Discussion in 'ISXRI and CombatBot' started by Herculezz, Sep 1, 2015.

  1. Multicharacter

    Multicharacter Senior Member

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    323
    I tried Plane of Disease: Outbreak, and ran into a few problems.

    These are the ones that killed the group:
    Felruk was curing out of sequence causing deaths.
    After it killed The Flesh Eater it stayed for awhile killing more and more fleshclots, since it was standing in their pathing they kept respawning and it kept fighting, when it finally managed to take them all out at the same time the tank got punted into the air and didn't try to leashspot anymore making him land over in one of the water pits.

    Bugs:
    It didn't use Damaged Rune of Symbiosis, so when it got up to dome it just ran against it unable to go through.
    After manually using the rune it gathered the spores, used them on the bats, but stayed just outside the range for ranged weapons to work. Could the spot to attempt the pull be moved about 5 meters closer to him please? (I'm using a bandolier, so can't use my trusty old field point arrows for the extra range).


    In Plane of Disease: The Source I don't know that RI behaved any differently than it should, but it seems the zone might be bugged. I tried letting RI do the barrels and the whole group died a few times, then I tried doing it by hand, and basically 2 seconds after he starts casting he does nearly 200 million dmg to everybody (Soul Devour), so RI doesn't even have time to get in the water and get a barrel.

    Edit: Turned out I was doing the same thing as RI seems to do - waiting for him to start casting before going in for a barrel. Instead, I was able to get him down by going in BEFORE he casts, getting a barrel, and waiting until he starts casting Soul Devour before putting it down and targetting it. That worked to get me over to the other named who also seems a bit buggy (puts a curse on you that claims to expire after 7 casts, but it doesn't, it just stays on you until you die everytime). Then finally got to Adan who ALSO was buggy (as in the zone, not RI) - after clicking all 4 microbes a couple of cycles they stopped being able to be activated anymore so adds just piled up until a wipe. Only way to kill him was to focus on Manifestation first, don't cast on Adan, go all in on Manifestation killing it before the microbes reactivate a 2nd time - then adan becomes tank and spank.
    Last edited: Dec 30, 2017
  2. Herculezz

    Herculezz ISX Specialist

    Messages:
    334
    Thx I will look into these issues, for felkruk it sounds like the scripting didnt engage i will look into changing the order of clicking the coffins so as to not have the last one right next to him. for rallius I will move that pull spot a bit closer
  3. Multicharacter

    Multicharacter Senior Member

    Messages:
    323
    If it is the script not engaging you might be able to also start it earlier on, and have a do waitframe while loop until Felruk's type is no longer no kill, and instead comes back 'namednpc'.

    On Manifestation of Disease/Adan I read elsewhere that it actually is the strategy to kill Manifestation first, don't focus on Adan. You click the 4 spores, that removes the damage immunity from the Manifestation of Disease, then you kill the Manifestation of Disease and that lets you beat on Adan without having to run around the room anymore, and without risking any more Primordial Malice adds.
    Last edited: Dec 31, 2017
  4. Herculezz

    Herculezz ISX Specialist

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    334
    perfect i will modify accordingly
  5. brandobaris

    brandobaris Active Member

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    2
    Thanks for the updates on the zones. I have been having many instances lately where fights are going way longer than normal only to discover that CB appears to stop attacking. Sending a "relay all cb" doesn't seem to kick it in the pants to start but closing it manually and starting CB again does. Both RI and CB are still running and the movement/jousting code is still working but they just stop attacking. It seems like they are just autoattacking at that point when it happens. Any others seeing this?
  6. Multicharacter

    Multicharacter Senior Member

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    323
    Go to Misc, and turn on Debug and Casting Debug, then watch the console. You'll probably find it's stuck on something like trying to use an item you now have in your inventory instead of equipped, or something similar. Find whatever it's getting stuck on, and then take that out of your cast stack.
  7. Multicharacter

    Multicharacter Senior Member

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    323
    Should the Felkruk script do an echo to console when it starts? Still seems to not be engaging for me (even after wipe, revive, and re-running RI without needing to click tombs it runs, pulls Felkruk, then cures out of order).

    Edit: Rallius seems bugged - for some reason while gathering spores sometimes the tank just goes off running without stopping across the zone. Sometimes he target Rallius and doesn't turn on ranged, and then sometimes a groupmember will leash back to other island after being transported to the middle of the patron of plagues (usually this last one happens when he's almost dead <10% health)
    Last edited: Jan 2, 2018
  8. Herculezz

    Herculezz ISX Specialist

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    334
    I will take a look at these!
  9. pelly

    pelly Active Member

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    87
    Was using the RQ for factions. Excellent work, I've used it now for 2/3 faction questlines on most of my toons (1 at a time).

    One thing to check is the pathing for Fawning Over Flora. Toons run past gnarlroot seedlings that are nearby without stopping. The quest seems to run for a very long time stuck on that step. I'm basically manually doing the seedlings and flying back to quest NPC for now.
  10. Herculezz

    Herculezz ISX Specialist

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    334
    I will take a look at it, in the mean time I recommend doing Removing Some Competition its the one i did and does 2 at once so more faction.
  11. larrydoyle

    larrydoyle Senior Member

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    306
    Just a note that I also had same issue on Fawning Over Flora
  12. Multicharacter

    Multicharacter Senior Member

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    323
    Darwol did something odd. RI stopped with the error of: Unknown command '${Actor[Query, ID=${_DarwolID}].Distance}>20' Buffer:RunInstances:25450 (debugging disabled), lines 2042, 1588, 1437, and 459 are mentioned. That looks to me like it would be a valid ISXEQ2 command, so not sure what happened to cause it.
    Last edited: Jan 11, 2018
  13. larrydoyle

    larrydoyle Senior Member

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    306
    FYI - the quest From Mind to Matter flies to all the spots, but no longer stops and uses the beads correctly. On the first stop, it does not stop long enough to even use the item. On the remaining spots, it stops for the proper duration, but does not click the item in inventory. Maybe they changed the name of them and it broke the script? Seen this on multiple toons.
  14. Herculezz

    Herculezz ISX Specialist

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    yes they did, the item was mispelled at launch and they recently fixed it, it will be fixed in the next update of isxri
  15. Multicharacter

    Multicharacter Senior Member

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    323
    Seems it happens after the manifestation is dead - even if you try to restart it with RI Pull Bhaly it immediately stops again.
  16. Herculezz

    Herculezz ISX Specialist

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    334
    Aye this is a bug that is fixed for the next release, was a copy and paste error lol dont know how it even got down there from the darwol function haha
  17. Multicharacter

    Multicharacter Senior Member

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    323
    Noticed something odd about looting - even when it's turned off on CB, and Auto Loot is off on RI, it still loots. It seems to be RI - if I'm moving around with just combat bot it doesn't do it. (The reason I turn looting off is so that if a rune drops I can loot it with the group member I want to have it on).
  18. Herculezz

    Herculezz ISX Specialist

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    334
    Not sure whats going on there, I'll take a loot at the settings for it, BUT there is a global master boolean for looting that will shut off all looting extension wide and it persists until the extension is unloaded, its RI_Var_Bool_SkipLoot:Set[1] and it will not loot anything and then if you untick the auto loot in RI that will make RI wait as well
    Last edited: Jan 17, 2018
  19. Multicharacter

    Multicharacter Senior Member

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    323
    Huge update, thank you for all the work just the claws alone must have taken. I have a suggestion for the patcher - at the end after the patcher downloads the update it seems to do a 'relay all unload' - if you have 2 computers running and they have windows open at the same time that causes DLL corruption when it unloads the extension on the other computer while it's patching. Could that be changed to a relay "all local" instead maybe?

    Edit: RII seems to have a glitch. After adding an item to the list if I then tell it to transmute it will try to transmute items not on the list. If I close the window, then reopen it (RII again), it goes on to transmute what it should.
    Last edited: Jan 27, 2018
  20. Herculezz

    Herculezz ISX Specialist

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    I have made the local changes for patching. I will take a look at RII
  21. Multicharacter

    Multicharacter Senior Member

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    323
    Auliffe Chaoswind - it jousts the first red circle, and then goes back into the center. Then it burns a bit, targets self, red circle appears, and it doesn't joust back out. I let it try 3 times, and it did the same behavior each time.
    Last edited: Jan 27, 2018
  22. Multicharacter

    Multicharacter Senior Member

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    323
    Ran some zones this morning. Auliffe did the same thing again, and then the rest of Torden ran fine. In Obsidian Core they get stuck after killing Molten Behemoth running back to the platform - they end up running into a wedge between the last pillar and the wall.
  23. Herculezz

    Herculezz ISX Specialist

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    334
    I'll take a look at auliffe, and pathing in monolith
  24. Multicharacter

    Multicharacter Senior Member

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    323
    Disregard - turned out it was a client bug. (or at least a behavior they changed, then changed back it seems) It's back to normal after this last EQ2 patch.
  25. Woozy

    Woozy Member

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    68
    Is the City of Freeport timeline on this? I don't see it listed on RQ.

    Great program BTW, really worth it.
  26. Multicharacter

    Multicharacter Senior Member

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    323
    I believe it's only Qeynos - but you can betray to Qeynos using loyalty tokens, and then later betray back after doing the quests.
    Woozy likes this.
  27. pelly

    pelly Active Member

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    87
    Just ran The Obsidian Core. Mostly worked fine without issues, just a few observations. On Balrezu, nothing happens after killing first adds. After wiping, I manually killed Balrezu with no issues. I see there is a RI Pull for Balrezu, so I'll try that next time if it doesn't touch the braziers automatically.

    Also those sun disc spam for loot continuously. No real impact, just annoying if there is a way to stop looting those when everyone has one or you just want to ignore them.

    Other than that, nice work!
    Last edited: Feb 4, 2018
  28. Herculezz

    Herculezz ISX Specialist

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    334
    Ya the balrezu issue seems to be hit or miss, The problem is its a conversion of a script written by someone else that worked flawlessly, but not so much once converted over to my system, I prolly messed up something on the conversion, I plan on taking a look at it after the super bowl :(
  29. Multicharacter

    Multicharacter Senior Member

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    323
    I actually noticed something else odd happening in Obsidian Core. I was having RI fail at Cindrax, and I even tried a relay all endscript * and even a relay all extension -unload isxri and relay all extension isxri followed by restarting RI at entrance. Still, it failed, all 3 people capable of rezzing were being put into solitude together so nobody was left to rez and the statues weren't aggroing (and characters weren't moving to them). I finally closed down (completely closed) all instances, then restarted. This time? Fight went just fine, and it did the whole zone (even Balrezu). Relay all endscript * and relay all extension -unload isxri SHOULD have taken care of anything script related, yet a complete restart is what fixed it for me. If it ever happens again I'll have to try unload isxeq2 and see if that fixes it.
  30. Multicharacter

    Multicharacter Senior Member

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    323
    Bug with new version: RQ - Pride Pakiat - it now says 'Starting Pride Pakiat Faction Timeline', 'Starting Pride Pakiat Faction Timeline', 'Stopping Pride Pakiat Faction Timeline', 'Stopping Pride Pakiat Faction Timeline' and doesn't check for any quests having been completed or faction.

    Edit: And when selecting a specific repeatable it says 'Missing Zonefile: NULL.dat'
  31. Woozy

    Woozy Member

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    68
    Noob question time. Let's suppose I'm using RZ for an instance and it bugs out and closes in the middle of the zone. Is there a way to load scripts for individual boss fights?
  32. Herculezz

    Herculezz ISX Specialist

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    334
    Yes Woozy for the named fights that are coded you can do RI Pull Named to trigger them, its a certain part of the name of the mob that works and there really is no rhyme or reason for what i chose when i coded them but they can all be found in the patch notes
    Woozy likes this.
  33. Multicharacter

    Multicharacter Senior Member

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    323
    It's RI Pull "named", but also, even in the middle of the zone frequently you can just pause RZ (RZ is for multiple zones), close out RI (that's to run current zone you are in and then stop), reposition yourself, and then restart RI.
    Woozy likes this.
  34. Woozy

    Woozy Member

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    68
    Thanks, everyone!
  35. Multicharacter

    Multicharacter Senior Member

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    Monolith:

    In Monolith if you kill the Shard of Obsidian on the side of Estryxia's tunnel it takes more damage, and has less outgoing damage (removes Obsidian Bond damage reduction).

    So'Valiz went a lot smoother now with the changes on this last version. Just would like to remind everybody - don't forget to get the orange stun immunity/stifle immunity adornments for your healers.

    Xuzl seemed to bug out on one character, while the rest of group was trying to kill obsidian shards he was down below starting/stopping/starting/stopping/starting/stopping moving. After all shards were down that same character lost their mind and started acting like they were trying to go to 2 different lockspots at the same time (moving a little back and forth). My guess? He was trying to run to one of the vents, but at the same time was trying to be with the rest of the group in the middle.

    Then, after going through the portal to final section they all tried to leash back to Xuzl room and started running against the wall. After stopping, then restarting RI it resumed the normal path to end of zone. On the final named I would suggest checking for 2 healers in group, and if there are 2 then focus on named (group has extra healing, less DPS), and if there is just 1 then use the new code that targets the stars (since that would mean the group probably has extra DPS, less healing). With the time spent on the stars it's a lot closer on the fail timer with a 2 healer group.

    PoD: Outbreak:
    Rallius spams console with 'Press: Could not parse key combination 'jump' Unknown command jump Unknown command jump'.
    Last edited: Feb 20, 2018
  36. Herculezz

    Herculezz ISX Specialist

    Messages:
    334

    Thanks for the tips and bugs i will take a look at these and rallius is fixed for next version.
  37. Multicharacter

    Multicharacter Senior Member

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    Thanks, while you look at Monolith if possible please consider a Torden-like boolean that has the group just stand near Estryxia. Running back and forth seems to result in quite a few more deaths for my group than just standing right there and healing through the failure condition does. (Or pause in a few spots and have healers do preheal)

    Torden: Tower Breach
    Saw some movement oddity - the group including main (tank) ran across bridge to final named (the one with the throw you tornado). Then the tank ran back to the other side and stayed there (stopped moving because the rest of group was too far away).
    Last edited: Feb 21, 2018
  38. csikala96

    csikala96 New Member

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    4
    When I load up RZ it only allows me to select the first two innovation zones and one disease zone, is there a reason for that or is something wrong with my setup?
  39. Herculezz

    Herculezz ISX Specialist

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    sounds like something didnt not download correctly, try doing an RI_Update to redonwload all the xml's
  40. csikala96

    csikala96 New Member

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    4
    I tried the RI_Update and it didnt seem to download any files. The zones I have access to are Masks solo and heroic, gears solo and heroic as well as outbreak solo and heroic. Any other options other than the RI_Update?
  41. Multicharacter

    Multicharacter Senior Member

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    I don't know if RZ has been designed to check and limit your options to the zones you have unlocked, but just to check - you do have account access through the sig line for the other zones right? The ones you listed are all in order in sig line, so wondering if maybe it's just that you're on the 'visit disease' step.
  42. csikala96

    csikala96 New Member

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    4
    I have the sigline and all of that done. reset zones and everything
  43. Herculezz

    Herculezz ISX Specialist

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    Do me a favor and either PM me or jump in discord and message me with your RZ.xml file and a screenshot of the RZ UI
  44. csikala96

    csikala96 New Member

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    I definitally can do that, however I cannot seem to locate a discord link.
  45. Multicharacter

    Multicharacter Senior Member

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    323
    Code (Text):
    ;v5.52 Changes 2-19-18

    ;   CombatBot
    ;       Umbral Barrier will now cast while moving
    ;       Mystics will now Cast while moving if Enhanced Concentration is active
    ;       Added Auto Ascension Combo's
    ;           When the bot detects an Ascension starter it will auto cast the corresponding Combo
    ;           All the setup thats needed is to check Auto Ascension Combo's on the Ascension tab
    ;           And add the starters too CB Cast stack for the toons you want to start the combos
    ;           And remove the Ascensions from the toons you want to finish the combos
    ;           Currently will finish all Combo's with the exception of Ethermancy (Still a WIP)
     
    When you say 'Ascension tab' do you mean the tab in CombatBot where it says your current Ascension class? For me that page is blank, and I thought that was normal (just like class tab says 'Coming Soon'). I don't have Auto Ascension Combo on the Settings tab.
  46. pelly

    pelly Active Member

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    87
    Herc,

    Any plans to script the new TS sig? I've been holding off doing it in anticipation (and because I'm incredibly lazy).

    Thanks!
  47. Herculezz

    Herculezz ISX Specialist

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    334
    I am working on it as we speak, so far the first quest is completed and in testing. Shouldnt be too much longer
    Woozy likes this.
  48. DaggerSplicer

    DaggerSplicer Active Member

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    125
    Is there a command/function that allows for repeatable quest for faction grinds?
  49. Multicharacter

    Multicharacter Senior Member

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    323
    Which one? All PoP ones are in there under each faction (eg RQ says 'Yrzu timeline', then lists the repeatables under that)
  50. DaggerSplicer

    DaggerSplicer Active Member

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    I was looking for the ones that are part of the Epic 2.0 requirements. The program just moves to the next requirement without doing a faction fact. So, your now doing hours of grind because RI keeps jumping to the next quest in session and then shut down. Also, some of the older expansions such as Vespry Isle have been removed completely, so you have do that by hand as well. Particularly annoying is Harrow's End access.
  51. thg

    thg ISX Specialist

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    Vespyr and CoE were in there as of a few days ago. They probably have the "official" names on their titles. Shades of Drinal / Tears of Veeshan as examples. You probably need to choose the specific timeline you're wanting it to go run. Find me on discord and at worst I can teamviewer to your machine and show you.
  52. DaggerSplicer

    DaggerSplicer Active Member

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    Thanks, I found them. I was looking for the expansion titles. Any ideal how to correct the issue with Tzirathki fight? The toons are ignoring the call, so they are getting blown up by the braziers.
  53. Multicharacter

    Multicharacter Senior Member

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    323
    If I remember right the only epic updates for him were possible in solo version which didn't require any special programming.

    I always just ran this for him on one character in heroic:
    Code (Text):
    function main()
    {
    declare waitforbrazier int script 0
    Event[EQ2_onIncomingText]:AttachAtom[whototarget]
    call FastMove 29 -697 1
    do
    {
    call FastMove 29 -697 1
    call FastMove ${Actor[spirit].X} ${Actor[spirit].Z} 2
    waitforbrazier:Set[0]
    wait 80 ${waitforbrazier}
    wait 40
    call FastMove 5 -698 1
    call FastMove ${Actor[spirit].X} ${Actor[spirit].Z} 2
    waitforbrazier:Set[0]
    wait 80 ${waitforbrazier}
    wait 40
    }
    while 1
    }

    atom whototarget(string Textinc)
    {
    if ${Textinc.Find["Tzirathk's Brazier Burn hits"]}
    {
    echo ${Textinc}
    waitforbrazier:Set[1]
    }
    }

    function FastMove(float X, float Z, int range)
    {
        face ${X} ${Z}
        press -hold w
        do
        {
            face ${X} ${Z}
            waitframe
        }
        while ${Math.Distance[${Me.X},${Me.Z},${X},${Z}]}>${range}
        press -release w
        return
    }
  54. DaggerSplicer

    DaggerSplicer Active Member

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    Ok, looks good, how in hell's angel do I apply it for use?
  55. Multicharacter

    Multicharacter Senior Member

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    323
    Copy/paste into a text editor, and save it in your script folder as 'whatevernameyouwant.iss' then in game on one character just type "run whateveryounamedit".
  56. DaggerSplicer

    DaggerSplicer Active Member

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    125
    Jeesh, just that easy. I did exactly that but use xml notepad last night, just didn't know how to get it to run. Thanx again.
  57. Woozy

    Woozy Member

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    This may be a silly question but can this run duo zones? I've yet to even try one so I don't know the difference between a solo and duo instance, are the fights different or they just require actual heals and cures?
  58. Multicharacter

    Multicharacter Senior Member

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    Yes and no on duo zones. You can use combatbot to help you do the duo zones yourself, so the CB part works. The RI part where it runs around for you isn't currently implemented for duos. They are different zones with different layouts and different mobs from the solo/heroics.
  59. Herculezz

    Herculezz ISX Specialist

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    334
    Correct they are more like the Event Heroics, I do have plans to implement them after I complete the TS Sig Line.
    Woozy likes this.
  60. pelly

    pelly Active Member

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    87
    Any chance you can do something about the spam looting of the Obsidian Sun Disc and the other similar item in Monolith?

    Many thanks!
  61. DaggerSplicer

    DaggerSplicer Active Member

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    Does any one have a script for Ro's Tower final fight? I keep dying trying to run two toons through the final fight because of the knock-back. This happens because the toons do not jump back across, they just run the path back and fall into the pit. Also, if you have a second toon, it can not make the 1st jump across to begin the encounter and instantly falls into the pit. This is an ongoing cycle/occurrence.
  62. Multicharacter

    Multicharacter Senior Member

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    You could do this:

    Code (Text):
    function main()
    {
    do
    {
    wait 20

    if ${LootWindow.Item[1].Name.Find["Obsidian Sun Disc"]}
    {
    if ${Me.Inventory["Obsidian Sun Disc"](exists)}
    Me.Inventory["Obsidian Sun Disc"]:Destroy
    wait 20
    }

    if ${LootWindow.Item[1].Name.Find["an efreeti sun lord pendant"]}
    {
    if ${Me.Inventory["an efreeti sun lord pendant"](exists)}
    Me.Inventory["an efreeti sun lord pendant"]:Destroy
    wait 20
    }

    }
    while ${Zone.Name.Find[Solusek]}
    }
    Could always refine it with a trigger based approach (only do it if red text is being spammed), but it should work as is since you don't even really need the Obsidian Sun Disc, and the lord pendant is only required on 1 character.
  63. Multicharacter

    Multicharacter Senior Member

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    323
    ISXRI has coding for that encounter - I've run into some kind of bug in the RIMovement part but I find that if they aren't jumping what I can do is revive, then when back in the guard room I relay all endscript *, extension -unload isxri, extension isxri, cb, and then RI again. Then on the 2nd attempt they will jump over and handle moving behind.
  64. slomaro

    slomaro Active Member

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    20
    maybe its right in front of my face. still looking. but.. what is the command to re-export your character spell list?

    Figured it out. thank you.
    Last edited: Apr 9, 2018
  65. Herculezz

    Herculezz ISX Specialist

    Messages:
    334
    ISXRI - v5.59 Released - Full ChangeLog -> http://goo.gl/Vg5PxL

    Code (Text):
    ;v5.59 Changes 4-26-18
    ;   RQ
    ;       Music From the Elder
    ;           Fixed a bug
    ;       Sphinx Outside the Box
    ;           Removed Message box and pause and now turns off illusion for you
    ;               you must turn it back on if you want it
    ;       Reflection of Recollection
    ;           Increased wait
    ;       Precariously Placed Package
    ;           Now follows the barrels to ensure they keep moving, Will add more barrels at a later date
    ;   RI
    ;       Solusek Ro's Tower: The Obsidian Core
    ;           Verlixa
    ;               Fixed a bug in missing detections
    ;       Solusek Ro's Tower: Monolith of Fire
    ;           Estryxia
    ;               Script no longer jousts in Heroic
  66. Herculezz

    Herculezz ISX Specialist

    Messages:
    334
    ISXRI - v5.60 Released - Full ChangeLog -> http://goo.gl/Vg5PxL

    Code (Text):
    ;v5.60 Changes 4-26-18
    ;   RICharList && RIGroupLogin
    ;       fixed a bug
  67. DaggerSplicer

    DaggerSplicer Active Member

    Messages:
    125
    Are there any plans to add the final faction repeatable quests? I mean, once your complete the faction time lines, there are repeating quest that never have an end point quota. Those are the ones I am referring to.
  68. Herculezz

    Herculezz ISX Specialist

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    334
    Get me a list and i will get them added in
  69. DaggerSplicer

    DaggerSplicer Active Member

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    125
    Here You Go!

    I didn't include the pride's repeatables because they're already part of RQ.

    House Yrzu

    Tending Gardens
    All's Well
    Crystals in the Rough

    House Vahla

    Artifact Not Fiction
    Fawning Over Flora
    Clean Sweep the Grounds
    Dazzle and Delight

    Thanks for your time and efforts.
    Last edited: Apr 28, 2018
  70. Woozy

    Woozy Member

    Messages:
    68
    I finally got around to trying the two Stitch in Time quests you have so far. The first one in Innovation started off well enough, it got to where it harvested and crafted the EMP's, and started making its way to the control room when suddenly it froze. I didn't get a loc but it was at a "corner" before reaching the control room, right in front of one of the smaller agro robots. I manually had it set down an EMP and that seemed to get it going again. It destroyed it after the robot was deactivated, and continued.

    Then it got to where it was looking for the 3 parts to repair the Hackbot. It reached the first one, harvested the part, and then froze again. I couldn't figure out how to get it going again so I finished the quest manually.

    On the second quest I was wondering how it was going to harvest the copper from the frozen section of Torden. I'll admit I was a bit let down when I saw I had to do it manually, but I hope you'll eventually figure out a way to do it automatically. Before that, though, I encountered another wrinkle. Unfortunately I was looking at another window at the time but when he first goes to hail Karana he didn't get an update. Nonetheless my toon tried to hail Voonark for the next update, igonred that he couldn't get it, and started harvesting aluminum. Luckily by then I realized something was amiss and I paused it, hailed the NPC's to get updates, and then I resumed where I left off.

    Okay now going back to the ice floor part hehe. Thinking it may make things easier, I tried to use ri_harvest to get the copper. And it worked, but when I tried the command end ri_harvest I got the message "Endscript ri_harvest failed". So it's obviously going to keep trying to harvest and I wasn't sure if I had any options as I didn't want to interrupt RQ. Is there another command/method to end the script without ending RQ?

    Later in quest, it didn't collect the tempered lightning rods. Instead it ran out to the SW part of the zone and tried to do next update but obviously it couldn't so I had to manually take over again.

    That's the input I have for it, I'll try this again on another toon in the near future and see if the same bugs happen.
  71. Herculezz

    Herculezz ISX Specialist

    Messages:
    334
    ISXRI - v5.61 Released - Full ChangeLog -> http://goo.gl/Vg5PxL

    Code (Text):
    ;v5.61 Changes 4-29-18
    ;RQ
    ;   A Source of Malediction
    ;       Fixed multiple targeting bugs
    ;   Added:
    ;       Taking a little trip... (Repeatable)
    ;       Defending Ning Yun Retreat (Repeatable)
    ;       Precariously Placed Package (Repeatable)
    ;RI
    ;   Fixed a bug with invoking group follow after Custom Named Encounters
    ;       Solusek Ro's Tower: The Obsidian Core
    ;           The Molten Behemoth
    ;               Fixed a bug in Solo when using 2 Player Characters
    ;       Solusek Ro's Tower: Monolith of Fire
    ;           Modified Pathing for killing Estryxia's Obsidian, more efficient pathing from EStryxia to Sovaliz and for the room before sol ro
    ;           Solusek Ro
    ;               Fixed a bug with the sig line
  72. Tantroth

    Tantroth Active Member

    Messages:
    60
    I'm attempting to run the Nin Yung Timeline with RQ, however on all of my machines it gives me a message in console: Missing ZoneFile: RI/ZoneFiles/NingYunRetreatTimeline.dat. I don't even have a folder like that in my innerspace directory where its saying to look. This is for the Epic 2.0 pre-reqs for priests.
  73. Herculezz

    Herculezz ISX Specialist

    Messages:
    334
    ISXRI - v5.62 Released - Full ChangeLog -> http://goo.gl/Vg5PxL

    Code (Text):
    ;v5.62 Changes 5-5-18
    ;   RQ
    ;       Ning Yun Retreat Timeline
    ;           Fixed a bug
  74. Tantroth

    Tantroth Active Member

    Messages:
    60
    Thanks!
  75. pelly

    pelly Active Member

    Messages:
    87
    Herc,

    When you get a chance, can you take a look at Toa the Shiny in Gears. When they go electric, the group keeps fighting and wipes. Maybe just have group target tank during the electric part and it be good. No rush, its easy to pause and kill manually for now. Also, in Obsidian, group gets hung up trying for shinys after the first and second bosses when the placement is up on the ledges. The first one is tricky since you have to jump up on a ledge and move on top of ledge to top of pillar. When the second boss shiny location is on the small ledge in back corner, the group has to jump to get it. Perhaps, just have them skip those shinys in those location, since they are sort of worthless now. Its not worth the group getting stuck.

    Thanks!

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