30:09: [Buffer:AstroBot_Main]: Waiting for pause routine to complete.
18:30:11: EVENTS DEBUG: TriggerDockUnDock -- Enter
18:30:37: [Buffer:AstroBot_Main]: Finished waiting for pause routine to complete.
IsOpen: !FALSE
IsOpen: !FALSE
IsOpen: !FALSE
IsOpen: !FALSE
IsOpen: !FALSE
IsOpen: !FALSE
IsOpen: !FALSE
IsOpen: !FALSE
IsOpen: !FALSE
"IsOpen: !FALSE" spam continues in the console, even if i "pause" the bot. Even if the bot is paused and i close my ships inventory, it directly opens it again.

Do i Need special Interface or general client Settings or something?
Okay, this is good. IsOpen: !FALSE means that your inventory window is not open (at least as far as ISXEVE is concerned). When I use mine, if the inventory window isn't open, I get one of those messages and then it opens inventory window.

For some reason, your is failing to open your inventory window. I'm going to add more information to that debug line and patch out in the next couple of days. Then we can more easily track down why this isn't working for you.

Some follow up questions:

Does it do the same behavior if you open up your inventory window yourself before starting the bot?
Does this Innerspace Console command open your inventory window when it is closed?: MyShip:Open
 

Soulrebel

New Member
Okay, this is good. IsOpen: !FALSE means that your inventory window is not open (at least as far as ISXEVE is concerned). When I use mine, if the inventory window isn't open, I get one of those messages and then it opens inventory window.

For some reason, your is failing to open your inventory window. I'm going to add more information to that debug line and patch out in the next couple of days. Then we can more easily track down why this isn't working for you.

Some follow up questions:

Does it do the same behavior if you open up your inventory window yourself before starting the bot?
Does this Innerspace Console command open your inventory window when it is closed?: MyShip:Open

But it is opening the inventory. Even if i close it, the bot directly re-opens it again. In station and in space the inventory is open all the time.
Does it do the same behavior if you open up your inventory window yourself before starting the bot?
Yes, same behaviour.

Does this Innerspace Console command open your inventory window when it is closed?: MyShip:Open
Will try that today after work.

Thanks for your effort and time!
 

Sanerrr

Active Member
Can you be more specific? Does none of it work? Does it do somethings? Can you email me your configuration file, without the station names and character names?
does not see the modules in the bot
in the english client mining drones defines as combat
 

bjcasey

ISX Specialist
does not see the modules in the bot
in the english client mining drones defines as combat
Are you in space when you define the modules? Modules won't be displayed if you are in a station.

Mining drone support hasn't been implemented yet.
 

bjcasey

ISX Specialist
Hey BJ is there already a new version out? Can i help with something?
I'll be patching again in a couple of hours. Highlights for this patch is additional debugging for your situation of it not recognizing when the inventory window is open and an easy way to export/import profiles for the purposes of sharing.

When I patch, I do the following:

1) If you reloaded ISXBJEVE on IS1 and it downloaded an update, you'll see the Patch Notes popup window with the highlights.

2) I change the topic in my IRC channel #bjscripts

3) I post the Revision History on my wiki as well as on my website.

4) I link the Patch Notes on Twitter and Facebook, so if you follow me you can get instant push notifications when I patch.

All of those link can be found here: https://www.bjscripts.com/home/index.php/contact-me
 

Soulrebel

New Member
I'll be patching again in a couple of hours. Highlights for this patch is additional debugging for your situation of it not recognizing when the inventory window is open and an easy way to export/import profiles for the purposes of sharing.

When I patch, I do the following:

1) If you reloaded ISXBJEVE on IS1 and it downloaded an update, you'll see the Patch Notes popup window with the highlights.

2) I change the topic in my IRC channel #bjscripts

3) I post the Revision History on my wiki as well as on my website.

4) I link the Patch Notes on Twitter and Facebook, so if you follow me you can get instant push notifications when I patch.

All of those link can be found here: https://www.bjscripts.com/home/index.php/contact-me

Awesome, thanks a lot!
 

bjcasey

ISX Specialist
Awesome, thanks a lot!
If this patch does fix your Inventory issue, would you be able to take a screenshot of your entire Inventory window and email it to me? Make sure you block out your character names/ships before sending it.
 

bjcasey

ISX Specialist
Yes, let me remind you that I'm talking about the russian client
Can you Copy to Clipboard your ship's fittings and send it to me? I need to see what you are seeing in order to work through the issue. Make sure that there aren't any character names.
 

Sanerrr

Active Member
[Venture]

Mining Laser Upgrade I

Survey Scanner II
Small Shield Booster II

Miner II
Miner II

Hobgoblin I x2
 

bjcasey

ISX Specialist
[Venture]

Mining Laser Upgrade I

Survey Scanner II
Small Shield Booster II

Miner II
Miner II

Hobgoblin I x2
That is how it actually looks in game with the Russian client? I would have assumed it would be written in Russian.
 

bjcasey

ISX Specialist
I wonder if the * is messing up my module matching. I'm going to add a button for you to click in space that will give us more information. It will be available with the next patch.
 

bjcasey

ISX Specialist
[Venture]
Ok, I just patched again. New Version is:

ISXBJEVE Loading...
Version Information:
Build Date: 2016.09.27
Patch Version: 16

Loading Astro Bot - Release Date: 2016.09.27, Version Number: 1.001A

There is a checkbox on the modules page (Russian Client Mode). When enabled and the bot checks the modules it will dump information into the Innerspace in-game console in orange. This MUST be done in space.

Copy and paste all of it from the console for me to see.

As an example of what mine looks like:

Code:
-------------1 of 6----------------------
16:45:18: Original Module Name: [Miner II]
16:45:18: Does module exist in the reference list? TRUE
-----------------------------------------------------
-------------2 of 6----------------------
16:45:18: Original Module Name: [Adaptive Invulnerability Field II]
16:45:18: Does module exist in the reference list? TRUE
-----------------------------------------------------
-------------3 of 6----------------------
16:45:18: Original Module Name: [Miner II]
16:45:18: Does module exist in the reference list? TRUE
-----------------------------------------------------
-------------4 of 6----------------------
16:45:18: Original Module Name: [ML-3 Scoped Survey Scanner]
16:45:18: Does module exist in the reference list? TRUE
-----------------------------------------------------
-------------5 of 6----------------------
16:45:18: Original Module Name: [Damage Control II]
16:45:18: Does module exist in the reference list? TRUE
-----------------------------------------------------
-------------6 of 6----------------------
16:45:18: Original Module Name: [Adaptive Invulnerability Field II]
16:45:18: Does module exist in the reference list? TRUE
-----------------------------------------------------
 

Sanerrr

Active Member
with the russian client are still a lot of mistakes, not to approach the asteroid, opens and closes the hold of the ship


-------------1 of 5----------------------
04:59:37: Original Module Name: [Small Shield Booster II*]
04:59:37: Does module exist in the reference list? NULL
04:59:37: Does the module name have an asterisk? 24
04:59:37: New Module Name: [Small Shield Booster II]
04:59:37: Does module exist in the reference list if I remove the asterisk? TRUE
-----------------------------------------------------
-------------2 of 5----------------------
04:59:37: Original Module Name: [Mining Laser Upgrade I*]
04:59:37: Does module exist in the reference list? NULL
04:59:37: Does the module name have an asterisk? 23
04:59:37: New Module Name: [Mining Laser Upgrade I]
04:59:37: Does module exist in the reference list if I remove the asterisk? TRUE
-----------------------------------------------------
-------------3 of 5----------------------
04:59:37: Original Module Name: [Miner II*]
04:59:37: Does module exist in the reference list? NULL
04:59:37: Does the module name have an asterisk? 9
04:59:37: New Module Name: [Miner II]
04:59:37: Does module exist in the reference list if I remove the asterisk? TRUE
-----------------------------------------------------
-------------4 of 5----------------------
04:59:37: Original Module Name: [Miner II*]
04:59:37: Does module exist in the reference list? NULL
04:59:37: Does the module name have an asterisk? 9
04:59:37: New Module Name: [Miner II]
04:59:37: Does module exist in the reference list if I remove the asterisk? TRUE
-----------------------------------------------------
-------------5 of 5----------------------
04:59:37: Original Module Name: [Survey Scanner II*]
04:59:37: Does module exist in the reference list? NULL
04:59:37: Does the module name have an asterisk? 18
04:59:37: New Module Name: [Survey Scanner II]
04:59:37: Does module exist in the reference list if I remove the asterisk? TRUE
-----------------------------------------------------
 

bjcasey

ISX Specialist
with the russian client are still a lot of mistakes, not to approach the asteroid, opens and closes the hold of the ship


-------------1 of 5----------------------
04:59:37: Original Module Name: [Small Shield Booster II*]
04:59:37: Does module exist in the reference list? NULL
04:59:37: Does the module name have an asterisk? 24
04:59:37: New Module Name: [Small Shield Booster II]
04:59:37: Does module exist in the reference list if I remove the asterisk? TRUE
-----------------------------------------------------
-------------2 of 5----------------------
04:59:37: Original Module Name: [Mining Laser Upgrade I*]
04:59:37: Does module exist in the reference list? NULL
04:59:37: Does the module name have an asterisk? 23
04:59:37: New Module Name: [Mining Laser Upgrade I]
04:59:37: Does module exist in the reference list if I remove the asterisk? TRUE
-----------------------------------------------------
-------------3 of 5----------------------
04:59:37: Original Module Name: [Miner II*]
04:59:37: Does module exist in the reference list? NULL
04:59:37: Does the module name have an asterisk? 9
04:59:37: New Module Name: [Miner II]
04:59:37: Does module exist in the reference list if I remove the asterisk? TRUE
-----------------------------------------------------
-------------4 of 5----------------------
04:59:37: Original Module Name: [Miner II*]
04:59:37: Does module exist in the reference list? NULL
04:59:37: Does the module name have an asterisk? 9
04:59:37: New Module Name: [Miner II]
04:59:37: Does module exist in the reference list if I remove the asterisk? TRUE
-----------------------------------------------------
-------------5 of 5----------------------
04:59:37: Original Module Name: [Survey Scanner II*]
04:59:37: Does module exist in the reference list? NULL
04:59:37: Does the module name have an asterisk? 18
04:59:37: New Module Name: [Survey Scanner II]
04:59:37: Does module exist in the reference list if I remove the asterisk? TRUE
-----------------------------------------------------
All the Russian Client option showed me is that your module names are different than what I have in the module export I patch out to you. We have made progress. I'll work on a fix for Thursday (-5GMT) and we will work towards getting the modules working first.

Thanks for your patience as we test this. I would love for it to work well with the Russian Client.
 

Soulrebel

New Member
Code:
21:34:51: [Buffer:AstroBot_Main]: Finished transfering items...
21:34:52: [2] Starting to wait for action
21:34:58: Finished waiting for action
21:35:05: EVENTS DEBUG: TriggerDockUnDock -- Leave [0 == 0 && !FALSE]
21:35:13: [Buffer:AstroBot_Main]:  Waiting for warp start
21:35:14: [Buffer:AstroBot_EventHandler]: EVENTS DEBUG: TriggerWarpState -- Enter
21:35:17: [Buffer:AstroBot_Main]:  Waiting while warping
21:35:58: [Buffer:AstroBot_EventHandler]: EVENTS DEBUG: TriggerWarpState -- Leave
21:35:59: [Buffer:AstroBot_Main]:  Finished Waiting while warping
21:38:10: [Buffer:AstroBot_Main]: Waiting for pause routine to complete.
21:40:40: [Buffer:AstroBot_EventHandler]: EVENTS DEBUG: TriggerWarpState -- Enter
21:41:22: [Buffer:AstroBot_EventHandler]: EVENTS DEBUG: TriggerWarpState -- Leave
21:41:34: EVENTS DEBUG: TriggerDockUnDock -- Enter
ISXEVE: eveinvchildwindow.Capacity Inventory not yet available
ISXEVE: eveinvchildwindow.Capacity Inventory not yet available
ISXEVE: eveinvchildwindow.Capacity Inventory not yet available
ISXEVE: eveinvchildwindow.Capacity Inventory not yet available
ISXEVE: eveinvchildwindow.Capacity Inventory not yet available
ISXEVE: eveinvchildwindow.Capacity Inventory not yet available
ISXEVE: eveinvchildwindow.Capacity Inventory not yet available
ISXEVE: eveinvchildwindow.Capacity Inventory not yet available
ISXEVE: eveinvchildwindow.Capacity Inventory not yet available
ISXEVE: eveinvchildwindow.Capacity Inventory not yet available
ISXEVE: eveinvchildwindow.Capacity Inventory not yet available
ISXEVE: eveinvchildwindow.Capacity Inventory not yet available
ISXEVE: eveinvchildwindow.Capacity Inventory not yet available
21:27:43: EVENTS DEBUG: TriggerDockUnDock -- Leave [0 == 0 && !FALSE]
21:27:46: [Buffer:AstroBot_Main]:  Waiting for warp start
21:27:47: [Buffer:AstroBot_EventHandler]: EVENTS DEBUG: TriggerWarpState -- Enter
21:27:47: Removing [75664145] from being assigned to Target #2 because the entity no longer exists.
21:27:50: [Buffer:AstroBot_Main]:  Waiting while warping
21:28:46: [Buffer:AstroBot_EventHandler]: EVENTS DEBUG: TriggerWarpState -- Leave
21:28:46: [Buffer:AstroBot_Main]:  Finished Waiting while warping
21:28:50: [Buffer:AstroBot_EventHandler]: EVENTS DEBUG: TriggerWarpState -- Enter
21:29:44: [Buffer:AstroBot_EventHandler]: EVENTS DEBUG: TriggerWarpState -- Leave
ISXEVE: eveinvchildwindow.Capacity Inventory not yet available
ISXEVE: eveinvchildwindow.Capacity Inventory not yet available
ISXEVE: eveinvchildwindow.Capacity Inventory not yet available
21:30:10: EVENTS DEBUG: TriggerDockUnDock -- Leave [0 == 0 && !FALSE]
21:30:12: [Buffer:AstroBot_Main]:  Waiting for warp start
21:30:13: [Buffer:AstroBot_EventHandler]: EVENTS DEBUG: TriggerWarpState -- Enter
21:30:16: [Buffer:AstroBot_Main]:  Waiting while warping
21:31:12: [Buffer:AstroBot_EventHandler]: EVENTS DEBUG: TriggerWarpState -- Leave
21:31:12: [Buffer:AstroBot_Main]:  Finished Waiting while warping
21:31:16: [Buffer:AstroBot_EventHandler]: EVENTS DEBUG: TriggerWarpState -- Enter
21:32:07: [Buffer:AstroBot_EventHandler]: EVENTS DEBUG: TriggerWarpState -- Leave
ISXEVE: eveinvchildwindow.Capacity Inventory not yet available
ISXEVE: eveinvchildwindow.Capacity Inventory not yet available
ISXEVE: eveinvchildwindow.Capacity Inventory not yet available
21:32:20: EVENTS DEBUG: TriggerDockUnDock -- Enter
ISXEVE: eveinvchildwindow.Capacity Inventory not yet available
ISXEVE: eveinvchildwindow.Capacity Inventory not yet available
21:32:33: EVENTS DEBUG: TriggerDockUnDock -- Leave [0 == 0 && !FALSE]
21:32:36: [Buffer:AstroBot_Main]:  Waiting for warp start
21:32:37: [Buffer:AstroBot_EventHandler]: EVENTS DEBUG: TriggerWarpState -- Enter
21:32:40: [Buffer:AstroBot_Main]:  Waiting while warping
21:33:29: [Buffer:AstroBot_EventHandler]: EVENTS DEBUG: TriggerWarpState -- Leave
21:33:29: [Buffer:AstroBot_Main]:  Finished Waiting while warping
21:33:33: [Buffer:AstroBot_EventHandler]: EVENTS DEBUG: TriggerWarpState -- Enter
21:34:17: [Buffer:AstroBot_EventHandler]: EVENTS DEBUG: TriggerWarpState -- Leave
ISXEVE: eveinvchildwindow.Capacity Inventory not yet available
ISXEVE: eveinvchildwindow.Capacity Inventory not yet available
ISXEVE: eveinvchildwindow.Capacity Inventory not yet available
ISXEVE: eveinvchildwindow.Capacity Inventory not yet available
ISXEVE thinks that you're in a station.  There are no entities in here!
ISXEVE: module.IsActive can only be used in space
ISXEVE: module.IsActive can only be used in space
ISXEVE: module.Charge can only be used in space
ISXEVE: module.Charge can only be used in space
ISXEVE: eveinvchildwindow.Capacity Inventory not yet available
ISXEVE: eveinvchildwindow.Capacity Inventory not yet available
ISXEVE: eveinvchildwindow.Capacity Inventory not yet available
ISXEVE: eveinvchildwindow.Capacity Inventory not yet available
ISXEVE: eveinvchildwindow.Capacity Inventory not yet available
21:34:46: EVENTS DEBUG: TriggerDockUnDock -- Enter
21:34:51: [Buffer:AstroBot_Main]: Moving [Veldspar] x7098 from [ShipOreHold] to [StationItems]
21:34:51: [Buffer:AstroBot_Main]: Moving [Scordite] x17721 from [ShipOreHold] to [StationItems]
21:34:51: [Buffer:AstroBot_Main]: Moving [Concentrated Veldspar] x13056 from [ShipOreHold] to [StationItems]
21:34:51: [Buffer:AstroBot_Main]: Moving [Condensed Scordite] x5342 from [ShipOreHold] to [StationItems]
21:34:51: [Buffer:AstroBot_Main]: Finished transfering items...
21:34:52: [2] Starting to wait for action
21:34:58: Finished waiting for action
21:35:05: EVENTS DEBUG: TriggerDockUnDock -- Leave [0 == 0 && !FALSE]
21:35:13: [Buffer:AstroBot_Main]:  Waiting for warp start
21:35:14: [Buffer:AstroBot_EventHandler]: EVENTS DEBUG: TriggerWarpState -- Enter
21:35:17: [Buffer:AstroBot_Main]:  Waiting while warping
21:35:58: [Buffer:AstroBot_EventHandler]: EVENTS DEBUG: TriggerWarpState -- Leave
21:35:59: [Buffer:AstroBot_Main]:  Finished Waiting while warping
21:38:10: [Buffer:AstroBot_Main]: Waiting for pause routine to complete.
21:40:40: [Buffer:AstroBot_EventHandler]: EVENTS DEBUG: TriggerWarpState -- Enter
21:41:22: [Buffer:AstroBot_EventHandler]: EVENTS DEBUG: TriggerWarpState -- Leave
So initially it leaves the station, warps to an Asteroid belt, starts mining. Strange Thing, it doesn't mine till the ore hold is full, it warps back before (ore hold <10%). Than there was a rat and i have flee to station active, it warps back to station and again back to an Asteroid belt but doesn't do anything there (no rat or anything there). If i stop and start the bot again, it doesn't work.

I removed hundreds of "ISXEVE: eveinvchildwindow.Capacity Inventory not yet available" entries between the different actions from the logfile so it isn't extremely huge.

Cheers
 

bjcasey

ISX Specialist
Code:
21:34:51: [Buffer:AstroBot_Main]: Finished transfering items...
21:34:52: [2] Starting to wait for action
21:34:58: Finished waiting for action
21:35:05: EVENTS DEBUG: TriggerDockUnDock -- Leave [0 == 0 && !FALSE]
21:35:13: [Buffer:AstroBot_Main]:  Waiting for warp start
21:35:14: [Buffer:AstroBot_EventHandler]: EVENTS DEBUG: TriggerWarpState -- Enter
21:35:17: [Buffer:AstroBot_Main]:  Waiting while warping
21:35:58: [Buffer:AstroBot_EventHandler]: EVENTS DEBUG: TriggerWarpState -- Leave
21:35:59: [Buffer:AstroBot_Main]:  Finished Waiting while warping
21:38:10: [Buffer:AstroBot_Main]: Waiting for pause routine to complete.
21:40:40: [Buffer:AstroBot_EventHandler]: EVENTS DEBUG: TriggerWarpState -- Enter
21:41:22: [Buffer:AstroBot_EventHandler]: EVENTS DEBUG: TriggerWarpState -- Leave
21:41:34: EVENTS DEBUG: TriggerDockUnDock -- Enter
ISXEVE: eveinvchildwindow.Capacity Inventory not yet available
ISXEVE: eveinvchildwindow.Capacity Inventory not yet available
ISXEVE: eveinvchildwindow.Capacity Inventory not yet available
ISXEVE: eveinvchildwindow.Capacity Inventory not yet available
ISXEVE: eveinvchildwindow.Capacity Inventory not yet available
ISXEVE: eveinvchildwindow.Capacity Inventory not yet available
ISXEVE: eveinvchildwindow.Capacity Inventory not yet available
ISXEVE: eveinvchildwindow.Capacity Inventory not yet available
ISXEVE: eveinvchildwindow.Capacity Inventory not yet available
ISXEVE: eveinvchildwindow.Capacity Inventory not yet available
ISXEVE: eveinvchildwindow.Capacity Inventory not yet available
ISXEVE: eveinvchildwindow.Capacity Inventory not yet available
ISXEVE: eveinvchildwindow.Capacity Inventory not yet available
21:27:43: EVENTS DEBUG: TriggerDockUnDock -- Leave [0 == 0 && !FALSE]
21:27:46: [Buffer:AstroBot_Main]:  Waiting for warp start
21:27:47: [Buffer:AstroBot_EventHandler]: EVENTS DEBUG: TriggerWarpState -- Enter
21:27:47: Removing [75664145] from being assigned to Target #2 because the entity no longer exists.
21:27:50: [Buffer:AstroBot_Main]:  Waiting while warping
21:28:46: [Buffer:AstroBot_EventHandler]: EVENTS DEBUG: TriggerWarpState -- Leave
21:28:46: [Buffer:AstroBot_Main]:  Finished Waiting while warping
21:28:50: [Buffer:AstroBot_EventHandler]: EVENTS DEBUG: TriggerWarpState -- Enter
21:29:44: [Buffer:AstroBot_EventHandler]: EVENTS DEBUG: TriggerWarpState -- Leave
ISXEVE: eveinvchildwindow.Capacity Inventory not yet available
ISXEVE: eveinvchildwindow.Capacity Inventory not yet available
ISXEVE: eveinvchildwindow.Capacity Inventory not yet available
21:30:10: EVENTS DEBUG: TriggerDockUnDock -- Leave [0 == 0 && !FALSE]
21:30:12: [Buffer:AstroBot_Main]:  Waiting for warp start
21:30:13: [Buffer:AstroBot_EventHandler]: EVENTS DEBUG: TriggerWarpState -- Enter
21:30:16: [Buffer:AstroBot_Main]:  Waiting while warping
21:31:12: [Buffer:AstroBot_EventHandler]: EVENTS DEBUG: TriggerWarpState -- Leave
21:31:12: [Buffer:AstroBot_Main]:  Finished Waiting while warping
21:31:16: [Buffer:AstroBot_EventHandler]: EVENTS DEBUG: TriggerWarpState -- Enter
21:32:07: [Buffer:AstroBot_EventHandler]: EVENTS DEBUG: TriggerWarpState -- Leave
ISXEVE: eveinvchildwindow.Capacity Inventory not yet available
ISXEVE: eveinvchildwindow.Capacity Inventory not yet available
ISXEVE: eveinvchildwindow.Capacity Inventory not yet available
21:32:20: EVENTS DEBUG: TriggerDockUnDock -- Enter
ISXEVE: eveinvchildwindow.Capacity Inventory not yet available
ISXEVE: eveinvchildwindow.Capacity Inventory not yet available
21:32:33: EVENTS DEBUG: TriggerDockUnDock -- Leave [0 == 0 && !FALSE]
21:32:36: [Buffer:AstroBot_Main]:  Waiting for warp start
21:32:37: [Buffer:AstroBot_EventHandler]: EVENTS DEBUG: TriggerWarpState -- Enter
21:32:40: [Buffer:AstroBot_Main]:  Waiting while warping
21:33:29: [Buffer:AstroBot_EventHandler]: EVENTS DEBUG: TriggerWarpState -- Leave
21:33:29: [Buffer:AstroBot_Main]:  Finished Waiting while warping
21:33:33: [Buffer:AstroBot_EventHandler]: EVENTS DEBUG: TriggerWarpState -- Enter
21:34:17: [Buffer:AstroBot_EventHandler]: EVENTS DEBUG: TriggerWarpState -- Leave
ISXEVE: eveinvchildwindow.Capacity Inventory not yet available
ISXEVE: eveinvchildwindow.Capacity Inventory not yet available
ISXEVE: eveinvchildwindow.Capacity Inventory not yet available
ISXEVE: eveinvchildwindow.Capacity Inventory not yet available
ISXEVE thinks that you're in a station.  There are no entities in here!
ISXEVE: module.IsActive can only be used in space
ISXEVE: module.IsActive can only be used in space
ISXEVE: module.Charge can only be used in space
ISXEVE: module.Charge can only be used in space
ISXEVE: eveinvchildwindow.Capacity Inventory not yet available
ISXEVE: eveinvchildwindow.Capacity Inventory not yet available
ISXEVE: eveinvchildwindow.Capacity Inventory not yet available
ISXEVE: eveinvchildwindow.Capacity Inventory not yet available
ISXEVE: eveinvchildwindow.Capacity Inventory not yet available
21:34:46: EVENTS DEBUG: TriggerDockUnDock -- Enter
21:34:51: [Buffer:AstroBot_Main]: Moving [Veldspar] x7098 from [ShipOreHold] to [StationItems]
21:34:51: [Buffer:AstroBot_Main]: Moving [Scordite] x17721 from [ShipOreHold] to [StationItems]
21:34:51: [Buffer:AstroBot_Main]: Moving [Concentrated Veldspar] x13056 from [ShipOreHold] to [StationItems]
21:34:51: [Buffer:AstroBot_Main]: Moving [Condensed Scordite] x5342 from [ShipOreHold] to [StationItems]
21:34:51: [Buffer:AstroBot_Main]: Finished transfering items...
21:34:52: [2] Starting to wait for action
21:34:58: Finished waiting for action
21:35:05: EVENTS DEBUG: TriggerDockUnDock -- Leave [0 == 0 && !FALSE]
21:35:13: [Buffer:AstroBot_Main]:  Waiting for warp start
21:35:14: [Buffer:AstroBot_EventHandler]: EVENTS DEBUG: TriggerWarpState -- Enter
21:35:17: [Buffer:AstroBot_Main]:  Waiting while warping
21:35:58: [Buffer:AstroBot_EventHandler]: EVENTS DEBUG: TriggerWarpState -- Leave
21:35:59: [Buffer:AstroBot_Main]:  Finished Waiting while warping
21:38:10: [Buffer:AstroBot_Main]: Waiting for pause routine to complete.
21:40:40: [Buffer:AstroBot_EventHandler]: EVENTS DEBUG: TriggerWarpState -- Enter
21:41:22: [Buffer:AstroBot_EventHandler]: EVENTS DEBUG: TriggerWarpState -- Leave
So initially it leaves the station, warps to an Asteroid belt, starts mining. Strange Thing, it doesn't mine till the ore hold is full, it warps back before (ore hold <10%). Than there was a rat and i have flee to station active, it warps back to station and again back to an Asteroid belt but doesn't do anything there (no rat or anything there). If i stop and start the bot again, it doesn't work.

I removed hundreds of "ISXEVE: eveinvchildwindow.Capacity Inventory not yet available" entries between the different actions from the logfile so it isn't extremely huge.

Cheers
The .Capacity error is something I have asked CyberTech about. I'm waiting to hear back from him.

Can you use the Admin page and export your profile you are using? Include your fit and email it to me.

What do you mean by "it doesn't mine till the ore hold is full"?

Thanks for the feedback!
 

Soulrebel

New Member
The .Capacity error is something I have asked CyberTech about. I'm waiting to hear back from him.

Can you use the Admin page and export your profile you are using? Include your fit and email it to me.

What do you mean by "it doesn't mine till the ore hold is full"?

Thanks for the feedback!
Okay i will send it.
i mean, it leaves the belt and warps back to station, even the ore hold has 95% free space.
 

Sanerrr

Active Member
if the asteroid belt is over the ore, the bot does not go to another asteroid belt
also in the options of delivery, the name of the station, you cannot add the citadel (there can be expensive to sell ore)
also nice to add mining drones))
 
Last edited:

bjcasey

ISX Specialist
if the asteroid belt is over the ore, the bot does not go to another asteroid belt
also in the options of delivery, the name of the station, you cannot add the citadel (there can be expensive to sell ore)
also nice to add mining drones))
I'll have to look into the asteroid belt issue.

ISXEVE does not support citadels yet. It's been a feature request since they were released. Until then, I cannot add drop off to citadels.

Mining drones are being worked on, but there is no ETA on when they will be added.

Does this mean that you at least got it to mine correctly?
 

Soulrebel

New Member
I played arround with the bot again and after adding all other inventories with 99 the bot works until there is rats. Than it starts an endless warp back to station - warp to asteroid belt loop, without ever getting back to mining. Even if there aren't any rats anymore). Is it so complex to add defense mechanism and use some hobgoblins?
 

Soulrebel

New Member
combat drones work fine
Bot pulls them out and back into bay on its own?


Bot gets "stuck" in asteroid belt doing nothing. Console spams this:

Code:
07:13:45: Processing -- 1 of 2
07:13:45: T: (HiSlot0) -- (Modulated Strip Miner II) | AlwaysOn | Target_1 |
07:13:45: Processing -- 2 of 2
07:13:45: T: (HiSlot1) -- (Modulated Strip Miner II) | AlwaysOn | Target_2 |
Edit:

Problem occurs only after there have been rats in the asteroid belt. The bot doesn't do anything, no matter if hobgoblins are inside drone bay or in space. (Sanerr you said it is working, what did you do?)

As the rats can't kill my ship, they leave after some minutes. The bot continues to mine ore, warps back into station but than just leaves the station (ore still in ship), warps back into asteroid belt and just stands there doing nothing.

I have to stop the bot, warp back to station and reload the bot with "bj astrobot" to make it work again.
 
Last edited:

Sanerrr

Active Member
there was a problem, sometimes the bot does not see that the ore hold is full and obtains resources infinitely
 

Sanerrr

Active Member
21:39:22: Unloading Astro Bot
21:39:29: Loading Astro Bot - Release Date: 2016.10.10, Version Number: 1.002
Failed to initialize variable - object type 'index' rejected variable initialization
Could not add variable named 'EntityAttackers_Personal'
Could not initialize variables to begin script
 

bjcasey

ISX Specialist
21:39:22: Unloading Astro Bot
21:39:29: Loading Astro Bot - Release Date: 2016.10.10, Version Number: 1.002
Failed to initialize variable - object type 'index' rejected variable initialization
Could not add variable named 'EntityAttackers_Personal'
Could not initialize variables to begin script
Are you sure the ISXEVE was loaded?
 

Craterface

New Member
Never used bot in eve before, is this possible to run multiple clients with this? (have several miner alts)
Thanks in advance!
 

kimble

Member
Been away from Eve for a while, can you tell me if this still works? When I left I was using Evebot but it seemed broken at the time. If this works can it deliver ore to Citadels?

Thx.
 

bjcasey

ISX Specialist
Been away from Eve for a while, can you tell me if this still works? When I left I was using Evebot but it seemed broken at the time. If this works can it deliver ore to Citadels?

Thx.
It works for stations. It does not yet work with citadels. I've been very busy with RL and with EQ2. I will try to find time soon to update for citadels.
 
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