Discussion in 'ISXRI and CombatBot' started by Herculezz, Sep 1, 2015.

  1. Herculezz

    Herculezz ISX Specialist

    Messages:
    332
    ISXRI - Public Version - Open to Everyone - FREE

    NOW includes Underdepths Proving Grounds and Most Epic 2.0 Pre Reqs Timelines for Most Archetypes, more information below:

    ISXRI Information

    ISXRI - http://goo.gl/Vg5PxL
    ^-- Updated list of Scripts and Commands below

    ISXRI is NOT and Will NEVER be Compatible with ISXOgre Nor ISXBJ, BUT you are in luck ISXRI comes with CombatBot, a Full Featured Combat Assistant for EQ2, similar, but better than others out there such as OgreBot / EQ2Bot / THGBot / ETC

    Some Other Compatible Scripts:
    EQ2Bot by Amadeus - Provided free of charge to All ISXEQ2 Users
    ISXTHG and THGBot by THG - is and always will remain FREE to All ISXEQ2 Users

    IRC: irc.lavishsoft.com #ISXRI
    Website
    Forums
    Forge at ISXGames
    ^-- Use Forge for Bug Reports and Feature Requests

    Features:

    Complete, near perfect running of the following:
    (Disclaimer: RI is intended for farm mode, The worse your gear and stats the harder these will be to complete, whether for bot or human alike)

    Planes of Prophecy:

    Quest-Planes of Prophecy Signature Timeline
    Quest-House Yrzu Faction Timeline (Including Repeatables)
    Quest-House Vahla Faction Timeline (Including Repeatables)
    Quest-Pride Pakiat Faction Timeline (Including Repeatables)

    Plane of Innovation: Masks of the Marvelous (Heroic and Solo)
    Plane of Innovation: Gears in the Machine (Heroic and Solo)
    Plane of Disease: Outbreak (Heroic and Solo)
    Plane of Disease: The Source (Heroic and Solo)
    Torden, Bastion of Thunder: Tower Breach (Heroic and Solo)
    Torden, Bastion of Thunder: Winds of Change (Heroic and Solo)
    Solusek Ro's Tower: The Obsidian Core (Heroic and Solo)
    Solusek Ro's Tower: Monolith of Fire (Heroic and Solo)

    Raid Coding:

    Tin Overseer Omega
    Tin Overseer Alpha
    Rankle

    General:
    Quests - ALL Epic 2.0 Prerequisites are now in RQ

    The Underdepths [Proving Ground]
    (Includes logging in and out of alts and automatic resetting, also includes automatic recovery from Zoning lockups and client crashes, this means you can Run PG virtually forever, or at least until you have all the tokens you need)
    Kunark Ascending:

    Quest - KA Crafting Timeline (An Urgent Call, et cetera)
    Quest - KA Adventure Signature Timeline

    Arcanna'se Spire: Revealed
    Arcanna'se Spire: Forgotten Sanctum [Solo, Heroic and Expert]
    Arcanna'se Spire: Repository of Secrets [Solo, Heroic and Expert]
    Arcanna'se Spire: Vessel of the Sorceress [Advanced Solo, Event Heroic and Expert Event]

    Kaesora: Xalgozian Stronghold [Solo, Heroic and Expert]
    Kaesora: Tomb of the Venerated [Advanced Solo, Event Heroic, Expert Event]
    The Ruins of Cabilis [Solo, Heroic and Expert]

    Crypt of Dalnir: Wizard's Den [Advanced Solo, Event Heroic and Expert Event]
    Crypt of Dalnir: Baron's Workshop [Solo, Heroic and Expert]
    Crypt of Dalnir: Ritual Chamber [Solo, Heroic and Expert]

    Lost City of Torsis: The Shrouded Temple [Advanced Solo, Event Heroic and Expert Event]
    Lost City of Torsis: The Spectral Market [Solo, Heroic and Expert]
    Lost City of Torsis: Reaver's Remnant [Solo, Heroic, Challenge Heroic, Expert and Expert Challenge] (Pathing and Questing only no Named Coding)

    The Frillik Tide (~5 Mins)

    Agnostic:

    The Crypt of Agony [Agnostic]

    Terrors of Thalumbra:

    Quest - ToT Crafting Timeline (What Lies Beneath)

    Stygian Threshold [Heroic]
    Stygian Threshold: The Howling Gateway [Event Heroic]

    Maldura: Bar Brawl [Event Heroic]
    Maldura: District of Ash [Heroic]
    Maldura: Palace Foray [Event Heroic]

    Kralet Penumbra: Rise to Power [Heroic]
    Kralet Penumbra: Temple of the Ill-Seen [Heroic]

    Altar of Malice:

    Zavith'loa: The Lost Caverns [Heroic]
    Zavith'loa: The Hidden Caldera [Heroic]
    Zavith'loa: The Hunt [Event Heroic]

    Brokenskull Bay: Bilgewater Falls [Heroic]
    Brokenskull Bay: Hoist the Yellow Jack [Heroic]
    Brokenskull Bay: Bosun's Private Stock [Event Heroic]

    Castle Highhold [Heroic]
    Castle Highhold: Thresinet's Den [Heroic]
    Castle Highhold: Insider Treachery [Event Heroic]

    Ossuary: Resonance of Malice [Heroic]
    Ossuary: Sanguine Fountains [Heroic]

    Ssraeshza Temple [Heroic]
    Ssraeshza Temple: Taskmaster's Echo [Event Heroic]
    Ssraeshza Temple: Inner Sanctum [Heroic]

    F.S. Distillery: Distill or Be Killed [Heroic]
    F.S. Distillery: Stowaways [Event Heroic]
    F.S. Distillery: Stowaways [Challenge]

    Fabled Echoes of Faydwer

    The Fabled Acadechism [Heroic]
    The Fabled Crypt of Valdoon [Heroic]
    The Fabled Court of Innovation [Heroic]

    Raid Coding for:

    Teraradus the Gorer
    Kerridicus Searskin
    The Crumbling Icon
    Jessip Daggerheart
    Captain Krasnok
    Grevog the Punisher
    Zebrun the Torso
    Grethah the Frenzied
    Farozth Ssravizh
    Ka'Rah Ferun
    Archlich Rhag'Zadune
    Virtuoso Edgar V'Zann
    Sacrificer Aevilla D'Serin
    Protector of Bones (Targeting Only)
    Brutas the Imbiber
    Bull McCleran
    Ritual Keep V'derin

    Miscellanous Scripts:

    Evac - Casts Evac spell for specific toon script was invoked on
    Replenish - Replenishes Raid food and drink from your Home or Guild Hall Food and Drink Depot
    RIMovement - Core script behind RI's Movement, can also be ran standalone with RIMovementUI
    Includes RILockSpot, RIFollow, RI Move InFront/Behind Mob
    RIMovementUI - UI with buttons to invoke different features of RIMovement and a few other commonly used functions
    RelayGroup - sets and joins a relaygroup based on the Alphabetized Concatenation of your Group's Names
    RaidRelayGroup - sets and joins a RaidRelayGroup to be used for RaidScripting
    RILooter - Handles looting in RI Zones, Can only be run with RI
    AggroControl - snaps mobs if you or another tank does not have agro
    AntiAFK - Keeps you from getting booted to Character Select while AFK
    RZ - unlimited running of sets of Zones back to back AKA The Ethereal Hunter
    Login - Logs toons in from xml file
    Repair - Repairs at closest repair merchant
    Flag - Get or Takes the flag
    ZoneReset - Resets zones
    RIMobHud - On screen display of all mobs you or your group/raid are engaged with
    FullRebuff - Kills all maintained's on toon invoked on
    AbilityEnableDisable - Disable's abilities in bots
    Assisting - modifies assist settings in bots
    PauseCombatBots - pause/unpause bots
    ReloadBots - reload's bots
    AbilityTypeEnableDisable - disable certain ability types in bots
    FoodDrinkConsume - turn's autoconsume on/off for food and drink
    FoodDrinkReplenish - Replenish's your food/drink from depot
    Cast - calls for cast a specific spell on whichever bot you have running that is compatible
    CastOn - calls for cast a specific spell on whichever bot you have running that is compatible
    PauseRIMovement - does exactly what it says
    PotionConsume - turn's autoconsume on/off for potions
    PotionReplenish - Replenish's your potion from depot
    ChangeFaceNPC - turns on/of face npc dynamically
    AutoTarget - Script to help with targeting
    ExecuteCommand - Executes a command
    PoisonConsume - turns autoconsume on/off for poisons
    PoisonReplenish - Replenishes poisons from depot
    Collection - collect's all uncollected collection pieces in your bags or depot
    CombatBot - Full Featured combat bot similar to OgreBot/EQ2Bot/THGBot (Early Beta)
    AutoDeity - Auto Spending of Deity Points
    WriteLocs - Script to create ZoneFiles
    Balance - Script that will balance all engaged mobs health based on threshold
    ShareMissions - Shares all missions in your quest journal
    DeleteMissions - Deletes all missions in your quest journal
    Harvest - Script that will harvest the closest harvestable node that is within range, auto looping
    RA - Script that allows unlimited looping of Agnostic Dungeons
    HideEffects - Script to hide all self,pet,group and raid effects with a Until Canceled Duration
    Transmute - Script to transmute according to ui
    Salvage - Script to salvage according to ui
    Ascension - Runs to and levels/gets ascension scrolls
    RQ - Runs quests
    RPG - Auto proving grounds
    GroupLogin - logging in of entire preset groups
    RICharList - Modifies your RICharList.XML for login information for accounts and toons
    RII - RI inventory management
    RI_Auth - Set and modify login and password
    RI_Extract - extracts planar essences from weapons

    Commands:

    RI_Evac
    RILooter
    RI_Farozth
    RIMovement
    RI_FDR
    RIMovementUI
    RI_Ferun
    RIMUI
    RI_Grethah
    RI_Grevog
    RI_Icon
    RRG
    RG
    RI_Jessip
    RI
    RI_Kerridicus
    RZ
    RI_AggroControl
    RI_Protector
    RI_AntiAFK
    RI_Sacrificer
    RI_Captain
    RI_Teraradus
    RI_Charanda
    RI_Torso
    RI_Ritual
    RI_Repair
    RI_Flag
    RI_ZoneReset
    RILogin
    RIMobHud
    RI_CMD_FullRebuff
    RI_CMD_AbilityEnableDisable
    RI_CMD_Assisting
    RI_CMD_PauseCombatBots
    RI_CMD_ReloadBots
    RI_CMD_AbilityTypeEnableDisable
    RI_CMD_FoodDrinkConsume
    RI_CMD_Cast
    RI_CMD_CastOn
    RI_CMD_PauseRIMovement
    RI_CMD_PotionConsume
    RI_CMD_ChangeFaceNPC
    RI_AutoTarget
    RI_CMD_FoodDrinkReplenish
    RI_CMD_PotionReplenish
    RI_CMD_ExecuteCommand
    RI_CMD_PoisonReplenish
    RI_CMD_PoisonConsume
    RI_Collection
    RI_CB
    RI_CombatBot
    RI_AbilityCheck
    CB
    RI_AutoDeity
    RI_WriteLocs
    RI_Balance
    RI_ShareMissions
    RI_DeleteMissions
    RI_Harvest
    RA
    RI_HideEffects
    RI_Transmute
    RI_Salvage
    RI_Ascension
    RQ
    RPG
    RI_GroupLogin
    RGL
    RI_CharList
    RII
    RI_Auth
    RI_Extract
    Last edited: Feb 27, 2018
  2. Eragoneq2

    Eragoneq2 Well-Known Member

    Messages:
    14
    Nice, any pictures or tutorial videos coming up?
  3. Herculezz

    Herculezz ISX Specialist

    Messages:
    332
    Yes tutorial/wiki is in the works and Videos - I have a ton of videos of most all the raid mob scripts and heroic scripts in action but just haven't found the time to convert them and throw up on youtube - Soonish(tm) :p

    Best thing for now is to download it and give it a go, all the commands are listed at the bottom of the first post and you just type them into your console like any other command, after the Extension is loaded.

    Help is always available at IRC or on the forums

    Thanks
  4. bowbies

    bowbies Member

    Messages:
    27
    Just testing it right now. Cant figure out hot to have group behind the mob....
    Last edited: Oct 4, 2015
  5. Herculezz

    Herculezz ISX Specialist

    Messages:
    332
    what particular mobs are you wanting to to move behind? or are you just talking all? that could cause some issues in some zones with falling off/getting stuck, but if there is a particular named you would like this on I can look into it.
  6. bowbies

    bowbies Member

    Messages:
    27
    well i run with an assassin so naturally things get killed way fast with ass attacks.. If it was intended for everyone to be infront for reasons of falling off thats okay i just wasnt sure. My other concern was it goes around into every single room imaginable for trash (although probably for shineys) just seems to take so much time out of it but i understand since you have to wait for a reset timer anyways to run it again.
  7. Eragoneq2

    Eragoneq2 Well-Known Member

    Messages:
    14
    There is not command for Brutas the Imbiber that I can see.
  8. Lorgalis

    Lorgalis Active Member

    Messages:
    71
    I guess I need a tutorial or something. I can't seem to get it to do, well, anything. I can get it to load (I think, since I get some tiny pop up windows) and I can get THGbot to load (I think, since I get some tiny pop up windows), but that seems to be the extent of it. I can't seem to see any other options or get it to do anything else.
  9. Herculezz

    Herculezz ISX Specialist

    Messages:
    332
    Brutas is on hiatus atm!
  10. Herculezz

    Herculezz ISX Specialist

    Messages:
    332
    There is not currently any tutorials but come see us on IRC at irc.lavishsoft.com #ISXRI many in there would help out.
  11. Lorgalis

    Lorgalis Active Member

    Messages:
    71
    That's great in principal, however I have discovered over the years that I would have better luck shooting a ducks eye at 1000km with an 1860's 6 shooter than asking for anything in IRC. Always lots of people logged in, never any useful replies to anything asked. Actually, never a reply to anything asked ever, in my personal experience.
  12. Herculezz

    Herculezz ISX Specialist

    Messages:
    332
    I completely understand where you coming from, IRC does seem to be hit and miss, unfortunately though until we get closer to a actual release, I just don't have the time to develop any tutorials. My best suggestion is to look through the available commands by typing commands in your console. That will give you a list of all the commands, anything with RI is for ISXRI. Also the list above in the first post explains what most of these commands are for. And for the main RunInstances script, well you need just go into whatever instance it is you want to run with your full group, make sure you have some sort of Combat script running and type RI to run runinstances. then simply hit start to begin the script.
  13. blammo

    blammo Member

    Messages:
    69
    Got a fix for this? (Yes, Innerspace run as admin)


    Code (Text):
    ISXRI: Error loading RICharList.xml
    Retrieval of http://www.isxri.com/CombatBotUI.xml succeeded, but could not open C:\Program Files (x86)\InnerSpace\Scripts\RI\CombatBot\CombatBotUI.xml for writing.
    Retrieval of http://www.isxri.com/CombatBotMiniUI.xml succeeded, but could not open C:\Program Files (x86)\InnerSpace\Scripts\RI\CombatBot\CombatBotMiniUI.xml for writing.
    Could not locate file
    Could not load interface file 'C:/Program Files (x86)/InnerSpace/Scripts/RI/CombatBot/CombatBotMiniUI.xml'
    Dumping script stack
    --------------------
    -->Buffer:CombatBot:4127 (debugging disabled)
    Could not locate file
    Could not load interface file 'C:/Program Files (x86)/InnerSpace/Scripts/RI/CombatBot/CombatBotUI.xml'
    Dumping script stack
    --------------------
    -->Buffer:CombatBot:11249 (debugging disabled)

    Bahh - fixed it - -have to manually create the RI folder in innerspace\scripts - probably something the script should check for and at least whine about.
    Last edited: Nov 3, 2015
  14. blammo

    blammo Member

    Messages:
    69
    Another one for you.. can't get RIChar button to do anything.. and I get this complaint in the console when I try to use "CB ogreimport"


    Code (Text):
    ISXRI: CombatBot: Ending v4.32
    ISXRI: Error loading RICharList.xml
    ISXRI: CombatBot: v4.32 Loading
  15. Herculezz

    Herculezz ISX Specialist

    Messages:
    332
    Yep this is on the list to be fixed should be done in next version.
  16. Herculezz

    Herculezz ISX Specialist

    Messages:
    332
    RICharlist.xml is your list for logging in toons. To get that file you need to either create it or Import your EQ2Chars from Ogre.

    RILogin ImportOgre in the console will take care of that for you.

    after that you can type CB ImportOgre into the console to import your ogre profile.

    The reason you got that error was simply because the command was mistyped. ogreimport vs importogre

    CB acts as a link between CombatBot and RILogin it has a few commands it accepts if it sees an argument that is not one of those commands it will attempt to login the toon name that is that argument, for this it checks the RICharList.xml file.

    so, you can run it without importing the RICharlist.xml

    you just need to type CB ImportOgre into the console instead of CB ogreimport
    Last edited: Jan 6, 2016
  17. Herculezz

    Herculezz ISX Specialist

    Messages:
    332
    Oh I forgot to mention the RICharList button is not coded yet, That will be an upcoming feature. Same with the Uplink button
    Last edited: Jan 6, 2016
  18. Multicharacter

    Multicharacter Senior Member

    Messages:
    323
    There is an option in the UI to 'Move Behind' a mob, but clicked or not clicked it doesn't seem to change anything (character doesn't move). Is that a future planned functionality, or should the button be working already?
  19. Herculezz

    Herculezz ISX Specialist

    Messages:
    332
    The functionality is there in RIMovement just not linked into CombatBot just yet, hopefully soon.
  20. Multicharacter

    Multicharacter Senior Member

    Messages:
    323
    Ahh ok. I've always used my own scripts completely, but I never have been good at making things simple (certainly not simple enough that I would feel comfortable trying to have others use it). I have to compliment you on how easy you make it for somebody to just load it up, load defaults, and go. Thank you for your work.
  21. eddie43302

    eddie43302 Active Member

    Messages:
    473
    its not working keeps saying its not a new version for isxdk35
  22. otistaylor

    otistaylor Active Member

    Messages:
    96
    Any chance you can add the agnostic versions to the zones you have. Several of the zones you have now were added to the dungeon finder which would eliminate the need to have to wait for lock out timers. Really loving your work!

    Thanks!
  23. Herculezz

    Herculezz ISX Specialist

    Messages:
    332
    Yes i will look into this. It's most likely the same but with a slight different zone name so i will simply add those to RI, adding to my to-do list now.
  24. otistaylor

    otistaylor Active Member

    Messages:
    96
    Hey Herculezz I sent in a couple of minor bug reports for the maldura RZ cycle via your website. I was just making sure that is where you want those posted.

    Thanks!
  25. Herculezz

    Herculezz ISX Specialist

    Messages:
    332
    yep I got em and will take a look prolly tomorrow, Today is football :p GO Vikings!!
  26. Herculezz

    Herculezz ISX Specialist

    Messages:
    332
    Teasers for New RZ (Very Early Alpha will be awhile before release)

    [​IMG]
    Last edited: Jan 8, 2017
  27. otistaylor

    otistaylor Active Member

    Messages:
    96
    The new zone you added Kaesora xalgozian stronghold. Noticed it runs the zone and kills the trash but doesnt run up the first set of steps to kill the first named Captain vhankmin. Which I am guessing is why no other named spawned in the zone.

    Just letting you know!

    Thanks!
  28. Herculezz

    Herculezz ISX Specialist

    Messages:
    332
    yes it is wanting to kill that trash just atop the steps it is fixed in 4.73 i will prolly patch it tomorrow, in the mean time if you pause ri and run up and just grab that trash and not the named and run back down and un pause after they die it should resume as normal
  29. otistaylor

    otistaylor Active Member

    Messages:
    96
    I did just what you said and paused it and just ran up pulled and killed the first named then unpaused and it ran without issue. If you figure out how to remove the bullwark buff from that second named Major Eghonz let me know. Its the one that makes him immune to all damage. First time I ran the zone only went immune to damage for about a minute. Last night he got stuck at 60 percent in a constant loop and would not take damage for 22 minutes solid. Finally had to evac!

    Thanks!
  30. Herculezz

    Herculezz ISX Specialist

    Messages:
    332
    yep i have experienced this as well, i usually just FD my group and re pull
  31. otistaylor

    otistaylor Active Member

    Messages:
    96
    Thanks for the update will give it a shot today!
  32. otistaylor

    otistaylor Active Member

    Messages:
    96
    Not sure if it was intentional but in Kaesora xalgozian stronghold the pathing still does not run up the stairs to pull the first named after you patched it out. Actually since the adds can be a pain in the ass it may be best to have the pathing the same as it was on release so it will clear all trash in the zone. Then afterward loop back around to the first named and go up the stairs to kill it which then makes the rest of the named in the zone spawn. Then you could just run thru the zone with no trash and kill the named. Also noticed the scripts for Eghonz and Janosz are not self targetting when Bulwark is up. Appreciate your work!

    Thanks!
  33. Herculezz

    Herculezz ISX Specialist

    Messages:
    332
    you might want to try and repatch sounds like yours is still on 4.72 as those things were all added to 4.73, also it does go clear the trash first, make sure you are at the door when you start RI, if you go anywhere else then it may pickup from the middle of the zone path file, RI scans the entire set of waypoints for the zone whenever it starts and it picks up from the closest waypoint to you and starts running the zone, in that zone since it runs and kills trash then goes back over the same spots for named its not linear and it can pickup after the trash killing waypoints and head up to the first named if your not at the front door when you run it.
  34. Lorgalis

    Lorgalis Active Member

    Messages:
    71
    *EDIT* Works correctly, didn't realize it cleared all the trash first then went back and ran the named :p

    But, Scouts do not move behind on the trash run.
    Last edited: Dec 18, 2016
  35. Herculezz

    Herculezz ISX Specialist

    Messages:
    332
    correct this is by design, it can work sometimes but generally when running around in a zone like these having toons run behind (especially while being automated) can cause issues with the toons getting stuck or falling off edges, etc so its best at least for trash for them to just pile up
  36. blammo

    blammo Member

    Messages:
    69
    @Herculezz - I can't even tell you how excited I am to see your script being developed again!!! Can't wait to try it out!
  37. Herculezz

    Herculezz ISX Specialist

    Messages:
    332
    Good to hear my friend thanks
  38. otistaylor

    otistaylor Active Member

    Messages:
    96
    Wow! Thanks for the hard work cant wait to give it a try!

    Have a Merry Christmas
  39. otistaylor

    otistaylor Active Member

    Messages:
    96
    Is there a command to connect to my other computers in my network. I use three computers and 6 accounts. I know this is possible with ogre but considering the two extensions arent compatible I was wondering if you could add a command or button to connect to the other computers.

    Thanks!
  40. Herculezz

    Herculezz ISX Specialist

    Messages:
    332
    there is a command yes and its not specific to ogre or isxri, its an innerspace command, its the uplink remote command,
    Syntax: RemoteUplink -list|-connect <hostname> [port]|-disconnect <name|IP address>

    dont let that fool you RemoteUplink its actually uplink remote with the space. but then -connect PCNAME, you can see what PC's are linked together via the -list command. all of this can be added as a Rimui button by using executecommand option just make sure to put "" around the entire command, like "Uplink Remote -connect Herculezz-PC1"
  41. otistaylor

    otistaylor Active Member

    Messages:
    96
    Thanks I did get it to work. Is it possible to assign more than one executecommand to a button. Basically I want to click one button to connect to two different PCs. As it stands now I had to assign a connect button for each one individually. Not a big deal just was wondering if there is a way to do it.

    Thanks!
  42. otistaylor

    otistaylor Active Member

    Messages:
    96
    Have one more question! Is it possible to dissable the auto loot function. I try to dissable it and it still loots the chest. Basically want to just use leader only so I can assign the loot. Even if I pause RI and change loot options to leader only it automatically loots and gives it to a random team member.

    Thanks!
  43. Herculezz

    Herculezz ISX Specialist

    Messages:
    332
    no currently that is not an option, but what you could do is create a script in your scripts folder that did both the commands and then tie that script to a runscript button (I will see about adding a multiplecommands button)

    Check your loot options on the settings tab of all the toons bots they may be set to loot chests
  44. otistaylor

    otistaylor Active Member

    Messages:
    96
  45. eddie43302

    eddie43302 Active Member

    Messages:
    473
    bots not buffing.. I restarted using eq2 again but bots not buffing at all..
  46. eddie43302

    eddie43302 Active Member

    Messages:
    473
    !
    nvm I'm retarded,, I didn't do a ability check LMAO
  47. otistaylor

    otistaylor Active Member

    Messages:
    96
    Hey Herc I have having issues with some spells not being able to be added to cast stack while using CB on certain characters. Cant choose what type of spell it is and add it. Was trying to get Defile to work on my Defiler and noticed even after ability check it adds the spells to the cast stack but doesnt use it. When I try to delete and re add it has no description in the drop down. Can you check on this or tell me if I am doing something wrong.

    Thanks!
  48. Herculezz

    Herculezz ISX Specialist

    Messages:
    332
    Yep, good find my friend, it will be fixed in the next patch, i have a few things i will be releasing with it as well, maybe a cpl days
  49. otistaylor

    otistaylor Active Member

    Messages:
    96
    Looks like CombatBot is bugged. When it is started it immediately unloads!
  50. Multicharacter

    Multicharacter Senior Member

    Messages:
    323
    Error: No such 'variable' method 'Initialize' @InventoryIndex[${count}]:Initialize
    Error parsing data sequence ' '
    Buffer:CombatBot:5895
    Buffer:CombatBot:4726
    ISXRI: CombatBot: Ending v4.76

    Edit: Seems to be ISXEQ2 required script changes - reverted v20161220.0002 to .0016, then write protected it, and CB now loads.
    Last edited: Dec 28, 2016
  51. Herculezz

    Herculezz ISX Specialist

    Messages:
    332
    These have been fixed in 4.77
  52. otistaylor

    otistaylor Active Member

    Messages:
    96
    Thanks for the quick fix. Working fine now!
  53. Lorgalis

    Lorgalis Active Member

    Messages:
    71
    Welcome Back btw Herc, stoked to see what you come up this Xpac!
  54. otistaylor

    otistaylor Active Member

    Messages:
    96
    I am confused on how to Importzonefile. Is there a list of available zone files. Or could you please give an example of how it should be typed into the console. Or do we have to create the file with Writelocs.

    Thanks!
  55. Herculezz

    Herculezz ISX Specialist

    Messages:
    332
    Yes that feature is for User Created zone files from WriteLocs. But to use it you would simply type ImportZoneFile filename.dat and it would load that file instead of whatever is built into the exptension or for zones that dont have built in zone files. the zonefiles for WriteLocs is stored in Scripts/RI/ZoneFiles (you may have to create this folder before saving your first zonefile)
  56. otistaylor

    otistaylor Active Member

    Messages:
    96
  57. otistaylor

    otistaylor Active Member

    Messages:
    96
    Hey Herc I am getting an error when trying to run RI_abilitycheck on my Berserker...

    Error: No such ability member Name @${Me.Ability[id,${CurrentabilityID}].Name}

    Any idea what it is?

    Thanks!
  58. eddie43302

    eddie43302 Active Member

    Messages:
    473
    mines doing same thing as otis
  59. Herculezz

    Herculezz ISX Specialist

    Messages:
    332
    Yes i need to fix abilitycheck with the ability revamp to isxeq2, its halfway done hopefully done tonight
  60. otistaylor

    otistaylor Active Member

    Messages:
    96
  61. otistaylor

    otistaylor Active Member

    Messages:
    96
    Herculezz when you get time can you take a look at the Dirge spell Victorious Concerto to see if it is reading properly in ri abilitycheck. It defaults to a namedhostile but doesnt seem to cast VC at all. There is also an issue with the cure spell for a Mystic called Ancestral Balm. RI ability check reads it as a cure and it can be added as a cure in the cast stack but never uses it. It is a cure that can be used while moving so it is a nice one. Also is there a possibility you can make a write up on how to use Writelocs. Seems pretty self explanatory but some sort of information about how to use it would be helpful.

    Thanks!
    Happy New Year!
    Last edited: Jan 2, 2017
  62. Herculezz

    Herculezz ISX Specialist

    Messages:
    332
    Try and run abilitycheck again, im not sure why it would not cast its casting fine on mine. I will take a look at it after a fresh abilitycheck, i will check on Anestral Balm as well.
  63. otistaylor

    otistaylor Active Member

    Messages:
    96
    Great thanks! I have a question is there something special you have to do to get the characters to use the Soothsayers Bomb Dispenser's on the last named in wizards den so he can take damage? I am meaning when using RI.
  64. Herculezz

    Herculezz ISX Specialist

    Messages:
    332
    no it should be automatic as long as you have the script engaged, aka you either ran it with RI from the beggining or typed RI Pull Gooblin in the console on the tank, you should also see a message in console that its Starting Goodblin v1
  65. otistaylor

    otistaylor Active Member

    Messages:
    96
    Thanks for clarification. Didnt realize I could just use a command to pull a certain named. That will certainly be helpful. I did also get the Dirge problem not casting a spell fixed by usiing your suggestion. Just ran ability check again and then rebooted and it worked fine .

    Thanks!
  66. Multicharacter

    Multicharacter Senior Member

    Messages:
    323
    Agnostics entered via town portal still allow other people to come into the instance with you. I've personally gone in and saw other people already in instance, then behind me came in some other people. It doesn't add them to your group - but it puts them in the same zone as you until it's full. RA probably should check that all 6 of your guys zoned in correctly, and none went LD or anything while zoning or it opens the chance of somebody else being put in the same zone as you.
  67. Herculezz

    Herculezz ISX Specialist

    Messages:
    332
    great to here!!

    Awesome suggestion i will most certainly add this
  68. Multicharacter

    Multicharacter Senior Member

    Messages:
    323
    Is there a way to customize AutoDeity? Eg, turn off putting points into STA, and have it focus on potency.
  69. Herculezz

    Herculezz ISX Specialist

    Messages:
    332
    RIAutoDeity_ChangeMode 4

    will change it to balance only critbonus and potency

    you can add it to CB as a on run command by going to the onevents tab and clicking on run and entering "TimedCommand 10 RIAutoDeity_ChangeMode 4" and hitting add, make sure to copy and paste exactly even the ""

    then hit save
    Multicharacter likes this.
  70. Multicharacter

    Multicharacter Senior Member

    Messages:
    323
    Thank you for the detailed instructions.

    So far my main obstacle has been DPS checks, so hopefully that will fix itself over time as my deity points go up. I'm only around 10, and I think some people out there have 40 nowadays.
  71. otistaylor

    otistaylor Active Member

    Messages:
    96
    Herculezz can you check RI for Arcannase spire-Vessel of the sorceress (event heroic) Seems to get stuck in the middle room on one side and never moves in to engage The Armor of Sul. Also is there a command to move to the next step of the RI. Basically skipping one step if its bugged. Or lets say I want to manually engage The Armor of Sul. Would I just need to take my group near him and camp spot then type RI Pull The Armor of Sul in the console? Kind of confused about group placement when trying to pull a named with the RI command. Sorry about all the questions!

    Thanks!
  72. Herculezz

    Herculezz ISX Specialist

    Messages:
    332
    yes that zone is bugged its on my list to fix i just havent got around to it, hopefully in the next couple days
  73. Lorgalis

    Lorgalis Active Member

    Messages:
    71
    Any joy on that update? :D
  74. Herculezz

    Herculezz ISX Specialist

    Messages:
    332
    Which update we referring too?
  75. Lorgalis

    Lorgalis Active Member

    Messages:
    71
    That one :)

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