Isxri & Combatbot V6.48 - 1/26/20 - Public Version - Open To Everyone - Free

eddie43302

Senior Member
is there A setting to make my paladin cast his spell to get un stunned or stifled w/e.... dont seem to see one anywhere...
 

Multicharacter

Senior Member
I'm not sure what exactly is causing it - but I tried to let RI do The Meld of Haze, and it failed about 5 times (tank and healer wouldn't go after mirage). I remembered something about 'when they spawn', so I went searching by hand and they weren't spawning. Then I went to do it entirely by hand - and every time my mirage spawned. I don't know if it's positioning, killing the add, or what - but there's something about either how RI handles the fight that makes it run into the bug or there's something about how I handle the fight by hand that makes me never run into it.

Also, you might want to turn off HP encounter balancing on 'a mist wraith' (or just turn it off for the whole first stage of the zone), when it's down to about 35% it casts a debuff that if it isn't killed in a short time thereafter it kills whoever it casts on. It's no threat at all when you focus on the mob, but I saw my guys hitting the wraith, burning down to trigger the fail buff, and then switching to a terror wraith instead.

Great job on The Mist Reaver - I'd been brute forcing it and not going after the smothering mist - your way is a lot better.
 
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Herculezz

ISX Specialist
I'm not sure what exactly is causing it - but I tried to let RI do The Meld of Haze, and it failed about 5 times (tank and healer wouldn't go after mirage). I remembered something about 'when they spawn', so I went searching by hand and they weren't spawning. Then I went to do it entirely by hand - and every time my mirage spawned. I don't know if it's positioning, killing the add, or what - but there's something about either how RI handles the fight that makes it run into the bug or there's something about how I handle the fight by hand that makes me never run into it.

Also, you might want to turn off HP encounter balancing on 'a mist wraith' (or just turn it off for the whole first stage of the zone), when it's down to about 35% it casts a debuff that if it isn't killed in a short time thereafter it kills whoever it casts on. It's no threat at all when you focus on the mob, but I saw my guys hitting the wraith, burning down to trigger the fail buff, and then switching to a terror wraith instead.

Great job on The Mist Reaver - I'd been brute forcing it and not going after the smothering mist - your way is a lot better.
i have experienced this as well the way i got around it was to up the rendering distance in the game to 1000
 

Herculezz

ISX Specialist
For the most recent update you will need a new ReactionArts.xml file to prevent you from dieing when running ToT or KA Crafting Timelines, ReactionArts.xml download it and drop it in Innerspace/Scripts/EQ2Craft/Recipe Data/
 

Multicharacter

Senior Member
Is there a way to tell RI to use the zonefile for regular zones when in expert zones? The named scripts are the same, it's basically just adding [Expert] to the name, and bumping up resolve/HP/combat mitigation of all the mobs.
 

Herculezz

ISX Specialist
Is there a way to tell RI to use the zonefile for regular zones when in expert zones? The named scripts are the same, it's basically just adding [Expert] to the name, and bumping up resolve/HP/combat mitigation of all the mobs.
Yes it already does that make sure you are on version 5.00, let me know if its still not working
 

Multicharacter

Senior Member
It does work on 5.00 thank you, I'd tried it on previous versions, but didn't know it had been changed in 5.00. Arcanna'se Forgotten Sanctum regular version gets stuck on flame/add named (named doesn't seem to roam like it used to in regular), but oddly enough in expert it's the 1st named in addition to the 3rd (passion/teleport guy and flame named) that doesn't roam. You can pause it, run over and pull named, then unpause though and it seems ok from then on.

Do you have a preliminary write up on ways to generate files compatible with RI? I have custom zone running stuff I wrote (a collection of locs, then named scripts at certain parts) but am not sure how to make those compatible with RI. I know there's a writelocs command I need to try, but is there a way to make it run named scripts at certain parts? I'd like to be able to put files together that I could send you, maybe you try them out, and incorporate them for zones you don't currently have built in.
 
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eddie43302

Senior Member
i clicked the barrel zoned into it.. and hit ri it got the quest itself and did some other things but it didnt send the rat to get the key so it was already to late when i sent the rat manaully and then the bot started to go it got up in the air on the pole and was walking across when he got caught and sent to jail.. but at that t ime i only had like 1 minute left. so quest failed basically ima try it again today.
 

eddie43302

Senior Member
since your bot is 100% better than ogre bot.. any plans to add crafting?..or ADD atleast the OB fRONTIER crafting weeklies to the bot? would be soooooooooooooo awesome.
 

Herculezz

ISX Specialist
since your bot is 100% better than ogre bot.. any plans to add crafting?..or ADD atleast the OB fRONTIER crafting weeklies to the bot? would be soooooooooooooo awesome.
No crafting bot, Amadeus has that on lock down, BUT If you want any new features or anything added to Craft that is built into ISXEQ2, drop em on forge and i will see when i can get em added. Yes the OB Crafting Dailies and Weeklies are planned, I am putting the finishing touches on KA Adventure sig line and when its ready I will bust those out quick before working on coding the Epic Pre Reqs
 

eddie43302

Senior Member
No crafting bot, Amadeus has that on lock down, BUT If you want any new features or anything added to Craft that is built into ISXEQ2, drop em on forge and i will see when i can get em added. Yes the OB Crafting Dailies and Weeklies are planned, I am putting the finishing touches on KA Adventure sig line and when its ready I will bust those out quick before working on coding the Epic Pre Reqs
sweet
 

Herculezz

ISX Specialist
I will try my best to get the KA Adventure sig released today.
I appologize guys i wasn't able to put the finishing touches on the sig line and its just not ready yet, I have court tomorrow for my divorce so it was a busy day for me so i wasn't able to get done what I wanted too, BUT if you really want to get your hands on it and do some testing to help me refine it even further before release jump on discord and ask in channel and someone can send you a test copy. discord link - https://discord.gg/FT4VxMe
 

Multicharacter

Senior Member
You can port to Obulus Frontier now with wizard portals (don't have to have Cae'dal Star anymore), and it even puts you in cave rather than in Nye'Caelona.
 

Herculezz

ISX Specialist
You can port to Obulus Frontier now with wizard portals (don't have to have Cae'dal Star anymore), and it even puts you in cave rather than in Nye'Caelona.
Aye but it does require having completed nearly the entire sig line to unlock so for rq unfortunately it will still require the Cae'dal star for running that timeline, there are a few other things that do utilize the wizard portal, like the RI_Ascension for example. If there is anything else that I may have missed that would be better using the wizard portal let me know i will look into it.
 

Multicharacter

Senior Member
Too bad there isn't a way to just specify a custom house to zone into - if you're in a city zone you can just bring up Housing & Leaderboards, find your server's Cloudrat global travel under Creativity category, and that guy has every travel clicky imaginable including cae'dal star available. EQ2UIPage stuff is a personal weakness of mine - it never has worked the way it's quite described in the wiki when I try to go use it.
 
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Multicharacter

Senior Member
You actually do inflict autoattack dmg in PG - it's just the server isn't sending notice of your swings or damage numbers, so the client isn't animating the swing. (Devs said it on discord) Personally I've been avoiding even having ISXEQ2 loaded when I went in there - I figured it would be under Trakanon rules.
 

pelly

Active Member
ISXRI - V 5.10 Released - Full ChangeLog -> http://goo.gl/Vg5PxL

Code:
;v5.10 Changes 6-16-17
;	CombatBot
;		Added Shed Skin as a Cure ability
;	RI
;		Disabled group invite auto accept in battlegrounds
;		Enabled RIMovement for Underfoot Depths PG
Do we need a zonefile for Underfoot Depths PG? I get an error that it is missing.

Thanks!
 

Multicharacter

Senior Member
When in Skyshrine the CB doesn't seem to cast anything. I turned on debug and it just cycles through all abilities and says for each ability 'Checking #12 of 13: Righteous Bolts with ID NULL. Ignoring NonReady Ability: Righteous Bolts NULL NULL 0'. If I type in the console 'echo ${Me.Ability["Righteous Bolts"].IsReady} it returns TRUE.
 

Herculezz

ISX Specialist
When in Skyshrine the CB doesn't seem to cast anything. I turned on debug and it just cycles through all abilities and says for each ability 'Checking #12 of 13: Righteous Bolts with ID NULL. Ignoring NonReady Ability: Righteous Bolts NULL NULL 0'. If I type in the console 'echo ${Me.Ability["Righteous Bolts"].IsReady} it returns TRUE.
Try replacing your profile and ability check with these, Profile: http://www.isxri.com/CBProfile-Default-skyshrineguardian.xml AbilityCheck: http://www.isxri.com/skyshrineguardian-AbilityCheck.xml
 

Traynd

New Member
Ok I've tried everything including removing my Profit UI.... Anyone else getting a NULL return on server name while try to load character via RPG? also would I be able to get a link to the discord channel here or would I need to get it elsewhere? Script runs perfectly up to the login issue, would appreciate any and all help I could get on this one.

All characters are sitting in the Proven Grounds lobby, I run the solo to completion then the RPG script kicks in to load the next character and... NULL on server name.
 

Multicharacter

Senior Member
Put the ability check in AbilityCheck subfolder, and CBProfile in Profiles subfolder, then typed CB and it said: 'ISXRI: CombatBot: Error loading Profile. Please try again or redownload/import'.

Edit: Had to delete other CBProfile XMLs that it had created before putting Default in folder. Then it loaded, and seems to be casting now.
 

Herculezz

ISX Specialist
Ok I've tried everything including removing my Profit UI.... Anyone else getting a NULL return on server name while try to load character via RPG? also would I be able to get a link to the discord channel here or would I need to get it elsewhere? Script runs perfectly up to the login issue, would appreciate any and all help I could get on this one.

All characters are sitting in the Proven Grounds lobby, I run the solo to completion then the RPG script kicks in to load the next character and... NULL on server name.
Sounds like an issue with your richarlist.xml file. If you could join discord or irc there's alit good people on there who could help u more immediatley

Put the ability check in AbilityCheck subfolder, and CBProfile in Profiles subfolder, then typed CB and it said: 'ISXRI: CombatBot: Error loading Profile. Please try again or redownload/import'.

Edit: Had to delete other CBProfile XMLs that it had created before putting Default in folder. Then it loaded, and seems to be casting now.
Great glad to hear you got it working
 

Multicharacter

Senior Member
On RICharList.xml could you post an example entry (obviously stripped of any real account or toon names)? I don't have any ogre profile to import, so I'm needing to create it from scratch by just editting the XML with the necessary information. Not sure the syntax expected for it though.
 

Traynd

New Member
I was making a mistake on my RICharlist.xml, I was incorrectly editing out "server" instead of >Server Name< :banghead:. Running great now. Your work is greatly appreciated Herculezz (really can't say that enough). The rest is simply copy pasting for additional characters. Hopefully, my mistake helped out someone else. Happy holiday weekend everyone.
 

Herculezz

ISX Specialist
Thank you
I was making a mistake on my RICharlist.xml, I was incorrectly editing out "server" instead of >Server Name< :banghead:. Running great now. Your work is greatly appreciated Herculezz (really can't say that enough). The rest is simply copy pasting for additional characters. Hopefully, my mistake helped out someone else. Happy holiday weekend everyone.
Yw and I'm glad you got it working, enjoy your endless PG tokens :p
 

Multicharacter

Senior Member
Used the RQ on an alt (have run the whole thing myself on my main and other alts before), and just wanted to say thank you. It worked great.

The first go around I enjoyed the story and all of KA and the chat bubble shenanigans the devs put in made me pay more attention to the conversation, but on subsequent runs it has been driving me nuts with the 'I clicked the wrong bubble - 10 bubbles into this conversation - and have to restart the whole conversation again' mechanic they put in.
 

Multicharacter

Senior Member
I noticed on CombatBot, if you have 2 characters that are the same class, but different ascension class - when you run abilitycheck on one it will make the other character's CombatBot ascension spells not work. When you bring up the casting list, and select an ascension ability it shows as blanked out (doesn't recognize it as a hostile spell) until you run abilitycheck again (of couse then if you switch back again you have to run abilitycheck again to let ascension spells start working on that character).
 

Herculezz

ISX Specialist
I noticed on CombatBot, if you have 2 characters that are the same class, but different ascension class - when you run abilitycheck on one it will make the other character's CombatBot ascension spells not work. When you bring up the casting list, and select an ascension ability it shows as blanked out (doesn't recognize it as a hostile spell) until you run abilitycheck again (of couse then if you switch back again you have to run abilitycheck again to let ascension spells start working on that character).
Yes this is a known bug that i have not had time to fix, essentially Abilitycheck is overwritting itself everytime it is ran instead of appending and updating. I will try to get to this as soon as im done polishing all the e2 pre reqs i have been working on.
 

Multicharacter

Senior Member
Sounds great, anybody know what happens if you betray over, do Qeynos timeline, start epic, then betray back to home city? It doesn't break your epic progression does it?
 

Multicharacter

Senior Member
RI seems to be bugged - if you run it on one character it doesn't communicate with any other instances. Perhaps a relay group bug?

Edit: Nevermind, I think it's an ISXEQ2 bug. ${Me.Group[2].Name} is returning NULL.
 

xaph0n

Member
Hello. I didn't see this mentioned anywhere. But there is a move behind / move in, when running around i like to tab onto characters, this causes anybody that has the move / in / behind enabled to stop running. Is there a way I could put that in a if in combat stop moving till the % is reached?
 

Herculezz

ISX Specialist
Hello. I didn't see this mentioned anywhere. But there is a move behind / move in, when running around i like to tab onto characters, this causes anybody that has the move / in / behind enabled to stop running. Is there a way I could put that in a if in combat stop moving till the % is reached?
If i am understanding what you are asking is you do not want your guys moving behind/in until you hit a set % on the mob, if that is the case you would Set that percent in the Move HP text box and make sure to NOT have Skip Mob Move Health Check checked
 

xaph0n

Member
If i am understanding what you are asking is you do not want your guys moving behind/in until you hit a set % on the mob, if that is the case you would Set that percent in the Move HP text box and make sure to NOT have Skip Mob Move Health Check checked
That would be what i want, and that seems to be functioning correct. But with that setup, if i target any attackable mob the character following stops running. If i happen to run outside of a set range they never catch up. So for example.

I'm playing a tank for char A. Char b is a scout so i have move in set to 95% and have the skip option for move unchecked. I'm running along on the tank and i tab onto a target and run the 10m in to that mob. char b stops running as soon as I tab onto the mob and waits till it hits 95% and then runs the rest of the way in and moves behind the mob. In a different scenario im running through a zone on a tank and something hits me, but i keep running, char b stops until i clear my target on the tank. If i forget to clear my target, char b gets to far away.
 

Herculezz

ISX Specialist
That would be what i want, and that seems to be functioning correct. But with that setup, if i target any attackable mob the character following stops running. If i happen to run outside of a set range they never catch up. So for example.

I'm playing a tank for char A. Char b is a scout so i have move in set to 95% and have the skip option for move unchecked. I'm running along on the tank and i tab onto a target and run the 10m in to that mob. char b stops running as soon as I tab onto the mob and waits till it hits 95% and then runs the rest of the way in and moves behind the mob. In a different scenario im running through a zone on a tank and something hits me, but i keep running, char b stops until i clear my target on the tank. If i forget to clear my target, char b gets to far away.
This is not intended behavior I will look into it and get it fixed. Thanks for bringing it to my attention
 

DaggerSplicer

Active Member
How do I activate/setup/use the Epic 2.0 Pre Reqs? Finally, have motivation through the use of your program to start the Qeynos requirements.
 

Herculezz

ISX Specialist
How do I activate/setup/use the Epic 2.0 Pre Reqs? Finally, have motivation through the use of your program to start the Qeynos requirements.
Type RQ, then select the option from the list you can double click or highlight hit start either one works, i have a few more coded but havent had the opportuntiy to get them added in, maybe next week, too much RL issues atm.
 

Multicharacter

Senior Member
Googantuan seems to be bugged now - when going to click the valves your character runs at about the 4th or 5th one, then twirls around and jumps in the water instead of going to the next one.
 

omgbot

Active Member
Googantuan seems to be bugged now - when going to click the valves your character runs at about the 4th or 5th one, then twirls around and jumps in the water instead of going to the next one.
In the advanced solo, it kills Googantuan but while running to the key, flips the camera back and forth all the way and jumps in after the key without casting slimeksin.
 

Herculezz

ISX Specialist
Googantuan seems to be bugged now - when going to click the valves your character runs at about the 4th or 5th one, then twirls around and jumps in the water instead of going to the next one.
In the advanced solo, it kills Googantuan but while running to the key, flips the camera back and forth all the way and jumps in after the key without casting slimeksin.
I will take a look at these. and see whats causing it.
 

Multicharacter

Senior Member
I noticed on Yrzu that if you start at -50k, the repeatables ended up putting me at +950, which is where the repeatables stop and the regular quests begin (possibly it got too close to guards and aggroed/killed them at some point). It seems RQ is looking for +1000 though, so it doesn't want to proceed until you do at least 1 of the regular quests to bump you up over +1000.

Also, I'd suggest to everybody to do the quest lines at least 1 time on your main and read the storyline (obviously excluding the time sink faction grind repeatables). I personally found it all interesting, particularly Pakiat's 'what do I see, what do I hear, what do I feel' quest or how the Vahla are actually the evil ones even though the Yrzu outwardly appear to be at least initially (in my opinion anyway).
 
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driike

New Member
Was trying to get the RICharList to work, but no matter what I do I just a get a buffer message trekking me to update it with tons and server which I have. Used the template posted, wrote from scratch, copy/pasted it from source, any ideas
 

Herculezz

ISX Specialist
Was trying to get the RICharList to work, but no matter what I do I just a get a buffer message trekking me to update it with tons and server which I have. Used the template posted, wrote from scratch, copy/pasted it from source, any ideas
just type RICharlist in the console OR hit the button on the bottom of CB it will bring up a UI
 

Herculezz

ISX Specialist
ISXRI - v5.39 Released - Full ChangeLog -> http://goo.gl/Vg5PxL

Code:
;v5.39 Changes 12-15-17
;	CB
;		Updated ShareMissions to support PoP Missions
;	RQ
;		Fixed a bug in HailActorGetQuest function
;		Added
;			Legacy of Power: An Innovative Approach
;	RI
;		Fixed a bug in MoveBehind declaration for named's
;		Added .IsRooted check to all Group Members that are PC for movement
;		Added:
;			Plane of Innovation: Masks of the Marvelous
;				Ancient Clockwork Protocol (RI Pull Ancient)
;					Handles targeting of the non immune Mob
;					until one is dead then kills the adds
;					then the named, moves group members behind
;				Clockwork Scrounger XVII (RI Pull Scrounger)
;					Spreads group out evenly around a circle
;					with MainToon in the middle
;				The Glitched Guardian 10101 (RI Pull Glitched)
;					Jousts his explosion -- Currently Stopped Jousting!!
;				Security Sweeper (RI Pull Poimomss)
;					Waits until he is at the leftmost tunnel end and runs
;				Glitched Cell Keeper (RI Pull Keeper)
;					Jousts his red circle
;				Gearclaw the Collector (RI Pull Gearclaw)
;					MainToon Moves in range and Reenergizes him
;					Dispells his Energized buff (Mages only)
;			Plane of Innovation: Gears in the Machine
;				Toa The Shiny (RI Pull Toa)
;					Handles targeting and moves group behind
;				Powered Mechanization (RI Pull Mechanization)
;					Jousts his spell
;				The Junk Beast (No RI Pull)
;					Moves group behind named entire fight
;				The Manaetic Behemoth (RI Pull Manaetic)
;					Moves group behind named
;					Jousts circles
 
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driike

New Member
just type RICharlist in the console OR hit the button on the bottom of CB it will bring up a UI

Thanks Herc, I think I tried that but I've been working 16+ hour days so i might have been hallucinating. I'll give that a shot when I get home.

That was a no go, getting a message box telling me, "you must edit your RICharList.xml file and add your accounts and toons"
 
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Herculezz

ISX Specialist
Thanks Herc, I think I tried that but I've been working 16+ hour days so i might have been hallucinating. I'll give that a shot when I get home.

That was a no go, getting a message box telling me, "you must edit your RICharList.xml file and add your accounts and toons"
That is a message when it is having issues reading your richarlist.xml file. can you send that to me on a PM or jump on discord and share it to me so i can see whats wrong in it.
 

Multicharacter

Senior Member
Powered Mechanization seems to either have a bugged loc or perhaps a bugged logic switch - it actually always makes sure to run INTO the fire, rather than running to the other side of the room without it.
 

Herculezz

ISX Specialist
Powered Mechanization seems to either have a bugged loc or perhaps a bugged logic switch - it actually always makes sure to run INTO the fire, rather than running to the other side of the room without it.
This fight is being changed should be fixed in the next update.
 

Herculezz

ISX Specialist
ISXRI - v5.41 Released - Full ChangeLog -> http://goo.gl/Vg5PxL

Code:
;v5.41 Changes 12-29-17
;	RQ
;		Fixed missing dat file for Legacy of Power: An Innovative Approach
;		Added
;			Legacy of Power: Realm of the Plaguebringer
;	RI
;		Modified
;			Plane of Innovation: Gears in the Machine
;				Powered Mechanization (RI Pull Mechanization)
;					Fixed a bug that would sometimes not joust on first joust
;		Added
;			Plane of Disease: Outbreak
;				Felkruk (RI Pull Felkruk)
;					Move group behind named
;					Cure curses in correct order
;				The Carrion Larva and The Malarian Larva (RI Pull Larva)
;					Move group behind named
;				The Flesh Eater
;					Cast absorb magic for mages
;					Cancels cut scene
;				High Dragoon V'Aliar
;					Move group behind named
;					Jousts
;				Rallius Rattican
;					Grabs 4 Spores
;					Casts Spore on 4 Bats
;					Removes primary and secondary weapons and ranged pulls named
;					Moves back to main LockSpot and Equips weapons
;					Once outbreak has expired outbreaked toon will target self and
;					pause bot until booted in the air, then will land in water and
;					return to main LockSpot
;			Plane of Disease: The Source
;				Blighthorn
;					Moves group behind named
;					Toon with det will joust
;				Gryme
;					Toons will bite his leg
;				Darwol Adan
;					Main toon will run to and pick up pus barrels
;					and drop at his feet then target
;				Wavadozzik Adan
;					Group will run around and kill nests
;				Bhaly Adan
;					Group will run around and click orbs as needed
 

Multicharacter

Senior Member
Great work Herculezz, thank you. Is there a section on the ISXEQ2 wiki about place-able objects? I see 'pick up pus barrels' and was wondering if maybe you had a better way of doing it than me (I generally try to move mouse to the right spot and just have it click it, but that can mess up at times depending on what the camera is doing), I've looked all over the wiki before and never seen anything related to placing objects.
 

Woozy

Member
Sorry for the noob question but do we need a paid account to access the features such as RPG? And if so, how do I change the login from the free one?
 

Multicharacter

Senior Member
Sorry for the noob question but do we need a paid account to access the features such as RPG? And if so, how do I change the login from the free one?
Yes, CB is free for public, but the other stuff is paid. After you subscribe take the login information that is emailed to you and edit the file under Innerspace->Extensions, with the name ISXRI.XML to change the login/password from public/public to your subscription information.
 

Woozy

Member
Yes, CB is free for public, but the other stuff is paid. After you subscribe take the login information that is emailed to you and edit the file under Innerspace->Extensions, with the name ISXRI.XML to change the login/password from public/public to your subscription information.
Sounds good, thanks!
 

Herculezz

ISX Specialist
Great work Herculezz, thank you. Is there a section on the ISXEQ2 wiki about place-able objects? I see 'pick up pus barrels' and was wondering if maybe you had a better way of doing it than me (I generally try to move mouse to the right spot and just have it click it, but that can mess up at times depending on what the camera is doing), I've looked all over the wiki before and never seen anything related to placing objects.
It's never perfect dealing with moveable items and any kind of automation in this game. Picking up the item is the easy part, for 99% of the moveable / clickable items in the game you can simply use the DoubleClick method of the Actor datatype on the specific actor, ex.
Code:
Actor[pus barrel]:DoubleClick or Actor[Query, Name=="pus barrel"]:DoubleClick
if you wanted to add any other query elements to grab a specific barrel. the placement is where it gets tricky, there is no wiki nor anything really in isxeq2 to magically place a moveable item, For ISXRI there is a function in RI that will place a house item directly in front of your character, its accessible via a dat file when running RI its called PlaceHouseItem and you use it under Custom, I can also make it a RIMUIObj method and button if there's any need for it.

Yes, CB is free for public, but the other stuff is paid. After you subscribe take the login information that is emailed to you and edit the file under Innerspace->Extensions, with the name ISXRI.XML to change the login/password from public/public to your subscription information.
I will add in a way to change login/password via a command to make it easier for people.
 

Multicharacter

Senior Member
It's never perfect dealing with moveable items and any kind of automation in this game. Picking up the item is the easy part, for 99% of the moveable / clickable items in the game you can simply use the DoubleClick method of the Actor datatype on the specific actor, ex.
Code:
Actor[pus barrel]:DoubleClick or Actor[Query, Name=="pus barrel"]:DoubleClick
if you wanted to add any other query elements to grab a specific barrel. the placement is where it gets tricky, there is no wiki nor anything really in isxeq2 to magically place a moveable item, For ISXRI there is a function in RI that will place a house item directly in front of your character, its accessible via a dat file when running RI its called PlaceHouseItem and you use it under Custom, I can also make it a RIMUIObj method and button if there's any need for it.
Ahh, yeah, the doubleclick is what I use too, I was hoping you had a method I wasn't aware of for placing it like ' PlaceItem[X,Y,Z]'. Although it sounds like the ability to place the item directly in front of me is still an improvement over doing a mouseclick left since that's affected by even the UI the character is running.
 
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