Discussion in 'Announcements' started by Amadeus, Oct 4, 2014.

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  1. Amadeus

    Amadeus The Maestro Staff Member

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    In case you missed it, I've added several new features to ISXEVE in the past few weeks:

    I am also optimizing and fixing bugs as I go.

    If you want to report any bugs and/or request any additional features for ISXEVE, please visit The Forge (Just be sure to click the "Issues" button and make sure someone hasn't already made the request before you post a new one.)

    Also, for the most up-to-date information on what has been added/changed with regard to ISXEVE, visit the Patch Notes.
  2. Amadeus

    Amadeus The Maestro Staff Member

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    8,266
    And, today's release of ISXEVE includes a revamped interface for the 'chat' system:
    Code (Text):

    October 10, 2014
    [ISXEVE-20141001.0011]
    * Added "Chat" TLO:
      1. Chat                  (evechat)
      2. Chat["ChannelName"]    (chatchannel)
      3. Chat[ChannelID#]      (chatchannel)
    * NEW Datatype: 'evechat'
    New Members:
      1. ChannelCount          (int)
    New Methods:
      1. GetChannels[index:chatchannel]
    * Datatype: 'chatchannel'
    New/Updated Method(s):
      1. GetMembers[index:pilot]
      (Note:  This method will only return "recent speakers" for those types of channels that only display as such
              in the user list.)
      2. GetMessages[index:chatchannelmessage]
      3. MarkAsRead  
      (Note:  The visual 'blinking' of the chat tab will remain; however, ISXEVE will properly report channel.NewMessageReceived as FALSE
              after this method is used until another new message is received.)
      4. Send["Text"]
      5. Echo["Text", (charID#)]
      ++
      ++ NOTES for Send/Echo:
      ++ 1. 'Send' will broadcast any utf-8 string to the channel with the current player as the person speaking the text.  'Send' has a
      ++     global throttle of one message ever 5 seconds, except for the "Local" channel in Jita; in that channel only one message every 40
      ++     seconds is allowed.   (These throttles only apply to using the "Send" method of the channel datatype.  You can
      ++     still type messages and send them manually as often as you want.)   The throttles begin when ISXEVE is loaded.
      ++ 2. 'Echo' sends text to the local client's window, but NOT to other players in the channel.  In other words, it's a
      ++     "local echo only".  The second argument is optional but will set who the message is "from" -- if no second argument
      ++     is provided, it will be "from" the current player.  (Sidebar:  the charID# for "EVE System" is 1.)
      ++ 3.  If it is reported to me that folks are abusing 'Send' to spam channels or individuals, I will remove it and/or increase
      ++     the throttles significantly.   BE A RESPONSIBLE PLAYER!
    New/Updated Members:
      1. NewMessageReceived  (bool)
      2. MOTD                  (string)
      3. CanSpeak              (bool)
    Removed Member:
      1. OwnerID
    * New Datatype: 'chatchannelmessage'
    New Members:
      1. Author              (pilot)
      2. Message                (string)
      3. Timestamp            (evetime)
    * Datatype: 'eve'
    Now deprecated Member(s):
      1. ChatChannel          (Use Chat TLO)
      2. ChatChannelCount    (Use chat.ChannelCount)
    **
    ** NOTES:
    ** 1.  The current implimentation of "Chat" in ISXEVE only deals with channels in which
    **   the character is already participating.
    ** 2.  The only messages available via channel.GetMessages are those that are currently
    **   cached (typically, those that have been received while the player is online up to
    **   a maximum of 100 messages.)
    ** 3.  The EVE_OnChannelMessage event is still a supported feature of ISXEVE and is still
    **   available for use in scripts.
    **
     
  3. Amadeus

    Amadeus The Maestro Staff Member

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