lumbercrack
Member
Is it possible to configure these items in the cast stack so that they only trigger when X number of people need a cure?
Currently I am able to set the item as a cure item, but it will function as a single target cure, which is a bit of a waste given the 1 minute cooldown.
Currently I am able to set the item as a cure item, but it will function as a single target cure, which is a bit of a waste given the 1 minute cooldown.