Discussion in 'ISXRI and CombatBot' started by Herculezz, Sep 1, 2015.

  1. Herculezz

    Herculezz ISX Specialist

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    332
    Ahh yes, it is already fixed and ready for the next update, I am still working on a few others things tho, so im thinking hopefully in a few days
  2. otistaylor

    otistaylor Active Member

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    96
  3. eddie43302

    eddie43302 Active Member

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    473
    is there A setting to make my paladin cast his spell to get un stunned or stifled w/e.... dont seem to see one anywhere...
  4. Herculezz

    Herculezz ISX Specialist

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    No this feature has not been implemented yet, You can add it to Forge as a Request and I will try to get it added soonish
  5. eddie43302

    eddie43302 Active Member

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    473
    added it.
  6. Multicharacter

    Multicharacter Senior Member

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    I'm not sure what exactly is causing it - but I tried to let RI do The Meld of Haze, and it failed about 5 times (tank and healer wouldn't go after mirage). I remembered something about 'when they spawn', so I went searching by hand and they weren't spawning. Then I went to do it entirely by hand - and every time my mirage spawned. I don't know if it's positioning, killing the add, or what - but there's something about either how RI handles the fight that makes it run into the bug or there's something about how I handle the fight by hand that makes me never run into it.

    Also, you might want to turn off HP encounter balancing on 'a mist wraith' (or just turn it off for the whole first stage of the zone), when it's down to about 35% it casts a debuff that if it isn't killed in a short time thereafter it kills whoever it casts on. It's no threat at all when you focus on the mob, but I saw my guys hitting the wraith, burning down to trigger the fail buff, and then switching to a terror wraith instead.

    Great job on The Mist Reaver - I'd been brute forcing it and not going after the smothering mist - your way is a lot better.
    Last edited: Feb 1, 2017
  7. Herculezz

    Herculezz ISX Specialist

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    i have experienced this as well the way i got around it was to up the rendering distance in the game to 1000
  8. Herculezz

    Herculezz ISX Specialist

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    For the most recent update you will need a new ReactionArts.xml file to prevent you from dieing when running ToT or KA Crafting Timelines, ReactionArts.xml download it and drop it in Innerspace/Scripts/EQ2Craft/Recipe Data/
  9. Multicharacter

    Multicharacter Senior Member

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    Is there a way to tell RI to use the zonefile for regular zones when in expert zones? The named scripts are the same, it's basically just adding [Expert] to the name, and bumping up resolve/HP/combat mitigation of all the mobs.
  10. Herculezz

    Herculezz ISX Specialist

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    Yes it already does that make sure you are on version 5.00, let me know if its still not working
  11. Multicharacter

    Multicharacter Senior Member

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    It does work on 5.00 thank you, I'd tried it on previous versions, but didn't know it had been changed in 5.00. Arcanna'se Forgotten Sanctum regular version gets stuck on flame/add named (named doesn't seem to roam like it used to in regular), but oddly enough in expert it's the 1st named in addition to the 3rd (passion/teleport guy and flame named) that doesn't roam. You can pause it, run over and pull named, then unpause though and it seems ok from then on.

    Do you have a preliminary write up on ways to generate files compatible with RI? I have custom zone running stuff I wrote (a collection of locs, then named scripts at certain parts) but am not sure how to make those compatible with RI. I know there's a writelocs command I need to try, but is there a way to make it run named scripts at certain parts? I'd like to be able to put files together that I could send you, maybe you try them out, and incorporate them for zones you don't currently have built in.
    Last edited: Mar 23, 2017
  12. eddie43302

    eddie43302 Active Member

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    hey herculezz will this do the The Frillik Tide key quest one?
  13. Herculezz

    Herculezz ISX Specialist

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    It will run the frillik tide in ~5mins, you need to grab the quest yourself tho and then type RI once inside the boat
  14. eddie43302

    eddie43302 Active Member

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    i clicked the barrel zoned into it.. and hit ri it got the quest itself and did some other things but it didnt send the rat to get the key so it was already to late when i sent the rat manaully and then the bot started to go it got up in the air on the pole and was walking across when he got caught and sent to jail.. but at that t ime i only had like 1 minute left. so quest failed basically ima try it again today.
  15. eddie43302

    eddie43302 Active Member

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    473
    woot it finished it with like 30 seconds left..
  16. eddie43302

    eddie43302 Active Member

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    473
    since your bot is 100% better than ogre bot.. any plans to add crafting?..or ADD atleast the OB fRONTIER crafting weeklies to the bot? would be soooooooooooooo awesome.
  17. Herculezz

    Herculezz ISX Specialist

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    No crafting bot, Amadeus has that on lock down, BUT If you want any new features or anything added to Craft that is built into ISXEQ2, drop em on forge and i will see when i can get em added. Yes the OB Crafting Dailies and Weeklies are planned, I am putting the finishing touches on KA Adventure sig line and when its ready I will bust those out quick before working on coding the Epic Pre Reqs
  18. eddie43302

    eddie43302 Active Member

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    sweet
  19. Lorgalis

    Lorgalis Active Member

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    OMG Herc, you're killing me with the suspense! So stoked to try out the KA Adventure stuff!
    Reneau55 likes this.
  20. Herculezz

    Herculezz ISX Specialist

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    I will try my best to get the KA Adventure sig released today.
  21. Herculezz

    Herculezz ISX Specialist

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    I appologize guys i wasn't able to put the finishing touches on the sig line and its just not ready yet, I have court tomorrow for my divorce so it was a busy day for me so i wasn't able to get done what I wanted too, BUT if you really want to get your hands on it and do some testing to help me refine it even further before release jump on discord and ask in channel and someone can send you a test copy. discord link - https://discord.gg/FT4VxMe
  22. Multicharacter

    Multicharacter Senior Member

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    You can port to Obulus Frontier now with wizard portals (don't have to have Cae'dal Star anymore), and it even puts you in cave rather than in Nye'Caelona.
  23. Herculezz

    Herculezz ISX Specialist

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    Aye but it does require having completed nearly the entire sig line to unlock so for rq unfortunately it will still require the Cae'dal star for running that timeline, there are a few other things that do utilize the wizard portal, like the RI_Ascension for example. If there is anything else that I may have missed that would be better using the wizard portal let me know i will look into it.
  24. Multicharacter

    Multicharacter Senior Member

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    Too bad there isn't a way to just specify a custom house to zone into - if you're in a city zone you can just bring up Housing & Leaderboards, find your server's Cloudrat global travel under Creativity category, and that guy has every travel clicky imaginable including cae'dal star available. EQ2UIPage stuff is a personal weakness of mine - it never has worked the way it's quite described in the wiki when I try to go use it.
    Last edited: Apr 23, 2017
  25. eddie43302

    eddie43302 Active Member

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    473
    is there a way for ri to put the earring on and use the buff then take it back off on its own every 60 min?
  26. Herculezz

    Herculezz ISX Specialist

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    Not automaitcally yet eddie, I have not finished the HQ yet, I know lazy right :p, but as soon as I do I will add it in to combat bot.
  27. Multicharacter

    Multicharacter Senior Member

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    You actually do inflict autoattack dmg in PG - it's just the server isn't sending notice of your swings or damage numbers, so the client isn't animating the swing. (Devs said it on discord) Personally I've been avoiding even having ISXEQ2 loaded when I went in there - I figured it would be under Trakanon rules.
  28. eddie43302

    eddie43302 Active Member

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    yea i just so bored with the game now i ended up selling my paladin pretty decked out got about $400 for him..
  29. pelly

    pelly Active Member

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    87
    Do we need a zonefile for Underfoot Depths PG? I get an error that it is missing.

    Thanks!
  30. Herculezz

    Herculezz ISX Specialist

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    Underfoot Depths PG coding has not been released in the current version.
  31. Multicharacter

    Multicharacter Senior Member

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    When in Skyshrine the CB doesn't seem to cast anything. I turned on debug and it just cycles through all abilities and says for each ability 'Checking #12 of 13: Righteous Bolts with ID NULL. Ignoring NonReady Ability: Righteous Bolts NULL NULL 0'. If I type in the console 'echo ${Me.Ability["Righteous Bolts"].IsReady} it returns TRUE.
  32. Herculezz

    Herculezz ISX Specialist

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    Try replacing your profile and ability check with these, Profile: http://www.isxri.com/CBProfile-Default-skyshrineguardian.xml AbilityCheck: http://www.isxri.com/skyshrineguardian-AbilityCheck.xml
  33. Traynd

    Traynd New Member

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    2
    Ok I've tried everything including removing my Profit UI.... Anyone else getting a NULL return on server name while try to load character via RPG? also would I be able to get a link to the discord channel here or would I need to get it elsewhere? Script runs perfectly up to the login issue, would appreciate any and all help I could get on this one.

    All characters are sitting in the Proven Grounds lobby, I run the solo to completion then the RPG script kicks in to load the next character and... NULL on server name.
  34. Multicharacter

    Multicharacter Senior Member

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    Put the ability check in AbilityCheck subfolder, and CBProfile in Profiles subfolder, then typed CB and it said: 'ISXRI: CombatBot: Error loading Profile. Please try again or redownload/import'.

    Edit: Had to delete other CBProfile XMLs that it had created before putting Default in folder. Then it loaded, and seems to be casting now.
  35. Herculezz

    Herculezz ISX Specialist

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    Sounds like an issue with your richarlist.xml file. If you could join discord or irc there's alit good people on there who could help u more immediatley

    Great glad to hear you got it working
  36. Multicharacter

    Multicharacter Senior Member

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    On RICharList.xml could you post an example entry (obviously stripped of any real account or toon names)? I don't have any ogre profile to import, so I'm needing to create it from scratch by just editting the XML with the necessary information. Not sure the syntax expected for it though.
  37. Herculezz

    Herculezz ISX Specialist

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    332
  38. Multicharacter

    Multicharacter Senior Member

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    323
  39. Traynd

    Traynd New Member

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    I was making a mistake on my RICharlist.xml, I was incorrectly editing out "server" instead of >Server Name< :banghead:. Running great now. Your work is greatly appreciated Herculezz (really can't say that enough). The rest is simply copy pasting for additional characters. Hopefully, my mistake helped out someone else. Happy holiday weekend everyone.
  40. Herculezz

    Herculezz ISX Specialist

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    Yw and I'm glad you got it working, enjoy your endless PG tokens :p
  41. Multicharacter

    Multicharacter Senior Member

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    Used the RQ on an alt (have run the whole thing myself on my main and other alts before), and just wanted to say thank you. It worked great.

    The first go around I enjoyed the story and all of KA and the chat bubble shenanigans the devs put in made me pay more attention to the conversation, but on subsequent runs it has been driving me nuts with the 'I clicked the wrong bubble - 10 bubbles into this conversation - and have to restart the whole conversation again' mechanic they put in.
  42. Multicharacter

    Multicharacter Senior Member

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    I noticed on CombatBot, if you have 2 characters that are the same class, but different ascension class - when you run abilitycheck on one it will make the other character's CombatBot ascension spells not work. When you bring up the casting list, and select an ascension ability it shows as blanked out (doesn't recognize it as a hostile spell) until you run abilitycheck again (of couse then if you switch back again you have to run abilitycheck again to let ascension spells start working on that character).
  43. Herculezz

    Herculezz ISX Specialist

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    Yes this is a known bug that i have not had time to fix, essentially Abilitycheck is overwritting itself everytime it is ran instead of appending and updating. I will try to get to this as soon as im done polishing all the e2 pre reqs i have been working on.
  44. Multicharacter

    Multicharacter Senior Member

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    Sounds great, anybody know what happens if you betray over, do Qeynos timeline, start epic, then betray back to home city? It doesn't break your epic progression does it?
  45. Herculezz

    Herculezz ISX Specialist

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    Absolutely not, i have done it numerous times, it works fine.
  46. Multicharacter

    Multicharacter Senior Member

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    RI seems to be bugged - if you run it on one character it doesn't communicate with any other instances. Perhaps a relay group bug?

    Edit: Nevermind, I think it's an ISXEQ2 bug. ${Me.Group[2].Name} is returning NULL.
  47. xaph0n

    xaph0n Member

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    2
    Hello. I didn't see this mentioned anywhere. But there is a move behind / move in, when running around i like to tab onto characters, this causes anybody that has the move / in / behind enabled to stop running. Is there a way I could put that in a if in combat stop moving till the % is reached?
  48. Herculezz

    Herculezz ISX Specialist

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    If i am understanding what you are asking is you do not want your guys moving behind/in until you hit a set % on the mob, if that is the case you would Set that percent in the Move HP text box and make sure to NOT have Skip Mob Move Health Check checked
  49. xaph0n

    xaph0n Member

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    That would be what i want, and that seems to be functioning correct. But with that setup, if i target any attackable mob the character following stops running. If i happen to run outside of a set range they never catch up. So for example.

    I'm playing a tank for char A. Char b is a scout so i have move in set to 95% and have the skip option for move unchecked. I'm running along on the tank and i tab onto a target and run the 10m in to that mob. char b stops running as soon as I tab onto the mob and waits till it hits 95% and then runs the rest of the way in and moves behind the mob. In a different scenario im running through a zone on a tank and something hits me, but i keep running, char b stops until i clear my target on the tank. If i forget to clear my target, char b gets to far away.
  50. Herculezz

    Herculezz ISX Specialist

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    This is not intended behavior I will look into it and get it fixed. Thanks for bringing it to my attention
  51. DaggerSplicer

    DaggerSplicer Active Member

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    How do I activate/setup/use the Epic 2.0 Pre Reqs? Finally, have motivation through the use of your program to start the Qeynos requirements.
  52. Herculezz

    Herculezz ISX Specialist

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    Type RQ, then select the option from the list you can double click or highlight hit start either one works, i have a few more coded but havent had the opportuntiy to get them added in, maybe next week, too much RL issues atm.
  53. Multicharacter

    Multicharacter Senior Member

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    Great update, that's a lot of new instances covered.
  54. Multicharacter

    Multicharacter Senior Member

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    Googantuan seems to be bugged now - when going to click the valves your character runs at about the 4th or 5th one, then twirls around and jumps in the water instead of going to the next one.
  55. omgbot

    omgbot Active Member

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    In the advanced solo, it kills Googantuan but while running to the key, flips the camera back and forth all the way and jumps in after the key without casting slimeksin.
  56. Herculezz

    Herculezz ISX Specialist

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    I will take a look at these. and see whats causing it.
  57. Multicharacter

    Multicharacter Senior Member

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    It's the valve near -275 -136 where he runs right past it into the water instead.
  58. Herculezz

    Herculezz ISX Specialist

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    Ya it seems they are missing killing the foreman and getting the key, I will get it fixed on the next release
  59. Multicharacter

    Multicharacter Senior Member

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    Thank you - been doing my group 1 by 1 through the line by hand (with the population a new expansion brings I don't want to have people seeing me run around with characters following me), and this will be a big help for me.
  60. Multicharacter

    Multicharacter Senior Member

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    I noticed on Yrzu that if you start at -50k, the repeatables ended up putting me at +950, which is where the repeatables stop and the regular quests begin (possibly it got too close to guards and aggroed/killed them at some point). It seems RQ is looking for +1000 though, so it doesn't want to proceed until you do at least 1 of the regular quests to bump you up over +1000.

    Also, I'd suggest to everybody to do the quest lines at least 1 time on your main and read the storyline (obviously excluding the time sink faction grind repeatables). I personally found it all interesting, particularly Pakiat's 'what do I see, what do I hear, what do I feel' quest or how the Vahla are actually the evil ones even though the Yrzu outwardly appear to be at least initially (in my opinion anyway).
    Last edited: Dec 11, 2017
  61. driike

    driike New Member

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    3
    Was trying to get the RICharList to work, but no matter what I do I just a get a buffer message trekking me to update it with tons and server which I have. Used the template posted, wrote from scratch, copy/pasted it from source, any ideas
  62. Herculezz

    Herculezz ISX Specialist

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    just type RICharlist in the console OR hit the button on the bottom of CB it will bring up a UI
  63. Herculezz

    Herculezz ISX Specialist

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    ISXRI - v5.39 Released - Full ChangeLog -> http://goo.gl/Vg5PxL

    Code (Text):
    ;v5.39 Changes 12-15-17
    ;   CB
    ;       Updated ShareMissions to support PoP Missions
    ;   RQ
    ;       Fixed a bug in HailActorGetQuest function
    ;       Added
    ;           Legacy of Power: An Innovative Approach
    ;   RI
    ;       Fixed a bug in MoveBehind declaration for named's
    ;       Added .IsRooted check to all Group Members that are PC for movement
    ;       Added:
    ;           Plane of Innovation: Masks of the Marvelous
    ;               Ancient Clockwork Protocol (RI Pull Ancient)
    ;                   Handles targeting of the non immune Mob
    ;                   until one is dead then kills the adds
    ;                   then the named, moves group members behind
    ;               Clockwork Scrounger XVII (RI Pull Scrounger)
    ;                   Spreads group out evenly around a circle
    ;                   with MainToon in the middle
    ;               The Glitched Guardian 10101 (RI Pull Glitched)
    ;                   Jousts his explosion -- Currently Stopped Jousting!!
    ;               Security Sweeper (RI Pull Poimomss)
    ;                   Waits until he is at the leftmost tunnel end and runs
    ;               Glitched Cell Keeper (RI Pull Keeper)
    ;                   Jousts his red circle
    ;               Gearclaw the Collector (RI Pull Gearclaw)
    ;                   MainToon Moves in range and Reenergizes him
    ;                   Dispells his Energized buff (Mages only)
    ;           Plane of Innovation: Gears in the Machine
    ;               Toa The Shiny (RI Pull Toa)
    ;                   Handles targeting and moves group behind
    ;               Powered Mechanization (RI Pull Mechanization)
    ;                   Jousts his spell
    ;               The Junk Beast (No RI Pull)
    ;                   Moves group behind named entire fight
    ;               The Manaetic Behemoth (RI Pull Manaetic)
    ;                   Moves group behind named
    ;                   Jousts circles
    Last edited: Dec 29, 2017
  64. driike

    driike New Member

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    3

    Thanks Herc, I think I tried that but I've been working 16+ hour days so i might have been hallucinating. I'll give that a shot when I get home.

    That was a no go, getting a message box telling me, "you must edit your RICharList.xml file and add your accounts and toons"
    Last edited: Dec 16, 2017
  65. Herculezz

    Herculezz ISX Specialist

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    That is a message when it is having issues reading your richarlist.xml file. can you send that to me on a PM or jump on discord and share it to me so i can see whats wrong in it.
  66. driike

    driike New Member

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    3
    I'll be home in about 3 hours and I can
  67. Multicharacter

    Multicharacter Senior Member

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    323
    Powered Mechanization seems to either have a bugged loc or perhaps a bugged logic switch - it actually always makes sure to run INTO the fire, rather than running to the other side of the room without it.
  68. Herculezz

    Herculezz ISX Specialist

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    This fight is being changed should be fixed in the next update.
  69. Herculezz

    Herculezz ISX Specialist

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    332
    ISXRI - v5.41 Released - Full ChangeLog -> http://goo.gl/Vg5PxL

    Code (Text):
    ;v5.41 Changes 12-29-17
    ;   RQ
    ;       Fixed missing dat file for Legacy of Power: An Innovative Approach
    ;       Added
    ;           Legacy of Power: Realm of the Plaguebringer
    ;   RI
    ;       Modified
    ;           Plane of Innovation: Gears in the Machine
    ;               Powered Mechanization (RI Pull Mechanization)
    ;                   Fixed a bug that would sometimes not joust on first joust
    ;       Added
    ;           Plane of Disease: Outbreak
    ;               Felkruk (RI Pull Felkruk)
    ;                   Move group behind named
    ;                   Cure curses in correct order
    ;               The Carrion Larva and The Malarian Larva (RI Pull Larva)
    ;                   Move group behind named
    ;               The Flesh Eater
    ;                   Cast absorb magic for mages
    ;                   Cancels cut scene
    ;               High Dragoon V'Aliar
    ;                   Move group behind named
    ;                   Jousts
    ;               Rallius Rattican
    ;                   Grabs 4 Spores
    ;                   Casts Spore on 4 Bats
    ;                   Removes primary and secondary weapons and ranged pulls named
    ;                   Moves back to main LockSpot and Equips weapons
    ;                   Once outbreak has expired outbreaked toon will target self and
    ;                   pause bot until booted in the air, then will land in water and
    ;                   return to main LockSpot
    ;           Plane of Disease: The Source
    ;               Blighthorn
    ;                   Moves group behind named
    ;                   Toon with det will joust
    ;               Gryme
    ;                   Toons will bite his leg
    ;               Darwol Adan
    ;                   Main toon will run to and pick up pus barrels
    ;                   and drop at his feet then target
    ;               Wavadozzik Adan
    ;                   Group will run around and kill nests
    ;               Bhaly Adan
    ;                   Group will run around and click orbs as needed
  70. Multicharacter

    Multicharacter Senior Member

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    Great work Herculezz, thank you. Is there a section on the ISXEQ2 wiki about place-able objects? I see 'pick up pus barrels' and was wondering if maybe you had a better way of doing it than me (I generally try to move mouse to the right spot and just have it click it, but that can mess up at times depending on what the camera is doing), I've looked all over the wiki before and never seen anything related to placing objects.
  71. Woozy

    Woozy Member

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    68
    Sorry for the noob question but do we need a paid account to access the features such as RPG? And if so, how do I change the login from the free one?
  72. Multicharacter

    Multicharacter Senior Member

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    323
    Yes, CB is free for public, but the other stuff is paid. After you subscribe take the login information that is emailed to you and edit the file under Innerspace->Extensions, with the name ISXRI.XML to change the login/password from public/public to your subscription information.
  73. Woozy

    Woozy Member

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    68
    Sounds good, thanks!
  74. Herculezz

    Herculezz ISX Specialist

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    It's never perfect dealing with moveable items and any kind of automation in this game. Picking up the item is the easy part, for 99% of the moveable / clickable items in the game you can simply use the DoubleClick method of the Actor datatype on the specific actor, ex.
    Code (Text):
    Actor[pus barrel]:DoubleClick or Actor[Query, Name=="pus barrel"]:DoubleClick
    if you wanted to add any other query elements to grab a specific barrel. the placement is where it gets tricky, there is no wiki nor anything really in isxeq2 to magically place a moveable item, For ISXRI there is a function in RI that will place a house item directly in front of your character, its accessible via a dat file when running RI its called PlaceHouseItem and you use it under Custom, I can also make it a RIMUIObj method and button if there's any need for it.

    I will add in a way to change login/password via a command to make it easier for people.
  75. Multicharacter

    Multicharacter Senior Member

    Messages:
    323
    Ahh, yeah, the doubleclick is what I use too, I was hoping you had a method I wasn't aware of for placing it like ' PlaceItem[X,Y,Z]'. Although it sounds like the ability to place the item directly in front of me is still an improvement over doing a mouseclick left since that's affected by even the UI the character is running.

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