NPC Combat Bot v0.2 I initially wanted to write this bot in C# but with the .NET library still not being very stable I started writing this in LavischScript. Here's my initial version. Please note this version is made with 0.0 activity in mind. This is what it will do: # It will go to a belt # It will target all the rats # It will shoot (with missiles only !!) the rats # It will activate its hardeners # It will activate its shield booster if shield HP drops below 80% # It will deactivate its shield booster if shield HP is above 98% # It will warp to a safespot if a pilot is in local that does not conform to SafeAllianceIDs or SafeCorporationIDs # At the safespot it will cloak (if a cloak is fitted) # It will warp to the next belt if a player is in the belt already # It will warp to the next belt if all the rats died For this to work you need to edit npcbot.iss file: # Edit the safespot string at the top # Edit/add corps&alliances to the safe list a bit lower in the code (marked by " alliance id's here" After that it should work without user intervention. There's a bunch of things I want to add (for example drone-control), but thats all for 'the future' (e.g. upcomming week or so). A list of 'ToDo' sofar is: # Safespot if shield drops below x% # Stay safespotted if armor drops below x% # Safespot if ammo is depleted # Alert when a faction or officer spawn is in the belt # Drone control, take down frigs with the drones after everything agro'd # Target priority (if there are T2 rats, dire, arch, etc kill those first) What you shouldnt expect is: # A nice UI # Easy setup # Anything that I dont find usefull or need (e.g. guns/webbing/armor repping), its probably not hard to add but I really dont give a shit -------------------- New in v0.2: # Reload weapons when entering a belt # Reload weapons when switching targets and ammo capacity is below 30% # Chaining support (see post on my views on chaining) # Fixed numerous bugs I should have added some of the remarks from this thread but I'm a lazy git so didnt get around to it. But seeing this version has chaining added I thought I'd release it. I've still got mixed feelings about chaining, it could be great but still undecided. Although I gain more isk/hour with it enabled, I get less special spawns. Its a trade-off I guess. To upgrade just replace npcbot.iss , note that safespot is no longer a variable (somehow that didnt work for me last time). And DoGetPilots might still require a mod thats listed below. Note that the target object might require editing as it now assumes guristas rats.