Modules in the Nexus (Heroic)

slam666

Active Member
Hi,

I have been trying to kill the modules twin in Nexus (Heroic) and I am failing miserably. Tried the "set up for modules" but it does not seem to be working. Another thing I tried was to set all toons to move behind mob, this seem to be working fine and avoiding the laser ray but at some point my tank get thrown away and everyone dies. Any trick for this name?

Also, set up for modules does not work. Set camp, set up for modules, toons move between both. When red text appear the toons get wack.

Thanks
 

Cheesy

Well-Known Member
I just have all toons set to Move Behind mob, kill Energy named first, and whenever he turns to do his beam, group runs behind. Simple enough I find.
 

appleuser

Well-Known Member
I just have all toons set to Move Behind mob, kill Energy named first, and whenever he turns to do his beam, group runs behind. Simple enough I find.
Weird. I have exactly the same set up but I can rarely get them to run the correct side. They are continuously getting blasted by the lasers.

Edit: just ran the script a few more times to see what is happening. This is what I am finding.

The start point seems a little too far for them all to run behind the EDM on his first red text. At least 2 are dying on the get go.

On red text when he turns, they are all running to his original 'behind', so he turns into them and blasts them all.

Not sure how Cheesy is doing this, I've tried running the script a dozen times or more and am getting the same results.
 
Last edited:

Cheesy

Well-Known Member
Weird. I have exactly the same set up but I can rarely get them to run the correct side. They are continuously getting blasted by the lasers.

Edit: just ran the script a few more times to see what is happening. This is what I am finding.

The start point seems a little too far for them all to run behind the EDM on his first red text. At least 2 are dying on the get go.

On red text when he turns, they are all running to his original 'behind', so he turns into them and blasts them all.

Not sure how Cheesy is doing this, I've tried running the script a dozen times or more and am getting the same results.

Not using the script. Simple case of all toons except tank on move behind, start near energy mob, pull it, toons run behind, when it turns, group moves behind. Dead
 

appleuser

Well-Known Member
Not using the script. Simple case of all toons except tank on move behind, start near energy mob, pull it, toons run behind, when it turns, group moves behind. Dead
Ah right lol. Yeah I have no issues with it manually, just reporting that the script isn't working as intended.
 
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