Discussion in 'Scripts' started by Kannkor, Dec 30, 2009.

  1. Kannkor

    Kannkor Ogre

    Messages:
    3,636
  2. bjcasey

    bjcasey ISX Specialist

    Messages:
    1,420
    Used it for about 4 hours in CL. Worked wonderfully.

    BUG: Wasn't registering having collected something from any of the fishing nodes in CL. It had no problem detecting them and harvesting from them, but the stats page didn't reflect that it had harvested from the node.
  3. Kannkor

    Kannkor Ogre

    Messages:
    3,636
    I can say, I personally have never fished..

    Can you give me the exact name of the items you got from fishing, and the exact name of the nodes and I can ensure they work
  4. Dawsonbrad

    Dawsonbrad Member

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    14
    Shrubs not working in TT

    The shrubs in TT aren't working did a manual fix to make it work but thought I would let you know. Your doing a awesome job keep up the great work :D

    You have:
    <!-- exp02_rgn_realm_of_twilight -->
    Some Code

    <Setting Name="Withered Shrubbery" Type="Shrub" MinSkill="250" MaxSkill="350" Tier="7">Withered Shrubbery</Setting>

    Should Be:
    <!-- exp02_rgn_realm_of_twilight -->
    Some Code

    <Setting Name="Breeze Leaf Foliage" Type="Shrub" MinSkill="250" MaxSkill="350" Tier="7">Breeze Leaf Foliage</Setting>

    Thanks
  5. Kannkor

    Kannkor Ogre

    Messages:
    3,636
    Updated on the SVN. Thank you.
  6. Dawsonbrad

    Dawsonbrad Member

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    14
    Nektulos Forest

    Nektulos Forest

    "Eventide Stone" has a "s" on the end and it should be just plain Eventide Stone thanks again.
  7. damx324

    damx324 Active Member

    Messages:
    4
    Observations:
    - in 3rd person it appears the character run backwards was this intended?
    -the stat window doesnt appear to track fishing node harvest, there is a spot for it but the data doesnt update (already posted above sorry for dupe)http://eq2.eqtraders.com/articles/article_page.php?article=g23&menustr=040000000000
    has listing with exact name for fishing items
    -for fishing node you can harvest them from further away then normal nodes; sometimes the pather will get hung up while trying to get as close to these nodes as the rest; which then causes the NULL waypoint message, or the stuck character message, in console and the script to break
    Last edited: Feb 2, 2010
  8. Dawsonbrad

    Dawsonbrad Member

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    14
    Fishing Work Around

    I've had that problem to but resolved it but using a Gnomish Floatation Device which is a tinker item but you don't have to be a tinker to use it. The Gnomish Flotation Device makes you sink to the bottom like a shawman water breathing.


    Thanks
  9. MrObvious

    MrObvious Senior Member

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    161
    Can you add an option to quit Ogre Map without saving on exit? I occasionally mess up and do things like jump off a cliff while Ogre Map is running and would like to just quit.
  10. wired203

    wired203 Active Member

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    269
    endscript ogre map in the console should exit it, haven't checked to see if his save routine is part of the exit routine of the script though.
  11. mycroft

    mycroft Script Author: MyPrices

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    601
    It may be a step backwards , but is there any chance of a small UI being added to this , even if it's just a 'press this button to start this 'sub-script' type of thing.

    And the exit without saving pather thing...yes please , can it be coded in.
  12. Aimec

    Aimec Member

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    6
    T9 Harvesting

    I am having trouble harvesting T9 stuff. I am getting the error saying (not a recognized harvest) when I try to harvest from Toxxulia root culm in Sundered Frontire. The Item is bamboo shoot.
  13. Kannkor

    Kannkor Ogre

    Messages:
    3,636
    New option to close the mapper without saving is updated.

    For tier 9, pretty sure I don't have a list of nodes. I don't harvest at all (oddly enough.. I made a harvest bot just to see if I could). So I need the node names. If it is harvesting them but giving you that error, it just means it doesn't recognize it because it's not in the resource list (which I think all raws are, but rares aren't).

    So.. need the name of all resources you wish to harvest for Tier 9 that aren't working.
  14. Aimec

    Aimec Member

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    6
    T9 Harvesting

    It will not even start to harvest in T9 area. I will get a list together for you. Thanks
  15. fryfrog

    fryfrog Well-Known Member

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    30
    How about an auto-save and/or a save button for ogre map? On my first attempt, I accidentally zoned and lost all my work :(
  16. Kannkor

    Kannkor Ogre

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    3,636
    That shouldn't be possible. It does auto-save if you zone. I'll give it a test here and see what happens..
  17. fryfrog

    fryfrog Well-Known Member

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    30
    I was in Everfrost making my first test map of doom, so I decided to go all over the place havesting. I found a door I'd never been to and regretfully clicked it, when I zoned the script ended/exited, and when I zoned back in and ran "run ogre map" I had 0 points on the map.

    It isn't a huge deal, now I just save and exit occasionally.

    Also, great job. It is a fantastic harvester, I love the theory behind the mapping strategy and it did fantasticly in EF.
  18. fryfrog

    fryfrog Well-Known Member

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    30
    Do you plan on taking map submissions?

    Is there any standardization you'd suggest for creating maps? (besides the guide above)

    My one standardization suggestion is to have all the major zones marked with a valid path to them, so that harvesting can be started anywhere. Optional might be minor zones.

    A path from the graveyard might be a good standard too, but death while harvesting sort of implies you were AFKing.
  19. Kannkor

    Kannkor Ogre

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    3,636
    Sure, we can take map submissions. Obviously use others maps at your own risk etc..

    Here would be my suggestion for creating maps.

    I personally start mapping as soon as I enter the zone, as you said, so you can start the harvest bot as soon as you log in.
    Keep the custom points simple.
    For example: If you were creating a map in Antonica just north of the Druid rings and you made 4 points. Name them something like the following:
    NorthOfDruidRings1
    NorthOfDruidRings2
    NorthOfDruidRings3
    NorthOfDruidRings4

    That way if you have a second path, lets say near South Qeynos zone, you could have:
    SQ1
    SQ2
    SQ3
    SQ4

    The original idea was to have shared maps, but with how easy it is to go to a zone, start the mapper, set harvest to roam and let it auto-map.. I didn't worry too much about sharing maps.
  20. Dawsonbrad

    Dawsonbrad Member

    Messages:
    14
    T9 Harvest

    All items are capitals and lower case per in game.

    The Sundered Frontier
    Ore: an infused deposit
    Gems: a molten formation
    Wood: Toxxulia timber
    Roots: a Toxxulia root culm
    Dens: a craggy lair
    Shrubs: a perennial shrub
    Fish: school of tiny fish

    The Stonebrunt Highlands
    Ore: an infused deposit
    Gems: a molten formation
    Wood: Toxxulia timber
    Roots: a Toxxulia root culm
    Dens: a craggy lair
    Shrubs: a perennial shrub
    Fish: school of tiny fish

    Product
    Ore: titanium ore
    Gems: amber / quicksilver
    Wood: sumac lumber
    Roots: bamboo shoot
    Dens: mottled pelt
    Shrubs: seahorse roe / Marr cherry / lapsang tea leaf / kejekan palmfruit /
    caynar nut
    Fish: giant octopus meat

    Rares
    Ore: brellium ore
    Gems: ulteran diamond / kaborite cluster
    Wood: eucalyptus lumber
    Roots: toxnettle root
    Dens: spotted pelt
    Shrubs: toxnettle root
    Fish:

    the new smoldering material: ethereal material

    Thanks for all your hard work.
  21. Kannkor

    Kannkor Ogre

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    3,636
    Dawsonbrad - Added and updated SVN with the list. Please try and report if any are not working.

    Thank you for the information.
  22. khaoticz

    khaoticz Member

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    11
    Hey... I just feel like this is a dumb question before i even ask it. I've mapped a path to harvest in Sundered Frontier before. I went there to harvest again last night, brought the mapper up and nearly everything is saying NULL. Like number of points etc.. Ogremap and Ogreharvest will load perfectly fine, but ogre map just doesnt read the points? So even when i turn ogreharvest on, it just sits there.

    I can go to a different zone, and everything works fine. Can anyone give me any ideas? Is there something i need to delete to maybe make it start working again? If so can you give me the DIR, im still getting used to this. Thanks
  23. Kannkor

    Kannkor Ogre

    Messages:
    3,636
    Are you using eq2bot? It current will still destroy the Navigation structure. If you were NOT using eq2bot I'm not sure.
    If you want to delete your zone file you can and make a new map. It is located: eq2ogrecommon/zonefiles/
    It uses the full in-game zone as the file name.
  24. Greythorn

    Greythorn Well-Known Member

    Messages:
    46
    seahorse roe should be under Fish not Shrubs.
  25. Deugar

    Deugar Active Member

    Messages:
    91
    run ogre hireg

    Which UI does this work with? I am running profit still and it seems not to work.
    run ogre hire works fine.

    Is there a way to 'run ogre depot' after it sends out the hirelings and before camping to next toon?

    Also how can i stop the 15 minute loop, so i only run it one time then move on to the next toon.
    Last edited: Mar 8, 2010
  26. insanitywiz

    insanitywiz Senior Member

    Messages:
    470
    It works fine on Profit
  27. Deugar

    Deugar Active Member

    Messages:
    91
    profit

    When i try to use it, it adds the login data onto what is alread in the spots. how do i get it to wipe the spots out?
  28. Hendrix

    Hendrix Well-Known Member

    Messages:
    525
    there is a UI file that needs to be put into your EQ2 skin directory that makes sure those spots are wiped out. It is included in the svn, just needs to be moved over.
  29. Kannkor

    Kannkor Ogre

    Messages:
    3,636
    Currently there isn't a way to have it do the depot before camping to the next toon. When I get more time, I plan on adding a UI that will allow you to select if you want this or not. It's just a little low on my priority list.

    The 15 minute thing... There isn't a way (without editing the script). This will be an option also. Currently I am developing other scripts and this isn't a priority.
  30. abndrew82

    abndrew82 Active Member

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    44
    Issues with Map

    Hello

    Not sure, if I am doing something wrong or what. But figure I can post

    For about a week now I have been unable to create a MAP that I can get to work.

    I make the map, and when I try to run eq2ogreharvest I get tons of spam of

    RegionName: 2 - CenterPoint: Null
    Loc: 2 - x:0.00000 - y:0.00000 - z:0.0000
    If this is spamming repeatedly please bug report


    If I move him to where he can detect a node he goes and harvests that the stops again with the above error.

    Not sure if I am not mapping enough or what, I did one in Kylong plains in just a small area around the docks with about 9k points and others that were smaller bu always the same error

    Thanks
  31. Hendrix

    Hendrix Well-Known Member

    Messages:
    525
    did you name a few points, and add them to the list of named points you want to run to?
  32. abndrew82

    abndrew82 Active Member

    Messages:
    44
    Yes, both times I had points.

    On the current one I am trying, is Gazer Isle for the roots

    I have 3 points as the island is small

    Start, 2, and 3

    Got them loaded in the point list and saved, but no luck

    On an update though, it ran for like 3 min today for the first time, but not sure if it was just finding enough nodes in close prox to hop through them, as once it finished the general area it started the spam again.

    Also may help to know the script does not end when this happens, its still running just with the spam constantly. Until I move him some to get close enough to a node

    Thanks

    drew
    Last edited: Mar 11, 2010
  33. Kannkor

    Kannkor Ogre

    Messages:
    3,636
    Try this.. create a new map (sorry), but do NOT name any points with only numbers.

    So.. "Start", "Path1", "Path2" would work. I thought I ran into a problem with using only a number, or a number at the start.. I can't remember now.
  34. abndrew82

    abndrew82 Active Member

    Messages:
    44
    Will do, and that may make sense, as i noticed my brothers maps work well


    That resolved the issue, appears to be running well now.

    Thanks Much
    Last edited: Mar 11, 2010
  35. Qboxer

    Qboxer Well-Known Member

    Messages:
    34
    I see that we can get Ogreharvest and that eq2harvest doesn't work for me anymore, but how do I actually get Ogreharvest? I ran SVN on my cripts folder, but no Ogreharvest. I'm sure I'm just confused, can anyone help me with the process to get Ogreharvest to begin?
  36. bjcasey

    bjcasey ISX Specialist

    Messages:
    1,420
    Update the SVN and you'll see EQ2OgreHarvest under your scripts folder.
  37. MrObvious

    MrObvious Senior Member

    Messages:
    161
    Ogre Scripts Requests

    One thing I liked about the old harvest was the ability to put in a random delay between nodes, which really looks more lifelike. Maybe a dialog to say delay between x and y seconds?

    Also, for Ogre Hire, it would be really nice to send out the hirelings for different tiers (currently full with metal and ore). EQ2Inventory did this, but it was never updated for T9.

    Thanks!
  38. Hendrix

    Hendrix Well-Known Member

    Messages:
    525
    I remember having issues with LavishSettings trying to use numbers as set names. If you give it a number only it confuses it with a GUID or something like that.
  39. sonatartica

    sonatartica Member

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    30
    often bot says it's stuck but there's node near him, i don't really understand why it's stopping, debug says it's looping, will post the full sentence next time ;)

    but anyway it's often stopping for me :/
  40. Nuprecon

    Nuprecon Active Member

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    292
    Usually because it ran to a node that was off the path. Running the Mapper while harvesting will eventually fix this problem.

    If it gets to far off track it dosnt know how to get back... So it dies.

    Running the mapper will give it the needed information to find its way back to the path!
  41. sonatartica

    sonatartica Member

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    30
    completely forgot that thx !
  42. Grizzly

    Grizzly Member

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    4
    Figure this would be the best topic to ask on...

    I am doing something wrong I guess, but I can not get any of this started. I have tried every veriation of run eq2 orge harvest and orge map with all saying, does not exist! It is in my files. If there is something I need to do please help me out.
  43. sonatartica

    sonatartica Member

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    30
    run ogre

    or run ogre harvest
  44. Greythorn

    Greythorn Well-Known Member

    Messages:
    46
    run eq2ogreharvest
  45. Grizzly

    Grizzly Member

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    4
    Thanks for the reply so far.

    Those commands are not working. I have tried every run ogreharvest way it can be typed. Again says does not exist. I even deleted my scrips and ran svn and copied the fresh new scrips, and nothing. I see the orge files in there. I know it must be something simple im missing...
  46. mistrornge

    mistrornge Active Member

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    134
    You copied the files from the download location to the operating location?
  47. Grizzly

    Grizzly Member

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    4
    Yes I made sure they are in there.

    Also I just checked on my other account and it works fine. All I did was do the svn update and copy files. I wish I knew why it wont work on my main account.
  48. Kannkor

    Kannkor Ogre

    Messages:
    3,636
    How many computers do you have? How many will run ogre harvest, and how many will not?
    Also, can you copy/paste the exact error message. While I do believe a file is missing, I need to know which one to assist you further.
  49. Grizzly

    Grizzly Member

    Messages:
    4
    I have 2 accounts 2 computers

    1st pc main account did not work

    2nd pc account worked run eq2ogreharvest

    Neither of them will load eq2ogremap

    But here is a weird thing, I opend 2nd account on 1st pc and was able to run harvest, then loaded back to main and tried again. This time ogreharvest opened on the main account. Strange? Still cant get into the map on either. All other programs such as craft and bot work fine on both. Im sure its something im doing wrong.

    ERROR:: eq2ogremap.iss does not exist!
  50. Kannkor

    Kannkor Ogre

    Messages:
    3,636
    The mapper is: run ogre map
    There is no such file as eq2ogremap
    Use the following..

    "run ogre harvest"
    "run ogre map"

    No quotes... If you get any other errors, post them. So far it seems like user error with typing..
  51. AZSZXT

    AZSZXT Member

    Messages:
    19
    harvesting in t9

    i have been trying to harvest for the last week in t9 but i have been getting very little success with running ogre map and eq2ogreharvest in t9. The main issue with t9 is that there are so many ledges cliffs rocks and all sort of places to get stuck.

    I run ogre map and i create a start point like circle 1 and then go to my next point up to about 10 - 20 destination points without jumping, falling getting stuck ect. I also harvest along the way and make circles and try to get a wide area for the script to map. I run to all my points harvesting and then i harvest back to my starting point or my last destination point is beside my starting point. (my history so you know what i have been doing)

    The issues i have been getting are that i am unable to create any avoid points. i click f3 on the back part of the rock that is craggy and unable to climb up on but in the tilda window it keeps saying it cannot connect these points, even if i turn on auto avoid and run around a rock i want the script to avoid it does nto reconize the auto avoid as well.

    Because there is so many crags in t9 i am finding that my toon will get stuck very easy and sony seems to have been smart and put harvests in areas where you have to jump to get out of and that stops the script once you get drawn in there.

    With all the snares and land traps in the new t9 zones i was wondering if some new things could be added if you have the time please.

    Is it possible to add a jump button to the ogre map?
    Is it possible to be able to define not an avoid alltogether but a rock type on the map where you map out the parts of the rock that you cannot climb up and then put a definite run line to get up the rock so every time you detect a node or 3 on that rock that ogreharvest will use the definite run line to get up and down the rock.

    Also is it possible to create a command or a button that allows you to define where the cliffs are so the charecter will not run up against it trying to get to a nod or run off of the cliff because a node is at the bottem?
  52. Kannkor

    Kannkor Ogre

    Messages:
    3,636
    For auto avoid, it marks the spot as bad and it won't nav through that spot. If it is saying can't connect points when you are avoiding, there is nothing wrong with that, it shouldn't be connecting points.

    It's probably possible to add jumping, but this script is pretty low on my priority list. I'm working on quite a few other ones that are taking all my time.

    I have a spot that I use (it's actually a zone, not harvesting). Where there is an item, basically a rock, where you can only get up on it on one side. I auto avoided the outside except the spot where I can get up, then mapped where I can get up. It runs onto it, then off it every time.
  53. blackee

    blackee Senior Member

    Messages:
    246
    Has the compatibility between eq2bot and ogre harvest been fixed? If so, it still isn't working for me.

    What tricks do i apply to get them to work (if fixed)?
  54. Kannkor

    Kannkor Ogre

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    3,636
    I don't believe this has been resolved yet. It's an issue with eq2bot clearing out the navigation harvest uses.
  55. Pygar

    Pygar EQ2Bot Specialist

    Messages:
    907
    I put up a revision on friday that should work with ogre harvest.

    It was a rushed fix attempt, but can someone please test and report?
  56. Solumn

    Solumn Active Member

    Messages:
    2
    I downloaded your updates, but the two are still not working with each other.
  57. Kannkor

    Kannkor Ogre

    Messages:
    3,636
    Can you confirm you can run ogre harvest without eq2bot. And also confirm eq2bot runs fine without ogre harvest running.
    Thanks
  58. Solumn

    Solumn Active Member

    Messages:
    2
    Ok, this is pre-forced patch on 4/7. They each run great on their own. The only time the harvest had an issue was when I was running eq2bot. My toon would target itself and would stop. The debug message was information about the current node, and the node name was my toon's. I don't have the exact message and won't until the IXSEQ2 update now.
  59. wired203

    wired203 Active Member

    Messages:
    269
    The real question would be, did launching and closing eq2bot blow away your harvest path? If not then the eq2bot portion is fixed and there needs to be some changes to ogre harvest to support it. Currently if I remember it targets a node and starts moving and if it doesn't have a target will stop. eq2bot sometimes cycles targets I think to check for agro etc.

    But if the navigation stayed all happy like then Kannkor can make some changes in the harvest to finish up the play nice.
  60. Kannkor

    Kannkor Ogre

    Messages:
    3,636
    I believe it's the CustomActorArray issue. I have it fixed locally (I don't use eq2bot, but I do use other things that had conflicts) and should fix it. I'm out of town for a week and a half, but after then maybe Pygar and I can work on it.
  61. sweetiepie

    sweetiepie Active Member

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    16
    sorry if the answer to this has already been posted but I havent found anything on the subject that answers my query so Im going to ask here.

    Ive spent a few days testing out the mapping and harvesting, and Im a bit confused as to how it works. I can see on the map interface on the screen that it can auto track your path, and I can see the option for Avoid and auto avoid, but how and where exactly am I supposed to use them.. Ill put forward a scenario..

    I turn on ogre mapper
    I turn on ogre harvest (at this point do I acually set it to run?? or just have it open.. coz if I set it to run it wont let me move to any new nodes, so what Ive been doing is just having it open while I do this first stage)

    I start at my start point and give it a name using f2

    I run from node to node and harvest anything in sight like I would normally do if I werent using a bot.

    I come to a cliff and I know I dont want to go over it.. how do I let the bot know? If I press f3 does that show the whole cliff or just the point Im standing on? Do I now turn it to auto avoid and run up and down the edge of the cliff?.. does the bot know not to go over that line I make?

    If I come up against a house, or big rock or tent etc that I know I wont be able to get through, how do I let the bot know its there? again do I just run around it with the auto avoid on?

    If there is a crater like those in steamfont mountains, how do I make it use the path in and out and not try to get up the internal walls?

    If I press the f3 button (avoid) does that avoid just that one little spot Im standing on at the time or is it a bigger area?

    Sorry for the huge amount of questions.. once I understand how it treats the commands the rest will be easy, but at this point Im not exactly sure how they are supposed to work so nothing seems to be doing what I want it to. When I make a pathway she either runs straight past nodes I know she should be harvesting, or she runs into something and stops.

    thanks for your patience with my noobiness :))..

    Its a great program and I love it

    PS.. I downloaded the everfrost ready made map from the forums and it works great through the bitterwind trench (thats all Ive tried so far) but she does keep getting stuck in the little camp in the middle.. hence my frustration with not knowing how to deal with that.
  62. siabran

    siabran Member

    Messages:
    1
    Are the nodes programmed in properly for Butcherblock? I'm running one account in Commonlands right now that is able to harvest properly, but when I'm trying to run routes in BBM, the only thing that my character will harvest are ? shinies. He just walks right by everything else.
  63. Deugar

    Deugar Active Member

    Messages:
    91
    eq2bot / ogre harvest compatability

    If you need someone to help with testing, I would be glad to help.

    So far the only way i have gotten both to work is to let one toon run the ogre software, and have the others running eq2bot and just protecting him.
  64. Deugar

    Deugar Active Member

    Messages:
    91
    ogre map/ogre harvest

    Have a question about waypoints in mapping.

    If I create:
    PointA
    PointB
    PointC
    PointD

    and add them that way into the Path.

    Does the application go from PointA to PointB,
    Then from PointB to PointC,
    Then PointC to PointD.

    What i am getting at, Will it eventually just go from PointA to PointD without even going to the other points if a direct line between those 2 points is the shortest path?
  65. Kannkor

    Kannkor Ogre

    Messages:
    3,636
    It follows the order no matter what (well, if it can't get to one.. that's a whole different story).

    It will go from A to B to C to D. Then if you have looping on, it will go from D to A to B to C to D to A (etc etc).
  66. blackee

    blackee Senior Member

    Messages:
    246
    Does this work with eq2bot yet?
  67. Deugar

    Deugar Active Member

    Messages:
    91
    I keep checking it, and it still seems they do not play nice togather.
  68. Quigly4000

    Quigly4000 Active Member

    Messages:
    96
    I think a great option for this bot would be a checkbox to force it to only use known paths to get to nodes. The bot works great in open areas, but in many areas, mostly in t9 as there are only a few spots without aggro, i can hardly pay attention to anything else for more than 5 minutes because it'll try to run straight towards a node on top of a rock rather than taking the path i setup for it earlier.

    I tried setting up a path with like 40-50 custom points and a 5-10 meter wander radius to accomplish this, but the bot just didn't move at all when i had completed it. I may have to try that again since it didn't really make sense to me why it wouldn't work unless something about having a ton of custom points (as opposed to 2 and a bunch of automapping between those two points) bugs it out.
  69. Kannkor

    Kannkor Ogre

    Messages:
    3,636
    As long as they all connect. So you have 40 custom points, but have auto-mapping in between them. If you ever want to test to see from the spot you are standing you can navigate there, you can use: run ogre move custom_point_name (make sure you have yourself targeted).

    At this stage, I'm not sure how much work will be done to this script in the next little while. I've got a long list of other scripts I'm working on, or need to work on.
  70. Quigly4000

    Quigly4000 Active Member

    Messages:
    96
    I appreciate the quick reply. I had a chance to mess around with it again and I created a harvest route with approx 60 custom points. This time it did work, and with the wander radius set low, i am rarely running into issues.

    I have a couple other questions though if you have a few minutes. When adding custom points to the harvest bot, it appears that there is no way to add custom points in between other points, or over the top of other points. This would be a handy feature if as i'm running my route i notice a node that my path doesn't cross over and i just want to add one more cusom point at that spot to make the bot navigate to that node spawn that i missed. Currently, I can only add new points to the end of the route. Is there anyway around this without redoing the route from scratch?

    On that same note, is it possible to have the bot tell you which custom point its navigating towards? This would make it much easier to figure out where in my path i need to add the new point, since with 60 custom points its easy to lose track of which point i'm navigating towards when i see a spot that i want to add another one.

    Lastly, is there a way to save more than one custom route per zone? So far it looks like I can just save one custom route per zone.

    Anyway, I think you've done a great job with this program and i appreciate your hard work!
    Last edited: May 5, 2010
  71. Kannkor

    Kannkor Ogre

    Messages:
    3,636
    Right now you can't have the same spot be covered by 2 points (or boxes). I can't remember, but I think you can drag and move items in the list box to move their order? Maybe not.. I've had some issues with list boxes and when you remove an item it creates a blank spot etc. Right now you are correct through, if you want to add an item in the middle, you have to either start fresh, or remove everything from below, add in what you want, then add back the ones you removed. Not ideal to say the least.. I never expected someone to have nearly that many custom points lol.

    Check the console - It may tell you where it's navigating too.. but that may be my other script that does that. It is indeed possible however.

    No there isn't. One per zone. If you wanted to get really tricky, you could rename one and rename it back when you wanted to use it.. It was on the list of things I wanted to do, but figured most people would make a large'ish area to harvest in that included everything, so was low on the list of things to do.

    Thanks. It's not complete but functional.. was just a see if I can do it type of project, seeing how I didn't harvest before it, and still don't havest after it lol.
  72. mcfaddon

    mcfaddon Member

    Messages:
    1
    I think this is everything for GFay

    <!-- exp03_rgn_greater_faydark -->
    <Setting Name="exposed ore" Type="Ore" MinSkill="1" MaxSkill="32" Tier="1">exposed ore</Setting>
    <Setting Name="moss covered ore" Type="Ore" MinSkill="20" MaxSkill="95" Tier="2">moss covered
    ore</Setting>
    <Setting Name="crumbled stones" Type="Gem" MinSkill="1" MaxSkill="32" Tier="1">crumbled
    stones</Setting>
    <Setting Name="eroded rock" Type="Gem" MinSkill="20" MaxSkill="95" Tier="2">eroded rock</Setting>
    <Setting Name="growing roots" Type="Root" MinSkill="1" MaxSkill="32" Tier="1">growning
    roots</Setting>
    <Setting Name="large roots" Type="Root" MinSkill="20" MaxSkill="95" Tier="2">large
    roots</Setting>
    <Setting Name="Natural Garden" Type="Shrub" MinSkill="1" MaxSkill="32" Tier="1">Natural
    Garden</Setting>
    <Setting Name="a bush" Type="Shrub" MinSkill="20" MaxSkill="95" Tier="2">a bush</Setting>
    <Setting Name="fallen branch" Type="Wood" MinSkill="1" MaxSkill="32" Tier="1">fallen
    branch</Setting>
    <Setting Name="moss covered branch" Type="Wood" MinSkill="20" MaxSkill="95" Tier="2">Moss covered
    branch</Setting>
    <Setting Name="rodent den" Type="Den" MinSkill="1" MaxSkill="32" Tier="1">rodent den</Setting>
    <Setting Name="feral animal den" Type="Den" MinSkill="20" MaxSkill="95" Tier="2">feral animal
    den</Setting>
    <Setting Name="school of fish" Type="Fish" MinSkill="1" MaxSkill="32" Tier="1">School of
    Fish</Setting>
    <Setting Name="trout fingerling" Type="Fish" MinSkill="1" MaxSkill="32" Tier="1">trout
    fingerling</Setting>
    Last edited: May 11, 2010
  73. Hendrix

    Hendrix Well-Known Member

    Messages:
    525
    i am not seeing a need for multiple path files for 1 zone. Just create custom points and only navigate to those areas when you want to be in a specific area.
  74. Quigly4000

    Quigly4000 Active Member

    Messages:
    96
    Only reason i would have found multiple path files for 1 zone helpful is because i had to create about 60+ custom points (and create a very small wandering radius) so the harvester would not get stuck on the geometry by trying to run to a node in very tricky areas.

    So if i have multiple spots in the same zone that i harvest in separately, I can only save one of them and must add all the custom points for the other spot each time. My other spot only has about 10 points though so its not too big of a hassle.
  75. Noob536

    Noob536 Member

    Messages:
    45
    hi, these should let you save multiple routes

    havent really tested them much so might wanna backup your old route to try it.

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