Moving from 2 groups to 4. Would appreciate some feedback.

eiago

Active Member
This is what I am currently thinking. While I already have all the bots leveled, I don't mind leveling some new ones for a better setup. My goal is to work on x4 HM content.


G1: (MT)Monk, Defiler, Warden, Coercer, Assassin, Dirge
G2: (OT)Bruiser, Inquisitor, Coercer, Brigand, Beastlord, Dirge
G3: Shadowknight, Inquisitor, Illusionist, Warlock, Troubadour, Conjuror
G4: Berserker, Mystic, Beastlord, Beastlord, ranger, Dirge


Thanks.
 

Rodent

Member
This is what I am currently thinking. While I already have all the bots leveled, I don't mind leveling some new ones for a better setup. My goal is to work on x4 HM content.


G1: (MT)Monk, Defiler, Warden, Coercer, Assassin, Dirge
G2: (OT)Bruiser, Inquisitor, Coercer, Brigand, Beastlord, Dirge
G3: Shadowknight, Inquisitor, Illusionist, Warlock, Troubadour, Conjuror
G4: Berserker, Mystic, Beastlord, Beastlord, ranger, Dirge


Thanks.
Reasons why this won't work:

1. Bot healers are not human healers. No matter how good your profiles are you're not going to get away doing hm content with one healer in 3 groups. Especially two of them not having shamans.
2. You need at least 6 healers to comfortably do curse cures on some fights.
3. The group with the mystic solo healing only has one group cure. Shadowknights have two. If you're going to have a mystic solo healing a group the best tank option is Shadowknight.
4. 3 scout dps in one group? :|. Works for EM content(not necessarily in that setup, but...), not for HM.
5. You won't get through botting hms without wards in every group. Trust me.

Possible setups, with new toons in red, betrayals in orange. Trying to keep as many of your current toons as possible:

Defensive:
G1(MT): Guardian, Dirge, Coercer, Mystic(/Defiler), Warden(/Templar), Brigand
G2(OT): SK, Dirge, Coercer, Mystic(/Defiler), Warden(/Inquisitor), Ranger/Beastlord
G3(3T): Bruiser, Dirge, Coercer, Mystic, Warden(/Inquisitor), Assassin
G4(MG): Warlock/Ranger, Troub, Illusionist, Mystic, Fury, Conjuror/Wizard

Defilers are pretty much only useful because range increase and ae auto debuff, and maybe a little better sustained single target healing.

Hybrid:
G1(MT): Monk, Dirge, Coercer, Mystic, Warden, Brigand
G2(OT): Bruiser, Dirge, Coercer, Mystic, Warden(/Inquisitor), Ranger/Beastlord
G3(3T): Berserker, Dirge, Coercer, Mystic, Warden(/Inquisitor), Assassin
G4(MG): SK/Warlock/Ranger, Troub, Illusionist, Mystic, Fury, Conjuror/Wizard

Max DPS:
G1(MT): Berserker, Dirge, Coercer, Mystic, Warden, Assassin
G2{OT}: Bruiser, Dirge, Coercer, Mystic, Warden(/Inquisitor), Ranger
G3{SG}: Beastlord, Brigand, Dirge, Coercer, Mystic, Warden(/Inquisitor)
G4{MG}: SK/Warlock/Ranger, Troub, Illusionist, Mystic, Fury, Conjuror/Wizard




If I ran 4 groups, I would do something like this:

G1{MT}: Berserker, Dirge, Coercer, Mystic, Warden, Assassin
G2{OT}: Bruiser, Dirge, Coercer, Mystic, Warden, Brigand
G3{3T}: Monk, Dirge, Coercer, Mystic, Inquisitor, Swash/Ranger (Monk reckless when not needed)
G4{MG}: Wizard, OtherMage/Ranger, Troub, Illy, Mystic, Fury
 

eiago

Active Member
Hybrid:
G1(MT): Monk, Dirge, Coercer, Mystic, Warden, Brigand
G2(OT): Bruiser, Dirge, Coercer, Mystic, Warden(/Inquisitor), Ranger/Beastlord
G3(3T): Berserker, Dirge, Coercer, Mystic, Warden(/Inquisitor), Assassin
G4(MG): SK/Warlock/Ranger, Troub, Illusionist, Mystic, Fury, Conjuror/Wizard


G1{MT}: Berserker, Dirge, Coercer, Mystic, Warden, Assassin
G2{OT}: Bruiser, Dirge, Coercer, Mystic, Warden, Brigand
G3{3T}: Monk, Dirge, Coercer, Mystic, Inquisitor, Swash/Ranger (Monk reckless when not needed)
G4{MG}: Wizard, OtherMage/Ranger, Troub, Illy, Mystic, Fury
Thanks for the feedback. I'll either go with the hybrid or your personal choice. Thinking guard instead of berserker for MT though on your set.
 
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