LavishNav wrapper question

MstrGareth

Active Member
I am trying to figure out how the PathFinder objects are associated to the correct region tree for populating a Path object.

Looking through the scripting examples makes it appear it is automatic, but that would require only one instance of a region tree being used at any given time.

Anyone have any experience with this and know how to make it work?
 

MstrGareth

Active Member
After speaking with folks on IRC it was clarified the PathFinder objects innately link to the Nav tree stored in the game clients inidivual instance of IS.

So no programmer handled referencing is required.
 

Stardog

Active Member
did you ever get your answer here?

The lavish stuff is contained within innerspace.. there fore you need to flush it out or clear it out before you do anything....

did you ever do any more work on the lavish stuff?
 

MstrGareth

Active Member
Which Lavish stuff?

If you mean the Nav object, I fiddle with it every now and then but won't invest too much time until the nav wrapper is fixed. Currently it returns truncated paths and corrupted region names (randomly).
 
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