Discussion in 'ISXRI and CombatBot' started by Herculezz, Sep 1, 2015.

  1. pelly

    pelly Active Member

    Messages:
    87
    Herc,

    When you get a chance, can you take a look at Toa the Shiny in Gears. When they go electric, the group keeps fighting and wipes. Maybe just have group target tank during the electric part and it be good. No rush, its easy to pause and kill manually for now. Also, in Obsidian, group gets hung up trying for shinys after the first and second bosses when the placement is up on the ledges. The first one is tricky since you have to jump up on a ledge and move on top of ledge to top of pillar. When the second boss shiny location is on the small ledge in back corner, the group has to jump to get it. Perhaps, just have them skip those shinys in those location, since they are sort of worthless now. Its not worth the group getting stuck.

    Thanks!
  2. Multicharacter

    Multicharacter Senior Member

    Messages:
    319
    It seems like either the experts are using older scripts, or the coding to recognize zones is being confused by the Expert and engaging solo routines perhaps? Either way - Estryxia in Monolith - runs your group back and forth like it used to do in the heroic but only does in solo now. And RI Tordenshort is being ignored.
  3. Herculezz

    Herculezz ISX Specialist

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    328
    Yes correct, I have not updated estryxia to include expert, i will do so, and Tordenshort as well
  4. eddie43302

    eddie43302 Active Member

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    473
    just a heads up on the repeatable precariously placed package in eastern wastes for faction the bot keeps getting about 2/4 and sometimes 3/4 of the barrels kicked and flys all the way back to quest giver making the time to get a quest done doubled.. but other than that the bots pretty awesome for doing quests I finished like 3 timelines so far..
  5. Multicharacter

    Multicharacter Senior Member

    Messages:
    319
    Since this change: Plane of Innovation: Masks of the Marvelous
    ; Added ShinyHunt for last shiny

    After killing last named they seem to run into a pipe and get stuck during pathing. Could you add an equivalent of RI Tordenshort to to turn that part off? (like RI Innovationshort)
  6. Herculezz

    Herculezz ISX Specialist

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    328
    Where does it get stuck? which pipe? is it the same everytime? how often does it happen? I will look into adding a skip for shiny hunting!!
  7. Multicharacter

    Multicharacter Senior Member

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    319
    Hmm, when they get stuck it was in the same spot everytime, I'll try to get a loc next time. They don't do it everytime though. I think there's something somewhere that doesn't quite get reset when finishing one zone and moving to another - I notice movement oddities after doing Monolith - things like stuttering (guy moves a little, stops, moves a little, stops), running into walls, etc.
  8. pelly

    pelly Active Member

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    87
    On Expert Masks, on Scrounger, it was working fine for awhile but in the past few days, the toons are spreading out then jousting back in. They are not spreading out correctly after jousting. My group has been wiping on the mob pretty consistently now. I'm just pausing RI and manually spreading them back out to get past him. Can you please take a look at it.

    Thanks!
  9. Herculezz

    Herculezz ISX Specialist

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    328
    Yes i have updated that fight i will try to release it today
  10. wzayed2

    wzayed2 Member

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    4
    I keep wiping on the powered mechanization(Gears in the Machine) fight consistently using RI. Can you please take a look at the script for that fight?
  11. appleuser

    appleuser Well-Known Member

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    297
    Will you be doing the new SoH heroic Herc?
  12. Herculezz

    Herculezz ISX Specialist

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    328
    Yes
    Can you tell me more? how are you dying? in heroic or expert or solo?
  13. Woozy

    Woozy Member

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    68
    Oh hey that reminds me, for some reason in Obsidian Core solo (haven't tried in heroic yet), if i have an Archon pet I'll target lock it and won't stop targetting it until I dismiss it. Only for Archon pets, no other kind (think it's trying to find those trash mobs, the elementals).
  14. pelly

    pelly Active Member

    Messages:
    87
    Herc,

    Do you have anything built for infusing? What would be cool would be an infuse all command that would give you options to apply either the plat infusion to max for all slots or infuse all slots using a stack of potency infusers, etc.

    Thanks!
  15. pelly

    pelly Active Member

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    87
    The next time you are tweaking scripts, please check the pathing in Masks when heading NW on the way to Scrounger. Toons are getting stuck on a turn near a pile of rocks.

    Thanks!
  16. wzayed2

    wzayed2 Member

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    4
    I Noticed that too. Appears to be due to the path being too close to the incinerators which stun if you get too close to them.
  17. wzayed2

    wzayed2 Member

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    4
    Is there a list of boss names which can be passed into RI pull [name]? The exact names of the npcs don't always work ,especially if they have spaces in the name.
    Last edited: Jun 25, 2018
  18. Herculezz

    Herculezz ISX Specialist

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    328
    Only place it is listed is in the patch notes unfortunately, BUT it is almost always either the first name or the last name its never both.
  19. pelly

    pelly Active Member

    Messages:
    87
    Herc,

    On Scrounger, the spreading out after the jousting seems to be a little off still. Group wipes occasionally. Is there any reason you can leave them spread and not have them joust in like earlier? Just wondering.

    Thanks!
  20. Multicharacter

    Multicharacter Senior Member

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    319
    Infested Mesa works in the expert version, but the regular version says 'There is no ZoneFile in the Extension for Plane of Disease: Infested Mesa [Event Heroic]."
  21. Herculezz

    Herculezz ISX Specialist

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    328
    Ill take a look at these
  22. Woozy

    Woozy Member

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    68
    So trying to use RI to do ToT crafting timeline (in a toon that's in a GH that I don't control, sadly). It wants me to go to harvest depot in GH even though I have all the mats and fuel, and asks me to unpause when I'm there, so I do that. Then it asks me to go to fuel depot and unpause again, which due to terrible layout it's in another location, so I do that. Then it says because mariner bell in't nearby it can't continue so it closes.

    Is there any way of it skipping those steps if I have all the fuel and mats on me and I'm by the first NPC in Mara?

    EDIT: I managed to pause it again after the fuel depot step and moved to the bell but apparently it's only looking for a mariner bell and this GH has an Explorer's Globe and it can't see it.
    Last edited: Jul 4, 2018
  23. pelly

    pelly Active Member

    Messages:
    87
    Herc,

    A few more things to check the next time your looking at the Expert zones. In Tower and Winds, after the 2nd mob, the toons are still jumping down to the platform looking for the chests and run around in the circle area for some time. The loot drops up top in the Expert versions of these 2 zones. I am just evacing and starting script again after running down the right corridor. For Torstein, perhaps you can tweak script to have group assist through a scout and have them target the twin that does not have the stoneskin. I'm just manually doing it now. Also, I doubt many are running these zones for loot, just coins at this time, so maybe we can have script skip left side all together (at least on Tower).

    Also, on CB, when you upgrade the mage cures with AA's from cure arcane, etc. to all hostile, are they casting all the time now for cure or just the original pre-upgrade arcane?

    Pally Zealous Smite is showing up as a cure, can you add hostile, named hostile, etc. to its cast options?

    Thanks!
  24. wzayed2

    wzayed2 Member

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    4
    I noticed these issues too. Please fix ;)
  25. Herculezz

    Herculezz ISX Specialist

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    328
    I am planning on fixing Torstien, soon as i get around to it, and the infinite loop for the chests at the end of the experts, But you can type ri ts on in the console and it will skip the left side of both the torden zones.
  26. Multicharacter

    Multicharacter Senior Member

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    319
    Happy birthday Herculezz!
  27. pelly

    pelly Active Member

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    87
    Yes, happy birthday. And many thanks for the big update especially the PoP TS sig updates. I've been waiting for it to run my alt group through there.

    Much appreciated. A big thanks!
  28. Woozy

    Woozy Member

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    68
    What would be the least amount of toons needed to run Heroic Dalnir: Ritual Chamber using RI? Think 3 could do it or would 4 be needed, 1 on named, 1 on each side, and 1 at the top to do the clicking?
  29. Herculezz

    Herculezz ISX Specialist

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    328
    Honestly the way I have it coded you would only need 1 toon, but that toon would need to be a bard, that is the only requirement.
  30. Woozy

    Woozy Member

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    68
    Okay thanks!
  31. Multicharacter

    Multicharacter Senior Member

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    319
    Thank you, I had some accounts I hadn't run the Yun Zi on last year. Thought I'd just skip to doing the new ones this year, nope, you have to do all the old ones before you can start new ones. This makes that a lot easier.
  32. Multicharacter

    Multicharacter Senior Member

    Messages:
    319
    Rancine seems to be bugged now - toons spread themselves out, then stay spread out until they die with only the tank returning to spot where named pull spot used to be (lodged up against plant).
  33. Sunomi

    Sunomi Senior Member

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    205
    Also, Clockwork is still broken, for some reason either RI unchecks the MoveMobHealth check option (or whatever its called) on all toons or something else is still happening. When I check that and set the distance to 30 then it works but after I run RI/RZ again it gets unchecked and all 3 of my groups die. Today, my groups are now dying on Power Mech in PoI Expert and Torden Tower TS is still broken, the toons get stuck pathing trying to run back towards the zone in over the long bridge. They can't make it up the mini ramp because the tank tries to run up it at a angle where he gets stuck and thus everyone gets stuck. Rancine and Power are issues I never had before, on 3 separate pc's running 3 different groups. Clockwork has been broken for ever, it seems. I usually just revive them, pause RI, stack the group and just stand there and blow him up. I may have 1 person die once or twice but it works that way 100% of the time, everytime.
  34. Herculezz

    Herculezz ISX Specialist

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    328
    Rancine will be fixed in the next update, make sure to save CB on everyone after changing it to 30 or it will default back to whats saved in your CB file. I didnt touch Powered Mech, although i do not run that zone in expert. Ill take a look at the pathing in torden, could you get me a screenshot of where its happening?
  35. Woozy

    Woozy Member

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    68
    For the first time in a while, I'm running PG. However I notice that the character list has an old password for my accounts, which file/script do I use to update their passwords?

    EDIT: Nevermind, I found it (ri/private)
    Last edited: Sep 14, 2018
  36. Multicharacter

    Multicharacter Senior Member

    Messages:
    319
    Feature request: If all members of the group are dead, I'd like to suggest having RZ pause, everybody revive at entrance, then restarting RI and unpausing RZ.
  37. Woozy

    Woozy Member

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    68
    Is RPG working okay? I set up all my toons in PG, then I run RPG and it immediately ends. No error message from what I can tell.

    EDIT Nevermind, it just doesn't work if I try to load and use a profile, but if I build a session it works.
    Last edited: Sep 29, 2018
  38. Woozy

    Woozy Member

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    68
    BTW I've noticed a bug for RPG. It doesn't happen all the time but often enough to gum up the works: when taking the teleporter down the collapsing bridge, often the toons will get turned around and wind up porting right back up. Still thinking they're down by the bridge they try to run across and wind up getting stuck on the floor above.
  39. Babou

    Babou New Member

    Messages:
    1
    Hi, I can't get the raid coding for older raid mobs to work (for instance for Virtuoso Edgar V'Zann), am I missing something or is the coding not available anymore?
  40. Herculezz

    Herculezz ISX Specialist

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    328
    I noticed I disabled those commands in preperation to turn them into RI Pull's but never got around to the actual RI Pull portion, i will reenable them for now. They should be back in with the next patch sometime maybe tomorrow
  41. Multicharacter

    Multicharacter Senior Member

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    319
    Is there a variable I can set to turn off Bulwark casting in CB?
  42. Herculezz

    Herculezz ISX Specialist

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    328
    No, its not working anyways, I will add a variable to turn it off tho for next patch.
  43. Multicharacter

    Multicharacter Senior Member

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    319
    Tried out Rathe and here's some notes from it:
    -Near beginning of zone it runs across water, and gets stuck on the rock at -262 -336. On the way back to the main land it runs across the rock path instead of in the water, so I believe perhaps the original intent was for it to run that rock path to the little island.
    -Consider a text trigger for 'You have fallen to the ground.' to /stand.
  44. otistaylor

    otistaylor Active Member

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    96
    Great cant wait to give them a try!

    Merry Christmas!
  45. Multicharacter

    Multicharacter Senior Member

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    319
    Morgelon seems to have a slight bug now - he hits tank, the tank then clears his target, he hits tank again, tank then clears his target (so nobody in group is casting on him).
  46. otistaylor

    otistaylor Active Member

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    96
    Can you please add Doomfire: Elements of Rage (Solo) to RZ . It runs fine in RI..

    Thanks!
  47. otistaylor

    otistaylor Active Member

    Messages:
    96
  48. otistaylor

    otistaylor Active Member

    Messages:
    96
    Can you please check Midnight Aerie there is a problem with pathing on the way up to the final named. Gets locked up and loops running up and down the hill. It wont complete the zone.
    Thanks!
  49. Multicharacter

    Multicharacter Senior Member

    Messages:
    319
    Bixel Hive solo fails with: No 'SwimUp' function found in script after Anzarion.
  50. Herculezz

    Herculezz ISX Specialist

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    328
    I will take a look at these this weekend.

    EDIT: NM, they were simple fixes, I was able to fix them and will push out and update in half an hour or so.
    Last edited: Jan 26, 2019
  51. otistaylor

    otistaylor Active Member

    Messages:
    96
    Hey Hercuezz I know this is off the topic in this thread but I asked in a seperate post and didnt get a response. When using RIW how do I specifically get the script to click on the zone object. I know the Special button on MCP will trigger it but I cant seem to figure out how to insert that and get it to work in RIW. Basically I am trying to port from one platform to another. Also is there anyway to see what ri is doing or trying to do in the console. Like the debug function. I looked for your zone files but cant seem to find them anywhere. If i could see what ri is trying to do I am sure I could see what commands your using to zone or click an object . I know when I create a zone file it stores in the zone folder but I just cant find your default ones. Are they stored in a different location?



    Thanks!
  52. otistaylor

    otistaylor Active Member

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    96
    Any clue when your going to push this update out? I am still showing 5.91

    Thanks!
  53. Herculezz

    Herculezz ISX Specialist

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    328

    For RIW, to interact with Zone Doors i Use the function ZoneDoor, which you can call with the Custom Button, hit the Custom Button then in the Popup text field enter ZoneDoor "Name of actor"

    you can determine the name of the actor by typing echo ${Me.CursorActor} into the console while your mouse cursor is higlighting/interacting with the zone actor.

    If your ISXRI did not auto update type in RI_Update in the console, 5.92 is on the update server.
  54. otistaylor

    otistaylor Active Member

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    96
    Great! Got the update and thanks for the RIW info I will give it a shot!
  55. otistaylor

    otistaylor Active Member

    Messages:
    96
    Any advice on how to keep toons from hanging up on the top edge of the water tubes in the water zones. I have created a zone file with RIW for one of the water zones but the characters keep getting hung up on the top ledge of each water tube when swimming up to the top. Actually one of your zones was doing this and it looks like you fixed that issue in Nebulous. Can you please tell me how you did it.

    Thanks!
  56. Herculezz

    Herculezz ISX Specialist

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    328
    I use a function inside RI called SwimUp so do:
    Custom
    SwimUp
    1231.12313 543.123 543.1312
  57. Herculezz

    Herculezz ISX Specialist

    Messages:
    328
    ISXRI - v6.02 Released - Full ChangeLog -> http://goo.gl/Vg5PxL

    Code (Text):
    ;v6.02 Changes 7-10-19
    ;   RI
    ;       Only scouts will movebehind with RI now
    ;       Fixed a bug that would sometimes not turn off movebehind
    ;       Doomfire: Vengeance of Ro
    ;           Vengeance of Ro
    ;               No longer moves behind
    ;       Awuidor: The Veiled Precipice
    ;           Champion of Marr
    ;               No longer moves behind
    ;               Now kills sea eels
    ;       Eryslai: Trials of Air
    ;           Cyclono
    ;               Now jousts
    ;   RIE (RI_Extract)
    ;       Now works with all same command line options as RIT (RI_Transmute)
    ;   RII (RI_Inventory), RIT (RI_Transmute), RIE (RI_Extract)
    ;       when called with the -start flag, will automatically start and end script upon completion
  58. Herculezz

    Herculezz ISX Specialist

    Messages:
    328
    ISXRI - v6.03 Released - Full ChangeLog -> http://goo.gl/Vg5PxL

    Code (Text):
    ;v6.03 Changes 7-15-19
    ;;;;;;;;;;;;;;;; HAPPY BIRTHDAY HERCULEZZ ;;;;;;;;;;;;;;;;;;;;;
    ;   CB
    ;       Now reloads CB if called with CB ToonsName
    ;   RZ
    ;       Added:
    ;           Vegarlson: The Terrene Rift [Solo], [Event Heroic] and [Expert Event]
    ;   RI
    ;       Modified
    ;           Eryslai: Trials of Air
    ;               Cyclono
    ;                   now doesnt joust quite as far
    ;               Kamara Zar
    ;                   now jousts when you have Turbulent Being
    ;           Awuidor: The Veiled Precipice
    ;               Modified Pathing
    ;               Champion of E'ci
    ;                   Changed Lockspot
    ;               Champion of Marr
    ;                   Changed Lockspot
    ;               Champion of the Veiled One
    ;                   Changed Lockspot
    ;           Awuidor: Marr's Ascent [Heroic and Expert]
    ;               Modified Pathing
    ;               Grobnor
    ;                   Now Lockspots in Hallway to attempt to avoid charm
    ;       Added:
    ;           Vegarlson: The Terene Rift
    ;               Pathing throughout zone
    ;               Added:
    ;                   Krogrock the Earthcrusher
    ;                       Lockspots toons
    ;                       Disables Cures
    ;                       Moves behind and jousts when appropriate
    ;                   Izanahm the Uprooted
    ;                       Moves about killing Terene
    ;                       Lockspots toons
    ;                   Mudmartigan
    ;                       Lockspots toons
    Last edited: Jul 16, 2019
  59. Multicharacter

    Multicharacter Senior Member

    Messages:
    319
    Happy birthday Herculezz!
  60. Herculezz

    Herculezz ISX Specialist

    Messages:
    328
    ISXRI - v6.04 Released - Full ChangeLog -> http://goo.gl/Vg5PxL

    Code (Text):
    ;v6.04 Changes 7-19-19
    ;   RZ
    ;       Modified
    ;           Vegarlson: The Terene Rift
    ;               Moved zone in spot closer
    ;   RI
    ;       Fixed a bug crash
    ;       Modified
    ;           Awuidor: The Veiled Precipice
    ;               Both wait routines for E'ci and Marr have been adjusted
    ;           Vegarlson: The Terene Rift
    ;               Krogrock the Earthcrasher
    ;                   Fixed a few bugs
    ;               Izanahm
    ;                   Moved LockSpot to under Platform on Stairs
    ;               Mudmartigan
    ;                   Now jousts behind on MainToon

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